Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
Fixed an issue where the Wrath 5 set would increase instead of decrease the cooldown of the abilities listed.
Corrected an issue where players could complete sometimes more than 1 quest with a temporal contract.
Shadowstrike base damage has been reduced to 100 from 250. its tooltip will now also update correctly with how much damage it will do. It now scales 14% spell power (up from 8%) and deals 20% less damage in pvp.
Thunderstrike base damage has been reduced to 100 from 250. its tooltip will now also update correctly with how much damage it will do. It now scales 14% attack power (up from 9%) and deals 30% less damage in pvp.
Fixed an issue where Vis'kag the Bloodletter & Drake Fatal Wound wasn't scaling with attack power (related to itemization changes) it will now scale with 15% of your attack power and now deals 35% less damage in pvp.
Created a Temporal Contract for Ahn Qiraj Gate Opening Event (you will only be able to see this if you have quest) this scroll costs 150g.
Created a Temporal Contract for Battle Field (group pvp) this scroll costs 50g.
Created a Temporal Contract for Battle Field (pvp) this scroll costs 50g.
Mudanças de Itens
Fel Enchanted Warchest will now grant 4 bags per opening instead of causing players to open them over & over & over to get the bags on starting characters.
Masmorras e Raides
[League 2] [AQR] Silicate Feeder inside AQR once again drop Larval Acid, a reagent required to craft items associated to AQR and the Cenarion Circle faction recipes.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will now start summoning Void Tentacle at 30% health.
[League 2] [AQR] [Ossirian the Unscarred] Void Singularities will now become unstable at 50% rather then 75% health, starting to hurl Dark Volley at nearby enemies.
[League 2] [AQR] [Ossirian the Unscarred] Void Singularities Ever Expanding Void now increases Ossirians damage dealt by 3% down from 5% per stack.
[League 2] [AQR] [Ossirian the Unscarred] Void Singularities will now always spawn from the centre of the room rather from the stairs that lead up to Ossitian the Unscarred.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will now start summoning Void Singularities when he reaches 65% health.
[League 2] [AQR] [Ossirian the Unscarred] Re-enabled the Sand Vortex mechanic. Sand Vortex travel trough the area, applying Harsh Winds to enemies that come to close. Harsh Winds deal nature damage per second, reduce enemies movement speed by 50% and interrupt spell casting if the target stands in the eye of an Sand Vortex.
[League 2] [AQR] [Ossirian the Unscarred] Corrected an issue where it was possible for the target of Meteor to kill itself by travelling over a long distance while the animation of the Meteor was already in progress, not sharing the damage with party members by using abilities such as blink.
[League 2] [AQR] [Ossirian the Unscarred] Meteor now has a 4 second cast time and will apply a visual indicator to its target.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred's Meteor will now function like most other Meteors, dealing damage to the target shared with all other targets around it.
[League 2] [AQR] [Ossirian the Unscarred] Corrected an issue where Ossirian the Unscarred's Plague ability would scale with the effected targets damage increasing and damage reducing effects.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer change his starting abilities depending on his % health.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer use his Thunderclap ability, instead he will use his Stomp ability more frequently and his Stomp ability will act like a Thunderclap.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer use his Shadow Storm ability and will no longer summon Qiraji Warriors or Qiraji Lashers.
[League 2] [AQR] [Ossirian the Unscarred] A raid warning is now shown when Ossirian changes phase and whenever a Void Singularity spawns.
[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred has been reworked.
[League 2] [AQR] [Moam] Moam will now always start combat with 50% of his Mana pool.
[League 2] [AQR] [Moam] A raid warning is now shown when Moam begins to cast Mana Meltdown.
[League 2] [AQR] [Moam] Moam's Arcane Explosion (Big) has been renamed to Mana Meltdown. Mana Meltdown now has a 10 second cast time and will obliterate all enemies within 40 yards around Moam. Targets further away take less damage. Targets that survive are infused with Mana that Moam can feed on again.
[League 2] [AQR] [Moam] Greatly improved the readability of Moam's abilities.
[League 2] [AQR] [Moam] Moam has been reworked.
[League 2] [AQR] [Ayamiss the Hunter] Ayamiss the Hunter will now use Stinger spray at an increased frequency when her health falls below 20%.
[League 2] [AQR] [Buru the Gorger] Brood Guards Vulnerability ability now stacks up to a maximum of 25 stacks down from 100.
[League 2] [AQR] [Buru the Gorger] Brood Guards now require their target to be in melee range in order to lay their eggs.
