
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Felsworn] Fel Wrath is now in the Infernal tree
[Felsworn] Chaos Incursion is now a DoT
[Felsworn] Fel Fireball is now cast while moving baseline, but now has a slightly increased cast time and more damage
[Felsworn] Felwrath now only applies a DoT with its Inner Demon effect
[Felsworn] Felgorged now reduces the cost of Manaburn and Cripple
[Felsworn] Fel Rush no longer has charges but now has an increased Energy cost
[Felsworn] Cripple now has no cooldown, an increased energy cost, and no longer deals damage
[Felsworn] Dark Teach ings now allows Cripple to apply Fel Cursed
[Felsworn] Focused Hatred added to the class tree and it now only works with direct magic critical strikes
[Felsworn] Eye of the Legion now works with Felfury spenders
[Felsworn] Pact Hunter talent added to the class tree
[Felsworn] Eliminate Advantage now increases your damage instead of reducing your damage taken
[Felsworn] Felheart now scales with Felfury
[Felsworn] Demon Soul has been reworked to Annihilation
[Felsworn] Hateforged Barrier is now the starter ability for Tyrant
[Felsworn] Voidblaze is now the starter ability for Slayer
[Felsworn] Manaburn is now the starter ability for Infernal
[Felsworn] Doomscar and Chaos Orb removed
[Felsworn] Sargeron Smite is no longer a DoT
[Felsworn] Anti-Magic precapstone added
[Felsworn] Illidari Barrier now triggers from Hateforged Barrier
[Felsworn] Felstrider now has a switch node called Felguard
[Felsworn] Skull of Guldan now has a switch node below it in the class tree with Gul’dan’s Gift and Suffering
[Felsworn] Whispers of the Pit no longer has an Inner Demon effect
[Felsworn] Trickery now called Manaburn and no longer shields
[Felsworn] Infernal Resolve removed, Hateforged Barrier takes its place in the class tree
[Felsworn] Felstrikes as a mechanic have been removed from Felsworn
[Felsworn] Inner Demon now has no cooldown and lasts as long as you can maintain it via Felfury
[Felsworn] The class tree and all spec trees have had their pathing adjusted
[Felsworn] Various spells now generate Felury and others spend it
[Felsworn] The Felsworn class has seen an overhaul. Felfury has been reworked and is now built and spent. Fel Empowerment is now called Inner Demon.
[Bloodmage] Cursed Ground added as a switch node with Bloodwell Eruption
[Bloodmage] Blood Lord added as a switch node with Vampyr Lord
[Bloodmage] Sacrificial Rite now deals damage to your health as part of its traditional resource cost, which will be immediately visible in the tooltip now, rather than Shadow Damage to you that is scaled with spell power and AP. The numbers should be close to the same as before as this is mostly a visual tooltip change.
[Bloodmage] Coagulation no longer says it causes it to remove invulnerabilities (it didn't), and its cooldown increase is reduced to +30s, down from +45s.
[Bloodmage] The Council Assembled has had its effect adjusted with the above changes in mind
[Bloodmage] It’s Raining Blood has been reworked and is now called Blood Rain
[Bloodmage] Blood Princes Command reworked
[Bloodmage] Hematoma talent added to the Sanguine tree
[Bloodmage] Atherann’s Wickedness and Swarm of Flies have been reworked
[Bloodmage] Hemoplague is now called Atherann’s Anguish
[Bloodmage] Valanar's Vengeance and Keleseth’s Calamity no longer share cooldowns and Keleseth's Calamity now has a cast time that is further reduced with Thirst stacks similar to Valanars Vengeance
[Bloodmage] A Pointed Death now has a new effect
[Bloodmage] Blood Banquet now increases the damage of Bloodbolt
[Bloodmage] Hematophage deprecated, associated nodes have been put towards making Taldaram’s Torment stronger
[Bloodmage] Atherann’s Anguish deprecated, the vertical line nodes have been adjusted to make Bloodmoon Blast an equally powerful filler
[Barbarian] Spiked Weapons value reduced by 25%.
[General] Wildwalker and Hellfire pets should have more health now
[General] Healing spells that were in the base 1-9 kits for Hybrid classes have been moved to be learned at level 1 when you first create your character.
[General] All spells that inherit damage, e.g. “deals additional damage equal to 30% of the damage dealt,” will no longer be double dipped on by Resilient Constitution in PVP. This affected >170 spells.
Em Geral
[Pending Restart] - Crows Cache now rewards everyone who participates 2,000 Runes of Ascension.
[Requires Launcher Update] Added predicted healing to ascension's raid frames, and all launcher raid frame addons. This new system works similar to existing addons that communicate predicted healing amounts, but is a shared common version across all addons, as well as the base UI meaning everyone will have it and see the same values.
Em Geral
Azuregos will now reflect every 60 seconds from every 30 seconds.
Fixed a bug where Azuregos was teleporting people more than 30 yards away and wiping their threat. Azuregos will now only teleport people within 30 yards in.
