
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage
[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%
[Reaper] Reduced mana cost of Crimson Scythe
[Reaper] Reduced mana cost of Shudder Scythe
[Reaper] Reduced mana cost of Reap
[Elune] Cloudburst now increases the damage of Thunderstorm versus players by 100%, changed from 150%.
Removed references to a holiday that does not exist in Azeroth from the quest to kill Grumpus.
Em Geral
[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks
[Cultist] Edict of Gluttony now applies a shield rather than a single target heal
[Cultist] Increased the scaling of Entropic Host by ~40%
[Cultist] Entropic Host duration down to 4 sec from 8
[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec
[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2
[Guardian] Endurance reworked to Double Duty
[Guardian] Reduced the energy cost of Pulverize to 15 down from 25
[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40
[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec
[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play
[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment
[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes
[Son of Arugal] Drenched in Blood adjusted
[Son of Arugal] Shadow Vigil moved to the class tree
[Son of Arugal] Blood Lord adjusted
[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst
[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites
[Son of Arugal] Choice node added to Tormenting Taldaram
[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile
[Son of Arugal] Ferocity spec capstone effects have been adjusted
[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill
[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5
[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive
[Sun Cleric] Blinding Light adjusted to work with Sunflare
[Venomancer] Bursting Sores no longer applies Fang Venom effects
[Witch Hunter] Increased the range of Torment to 35 yds up from 30
[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage
[Reaper] Slip in the Shadows reworked
[Reaper] Ghostly Magic reworked
[Reaper] Purgatory now works with Desolate instead of Doomrend
[Reaper] Spectral Reaver no longer reduces the cd of Reave
[Reaper] Reave cooldown is now 15 seconds baseline
[Reaper] Soul spec tree adjusted
[Reaper] Sanguine Soldier moved to Extinctions place in the class tree
[Reaper] Extinction adjusted and moved to the Harvest tree
[Requires Restart] Fixed an issue where Manastorm Vortex would literally pull you through walls. Terrifying
Scroll of Fortune quests now cap at 3k Marks of Ascension down from 5k. They also now increment by 50 per down from 100.
Talentos e Habilidades
[Pending Restart] Fixed an issue where the Tactical Mastery stagger effect wouldn't work while Swashbuckling.
Fixed an issue where stagger wouldn't work for Captain's Resolve.
[Pending Restart] [Elune] Fixed an issue where Predatory Strikes and Nature's Alacrity was not reducing the cast time of Mass Razorlash.
[Pending Restart] [Elune] Razorlash is now usable while shapeshifted.
[Pending Restart] [Elune] Fixed an issue where Hydra's Sting did not increase the targets of Serpent Sting while Medicinal Sting was learned. (Hydra's Sting still won't affect Medicinal Sting.) Also corrected the tooltip. as it hits 4 additional enemies, not 5.
[Elune] Fixed an issue where Elemental Immolate rank 2 was not available to learn.
[Elune] Fixed an issue where Water Nova was not usable while shapeshifted.
Website
[Launcher] Added module version.
[Launcher] Fixed missing active link highlights.
[Launcher] Prevented disabled modules from showing up, and if it's installed will bring up with message of Deprecated
[Launcher] Fixed toast notifications.
Em Geral
[WeakAuras] Added a load option for In Manastorm
[Requires Restart] Increased Mark of Ascension gain from first time completion of Manastorm Levels by 50%.
Fixed an issue where some items were not scaling from Adventurer's Cache.
[Requires Restart] Added Tome of Lock Pick to Adventure mode rewards, so you can unlock this utility without spending AE.
Added a PvP mod that went missing from the Legacy of the Arcanist Proc. (0.42 pvp mod).
After prestiging, you now unlock all level 1 skillcards which can be used to basically freepick starters, see video.
Added Silas Darkmoon and Burth to the exits of every Start Zone to give you access to scrolls sooner and teach new players about scrolls of fortune.
Talentos e Habilidades
[Pending Restart] Fixed an issue where Frostflame Shock was not castable while moving when made instant via Frostflame Brain Shock.
[Pending Restart] Feral Shadow Charge will now always spawn the area effect at your target.
