
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
The Vendor at the start of the battleground will now sell ammunition for guns/bows.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
Em Geral
[Pending Restart] - You become less thirsty with every sip of water you drink.
[Pending Restart] - You become less thirsty with every sip of water you drink.
Fixed a bug where Woodcutting was using default set XP values for training the profession.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - Quest Experience rewarded from the quest log is now representive of how much quest experience you receive when turning in the quest.
[Pending Restart] - [Patch Update Required] - The cost of unlearning talents is cut in half.
[Pending Restart] - Battlegrounds now reward 1,000 Runes of Ascension for winning. 500 Runes of Ascension for losing up from 500 and 200.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
[Pending Restart] - Fixed the repair costs for items in immersive gear drops and worldforged items.
[Pending Restart] - Luck of the Draw now gives you a Flat Amount of Stats rather than a percentage increase.
[Pending Restart] - Luck of the Draw now gives you a Flat Amount of Stats rather than a percentage increase.
Em Geral
Fixed a bug where spell pushback for casted spells was lower than intended.
Dungeon Spoils are no longer exclusively rewarded from RDF. They are now a reward on all previous end dungeon bosses (including segmented bosses) meaning planned full clears of dungeons will reward more gear with RDF being unchanged.
[Pending Restart] - You now start with 5 food and 5 water instead of 1.
Em Geral
Tuten'kash spawn waves will now correctly appear and attack in Razorfen Downs.
[Shaman] [Glyph of Thunderstorm] - Fixed a bug where it would knock back creatures with the Mystic Enchant active.
[Priest] [Spiritual Healing] - Fixed a bug where Spiritual Healing was increasing the healing of healing-over-time effects by a lesser amount. It now correctly increases healing from 2/4/6% to 4/7/10%.
Em Geral
Glyph of Thunderstorm, Glyph of Blast Wave and Glyph of Typhoon are now available as rare mystic enchants.
Crackling Flames now has an additional effect and now reads: Casting Lightning Bolt, Chain Lightning or any Shock spell reduces the cooldown of Fire Nova by 1 second and increases the damage of your next Fire Nova by 20%, stacking up to 5 times.
Fixed a bug where Explosive Shot (Charged Up) did not trigger Go For The Throat or Master Tactician.
Expunge no longer makes Serpent Sting be able to critically hit. Cobra Venom now deals 35%~ increased damage.
Fixed a bug where Efflorescence did not apply Rejuvenation.
Vindication attack power reduction has been reduced to make sense for level 60 and be in line with other attack power reductions.
Wacky Wizardry, Deranged Druid, Zany Zealout, Eccentric Elementalist and Crazy CUltist can no longer trigger talent abilities.
Fixed a bug where Improved Barkskin would stay active in all forms.
Fixed a bug where Halo could not trigger Divine Aegis.
Lava Sweep can now only trigger one Maelstrom Weapon stack.
Fixed a bug where Earthen Spike was able to trigger Maelstrom Weapon.
New Epic Mystic Enchant - Iron Guard: Your successful blocks further reduce the damage you take from the hit by 15%.
New Legendary Mystic Enchant - Stormbound Instinct: All Shock spells now deal bonus threat, generate a stack of Maelstrom Weapon (if known), and increase your chance to dodge the next attack by 20%. In addition, casting Primal Strike, Lightning Bolt or Chain Lightning makes your next Shock spell trigger no cooldown.
The damage and healing of Carnage Incarnate has been increased by 50%. It now also grants 10% physical damage reduction.
Savage Barricade can now store up to 2 charges, changed from 3.
Celestial Power now grants 3% damage per stack, changed from 4%.
Critical Cycles now also affects Sunfire. The damage increase is now 30%, changed from 35%.
[Melee Hunter] - The Relentless Talent now increases your Expertise by 5/10/15 in addition to its previous effects.
Fixed a bug where Mythic+ Items from Blackrock Caverns were not upgradable in the vendor.
Fixed a bug where Mythic+ Items from Blackrock Caverns were not upgradable in the vendor.
Fixed a bug where Frozen Power wasn't working for any spells except Lava Lash and Stormstrike
Fixed a bug where some spells (especially those cast by mobs in the open world) were dealing more approximately 2 to 2.5 more damage than intended.
Fixed a bug where some spells (especially those cast by mobs in the open world) were dealing more approximately 2 to 2.5 more damage than intended.
Talentos e Habilidades
[Druid] [Starlight Wrath] - Fixed a bug where Starlight Wrath was reducing the cast time of Wrath, Starsurge, Starfire more than intended.
Encantamentos Místicos
[Hunter] The Molten Ammo epic enchant now makes your next Steady Shot deal 60% additional damage as Fire.
Em Geral
Charred Defender Set is now only wearable by the shaman class
Fixed a bug where the Charred Defender Set could be obtained/viewed by classes who couldn't wear it.
If you have killed Ragnaros or Hakkar on Any Difficulty, you can now upgrade Worldforged Items to that tier.
If you have killed Ragnaros or Hakkar on Any Difficulty, you can now upgrade Worldforged Items to that tier.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
Em Geral
A very large and extensive rework has gone into how creature loot (Greens especially) are deliverred in the open world from mobs. There has been many changes that have been done: First, there was an issue where a small handful of creatures had WAY TOO HIGH of a drop chance (similar to values set on rare creatures). Secondly, creatures who dropped immersive gear was dropping the same gear at the same rates as creatures without it were. This has been adjusted so that their "generic" templates are now lower than creatures who don't have it. Lastly, there was a miscategorization amongst some creatures causing them to have an additional loot template that resulted in just more gear than what should have been acquirable.
