Registro de Alterações do Ascension

Visualize todas as nossas alterações em um formato minimalista.

Ordenado em ordem cronológica.

2023/12/06

Geral

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Fixed an issue where Shadow Blast was not scaling correctly.

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Fixed an issue where Shadow Spiral was not scaling correctly.

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Shadow Nova now costs 35 energy down from 60.

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Shadow Nova now gains 1 damage per level down from 2.

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Shadow Nova now has a 8 yard radius down from 15 yards.

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Shadow Nova now has a 2 second cooldown down from 10 seconds.

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The Infinite Scalebane pet family’s Shadow Cleave ability now has a 4 second cooldown down from 6 seconds.

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Infinite Scalebane pet family’s Void Strike ability now has a 4 second cooldown down from 6 seconds.

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Infinite Drake pet family’s Swipe Ability now hits 5 targets down from 10.

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Shadow Nova spell now has a 8 yard radius from 15 yards.

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Shadow Nova spell now gains 1 damage per level down from 2.

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Shadow Nova spell now has a 2 second cooldown down from 10 seconds.

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Fixed an issue where Chromatic Breath was not scaling correctly.

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Faerie Dragon pets Chain Lightning now has a 3 second cooldown down from 5 seconds.

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Chromatic Drake pet family’s ability Chromatic Swipe now has 2 second cooldown down from 3 seconds.

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Netherwing Drake pet family now learns a new pet ability Strike.

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Brood Power: Red has had its proc chance increased from 25% to 50%.

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Fixed an issue where Chromatic Blast was not scaling correctly.

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Strike now costs 35 energy down from 40 energy.

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Strike is now a 2 second cooldown from 3 seconds.

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Now learns a new pet ability: Strike.

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Strike now costs 35 energy down from 40 energy.

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Strike is now a 2 second cooldown from 3 seconds.

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Strike ability now deals 100% weapon damage down from 125% weapon damage.

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Strike ability now has a 2 second cooldown down from 6.

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Strike ability now costs 35 energy down from 40.

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Fire Nova spell now has a 6 second cooldown down from 30 seconds.

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Red Drake pet family’sFlame Breath ability is now instant cast from 2 second cast time.

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Natures Wrath no longer has a cooldown down from 6 seconds.

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Natures Wrath now has a 2 second cast time down from 3 seconds.

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Green Whelp pet family’s spell Acid Spit now has a 2 second cast time down from 3 second cast time.

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Fixed an issue where Minor Rejuvenation was scaling from the owner of the pets spirit.

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Fixed an issue where the Rejuvenating Water pet spell was not scaling correctly.

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Wrath now has a 3 second cooldown down from 4 seconds.

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Wrath now increases the nature damage taken from the dragonkin by 4% per stack down from 5%.

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Bronze Scalebane pet family’s ability Time Cleave now has a 2 second cooldown down from 6 seconds.

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Wrath now has a 2 second cast time down from 3 second cast time.

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Bronze Whelp pet family’s spell Chrono Mend is now 30 yard range up from 20 yard range.

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Frostbite Weapon is now instant cast down from 2 second cast.

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Frost Strike now costs 35 energy up from 30 energy.

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Frost Strike no longer has a cooldown down from 6 seconds.

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Blue Drakonid pet family’s ability Brood Power: Blue has had its scaling increased. (it now deals damage in proportion to its 1 minute cooldown.)

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Blue Drake pet family now learns a new pet ability Frost Strike.

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Black Drake pet family’s Swipe ability now hits 5 targets up from 3 targets.

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Black Dragon pet family’s ability Shadow Cleave no longer has a cooldown down from 6 seconds cooldown.

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Shadow Nova now has a 10 yard range down from 15 yards.

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Shadow Nova now has a 6 second cooldown down from 30 seconds.

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Brood Power: Black now costs 40 energy from 60 energy.

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Brood Power: Black now has a 3 second cooldown down from 8 seconds.

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Strike now costs 35 energy down from 40 energy.

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Strike is now a 2 second cooldown from 3 seconds.

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Fireball has had its level scaling increased from 2 per level to 6 per level.

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Fireball has had its Spell Damage scaling greatly increased.

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Lesser Fireball has had its level scaling reduced, from 1 damage per level to 0.5 per level.