[League 2] [AQR] [Buru the Gorger] Corrected an issue where Buru's Brood Guards would prefer walking over flying.
[League 2] [Buru the Gorger] A raid warning is now shown whenever Buru becomes vulnerable or restores his defence.
[League 2] [AQR] [Buru the Gorger] Buru the Gorger will now apply a visual indicator to the target she is currently interested in.
[League 2] [AQR] [Buru the Gorger] Buru's Egg can no longer parry attacks.
[League 2] [AQR] [Buru the Gorger] Greatly improved readability and information given by Buru's ability tooltipps.
[League 2] [AQR] [General Rajaxx] General Rajaxx now owns his Captains, Lieutenants and Colonel, making them part of the General Rajaxx encounter.
[League 2] [AQR] [Kurinnaxx] Sand Trap no longer deals damage or silences effected targets. Sand Trap now reduces effected targets chance to hit, dodge and parry by 50%.
[League 2] [AQR] [Kurinnaxx] Increased the duration of Mortal Wound to 30 seconds up from 15.
[League 2] [AQR] [Kurinnaxx] Wide Slash now has a 3 second cast time, deals 200% weapon damage up from 100% and Kurinnaxx will not turn during its cast.
[League 2] [AQR] [Kurinnaxx] Kurinnaxx will now use his Wide Slash ability always together with his Teleport Player ability.
[League 2] [AQR] [Kurinnaxx] Kurinnaxx Adaptive Carapace will now adapt Kurinnaxx defence if he is hit by spells and abilities that inherit more then 1. spell school. Hitting Kurinnaxx with such abilities while the player is drenched in Acid will also increase Kurinnaxx vulnerability to all inherit spell schools.
[League 2] [AQR] [Kurinnaxx] Increased the duration of Drenched in Acid to 30 seconds up from 15 seconds.
[League 2] [AQR] [Kurinnaxx] Only 1 Spawn of Kurinnaxx will now spawn on all difficulties.
[League 2] [AQR] [Items] Added a Heroic version of The Head of Ossirian.
[League 2] [AQR] [General] Kurinnaxx and General Rajaxx now drop a handful of items that previously could only drop from General Rajaxx Captains, Lieutenants and Colonel.
[League 2] [AQR] [General] Moam and Ossirian now exclusively drop set weapons.
[League 2] [AQR] [General] Buru the Gorger and Ayamiss the Hunter now exclusively drop set rings.
[League 2] [AQR] [General] Kurinnaxx and General Rajaxx now exclusively drop set cloaks.
[League 2] [AQR] [General] Re-distributed some items from Moam's loot table over Kurinnaxx, General Rajaxx, Buru the Gorger and Ayamiss the Hunter to even out the size of the loot table.
[League 2] [AQR] [General] All boss encounter before Ossirian the Unscarred now have a chance to drop Recipes from AQR and AQT.
[League 2] [AQR] [General] All boss encounter now have proper checkpoints.
Encantamentos Místicos
Reduced the damage of the Twilight Paragon effects in PvP.
Fixed an issue where Bulwark Random Enchant wouldn't teach the Bulwark spell correctly.
Fixed a bug where Wild Wrath didn't get its ranged attack power scaling bonus applied properly. [Pending restart]
Masmorras e Raides
[League 2] [BWL] [Chromaggus] Chromaggus will now take 10% more damage from all sources on heroic difficulty.
[League 2] Decreased the damage, healing and health of all mobs in BWL on all difficulties by 5%.
Encantamentos Místicos
Fixed another issue with Focused Burst.
Encantamentos Místicos
Fixed an issue where Focused Burst wouldn't always fire all its shots versus other players.
Em Geral
Reworked how new spells are learned through Mystic Enchantments. There is currently a bug with certain MEs where you have to re-equip your ME to learn the spell, for example with Locust Ranger.
Increases base health for levels 60-70. Players health pools have been increased by about 300 for level 60 and 500 for level 70.
All Legendary and Epic Mystic Enchants will for a time be exchangeable! Just put the item on a Mystic Altar and click "Exchange Enchant" to exchange it for free to an enchant from your collection.
Talentos e Habilidades
Fixed an issue where Bright Light required a different spell than Light's Grace rank 3. It will now work with it. (The tooltip of this ME will still be incorrect until next patch update.)
Fixed release issues with Static Shock capstone, Twilight Paragon and Consumed by Fire.
Mudanças de Itens
Fixed an issue where some Bloodforged items would show the incorrect PVP Power value on the tooltips.
Reduced the stats on ammunition.
Fixed an issue where Six Demon Bag didn't have the correct amount of PVE or PVP power.
