
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
- [Tenacity] Blood of the Rhino now requires the Great Stamina talent to be learnt.
- [Tenacity] Pet Barding now requires the Natural Armor talent to be learnt.
- [Tenacity] Pet Barding has had it's chance to Dodge reduced from 2/4% to 1/2%.
- [Cunning] Roar of Sacrifice now requires Grace of the Mantis talent to be learnt.
- [Cunning] Wild Hunt now requires Wolverine Bite talent ability to be learnt.
- [Cunning] Wolverine Bite no longer costs Focus.
- [Cunning] Bullheaded talent ability now requires the Cornered talent to be learnt.
- [Cunning] Cornered has been changed from 5/10% increased damage and 10/20% reduced chance to be critically hit when your pet falls below 35% health to 25/50% increased damage and 30/60% reduced chance to be critically hit when your pet is below 35% health.
- [Cunning] Mobility talent now requires Dash or Dive to be learnt in order to be able to be selected as a talent.
- [Cunning] Mobility talent has been changed from 6 second cooldown on Dive or Dash pet ability to 8 seconds.
- Roar of Sacrifice talented ability has had its duration increased from 6 seconds to 12 seconds and the pet will now properly share 20% of all damage taken during the effect.
- Grace of the Mantis no longer increases the critical strike chance of the pet and the reduced chance to be critically hit has been reduced from 3/6% to 2/4%.
- Wild Hunt Stamina Contribution has been increased from 15/30% of the hunters stamina to 20/40% of the hunter's stamina.
- Natural Armor talent has been changed from 10/20% increased pet armor and 15/30% reduced Area of Effect damage taken to 5/10% increased pet armor.
- Lionhearted talent has been changed from 5/10% increased strength and agility to 15/30% reduced effect of all Stun and Fear effects.
- Great Stamina talent has been changed from 3/6/9% stamina and 5/10/15% Focus regeneration to just 4/8/12% increased stamina.
- Dash and Dive pet talented abilities have now been increased to 80% movement speed from 70% movement speed for 8 seconds.
Em Geral
Fixed an issue with Wand DPS especially at lower levels where they were too weak.
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
Acquiring a Mystic Enchantment through the Open World, Quests (like picking your first enchantments), events and more will now AUTOMATICALLY be added to your collection for FREE.
[Pending Patch and Restart] Fixed a bug where buffs were sometimes not showing in buff bar
Em Geral
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
[Pyromancer] Draconic and class tree repathed slightly with the above changes in mind
[Pyromancer] Breath of Nozdormu and Deathwing’s Revenge swapped
[Pyromancer] Added Ascender as a switch node with Descender
[Pyromancer] Alexstrasza’s Gift reworked
[Pyromancer] Breath of Malygos now transforms from Blaze instead of Ignite
[Pyromancer] Added a level 50 passive to the Flameweaving vertical line
[Pyromancer] Ignite is now Incineration only
[Pyromancer] Blaze swapped with Ignite
[Stormbringer] Aeroblast will now immediately grey out if casting it brings you below 50 static, instead of having a short delay.
[Primalist] The effects of War Druid have been swapped
[Knight of Xoroth] Pet skills for Hellfire have had their levels adjusted.
[Knight of Xoroth] Summon Greater Imp is now instant cast
[Knight of Xoroth] New spell added to the Hellfire pet, Burning Mischief.
[Knight of Xoroth] New spell added to Hellfire, Recall Imp, which revives your pet if they are a corpse.
[Bloodmage] Healing with Blood Rituals will no longer trigger Dark Essence.
[Cultist] Saronite Cube now reduces the duration of Wracked Mind by 1 sec down from 2 sec, but now always triggers up from a 30% chance
[Cultist] Prophetic Compulsion has been reworked
[Cultist] Dark Matter no longer refreshes a charge of Blade of the Empire and instead causes Satiates heal ticks to also refresh the duration of Black Blood
[Cultist] Forbidden Strength now works with Blade of the Empire instead of Malevolence
[Cultist] Black Blood up to 8% from 5%.
[Cultist] Eldritch Assailants now triggers from Void Shield instead of a 20% chance off of Malevolence or Eldritch Mending. It still has a 15 sec icd.
