Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Таланты и Способности
Firestarter no longer increases the duration of the Blast Wave slow.
All tamable pets now deal 30% reduced damage versus players, changed from 35%.
Blast Wave slow now lasts for 6 sec, changed from 3.
Silenced - Gag Order now lasts for 2 sec, changed from 3.
Siegebreaker now has a 35 sec cooldown, changed from 40 sec. It now deals 250% weapon damage, changed from 200%. Its secondary effect now deals 200% weapon damage, changed from 150%.
Searing Rage now increases the damage of your Lava Lash when you reach 5 stacks by 30% versus players, changed from 10%.
Shadow Crash now deals 60% reduced damage versus players, changed from 70%.
Fixed an issue where the Bloodbath slow wouldnt be removed by effects that remove slows.
Raging Blow now deals 15% reduced damage versus players, changed from 25%.
Lava Sweep now deals 5% reduced damage versus players, changed from 15%.
Fire Nova now deals 10% reduced damage versus players, changed from 15%.
Thunder Slam no longer deals reduced damage versus players, changed from 5%.
Lightning Blade from Thunder Slam now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Draconic Slam from Dragon Warrior now deals 35% reduced damage versus players, changed from 30%.
Explosive Shot now deals 45% reduced damage versus players, changed from 50%.
Aimed Shot now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Mongoose Bite now deals 35% reduced damage versus players, changed from 30%.
[Thrall] Counterattack now deals 25% reduced damage versus players, changed from 20%.
Seal of Vengeance now deals 15% reduced damage versus players, changed from 20%.
Holy Shock now deals 20% reduced damage versus players, changed from 25%.
Seal of Command now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Overpower now deals 20% reduced damage versus players, changed from 25%.
[Thrall] Seal of Righteousness now deals 40% reduced damage versus players, changed from 35%.
[Thrall] Rend now deals 20% reduced damage versus players, changed from 25%.
Sinister Strike no longer deals reduced damage versus players, changed from a 5% reduction.
[Thrall] Shadow Word: Pain now deals 40% reduced damage versus players, changed from 45%.
Searing Pain (Perilous Pain) now deals 5% reduced damage versus players, changed from 10%.
Scorch (Scorched Earth) now deals 15% reduced damage versus players, changed from 20%.
Searing Pain now deals 10% increased damage versus players, changed from 5%.
Scorch now deals 5% increased damage versus players. It previously did not have a modifier.
Envenom now deals 10% reduced damage versus players, changed from 15%.
Windwalk Totem now has a 35 sec cooldown, changed from 40.
Pyroblast now deals 15% reduced damage versus players, changed from 20%.
Flame Shock now deals 35% reduced damage versus players, changed from 40%.
Shred now deals 30% reduced damage versus players, changed from 35%.
Elemental Reach now increases the range of Flame Shock by 2/4/6 yards, changed from 5/10/15. (Flame Shock being changed to 30 yard baseline a while ago, together with this range being buffed cause it to be too much of an outlier.)
Hoplite Shield Strike now deals 40% reduced damage versus players, changed from 35%.
[Thrall] While Solid Ice from Ice Lash is active, Ice Lance now deals 20% reduced damage versus players, changed from 10%.
[Thrall] Serpent Venom from Serpent Form now deals 45% reduced damage versus players, changed from 40%.
[Thrall] Bloodbath now deals 5% reduced damage versus players. It previously did not have a modifier.
[Thrall] Garrote now deals 25% reduced damage versus players, changed from 20%.
[Thrall] Rupture now deals 15% reduced damage versus players, changed from 10%.
[Thrall] Arcane Barrage from Arcane Gunslinger now deals 30% reduced damage versus players, changed from 50%.
[Thrall] Arcane Bullet from Arcane Gunslinger now deals 20% reduced damage versus players, changed from 40%.
[Thrall] Wrath no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starsurge no longer deals reduced damage versus players, changed from 20%.
[Thrall] Starfire no longer deals reduced damage versus players, changed from 20%.
[Thrall] Frostbolt now deals 15% reduced damage versus players, changed from 20%.
Brain Freeze now increases Fireball damage versus players by 25%.
Fixed a bug where equipping Evoker, Total Eclipse and Arcane Gunslinger was increasing overall damage done versus players. (This bug fix will come together with buffs increasing damage for these builds.)