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Black Wyrmkin pet family’s spell Dark Bolt no longer has a cooldown changed from a 5 seconds cooldown.

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Strike ability is now an instant cast ability, instead of an ‘on next swing’ effect

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Strike ability now costs 35 energy down from 40 energy.

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Strike ability is now a 2 second cooldown down from 4 seconds.

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Fixed an issue with Vanity item Summoners Stone: Decrepit Darkhound being incorrectly classified as a Satyr rather than a Darkhound.

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Terrorfiend pet family now learns a new pet ability called Strike.

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Dreadsteed and Felsteed pet families now learn a new pet ability called Hoof Strike.

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Infernal pet family’s Cleave ability now has no cooldown, from 3 second cooldown.

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Fixed an issue where the Torch ability from the Dreadsteed pet family had an incorrect mana cost.

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(The additional damage portion has been reduced accordingly.)

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Mo-arg Engineers Thorium Drill ability is now a 2 second cooldown from 20 seconds

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Pit Lord pet family’s Cleave ability is now a 2 second cooldown from 3 seconds.

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Doomguard family’s Brutal Strike ability is now a 3 second cooldown from 30 seconds.

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Banshee pet family’s Banshees Wail spell now has a 30 yard range up from 20 yard range.

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Claw ability now deals 120% weapon damage up from 100%.

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Crypt Fiend Pet Family:

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Claw ability is now a 2 second cooldown down from 4 seconds.

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Fixed an issue where Icebolt cast by the Lich pet Family was not correctly scaling from the pets Spell Damage.

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Cleave ability now costs 35 energy up from 20 energy.

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Strike ability now deals 150% weapon damage up from 100% weapon damage.

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Strike ability now costs 35 energy down from 45 energy.

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Abomination Pet Family:

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ALL pets receive buffs across the board to their cooldowns and scaling, making them stronger and better to use. Respawning in a battleground now makes you and your pet full HP and mana.

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Soul Shards requirements have been removed for every spell and ability in the game. This means you can summon voidwalker without a soul shard generator or create a healthstone.

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Norgannon now also increases quest experience in addition to increasing mob kill experience.

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Prestige Aura now gives 25% boost to all experience gained. This will help keep the first leveling experience well-paced while letting you zoom in your prestige runs.

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Many of Ascension's patches have been split to vastly improve download speeds. This means when we push an update to an achievement or to a creature, the patch is going to be far less large. Frequently updated patches have their own patches containing just those specific files that needed updates. This will reduce the amount you need to download by hundreds of MB at a time.

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Cross-Faction Guilds have been enabled. You can now create guilds and have both Horde and Alliance in the same guild.

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Overhauled the Trial UI to improve its performance and make it more user-friendly.

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Overhauled the Character Advancement to improve its performance, make it more user friendly and overhauls the Hero Architect. This will make using the interfaces much less laggy. This also adds a lot of new functionality for build creation.

2023/12/05

Geral

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Frost shock damage reduced by 3% in player v player combat.

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Black arrow damage reduced by 5% in player v player combat.

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[Hoplite] Impale(dot) damage reduced by 3% in player v player combat.

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Arcane barrage damage reduced by 3% in player v player combat.

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[Battlemage][Pending Restart] Damage of Ice lance when casted this way increased by 10% in player v player combat.

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[Battlemage][Pending Restart] Damage of arcane barrage when casted this way reduced by 5% in player v player combat.

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[Pending Restart] Hot streak no longer reduces the damage of Pyroblast against players.

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[Pending Restart][Glacial Spike] Cooldown increased to 14 seconds from 10 seconds.

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Chimera shot - Serpent Sting Damage increased by 15% in player v player combat.

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[Pending Restart][Glacial Spike] Range reduced from 30 yards, to 25 yards.

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[Locust Hunter][Locust Shot] Damage increased by 20% in player v player combat.

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[Pending Restart][Legacy of the Arcanist] Meteor's can no longer proc impact stun.

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[Pending Restart] Brain freeze reduces the damage of Fireball and Frostfire Bolt by 20% in player v player combat whenc asted instantly.

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Mortal Shots now increases the duration of aimed shot by 1/2/3 seconds (down from 2 seconds)

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Earth and moon healing reduction duration reduced from 12 seconds to 8 seconds.

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Arcane blast damage increased by 10% in player v player combat.