[Cultist] Into My Grasp has been split into 2 nodes as a switch node and now also only reduces the cooldown of Empire’s Grasp by 10 sec down from 20 sec
[Cultist] Empire’s Grasp now has a 30 sec base cd down from 45 sec
[Cultist] Presence of Yogg-Saron heal proc now affects 10 allies up from 5
[Cultist] The healing effects of Malevolence and Presence of Yogg-Sarons Blade of the Empire effect have been swapped
[Cultist] Heretic - Level 40 Passive has been reworked. Now only works with Void Shield, but is now also able to be triggered with Gaze of C’Thun and is triggered through damage or healing dealt instead of on cast
[Witch Hunter] Darkness level 10 passive will now also include Muzzle and Bola Throw
[Witch Hunter] Uncanny Reflexes and Lord of Torture deprecated
[Witch Doctor] Umbral Glaive now also deals a periodic damage tick on hit now.
[Reaper] Harvest tree pathing has been adjusted with the above changes in mind
[Reaper] Soul Furnace is now a passive and now affects Soul Harvest
[Reaper] Chains of the Godless is now a switch node with The Grim Reaper
[Reaper] Chains of the Godless swapped with Soulrunner and deprecated from the class tree
[Reaper] Soul Piercer has been split into a switch node
[Reaper] Soul Splinters tooltip corrected (it said you were getting more benefit from your stamina than you actually were)
[Reaper] Soul Splinters now properly benefits from your stamina, attack power and spell power.
[Necromancer] Muckworms now do less auto attack damage (note: this is not their intended purpose)
[Necromancer] Putrid Thralls no longer unintentionally benefit from Ghoul scaling.
[Necromancer] Unrelenting Army value reduced by 0.5.
[Necromancer] Skeletal Archery Mastery value reduced by 50%.
[Necromancer] Dark Arrow from Skeletal Archers no longer provides an ungrouped Armor debuff, now applies the standardized flat armor debuff.
[Necromancer] Animation - Level 40 Passive no longer provides haste.
[Necromancer] Attack speed of Ghoul and Zombie reduced.
[Necromancer] Summoning Adept value reduced by 5%.
[Necromancer] Touch of the Grave (Grave Mage attack) no longer has a per target damage falloff.
[Necromancer] Necrotic Chills value reduced by 5%.
[Necromancer] Refreshing Chill damage increase down by 5%.
[Necromancer] Ice Barrage Ranks 6 and up base damage reduced by 12%.
[Necromancer] Heartchill value reduced by 5%.
[Necromancer] Animate: Frost Giant Ranks 3 and up base damage reduced by 15%. SP scaling reduced by 15%.
[Necromancer] Blood and Ice value reduced by 1%.
[Necromancer] Shard of True Ice damage per target increased by 20%.
[Necromancer] Soulfreeze tick rate halved. Base damage increased by 65%.
[Necromancer] Soulfreeze scaling reduced by 5%.
[Necromancer] Master Lich value reduced by 2%.
[Necromancer] Soulfreeze debuff value reduced by 2%.
[Necromancer] Glacial Impact base damage, scaling and critical strike rating scaling reduced.
[Stormbringer] Conjure Storm range increased from 30 yds to 40 yds
[Stormbringer] Raging Zephyr is now a transform for Whirlpool in the Wind tree
[Tinker] Blast Mine placement fixed, you can now place it like a ground target ability.
[Starcaller] Star Pupil now causes your Moonwell Splash to glow when at 4 stacks.
[Starcaller] Aspect of the Huntress tooltip clarified.
[Starcaller] Pulverizing Blade duration increased from 10 sec to 20 sec
[Guardian] Drums of War proc chance increased from 15% to 40%
[Chronomancer] Artificer Chronomancer: Unmake now transforms into Artificer’s Wand
[Chronomancer] Infinite Chronomancer: Wand of Time now transforms into Timerend
[Chronomancer] Artificer Chronomancer: No longer reduces all offensive spells to 30yds
[Chronomancer] Wand of Time is now learned baseline
[Chronomancer] Time Out! moved to level 8.
[Chronomancer] Discordances secondary effect has been baked into the Unearthed Pools talent, Unearthed Pools no longer regenerates mana
[Chronomancer] Displacement swapped with Backtrack
[Chronomancer] Chronomancers base 1-10 spells have had their mana costs adjusted by a flat value across all ranks
[Chronomancer] Artificer’s Wand is now on a 1s GCD, down from 1.5s
Website
[Launcher] Fixed infinite update loop on PTR.
Em Geral
Fixed a problem where 206 creatures did not have their wool cloth dropping at the correct rate from level 10 to 19 mobs.
Fixed a problem where 206 creatures did not have their wool cloth dropping at the correct rate from level 10 to 19 mobs.