
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Reaper] Harvest (from Harvest Time) now gives 1% damage and 1% healing instead of 3% damage
[Reaper] Harvest Time can now also proc from self inflicted damage, in addition to healing
[Reaper] Harvest Time now give 20% healing and 20% damage done instead of 40% healing and 12% parry
[Runemaster] Field of Claity & Field of Destruction now stay active through death and when entering arena
[Runemaster] Runic Familiar now slightly more durable
[Runemaster] Runic Familiar now generates reduced threat
[Runemaster] Fixed an issue with Runic Familiar's AoE avoidance
[Stormbringer] Stormshield is now usable while Silenced
[Sun Cleric] Fixed the SP scaling of Guidance: Sanctify
[Sun Cleric] Fixed the SP scaling of Guidance: Touch of Light
[Sun Cleric] Sungate is now usable while Silenced
[Pyromancer] New icon for Burning Vigil
[Pyromancer] Volcanic Shell is now usable while Silenced
[Witch Doctor] Vitality Ward's healing now has a beam visual
[Witch Doctor] Reduced the scaling of Vitality Ward's healing
[Witch Doctor] Vitality Ward can now heal a maximum of 8 targets down from 40
[Witch Doctor] Ingredient: Frog Venom now adds 5 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Fishbones now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Bloodthistle now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Jungle Shrooms now adds 15 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Potion Toss no longer puts ingredients on cooldown
[SoA] Added Vampyr Bite to Blood tab
[SoA] Added Nostrum to Blood tab
[SoA] Shadowfang Bond can now be toggled
[SoA] Fixed a bug where Running Wild would show you as being carried by an orc
[SoA] Curse of the Worgen no longer grants melee haste (since now we just set attack speed)
[SoA] Reduced the base attack speed of Eternal Curse form to 2 sec from 1.5 sec
[SoA] Reduced the base attack speed of Curse of the Worgen form to 1.5 sec from 1 sec
[Monk] Removed a number of old scripts that were causing some of the Runes of... spells to have weird effects
[Monk] Fixed a bug where Hit Combo would remove all Holy Runes when its buff expired
Em Geral
Bosses in leveling dungeons now have a 100% chance to drop a Mystic Scroll.
Fixed an issue where Eonar's Blessing could very rarely be carried into a dungeon and procced.
Mythic 1-40 items will now unlock their Mythic 0 appearance when bound or equipped.
Fixed an issue where rage generated from spells could be unpredictable in some cases.
Not having a primary start selected when queueing for LFG will now alert your entire part in stead of just you and the party leader.
[Thrall] Shadow Waste Bolt now deals 5% reduced damage in PvP.
[Thrall] Shiv now deals 10% increased damage in PvP.
[Thrall] Shred now deals 10% increased damage in PvP.
[Thrall] Mangle (Bear) now deals 5% increased damage in PvP.
[Thrall] Maul now deals 5% increased damage in PvP.
[Thrall] Hammer of Wrath PvP Damage has been increased by 5%
[Thrall] Execute now deals 5% increased damage in PvP.
[Thrall] Raging Blow now deals 5% increased damage in PvP.
[Thrall] Cleave now deals 5% increased damage in PvP.
[Thrall] Thunder Clap now deals 5% increased damage in PvP.
[Thrall] Colosus Smash now deals 5% increased damage in PvP.
[Thrall] Sinister Strike now deals 5% increased damage in PvP.
[Thrall] Killing Spree now deals 5% increased damage in PvP.
[Thrall] Ambush now deals 8% increased damage in PvP.
[Thrall] Crusader Strike now deals 5% increased damage in PvP.
[Thrall] Whirlwind now deals 5% increased damage in PvP.
[Thrall] Wind Strike now deals 5% increased damage in PvP.
[Thrall] Mortal Strike now deals 5% increased damage in PvP.
[Thrall] Overpower now deals 5% increased damage in PvP.
[Thrall] Rend now deals 5% increased damage in PvP.
[Pending Restart] - Fixed a rare issue where some spells were dealing more damage than intended the last 24 hours.
[Pending Restart] - Quests from Khadgar's Head are now level scaled. (since dungeons are level scaled). Meaning they should always give appropriate exp per level.
[Pending Restart] - Arena Points from losses have been drastically increased: 1v1 losses now provide 30 Arena points. 2v2 losses now provide 45 Arena Points. 3v3 losses now provide 60 Arena Points.
[Pending Restart] - Arena Points from wins have been drastically increased: 1v1 wins now provides 50 Arena Points. 2v2 wins now provides 75 Arena Points. 3v3 wins now provide 100 Arena Points.
Removed Arena rating requirements from Non-pristine Arena gear. This change will be accompanied with introducing pristine gear in the coming days for all major pvp sets. The intention of this change is to allow people to get better gear initially to facilitate fairer fights while still having some meaningful gear to obtain.
