
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Cultist] Lightbreaker effect increased to 50%.
[Cultist] Eldritch Idol now capstone of the class tree.
[Cultist] Ritual Codex moved up one row.
[Cultist] Corruptor's Gaze now reduces remaining cooldown of Tentacle of C'Thun by 5 seconds up from 4 seconds.
[Cultist] Broken Mind no longer reduces the CD of Satiate (doesn't have CD) and now instead affects damage dealt by going insane.
[Cultist] Impenetrable Barrier now one point node with lower value.
[Demon Hunter] Infernal Doom with Sculptor of Doom damage dealt to players by 10%.
[Starcaller] Additional damage provided by Sundering Blades now scales with Intellect instead of being flat.
[Starcaller] Astral Combatant now only increases Arcane damage instead of Spellstrike damage.
[Starcaller] New node Scattering Blades added to Astral Warfare.
[Starcaller] Hidden effect of Astral Warfare Passive now part of the tooltip, value reduced by 15%.
[Starcaller] Call of the Huntress added as a switch node to Mysticism.
[Starcaller] Spear of the Tides renamed to Wrath of Vashj, no longer procs from Celestial Strike.
[Starcaller] Way of the Naga visual adjusted.
[Runemaster] Spellsnap visual reworked.
[Runemaster] Primal Flames reworked into Primordial Ice, now generating Frost Sigil instead of Fire.
[Chronomancer] Stasis and Flashback VFX scaling toned down.
[Sun Cleric] Twin Flames now allows holy crits to increase the damage of your next fire spell in addition to its current effect.
[Monk] Grace of Aman'thul reworked.
[Monk] Engrave Runes of Consecration value increased.
[Monk] Armor of Faith scaling increased.
[Monk] Armor of Faith now procs from absorbtions of Untained and Staffguard being consumed.
[Chronomancer] Aeon of Protection, Resilience and Renewal negative effects reduced.
[Chronomancer] Epoch base cast time reduced by 0.5 sec.
[Chronomancer] Endless Sands reworked.
[Chronomancer] Wonders of Time now additionally causes critical heals with Reverse Wound to increase the duration of Accelerated Recovery active on target.
[Chronomancer] Accelerated Recovery SP scaling increased slightly.
[Runemaster] Visual effect of Innovation remade.
Em Geral
Fixed a bug where all tank stances were doing 25% reduced dmg in PvP. This was due to some auras being setup incorrectly.
[Pending Restart] - Reduced the reflect damage of Majordomo and Majordomo's adds by 60%.
Fixed a bug where all tank stances were doing 25% reduced dmg in PvP. This was due to some auras being setup incorrectly.
Talentos e Habilidades
[Pending Restart] [Elune] Fixed a bug where Faerie Swarm would not be able to apply Plague Swarm.
Em Geral
[Pending Restart] - Fixed an issue where the Will of Soggoth was dropping items to those who had the "tag" of the boss, he now follows the rules of all other world bosses, granting everyone involved a Treasure of Azeroth. Fixed an issue where Will of Soggoth's items had too low of a drop chance from Treasures of Azeroth.