Fixed an issue where Arcanist's Explosion would prevent the use of Arcane Explosion.
Fixed an issue where Wave of Despair shared cooldown with Blast Wave.
[Pending Restart][Critical Prism] Critical Prism talent now makes your Ice Prism able to crit.
[Pending Restart] Fixed an issue where Corrupting Shadows did not work with Twilight Shock. It will now trigger even if Corruption is not learned and it can also trigger Jadefire Corruption if learned.
[Pending Restart] Fixed an issue where Hydromancer would not trigger the Electrocute incapacitate.
Corrupted Shiv will now apply Corruption, even if it's not learned. It can now also apply Jadefire Corruption if learned. (But only one Corruption spell at a time.)
Fixed an issue where Blades of Blood did not trigger. It will now also apply Rend, even if it's not learned.
Fixed an issue where Draining Strikes did not work.
[Pending Restart] Fixed an issue where Shimmer was not usable while casting.
[Pending Patch] [Pending Restart] [Elune] [Venomous Fury] Fixed an issue where rank 3 and onwards were not available at the correct levels; all ranks now match Ferocious Bite for when they're made available.
[Pending Patch] [Elune] [Water Nova] Updated the tooltip of Water Nova to reflect that it is now usable while Shapeshifted.
[Pending Patch] [Elune] [Razorlash] Updated Razorlash; it is now castable while shapeshifted into Cat and Bear forms.
[Pending Patch] [Elune] [Mass Razorlash] Is now usable in Bear form and will be made instant cast by Predatory Strikes.
[Pending Patch] [Elune] [Atal'ai Totem] Fixed an issue where the tooltip would not update the damage for each rank.
[Pending Restart] [Elune] [Compound Power] Fixed an issue where abilities cast in a close window could sometimes fail to award the correct number of combo points.
[Pending Restart] [Elune] [Sinister Transfusion] Fixed an issue where Sinister Transfusion could sometimes not apply to certain Tamed Beasts.
[Pending Restart] [Elune] [Energized Judgements] Fixed an issue where Energized Judgements could not trigger without having a 2-handed weapon equipped.
[Pending Restart] [Elune] [Rushed Judgement] Fixed an issue where Judgement of Fervor could not trigger Rushed Judgement.
[Pending Restart] [Elune] [Gurubashi Bloodsurge] Gurubashi Bloodsurge will now function correctly with regular Bloodsurge.
[Pending Restart] [Elune] [Traumatic Wounds] Fixed an issue where Claw could sometimes fail to refresh Rake.
[Pending Restart][Elune]Increased the healing of Draining Strikes by 300% and fixed an issue where it's internal cooldown was target based instead of proc based.
[Pending Restart][Elune]Increased the damage of Deathbringer by 300% and fixed an issue where it's internal cooldown was target based instead of proc based.
Fixed an issue where you couldn't Auto Shot while in Moonkin Form.
[Pending Restart] [Elune] Dreading Despair will now trigger on 5 stacks even if you haven't learned Unstable Affliction.
[Pending Restart] [Elune] Fixed an issue where Locust Ranger did not always trigger Wild Quiver.
[Pending Restart] [Elune] Fixed an issue where Blood Hunting did not work.
Mudanças de Itens
[Pending Restart] Fixed an issue where scrolls of fortune displayed a tooltip that they all worked in spec I or IX when they were actually for Specs II, III, etc. To clarify [Scroll of Fortune II] will only work for Specialization II and [Scroll of Fortune III] for Specialization III and so on. This was merely a typo correction in tooltips, nothing changed in their interaction.
Encantamentos Místicos
[Pending Restart][Hasty Frost Shock] Increased cooldown reduction to 0.3 sec per Mystic Enchant. Up from 0.2.
Em Geral
Lowered cooldown of Manastorm Interrupting Rod to 15 Seconds from 30 Seconds.
Worldforged Rare Scrolls can now be vendored for 5 silver.
[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted
[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow
[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%
[Guardian] Tendon Slash should no longer mention the Grounded effect
Talentos e Habilidades
[Elune] Sunder Soul is now properly usable while shapeshifted.