
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Masmorras e Raides
[Naxxramas] All Naxxramas bosses have 2 months respawn time (within the same ID)
[Naxxramas] Faerline is now immune to disarm effects
[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes
Em Geral
Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)
Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)
[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart
Mudanças de Itens
[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)
Masmorras e Raides
Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.
Masmorras e Raides
[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.
[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)
[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures
[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon
[TBC][The Arcatraz] Added formations for each pack
[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Arcatraz] Fixed 10 broken creature spells
[TBC][The Arcatraz] Corrected/Added few paths for creatures
[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Arcatraz] Added 2 missing creature texts
[TBC][The Arcatraz] Corrected some creature positions
[TBC][The Arcatraz] Added immunity flags for all creatures
[TBC][The Arcatraz] Full dungeon and Creature Group ability rework
[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents
[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth
[TBC][Shadow Labyrinth] Murmur - out of combat AI
[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic
[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him
[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released
[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room
[TBC][Shadow Labyrinth] Better visual aI for Tortured Skeletons
[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)
[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)
[TBC][Shadow Labyrinth] Added formations for each pack
[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][Shadow Labyrinth] Fixed 3 broken creature spell
[TBC][Shadow Labyrinth] Corrected few paths for creatures
[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Shadow Labyrinth] Added 1 creature equipment
[TBC][Shadow Labyrinth] Added 3 missing creature texts
[TBC][Shadow Labyrinth] Corrected some creature positions
[TBC][Shadow Labyrinth] Added immunity flags for all creatures
[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework
[TBC][The Mechanar] Scripted guards welcoming players when you enter the dungeon
[TBC][The Mechanar] Added formations for each pack
[TBC][The Mechanar] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Mechanar] Fixed 1 broken creature spell
[TBC][The Mechanar] Corrected few paths for creatures
[TBC][The Mechanar] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Mechanar] Added 3 missing creature texts
[TBC][The Mechanar] Corrected few creature possitions
[TBC][The Mechanar] Added immunity flags for all creatures
[TBC][The Mechanar] Full dungeon and Creature Group ability rework
[TBC][The Botanica] Scripted RP event when players enter 4-th boss's room
[TBC][The Botanica] Scripted Sunseeker Channelers out of combat event + added welcoming text when you enter 3-rd boss's room
[TBC][The Botanica] Scripted Sunseeker Geomancer out of combat event with all of the forms of Frayers
[TBC][The Botanica] Scripted out of combat rp event at first boss
[TBC][The Botanica] Scripted guards welcoming players on specific location at the start of the dungeon
[TBC][The Botanica] Added formations for each pack
[TBC][The Botanica] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Botanica] Fixed 6 broken creature spell
[TBC][The Botanica] Corrected few paths for creatures
[TBC][The Botanica] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Botanica] Added few missing creature texts
[TBC][The Botanica] Corrected some creature possitions and spawned a lot of missing ones
[TBC][The Botanica] Added immunity flags
[TBC][The Botanica] Full dungeon and Creature Group ability rework
[TBC][Auchenai Crypts] Small rp event involving Clarissa, Ha'lei and Greatfather Aldrimus
[TBC][Auchenai Crypts] Scripted quest outro event of quest for Levixus the Soul Caller
[TBC][Auchenai Crypts] Outside of dungeon entrance
[TBC][Auchenai Crypts] Scripted Necromancers's room
[TBC][Auchenai Crypts] Scripted bridge "encounter"
[TBC][Auchenai Crypts] Scripted phase in mini event for phased creatures
[TBC][Auchenai Crypts] Added formations for each pack
[TBC][Auchenai Crypts] Added few missing/hidden in/out of combat mechanics for some creatures
[TBC][Auchenai Crypts] Fixed 1 broken creature spell
[TBC][Auchenai Crypts] Corrected ALL! paths for creatures
[TBC][Auchenai Crypts] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Auchenai Crypts] Added 1 missing creature text
[TBC][Auchenai Crypts] Corrected some creature possitions
[TBC][Auchenai Crypts] Added immunity flags
[TBC][Auchenai Crypts] Full dungeon and Creature Group ability rework
[TBC][Black Temple] Adjust respawntimer for all creatures and gameobjects in the raid.
[TBC][Black Temple] Add missing pathing movement for all creatures in the raid.
[TBC][Black Temple] Added formation for creature groups in Illidari Training Grounds, Sanctuary of Shadows, The Refectory, Gorefiend's Vigil
[TBC][Black Temple] Decrease respawntimer of Angered Soul Fragment, Hungering Soul Fragment, Suffering Soul Fragment
[TBC][Black Temple] Add texts, weapon switch and abilities for Shadowmoon Weapon Master.
[TBC][Black Temple] Removed wrong pathing from Shadowmoon Houndmaster.
[TBC][Black Temple] Removed wong static spawns and replaced by correct pet summon spells.
[TBC][Black Temple] Bonechewer Shield Disciple, Bonechewer Spectator
[TBC][Black Temple] Add missing texts to Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Shadowmoon Weapon Master, Bonechewer Blade Fury, Bonechewer Blood Prophet,
[TBC][Black Temple] Spell Absorption, Bloodbolt, Summon Channel, Consuming Strikes, Curse of Vitality, Dementia
[TBC][Black Temple] Add spellscript to creature ability: Electric Spur, Harpooner's Mark, Free Friend, Disgruntled, Curse of the Bleakheart, Skeleton Shot, Curse of Agony, Shadow Inferno, Wyvern Sting, Rapid Shot,
[TBC][Black Temple] Priestess of Dementia, Arcane Charge, Illidari Blood Lord, Illidari Assassin, Sister of Pleasure, Illidari Battle-mage
[TBC][Black Temple] Bonechewer Brawler, Bonechewer Combatant, Temple Concubine, Charming Courtesan, Sister of Pain, Sister of Pleasure, Enslaved Servant, Spellbound Attendant, Priestess of Delight,
[TBC][Black Temple] Mutant War Hound, Bonechewer Behemoth, Bonechewer Blade Fury, Bonechewer Blood Prophet, Bonechewer Shield Disciple, Angered Soul Fragment, Suffering Soul Fragment, Bonechewer Spectator,
[TBC][Black Temple] Shadowmoon Riding Hound, Shadowmoon Champion, Whirling Blade, Shadowmoon Reaver, Shadowmoon Blood Mage, Shadowmoon Deathshaper, Wrathbone Flayer, Shadowmoon Soldier, Hand of Gorefiend
[TBC][Black Temple] Illidari Defiler, Illidari Boneslicer, Illidari Nightlord, Ashtongue Stormcaller, Storm Fury, Ashtongue Primalist, Ashtongue Feral Spirit, Ashtongue Mystic, Ashtongue Battlelord, Shadowmoon Houndmaster,
[TBC][Black Temple] Coilskar Soothsayer, Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Illidari Fearbringer, Illidari Centurion, Illidari Heartseeker,
[TBC][Black Temple] Improve script and timers for: Coilskar Wrangler, Leviathan, Aqueous Spawn, Coilskar Harpooner, Dragon Turtle, Coilskar General, Coilskar Sea-Caller, Coilskar Geyser, Aqueous Lord,
[TBC][Black Temple] Full raid and Creature Group ability rework
[TBC][Sethekk Halls] Scripted outro mini event when releasing Lakka from cage