
Veja todas as nossas alterações em um formato mínimo.
Ordenados em ordem cronológica.
Em Geral
[Guardian] If your 3rd stack of Tempo comes from Inspiring Speech, it can now properly trigger the Sound of War.
[Felsworn] Doomscar no longer has a 3 sec cd, but now costs 35 Energy up from 25
[Felsworn] SP scaling of Fel Eruption DoT reduced by 5%.
[Felsworn] SP scaling of Fel Fireball reduced by 10%.
[Felsworn] Infernal - Level 15 Passive values reduced by 5% and 10%.
[Felsworn] Demonic Attunement value reduced by 5%.
[Felsworn] Felfire Obliteration value reduced by 10%.
[Felsworn] Sargeron Smite now also works with Infernal Magicks
[Felsworn] Demon Soul now only affects your next 5 casts down from 10
[Cultist] Crystalline Reflections dispel reduction for Void Shield now applies to the player you put it on, not just yourself, as it was intended.
[Cultist] Forbidden Resilience now reduces your damage in Herald by 15% down from 20%, but it now also gives you an additional 25% chance to resist dispel effects
[Cultist] Grasping Hands now properly allows Empire’s Grasp to grip multiple enemies.
[Cultist] Going Mad! Now works with Malevolence instead of Entropic Slam
[Cultist] Eldritch Knight reworked
[Cultist] Eldritch Knight swapped with The Prophecy Foretold and The Prophecy Foretold now also restores mana
[Cultist] Dark Desires CDR increased to 2 sec from 1 sec
[Cultist] Blade of the Depths now works with Forbidden Projection instead of Entropic Slam
[Cultist] Into the Abyss now also works with Void-Touched, but its proc value has been reduced to 25% from 40%
[Cultist] Void-Touched reworked
[Cultist] Horrific Revelations and Forbidden Projection now also scale their duration with Herald of the Depths
[Cultist] Forbidden Projections heal at 60 Insanity is now a HoT
[Cultist] Added Forbidden Strength as a switch node with Forbidden Resilience
[Chronomancer] Timeguard is no longer a magic effect
[Chronomancer] Scepter of Time now has ranks. Weapon % Damage value now static, flat damage grows with rank.
[Chronomancer] Time spec capstone row has been repathed
[Chronomancer] Added Timeblender to the Time capstone row
[Chronomancer] Pure Chaos down to 25% from 50%, but Chaos Shard now deals increased 280 increased base damage at rank 7
[Chronomancer] Vivid Memory talent deprecated, its effects have been baked in baseline for Infinite Shield
[Chronomancer] Age of Empires talent deprecated, cooldown reduction it provided to Shield of the Ages has been baked in baseline
[Chronomancer] The Vast Infinite now increases healing of your pet by 40% up from 25%.
[Chronomancer] Fixed a bug where you couldn’t break your own Buy Time banish or the banish from Entomb with Temporal Focus
[Chronomancer] Eternity talent reworked, base cooldown of Clasp of Infinity is now 20 sec down from 25 sec base (up from 15 sec with the previous Eternity talent effect)
[Chronomancer] Unmade increased to 3% from 2%, but duration reduced to 4 sec from 8 sec
[Chronomancer] Instilling Chaos now also works on Reverse Wound
[Chronomancer] The effect of Untimely Disposition now repeats after 6 sec
[Chronomancer] Unearthed Passage values reduced to 10% from 20%
[Chronomancer] Class tree pathing adjusted slightly with the above changes in mind
[Chronomancer] Effects of current Timekeeper talent baked in baseline and the talent has been reworked
[Chronomancer] Timewalking now also affects Waves of Time
[Chronomancer] Unmaker of Realities no longer causes a root, instead it now provides Hasten with its new damage replication effect that was previously baseline for the spell.
[Chronomancer] Clasp of Infinity is now instant cast
[Chronomancer] Bronze Timeways talent added to the Time tree
[Bloodmage] Fleshcraft now properly heals for maximum hp instead of missing hp.
[Bloodmage] Vital Shred secondary hits (based on the initial hit) can no longer crit on their own.
[Bloodmage] Bloodlord’s Curse value reduced by 5%.
[Bloodmage] Barely Human value reduced by 10%.
[Bloodmage] Blood Pact value reduced by 5%, stack count reduced by 1.
[Bloodmage] Accursed - Level 15 Passive AGI to AP conversion reduced by 10%.
[Bloodmage] Crimson Maw damage debuff value reduced by 5%.
[Bloodmage] Sanguine Fangs critical damage reduced by 5%.