Encantamentos Místicos
Fixed an issue where Wild Wrath wasn't consuming properly.
Fixed an issue where Mental Quickness wasn't calculating properly. [Pending restart]
Fixed a bug where Graceful Prayer wasn't available. [Pending restart]
Clarified the tooltip of Total Eclipse to state that Owlkin Frenzy only works with the final rank of the talent.
Evoker now no longer increases the damage or critical strike chance of Frostbolt.
The Elemental Devastation Mystic Enchant now makes your Elemental Devastation talent give an additional 3% critical strike chance. This enchant now stacks up to 3 times.
Elemental Devastation now makes your Elemental Devastation talent give an additional 3% critical strike chance. This enchant now stacks up to 3 times.
Bright Lights was changed and now reads: Your Light's Grace talent now also triggers from Holy Fire and increases spell haste and Holy damage by 3% while active. Requires rank 2 of the Grace talent.
Fixed an issue with Blood Raid causing inconsistent bleed damage increase.
Fixed an issue where Focused Burst would fire while moving.
Centered now increases the hit chance and damage done of your Smite, Holy Fire, and Penance by 2% per stack, instead of only increasing hit chance by 3% per stack.
Fixed a bug where Rain of Arrows had an incorrect attack power scaling.
Direct Command now increases Seal of Command damage by 20%, up from 15%.
Consecrated Strikes has been buffed. The new tooltip reads as follows: Your Crusader Strike, Divine Storm and Hammer of the Righteous abilities have a chance to consecrate the ground beneath your feet. Consecrated Ground deals Holy damage every second to your enemies, increases the Strength of your allies by 5% and increases your Strength by 10% and your spell damage by 30% of your Strength. Consecrated Ground will also imbue your weapon with pure light, giving your melee abilities a chance to deal additional physical damage. This damage can trigger your Seal of Command. Does not stack with other temporary weapon enchants.
Increased the spell damage coefficient of Master of Shadows from 12% to 18%.
Wild Wrath has been adjusted: Dealing damage with Wild Quiver makes your next Wrath cast instant and gives it a 10% ranged attack power scaling, stacking up to 3 times. Casting Wrath refreshes the duration of your Insect Swarm and consumes all stacks.
Fixed an issue where Unchained Blink would not appear in Mage tab in the Spellbook.
Swift Justice has been reworked. The tooltip now reads: When Surge of Light triggers from a non-Holy spell, it no longer prevents critically hitting with Smite or Flash Heal. Consuming Surge of Light grants you 1% spell haste for 12 seconds, stacking up to 5 times.
Fixed an issue where Deranged Druid would trigger channelled abilities.
Pyrolate now increases the damage of your Immolate by 15% (up from 5%) against targets afflicted by your Pyroblast.
Storm Caller has been renamed to Astral Tempest and buffed. The tooltip now reads: You gain a stack of Overloaded when dealing direct Nature or Arcane Damage. Upon reaching 20 stacks of Overloaded, you will trigger an Astral Tempest on your target. This spell deals Astral damage to all nearby enemies over 8 seconds and increases the magic damage you deal by 5% for 8 seconds. Astral damage is a combination of the Arcane and Nature schools, and will benefit from the highest modifier to either school.
Overloaded has been renamed to Overloaded Froststorm and buffed. The tooltip now reads: You gain a stack of Overloaded when dealing direct Nature or Frost Damage. Upon reaching 20 stacks of Overloaded, you will trigger an Overloaded Froststorm on your target. This spell deals Froststorm damage over 8 seconds and increases your spell casting speed by 10% for 8 seconds. Froststorm damage is a combination of the Nature and Frost schools, and will benefit from the highest modifier to either school.
Critical Cycles now also increases the damage of Moonfire and Insect Swarm by 30% while in the corresponding Eclipse phase.
Fixed an issue causing Earth's Blessing's heal increase to not work.
Fixed an issue where Prophet of Wrath would use the wrong ranks of Arcane Missiles (Divine).
The Holy Ascension Legendary Enchant now also reduces the cooldown of your Holy Fire by 2 seconds.
Fixed an issue where Throw Weapon would not knock down the target.
Increased the range on the heal from the Atonement Legendary Enchant to 60 yards, from 25.
Versatile Power now makes your Expose Weakness grant 66% as much Spell Damage as it gives attack power, up from 33%.
Triggered spells from Battlemage now deal 20% reduced damage against players.
The Death or Glory buff now lasts for 10 sec, down from 20. It also reduces the duration of your Last Stand to 10 seconds.