Общее
[Pending Restart] - Added additional spawns to highly contested daily areas like Pit of Ash, Stegodon! Stegodont!
[Pending Restart] - A Lesser Known Issue: Daily Quests now require 25 of the denizens to be slain decreased from 30. The rewards are the same.
[Pending Restart] - Threat to Azeroth quests now provide 2,500 Marks of Ascension from 1,500 Marks of Ascension.
[Pending Restart] - Since World Bosses now give loot to everyone involved, they will no longer remove PvE mode since this resulted in most cases unintentional friendly fire. High-Risk world bosses will still have PvP enabled (if toggled on) and some will spawn in tier-1 zones allowing for large scale wars if desired!
[Pending Restart] - Eye of Immol'thar no longer slows movement speed but deals periodic shadow damage every 0.5 seconds.
[Pending Restart] - Eye of Immol'thar now has 50% increased health but takes 50% increased damage and when killed deals damage to Immol'thar equal to the amount of maximum HP the Eye of Immol'thar has.
Изменения Предметов
Extremely elusive items that are received only from summoned bosses from an extensively long quest chain (Theldren, Jarien, Sothos, Kormok, Mor Greyhoof, Isalien) now are merged into a singular "drop pool". This "drop pool" has a 20% chance of being added onto the last boss of every 50+ dungeon as an additional loot template. The following items are in the drop pool: Ironweave Pants, Ironweave Gloves, Ironweave Belt, Huntsman's Harpoon, Hammer of Revitalization, Tome of Divine Right, The Jaw Breaker, Belt of the Trickster, Amalgam's Band, Band of the Steadfast Hero, Blade of Necromancy, Hammer of Divine Might, Totem of Rebirth, Idol of Rejuvenation, Libram of Hope, Boots of Ferocity.
Случайные Зачарования
[Pending Restart] - Fixed an issue where Rupture was not triggering the Circle of Healing from Dark Surgeon. All rogue damaging finisher abiltiies should be able to trigger this (as stated in tooltip).
[Requires Launcher Update] Reduced the sound effects of Knifestorm.
[Requires Launcher Update] Fixed an issue where Rampant Tornado from Wind Rager did not have a visual.
[Pending Patch Update] - Updated the tooltip of Fire Walk with Me to state that it does not work with Flameburst.
[Pending Patch Update] - Updated the tooltip of Hot Hands that it lowers the Hot Streak damage bonus against monsters to 30%.
[Pending Patch Update] - Corrected the tooltip of Pyrolate to state that it does not work with Elemental Destruction. This removes a layer of hidden knowledge from the enchantment. (In a previous patch, the damage of Elemental Immolation was increased to make up for this interaction being removed).
Квесты
[Pending Restart] - Halved the respawn timer of all creatures required for Stegodon! Stegodon't! They previously had between 6 and 12 minute respawn timers. They now have between 3 and 6 minute respawn timers (and should still be affected by dynamic respawn timers).
Общее
[Pending Restart] - [Area-52] - Fixed an issue where some bloodforged items would not give you items not from the normal disenchanting loot template.
Lapidis Tankard of Tidesippe has been removed from agility loot templates.
Fixed an issue where Alexi Barov (under rare circumstances) could sometimes not drop loot.
[Pending Restart] - Doctor Theolen Krastinov's Deadly Brews (on mythic) now have an individual name and a different icon and an updated tooltip so you can recognize which brew is being thrown.
Таланты и Способности
[Pending Restart] - Smart Heals that have target limits like Prayer of Preservation, Wild Growth, Healing Rain, Ancestral Awakening, Circle of Healing, Prayer of Healing, Mass Dispell will no longer target Wild Imps from Hand of Gul'dan. You will still be able to heal them if you target them.
Изменения Предметов
[Pending Restart] - Area-52 fixed an issue where the commendation exchange vendor was missing some items.
[Pending Restart] - Rattlecage Buckler now has 9 int and 9 spell power.
[Pending Restart] - Added additional AP & Expertise to Nightslayer Bracers so they are not a worse version of Giantstalker Bracers.
Рейды и Подземелья
[Pending Restart] - [Scholomance] - The wandering plague debuff (the one you receive after wandering plague is spread to you) is no longer dispellable. However, the wandering plague debuff (that spreads wandering plague to allies) is now dispellable. This removes an intense and punishing layer of RNG where if both are dispellable it was insanely hard to dispel it at all because of how fast the debuff could ramp up when pulling multiple mobs or having multiple allies affected at once. Now you can remove the cause effect and no longer gain additional stacks of the wandering plague without having to spam dispels on players.
