
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Elune] Earth shock damage reduced by 10% in player v player combat.
[Elune] Forked lightning damage reduced by 10% in player v player combat.
[Elune] Storm surge damage reduced by 10% in player v player combat.
[Elune] Chain lightning damage reduced by 10% in player v player combat.
[Elune] Scorch damage increased by 5% in player v player combat.
[Elune] Repentant reconcilation healing reduced by 5% in player v player combat.
[Elune] Prayers of the pentitent healing reduced by 5% in player v player combat.
[Elune] Wind strike damage increased by 20% in player v player combat.
[Elune] Hurricane Strike damage increased by 8% in player v player combat.
[Elune] Jadefire corruption pvp mod now mirrors base corruption (0.55).
[Elune] Corruption damage reduced by 5% in player v player combat.
[Elune] Frostbolt Damage increased by 10% in player v player combat.
[Elune] Unstable affliction damage increased by 10% in player v player combat.
[Elune][Pending Restart] Booming thunder damage reduced from 5% to 3% in player v player combat.
[Elune] Stone shard damage increased by 10% in player v player combat. (the previous nerf has been reverted, making this a -5% nerf)
[Elune] Mind flay damage increased by 5% in player v player combat
[Elune] Rend damage increased by 10% in player v player combat.
[Elune] Arcane missiles damage increased by 10% in player v player combat.
[Elune] Holy light healing increased by 20% in player v player combat (not 1v1).
[Elune] Greater heal healing increased by 15% in player v player combat(not 1v1).
[Elune] Align Healing increased by 15% in player v player combat(not 1v1).
[Elune] Healing touch healing increased by 25% in player vs player combat (not 1v1).
Masmorras e Raides
[Pending Restart] [The Black Temple] [Illidan Stormrage] Demon Fire will now stop spreading if it was just created and Illidan switches to Phase 5, disabeling all player with his Shadow Prison.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan will now hit the ground infront of him rather then directly underneath him when casting Flame Crash.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Illidan would stop distributing threat for damage he would have taken when he prevents damage he takes entirely.
[Pending Restart] [The Black Temple] [The Illidari Council] High Nethermancer Zerevor's Nether Orbs now orbit a little lower and have their search radius slightly reduced.
[Pending Restart] [The Black Temple] [The Illidari Council] Reverted a previous change reducing Nether Orbs movement speed while orbiting.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the duration of Veras Darkshadow's Smokebomb to 6 seconds, down from 10 seconds. This change also applies to his empowered version Toxic Smokebomb.
[Pending Restart] [The Black Temple] [The Illidari Council] Corrected an issue where Lady Malande would stop distributing threat for damage she would have taken when she prevents damage she takes entirely with Epicure of Pain.
[Pending Restart] [The Black Temple] [The Illidari Council] Reduced the base health of all members of the Illidari Council on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Mother Shahraz] Savage Blades now have a 2 second grace period after being summoned before trapping targets inside their vortex and will knock enemies away during this time instead.
[Pending Restart] [Pending Patch] [The Black Temple] [Mother Shahraz] Corrected an issue where the visual link of Fatal Attraction would disappear if the linked group was made of 3 targets and one of them died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz would eventually mark targets for Fatal Attraction but never teleport them due to a lag of valid partner targets, rendering them immune to Fatal Attraction.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Mother Shahraz attacks with her sword Meretrix dealt less damage then intended.
[Pending Restart] [The Black Temple] [Mother Shahraz] Reduced the base health of Mother Shahraz on Normal and Heroic difficulty by 25%.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg Bloodboil would sometimes inflict Weapon damage with Malevolent Cleave as if there was one additional player inside the raid.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Malevolent Cleave would split damage with Totems, Pets and Guardians.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Improved the line building of Gurtogg Bloodboils Seismic Smash when targeting very far away targets.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now ignore Pets, Totems and Guardians entirely.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Teron Gorefiend now summons one additional constructs for every player that had died during the encounter beyond the first. Previously he would summon up to 4 additional constructs for every player that had died beyond the first, up to a maximum scaling with the number of player inside the raid, eventually leading to the creation of an unstoppable horde of constructs on higher player counts that would increase its own ranks by overwhelming the raid and putting the group in a position they could not recover from.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits Spirit Touch now generates 1% of the spirits maximum mana.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Vengeful Spirits spells now require mana to be casted.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Shadow Constructs could become stuck and permanently unable to move.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where player using Paratrooper close to the chamber of the Shade of Akama would trigger Teron Gorefiends introduction.