[Bloodmage] Feast Upon Flesh value reduced by 15%.
[Barbarian] Drunken Frenzy no longer crashes you if you are transformed into certain models.
[Barbarian] Brutality - Level 50 Passive armor penetration conversion up by 5%
[Barbarian] Outrage critical strike chance increase up by 5%.
[Barbarian] Guts, Everywhere value doubled.
[Barbarian] Headhunting - Level 40 Passive damage increase up by 1% per stack.
[General] Creatures in the open world have had their health increased
[General] Several spells have had their damage school changed to reduce ambiguity, f.ex. Rune of Resonance - Runemaster - changing from Astral Damage to Arcane Damage.
Removed many tabs that are not relevant to bronzebeard alpha in the character advancement and additionally removed things like the seasonal UI from displaying because they won't be able to be interacted with
[PvP] Poison Unguent Extract, Shadowhide Claw and Emberheart Talisman will now deal 90% reduced damage in PvP. This is a temporary measure as these items will be receiving baseline nerfs in the future.
The Vendor at the start of the battleground will now sell ammunition for guns/bows.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
Em Geral
[Pending Restart] - You become less thirsty with every sip of water you drink.
[Pending Restart] - You become less thirsty with every sip of water you drink.
Fixed a bug where Woodcutting was using default set XP values for training the profession.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - Quest Experience rewarded from the quest log is now representive of how much quest experience you receive when turning in the quest.
[Pending Restart] - [Patch Update Required] - The cost of unlearning talents is cut in half.
[Pending Restart] - Battlegrounds now reward 1,000 Runes of Ascension for winning. 500 Runes of Ascension for losing up from 500 and 200.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
[Pending Restart] - Fixed the repair costs for items in immersive gear drops and worldforged items.
[Pending Restart] - Luck of the Draw now gives you a Flat Amount of Stats rather than a percentage increase.
[Pending Restart] - Luck of the Draw now gives you a Flat Amount of Stats rather than a percentage increase.
Em Geral
Fixed a bug where spell pushback for casted spells was lower than intended.
Dungeon Spoils are no longer exclusively rewarded from RDF. They are now a reward on all previous end dungeon bosses (including segmented bosses) meaning planned full clears of dungeons will reward more gear with RDF being unchanged.
[Pending Restart] - You now start with 5 food and 5 water instead of 1.
Em Geral
Tuten'kash spawn waves will now correctly appear and attack in Razorfen Downs.
[Shaman] [Glyph of Thunderstorm] - Fixed a bug where it would knock back creatures with the Mystic Enchant active.
[Priest] [Spiritual Healing] - Fixed a bug where Spiritual Healing was increasing the healing of healing-over-time effects by a lesser amount. It now correctly increases healing from 2/4/6% to 4/7/10%.
Em Geral
Glyph of Thunderstorm, Glyph of Blast Wave and Glyph of Typhoon are now available as rare mystic enchants.
Crackling Flames now has an additional effect and now reads: Casting Lightning Bolt, Chain Lightning or any Shock spell reduces the cooldown of Fire Nova by 1 second and increases the damage of your next Fire Nova by 20%, stacking up to 5 times.
Fixed a bug where Explosive Shot (Charged Up) did not trigger Go For The Throat or Master Tactician.
Expunge no longer makes Serpent Sting be able to critically hit. Cobra Venom now deals 35%~ increased damage.
Fixed a bug where Efflorescence did not apply Rejuvenation.
Vindication attack power reduction has been reduced to make sense for level 60 and be in line with other attack power reductions.
Wacky Wizardry, Deranged Druid, Zany Zealout, Eccentric Elementalist and Crazy CUltist can no longer trigger talent abilities.
Fixed a bug where Improved Barkskin would stay active in all forms.
Fixed a bug where Halo could not trigger Divine Aegis.
Lava Sweep can now only trigger one Maelstrom Weapon stack.
Fixed a bug where Earthen Spike was able to trigger Maelstrom Weapon.
New Epic Mystic Enchant - Iron Guard: Your successful blocks further reduce the damage you take from the hit by 15%.
New Legendary Mystic Enchant - Stormbound Instinct: All Shock spells now deal bonus threat, generate a stack of Maelstrom Weapon (if known), and increase your chance to dodge the next attack by 20%. In addition, casting Primal Strike, Lightning Bolt or Chain Lightning makes your next Shock spell trigger no cooldown.
The damage and healing of Carnage Incarnate has been increased by 50%. It now also grants 10% physical damage reduction.
Savage Barricade can now store up to 2 charges, changed from 3.
Celestial Power now grants 3% damage per stack, changed from 4%.