[Necromancer] Unholy Command is now usable while casting or channeling, similar to Grave March
[Necromancer] Essence of the Abomination now increases Shadow and Nature damage dealt, rather than reducing the damage your minions take
[Necromancer] Fixed a bug where Geist was recieving 2.5x the scaling intended
[Necromancer] Adjusted the scaling of Unholy Command: Necrotic Power
[Necromancer] Fixed a bug where Corpse Wagon (Animation Capstone) was applying without having the talent
[Necromancer] Class tree capstones updated (Summoning Prodigy)
[Necromancer] Unclean now increases the health returned by Harvest Plague by 15% up from 10%
[Necromancer] Unclean now only increases the health returned by Harvest Plague
[Necromancer] Moved Harvest Plague and Spectral Decay a bit more to the left of the class tree, and Putrification more towards the middle
[Necromancer] Increased the scaling of Bone Legion's damaging effect
[Necromancer] Putrid Summoner now only generates runic power and it generates 4 up from 3
[Necromancer] Desecrator now only refreshes the charges of Zombies/Rotlings
[Necromancer] Unrelenting Swarm no longer increases your Runic Power gain from Crypt Scarabs, and instead gives you a way to reduce the tick rate and duration for quicker gen and a faster playstyle
[Necromancer] Reduced the Runic Power cost of Command: Skeletal Archers by 10
[Necromancer] Increased the scaling of Zombies
[Necromancer] Increased the scaling of Crypt Keeper
[Necromancer] Added spell power scaling to Command: Dark Arrow
[Necromancer] Added spell power scaling to Command: Grave Mages
[Necromancer] Animate Zombies/Rotlings now cost 10 less RP each baseline
[Necromancer] Command: Ghoul now has a 20 sec cooldown and deals additional damage to the target on top of its other effects
[Necromancer] Fixed the GCDs of Animates
[Necromancer] Fixed a bug where Desecrator triggered a refresh whenever your Grave Defiler disappeared at any number of stacks
[Necromancer] Command: Putrid Geists cd is now 20 sec up from 12
[Necromancer] Command: Revenant is now a 1min cd down from 2
[Necromancer] Command: Revenant no longer gives a shield and has doubled-down on runic power regen
[Necromancer] Removed the cooldown from Raise: Revenant
[Necromancer] Crypt Keeper now always grants a stack of Grave Defiler when he deals damage, up from 50%.
[Necromancer] Increased the scaling of Skeletal Warriors
[Necromancer] Zombies now last an additional 3 sec
[Necromancer] Zombies now cast Grave March, which requires them to have a target again, but should lead to smoother play where they don't run around and attack random creatures
[Necromancer] Fixed a bug where Command: Abomination wouldn't hook past 30yds, it now properly goes up to 40 yds
[Necromancer] Plague Horde is now an Animate spell
[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes
[Runemaster] Arcane Engraving values increased from 50 to 100
[Runemaster] Fixed up various tooltips in the Runemaster class
[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now
[Runemaster] New Talent added to the class tree: Runic Intuition
[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node
[Runemaster] Scrying Orb is now baseline and learned at level 30
[Runemaster] Aspects reflavored to Engravings, otherwise they are the exact same
[Runemaster] Spellbrand now increases the damage of Spellsling by 5/10% up from 3/6%
[Runemaster] Words of Power now give 5/10% crit up from 4/8%
[Runemaster] Increased the values of Primordial Glyphs to 3/6% up from 2/4%
[Runemaster] Manamancy now increases magic damage dealt by 10% up from 8%
[Runemaster] Magic Impact reworked
[Runemaster] New talent: Ancient Wrath
[Runemaster] New talent: Mystical Etchings
[Runemaster] Casting Cuffs adjusted
[Runemaster] Magic Tolerance reworked
[Runemaster] Runemaster class tree adjusted for better pathing and clarity, and many 'outdated' nodes have been updated
[Demon Hunter] Fel Riposte now also works with Dodges as well as Parries
[Demon Hunter] Fixed a bug where you couldn't path properly in the Tyranny tree if you took Fel Riposte
[Demon Hunter] Spellshield no longer reflects magic
[Witch Hunter] Witchblood Tonic now reduces damage by an additional 10%
[Witch Hunter] Updated the visual of Pyro Tonic
[Primalist] Earthen Protection no longer arbitrarily increases the damage of various abilities by 10%, and instead now allows you to gain additional stacks of Earth's Rage
[Primalist] Stone Soldier now also increases your Maximum Health
[Primalist] Earthen Aegis now increases Stamina rather than Armor
[Son of Arugal] Fixed a bug where A Balanced Diet was sometimes working without having the node taken
[Knight of Xoroth] Broken Shackles now reduces the cooldown of Flesh Hook by 10 sec, up from 5
[Knight of Xoroth] Demonskin now gives 2% increased armor per stack, down from 5%
[Knight of Xoroth] Hellsmelted Armor now also increases your block value by 10%
[Knight of Xoroth] Hellskin now also increases your block value by 5%
[Knight of Xoroth] Black Skull shield now reduces your chance to be critically struck
[Knight of Xoroth] War Pig now has a 10% chance up from 8% to reset the cooldown of Brimstone Bludgeon, and no longer has a hidden 3 sec ICD
[Knight of Xoroth] The cooldown reduction for Call: Hellfire Imp has been baked into the Imp Gang Boss talent
[Knight of Xoroth] Imps now last an additional 10 sec baseline