[Pending Restart] [The Black Temple] [The Shade of Akama] The Shade of Akama now takes 5% less damage and deals 5% more damage for every channeler or sorcerer channeling Soul Domination on to him.
[Pending Restart] [The Black Temple] [Supremus] Increased the base movement speed of Supremus by 33%.
[Pending Restart] [The Black Temple] [High Warlord Naj'entus] Corrected an issue where player could not activate the Valve Gate C on Naj'entus platform, making it not possible to kill The Great Mighty Ooze.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reduced the base health of Chromius on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Reduced the base health of Azgalor on Mythic and Ascended difficulty by 25%.
[Pending Restart] [The Battle for Mount Hyjal] [Kaz'rogal] Reduced the base health of Kaz'rogal on Mythic and Ascended difficulty by 25%.
Em Geral
[SoA] A Balanced Diet slightly reimagined
[General] Adventure Caches from levels 1-10 now provide loot
[Monk] Quickpalm replaced with Zen Mind
[Monk] Eternal Blessing Reimagined
[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage
[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage
[Monk] Meditate cooldown increased to 45 seconds from 30 seconds
[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast
[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally
[Monk] Soulbind re-added to the Discipline Tree
[Monk] Grace of Aman'Thul now also heals the Monk
[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded
[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"
[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap
[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.
[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.
[Venomancer] Rot base damage reduced, SP scaling increased by 2%.
[Venomancer] Web Wrap SP scaling increased by 3%.
[Venomancer] Web Wrap duration reduced to 3 sec.
[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.
[Venomancer] Blight SP scaling increased by 3%.
[Venomancer] Rotpriest stack count increased reduced to additional 4.
[Venomancer] Caught In A Bind effectivness reduced by 5%.
[Elune] [Pending Restart] Spirit allocation now causes you to take 15% more damage while in battlegrounds. (This should allow players to take advantage of healers if they are not being active with positioning, while also allowing healers to maintain their current power.)
[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5
[Witch Doctor] Shadowhunting capstones updated
[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana
[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec
[Witch Doctor] Cobra's Quickness now also increases haste
[Witch Doctor] Bethekk's Hunger reworked
[Witch Doctor] Darkspear Power reworked
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
Masmorras e Raides
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Zevrim Thornhoof.
[Pending Restart] [Elune] Removed the remaining Guard Mol'dar segments that had 40+ mobs next to the spawn bubble.
[Pending Restart] [Elune] Removed creatures near the spawn bubble in one of the Guard Slip'kik segments.
[Pending Restart] [Elune] Removed Fineous Darkvire from all Lord Incendius segments.
[Pending Restart] [Elune] Removed Stonespine from all Maleki the Pallid manastorm segments.
Encantamentos Místicos
[Area-52] [Pending Restart] Fixed a bug where Crusaders Promise spell ranks were castable at levels lower than they are learned at. (This will prevent players from being able to cast Rank 11 of the spell at level 1.)
Em Geral
[Area-52] [Champion of Justice] Crusader's Justice Healing reduced by 50% in 1v1 arena combat.
[Area-52] [Champion of Justice] Crusader's Promise Healing reduced by 50% in 1v1 arena combat.
Masmorras e Raides
[Pending Restart] [Elune] Irradiated Pillager has had it's Radiation Bolt damage normalized to it's scaled level.
[Pending Restart] [Elune] Anvilrage Medic has had it's Mind Blast damage reduced by 44%.