Квесты
The "Fair Trade" and "Arrows are for sissies" quests. Which are used to exchange Thorium Arrows for Thorium Bullets is now exchanged in quantities of 500.
Общее
[Pending Restart] - Crows Cache now rewards 80 Copper Marks of War up from 60.
[Pending Restart] - Ghoul Plague Debuff in Stratholme (Mythic) now reduces your intellect by 20% down from 100%. This tooltip will be corrected in a future patch.
[Pending Restart] - Reduced the frequency by 50% of the Flesh Hook and Knockups from Rammstein the Gorger.
[Pending Restart] - Flesh Hook and Knockups from Rammstein the Gorger will now have less of a chance to target the same person.
[Pending Restart] - Venom Belch from Rammstein the Gorger now deals 33% less damage.
[Pending Restart] - Greatly reduced the chance of getting stunned from mobs in BRD. These mobs would cast stuns that would target any player in range. Additionally, these stuns now abide by Diminishing Returns.
Hand of Fates will no longer dismount you when using them.
Fixed an issue where spells requiring Soul Shards could appear in Drafts without knowing a Soul Shard generator.
Fixed an issue where Finisher Moves could appear in Drafts without knowing a Combo Point Generator.
Fixed an issue where Judgements could appear in Drafts without knowing a Seal.
Таланты и Способности
[Pending Restart] - Touched by the light can be triggered from heals that are capable of triggering procs. Previously effects like Penance (outside of the first hit) could not trigger the effect.
Мир
[Area52 High-Risk] Significantly increased the drop rates of High-Risk Materials in event areas and outside of event areas. This increase is further increased for Meat and Herbs. Shared Party loot was dropping much lower than intended and has been massively boosted. This will result in substantially more rewards for your farming efforts and better match the risk incurred.
Изменения Предметов
[Pending Restart] - Reduced the damage dealt by Emperor Dagrans charge by 40%. (If this was a critical hit this could potentially one shot low armor geared players).
[Pending Restart] - Added additional attack power and agility to Shadowcraft Bracers so they are not a worse version of Beaststalker Bindings.
Skull of Burning Shadows has been temporarily removed from the loot template until it is reworked. (This was a held in off-hand item that gave strength, stamina and defense).
Рейды и Подземелья
[Pending Restart] - Baroness will now spawn the Banshees that trigger Mind Controls at 50% and 25% health instead of every 30 seconds.
[Pending Restart] - The Banshees summoned by Baroness has their HP reduced by 50%.
[Pending Restart] - Banshee Wail damage has been lowered by approximately 40% but now also triggers the curse that increases the damage taken curse by Baroness Anastari mentioned above.
[Pending Restart] - Baroness Anastari no longer uses Banshee Curse (AoE curse that lasts for 30 seconds reducing your chance to hit by 40%)+. She now has uses Curse of the Baroness. Curse of the Baroness deals periodic damage and triggering a debuff that increases the damage taken by the curse, further increased by stack. You can remove these stacks with dispel curse and all stacks are dispelled at once.
[Pending Restart] - Baroness Anastari no longer attempts to mind control an ally every 10 to 15 seconds. Instead, this timer has been quadrupled to every 40 to 90 seconds.
[Pending Restart] [Zul'Aman] [Zul'jin] Hakkar now follows normal threat rules.
[Pending Restart] [Zul'Aman] [Zul'jin] Hakkars Massive Blood Scythe is now a time based event. Hakkar will still use Massive Blood Scythe instead of melee attacks if there is no target for him to attack in melee range.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Hakkar now uses basic auto attacks and is able to attack player up to the bottom of the stairs leading up to Zul'jin.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Player are now able to hit both Hakkar and the Heart of Hakkar with melee attacks from the bottom of the stairs leading up to Zul'jin.
[Pending Restart] [Requires Patch Update] [Zul'Aman] [Zul'jin] Player are now able to hit both Hakkar and the Heart of Hakkar from anywhere on the platform with spells and ranged attacks.
[Pending Restart] [Zul'Aman] [Zul'jin] Corrected an issue where Corrupted Blood Orbs would not inflict damage to player passing through them.