Em Geral
[Pending Restart] - The Heirloom sets for Champion Herod's and Mystical Set of the Elements are now mail gear from level 1 because these sets may not be equippable via classes that had obtained them, you are now granted the respective slot in the Stained Shadowcraft Set or Preened Ironfeather set for each piece you had in your vanity. What this means is: if you had the head piece from Champion set, you now ALSO have the Stained Shadowcraft helmet.
Sap (Rank 4) is now trainable on the trainer at level 60. This change ensures that Sap retains the same strength it was meant to have at endgame without affecting leveling.
Talentos e Habilidades
[Pending Restart] Restorative Totems and Healing Tide now correctly affect Healing Stream Totem.
[Pending Restart] Illumination will now correctly give you back the base mana of the spell and not be reduced if you have any mana cost reductions active (like Divine Illumination).
World
Fixed an issue where creatures in high-level zones had a much lower chance to drop leveling Bloodforged gear in High-Risk than intended. They will now drop at a rate more consistent with previous zones based on the difficulty of the creature killed.
Mudanças de Itens
(Pending Restart) Disenchanting Bloodforged gear now has a chance to drop a new enchanting material. The chance and amounts are higher when disenchanting Heroic Bloodforged and higher tier gear.
Talentos e Habilidades
[Pending Restart] Added over 50 missing items to the Mark of Triumph vendor.
Fixed a bug where the Conviction Paladin talent incorrectly increased spell critical strike chance by 1/2/3%. It now correctly increases by 2/4/6%.
Em Geral
If you have a level 60 on Bronzebeard, you can now use Heirlooms on Malfurion as well.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
Titan's Grip was double dipping and reducing your damage twice in PvP on Bronzebeard, this is no longer the case.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
[Pending Restart] Fel Commutation gold will now be put into your HighRisk chest instead of immediately given to killers. This will give the opportunity to recover it if you can make it to your chest, and will also balance the risk better when fighting players in Warmode who are unable to open your chest.
You now take 10% less damage in PvP combat at level 60.
Talentos e Habilidades
[Pending Restart] Sharpened Claws now increases your critical strike chance while in Bear, Dire Bear or Cat Form by 3/6/9%, changed from 2/4/6%.
[Pending Restart] Maul Rank 7 now deals 210 base damage, changed from 191.
[Pending Restart] Maul Rank 6 now deals 158 base damage, changed from 144.
[Pending Restart] Maul Rank 5 now deals 112 base damage, changed from 102.
[Pending Restart] Maul Rank 4 now deals 69 base damage, changed from 63.
[Pending Restart] Maul Rank 3 now deals 40 base damage, changed from 36.
[Pending Restart] Maul Rank 2 now deals 29 base damage, changed from 26.
[Pending Restart] Maul Rank 1 now deals 19 base damage, changed from 17.
[Pending Restart] Lacerate Rank 4 now deals 29 base damage, changed from 24. It now deals 41 damage per tick, changed from 34.
[Pending Restart] Lacerate Rank 3 now deals 22 base damage, changed from 18. It now deals 30 damage per tick, changed from 25.
[Pending Restart] Lacerate Rank 2 now deals 17 base damage, changed from 14. It now deals 24 damage per tick, changed from 20.
[Pending Restart] Lacerate Rank 1 now deals 13 base damage, changed from 11. It now deals 18 damage per tick, changed from 15.
[Pending Restart] Shred Rank 5 now deals 87 base damage, changed from 79.
[Pending Restart] Shred Rank 4 now deals 69 base damage, changed from 63.
[Pending Restart] Shred Rank 3 now deals 47 base damage, changed from 43.
[Pending Restart] Shred Rank 2 now deals 34 base damage, changed from 31.
[Pending Restart] Shred Rank 1 now deals 25 base damage, changed from 23.
[Pending Restart] Rip Rank 6 base damage has been increased. With 5 combo points it now deals 1044 damage, changed from 942.
[Pending Restart] Rip Rank 5 base damage has been increased. With 5 combo points it now deals 738 damage, changed from 672.
[Pending Restart] Rip Rank 4 base damage has been increased. With 5 combo points it now deals 510 damage, changed from 474.
[Pending Restart] Rip Rank 3 base damage has been increased. With 5 combo points it now deals 342 damage, changed from 306.
[Pending Restart] Rip Rank 2 base damage has been increased. With 5 combo points it now deals 234 damage, changed from 204.
[Pending Restart] Rip Rank 1 base damage has been increased. With 5 combo points it now deals 168 damage, changed from 138.
[Pending Restart] Ferocious Bite Rank 5 now deals 56 base damage, changed from 51.
[Pending Restart] Ferocious Bite Rank 4 now deals 48 base damage, changed from 44.
[Pending Restart] Ferocious Bite Rank 3 now deals 32 base damage, changed from 29.
[Pending Restart] Ferocious Bite Rank 2 now deals 21 base damage, changed from 19.
[Pending Restart] Ferocious Bite Rank 1 now deals 14 base damage, changed from 13.