A very large and extensive rework has gone into how creature loot (Greens especially) are deliverred in the open world from mobs. There has been many changes that have been done: First, there was an issue where a small handful of creatures had WAY TOO HIGH of a drop chance (similar to values set on rare creatures). Secondly, creatures who dropped immersive gear was dropping the same gear at the same rates as creatures without it were. This has been adjusted so that their "generic" templates are now lower than creatures who don't have it. Lastly, there was a miscategorization amongst some creatures causing them to have an additional loot template that resulted in just more gear than what should have been acquirable.
Callboard Caches no longer have a duration.
Callboard Caches no longer have a duration.
Items that have an on-proc or chance on hit effect whenever you equip it will incur atleast a 30 second cooldown (exactly like items that are on-use incur).
Fixed a bug where prestiging a character would make all items obtainable in the open world on the whole account rather than just the character who prestiged.
Fixed a bug where prestiging a character would make all items obtainable in the open world on the whole account rather than just the character who prestiged.
Healing Tooltips will be updated tomorrow that will be more representative of how much is healed.
A special mount has been introduced to the "A Class Above" achievement, which is awarded upon gaining level 60 in every class available.
Fixed a bug where if a party member left the RDF group then you filled with another member, it would not reward you with end of dungeon completion.
Fixed a bug where if a party member left the RDF group then you filled with another member, it would not reward you with end of dungeon completion.
Items Found in the open world will now have the Worldforged tag on ALL versions of the items, making it easily discernable what items you can upgrade later.
Items Found in the open world will now have the Worldforged tag on ALL versions of the items, making it easily discernable what items you can upgrade later.
Gladiator Stance no longer causes Shield Slam to generate Bonus Threat (this was the highest threat generating ability and the main DPS rotational ability, with it being boosted higher in the rotation this was causing a very asymmetrical amount of threat to be generated). Other abilities llike Sunder Armor (and devastate by proxy) and Heroic Strike's threat modifiers are unchanged in Gladiator Stance.
Fixed a bug where Fanatacism was not reducing the threat for all attacks
Heroic Strike was generating approximately 15% more threat than intended and has been fixed
Em Geral
Tuned all rare creatures in the Open World. The strength of these creatures were not structured and previously rares were buffed simply beecause they were just a rare creature while others were untouched in their strength. This bringss them more in line parity wise while still respecting the strengths and weaknesses of each of the creatures.
Tuned all rare creatures in the Open World. The strength of these creatures were not structured and previously rares were buffed simply beecause they were just a rare creature while others were untouched in their strength. This bringss them more in line parity wise while still respecting the strengths and weaknesses of each of the creatures.
Masmorras e Raides
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: The attack power Arynyes can gain from her Vengeance mechanic is now capped at 2000 (200.000 Focus). 2000 attack power roughly tripples Arynyes melee attack damage. Note that this high values are more common to occur on Elune then on Area 52.
Em Geral
[Cultist] Malevolence now heals for 60% up from 50% and the per bounce heal reduction of Whisper is now at 15% from 10%. We will continue to monitor these numbers.
Em Geral
[Chronomancer] Displacement is now baseline and learned at level 20. This node will be replaced in the Time tree in the next patch
[Tinker] Hastened Shots now instead of reducing cast time of Repair Shot increases duration of Nanobot Reconstruction.
[Tinker] Nanobot Reconstruction duration reduced by 10 sec.
[Tinker] Mana cost of Scrap Slam, Mechsuit, Minelayer Bot,
[Tinker] Efficiency value reduced by 10%.
[Tinker] Master Mind no longer affects Battery Swap, now increases duration of Ziggi-6k.
[Tinker] Infused Battery now regenerates 20% base mana insteadof 10% maximum mana.
[Tinker] Hasty Tech no longer affects Repair Shot.
[Tinker] Healing and scaling of Repair Shot and Emergency Heal ranks redone.(overall buff)
[Tinker] Issue where Repair Shot last rank was benefitting from Ranged Weapon speed fixed.
[Chronomancer] Scepter of Time is now properly a guaranteed crit versus demon and undead.
[Chronomancer] Incarnation of Chaos no longer provides its damage bonus twice.
[Chronomancer] Excruciating Discord no longer provides a hidden damage increase.
[Chronomancer] Issue where Chaotic Time was providing 30% increase to all damage instead of just Melt Reality fixed
[Chronomancer] Chaos Shards level fixed, was higher than intended (increasing its damage)
[Chronomancer] Infinite - Level 40 passive now affects Timerend and Decomposition instead of Unmake (was making it that while Melt Reality was active, casting Unmake did effectively no additional damage and you had no available filler for your rotation)
[Chronomancer] Black Hole value reduced by 5%.
[Chronomancer] Gravity Bomb scaling reduced by 30%. Base damage reduced by 400.
[Chronomancer] Incarnation of Chaos’s transform no longer ends after your third Chaos Shard.
[Chronomancer] Chaotic Time now causes Melt Reality to hit 5 targets, down from 8.
[Chronomancer] Chaotic Time now properly increases the amount of targets hit by Melt Reality
[Templar] Fury of Aggramar now properly benefits from SP.
[Templar] Blessing of Aggramar damage increased.
[Templar] Combo Strikes value increased by 2/4%.