You can no longer need on Mystic Scrolls and Worldforged Scrolls you already know or own while queueing for LFG.
Added a PvE Power requirement to queueing for specific Mythic dungeons.
Improved the error message when trying to apply Mystic Scrolls and Worldforged Scrolls to equipment that cannot have the given enchantment applied to them.
[Pending Restart] - Fixed an issue where Flamewalker Acoloytes would have Molten Shield instead of Shadow Shield, meaning all adds would take reduced physical damage.
World buffs (not to be confused with Titan Scrolls) are now removed in Honorable Combat.
You can now learn talents while in combat if you are in a dungeon.
Your Aura of Experience will now be given a 5 minute duration once you hit level 60, allowing your party members to catch up with you.
Whenever you cannot queue for LFG because a party member needs to allocate a primary stat, it will now also alert your party member.
World
[Thrall] Significantly increased the drop chance of Sanguine Leather when skinning beasts in High-Risk.
[Thrall] Significantly increased the drop chance of Sanguine Weave when killing humanoids in High-Risk.
[Area52] You are now 6x more likely to obtain Epic Nether Meat and 4x more likely to obtain Rare Nether Meat from High-Risk creatures.
[Area52] You are now 3x more likely to obtain Epic Nether Leather and 2x more likely to obtain Rare Nether Leather from High-Risk Skinning.
[Area52] You are now 3x more likely to obtain Epic Nether Weave and 2x more likely to obtain Rare Nether Weave from High-Risk Humanoids.
[Area52] Increased the drop chance of High-Risk Nether Meat from creatures in High-Risk.
[Area52] Increased the drop chance of High-Risk Nether Leather when skinning beasts in High-Risk.
[Area52] Increased the drop chance of High-Risk Nether Weave when killing humanoids in High-Risk.
Em Geral
[Pending Restart] - [Area-52] - World Bosses will now reward 15 Raider's Commendations to the entire raid upon defeat.
[Pending Restart] - [Area-52] - World Bosses now also have an upgraded, heroic loot template. These heroic items are direct (and vertical) upgrades to their counterparts.
[Pending Restart] - Doomwalker and Doom Lord Kazzak will now drop Tome of Untold Secrets.
[Pending Restart] - Black Diamonds in BRD drop 3x as less often but will drop 3.
[Requires Restart] Lowered new Vanity Deposit % from 3/6/9 to 2/4/8%. Cap will be set to 20g from 30g. Keep in mind the deposit gold is given back when the item sells.
Increased the weight to roll Shadowstep and Intercept in Draft while leveling by 50%.
[Demon Hunter] Felforged procs should now only be consumed by Fel Fireballs that are actually affected by it
[Primalist] Proccing Groundshaker no longer forces a melee attack animation on self, now has its own proc VFX
[Primalist] Totemic Smash is now Totemic Hammer, essentially the same but ranged, now throws a hammer and has new vfx/sfx
[Primalist] Significantly increased the tickrate of Mountain's Fire (from 0.5sec to 0.2sec)
[Witch Doctor] Added some AP scaling to Serpent Ward's Serpent Spit attack
[Necromancer] Plaguefather will now correctly respond to Grave March
[Necromancer] Tomb King will now correctly respond to Grave March
[Sun Cleric] Solar Crash now correctly grounds affected enemies
[Sun Cleric] Fixed an issue where the heal of Guidance: Sanctify would not trigger unless the caster had a ranged weapon equipped
[Sun Cleric] Dawnbringer now requires a melee weapon
[SoA] Running Wild now acts like a mount again
[SoA] Goldrinn's Fang now applies Grimclaw
[SoA] Mark of the Vampyr now accumulates stacks every 4 sec (becoming fully stacked at 12 sec) instead of every 2 sec
[SoA] Mark of the Vampyr can no longer target self
[SoA] Changed how Exsanguination calculates its buff - now increases Transfusion healing by 25% instead of making it heal an additional 2% health. This will not change the intended effect of the spell and will effectively be the same but should fix issues with other effects scaling Transfusion up to have greatly increased effect
World
[Area52] You are now 6x more likely to obtain Epic Nether Seeds and 3x more likely to obtain Rare Nether Seeds from High-Risk Herbalism Nodes. This will ensure Nether Vine does not become a bottleneck for High-Risk consumables.
[Area52] You are now 3x more likely to obtain Epic Nether Lodes and 2x more likely to obtain Rare Nether Lodes from High-Risk Mining Nodes. This will ensure Nether Metal does not become a bottleneck in High-Risk crafting.
Masmorras e Raides
[Pending Restart] - Reduced the Ascended Modifiers on Onyxia's Health by approximately 11%, this change was done in light of recent balance changes that could have halted progression.