Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/11/17

General

Change

Fixed an issue where Wind Stones, Lesser Wind Stones and Greater Wind Stones would not respawn correctly.

Change

Increased dropped chance of Worldforged Key fragments from all sources. Dungeon Bosses, Raid Trash, Callboard Caches, Prestige, World Bosses, and Open World.

Change

[Requires Restart] Worldforged Scrolls are now realm-bound and can be traded between your characters on that realm

Talents & Abilities

Change

[Pending Restart] Fixed an issue where Tactical Mastery could work with Hoplite or Spirit Primary Stat active.

World

Change

These adjustments to High-Risk Material drop rates are aimed to increase the value of farming in High-Risk across all tiers, ensuring you see more drops overall and that those drops have a higher chance to be Rare and Epic quality materials. The further increases to Shared Party Loot ensure groups and guilds activing a High-Risk event and incurring the additional risk of announcing their position see a significant reward for doing so. All players in the party get the shared drops, increasing these drop rates ensures you can group up with your friends and allies without losing effective farming potential.

Change

Shared Party loot drops while High-Risk Material Events are now more likely to drop as rare quality versus uncommon quality.

Change

Shared Party loot drops while High-Risk Material Events are active have been significantly increased to add further value to farming with your friends or guild.

Change

Increased High-Risk Material drop rates from High-Risk Material areas. This increase applies to when the event is active and to when it is not active. Areas that drop Meat or Herbs for consumables have had their drop rates further increased.

Change

Significantly increased High-Risk Material drop rates from non event creatures that drop Sanguine Meat.

Change

Increased High-Risk Material drop rates from non event creatures that drop Sanguine Cloth.

Change

Significantly increased the chance to obtain Rare and Epic quality Herbs from High-Risk Herbalism Nodes.

Change

Significantly increased the chance to obtain Rare and Epic quality Metal from High-Risk Mining Nodes.

Change

Significantly increased the chance for High-Risk Materials to drop Rare and Epic quality materials from event areas. Meat and Herb chance to drop as rare or epic even further increased. This means that when a creature would have dropped a green quality material, it will be significantly more likely that it drops a Rare or Epic quality material instead.

Quests

Change

Dungeon Diving Dailies now grant 1250 Marks of Ascension from 1000.

Change

Profession Quest Dailies now grant 1,500 Marks of Ascension on completion up from 600.

Change

Ill Gotten Goods Dailies now Grant 1200 Marks of Ascension from 750.

Change

Lesser Known Issue Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Change

Keeping Evil at Bay Dailies now grants 1,500 Marks of Ascension on completion up from 600.

Change

Keeping Evil at Bay (High Risk) Dailies now grants 1,500 Marks of Ascension on completion up from 600.

Change

Sanctioned Hunt Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Change

Adventurer's Contract Dailies now grants 1,000 Marks of Ascension on completion up from 600.

Change

Adventurer's Contract (High Risk) Dailies now grants 1,000 Marks of Ascension on completion up from 600.

2022/11/16

General

New

Temporal Contract: Bloody Expedition is available from Chromie and Tiraxis.

New

You can now obtain [High-Risk Transmutation] quest from the High-Risk category on the Call Board. This weekly quest does not require turning in the materials you transmute. Transmuting any High-Risk Material from Rare quality to Epic quality grants quest completion. Alongside keeping the materials you transmute, you also earn a Golden Mark of War. This quest is aimed at increasing the overall availability of Epic High-Risk materials on the server.

New

High-Risk Daily quests will now be obtainable from the Call Board from the High-Risk Quests category. They can still be obtained from the War Herald as before.

Change

Large Crag Boar will now be larger than Regular Crag Boars.

Change

Soul Shards will no longer be lost in death in PvP.

Change

Card Swaps will not longer select Lucky or Guaranteed Skillcards.

Dungeons & Raids

Change

[Serpent Shrine] [The Lurker Below] [Pending Restart] The Lurker Below is now visible before being fished up.

Change

[Serpent Shrine] [Lady Vashj] [Pending Restart] Corrected an issue where Kael'thas Phoenix summon cast would be miss matched with the actual summon of the Phoenix. The Phoenix should now spawn again right after Lady Vashj teleported into the centre of her platform for the second time during Phase 3.

Change

[Serpent Shrine] [The Lurker Below] [Pending Restart] Corrected an issue where Whirl had no whirling animation.

Change

[Serpent Shrine] [The Lurker Below] [Pending Restart] Corrected an issue where the Spout pre-cast had no visual animation.

Change

[Serpent Shrine] [The Lurker Below] [Pending Restart] The Lurker Below's Spout hit radius now matches its visual.

Mystic Enchants

Change

Fixed an issue where Shadow Missiles was benefitting from but not consuming Fingers of Frost.

Quests

New

The kill requirement reductions on High-Risk quests will ensure these quests are completable in a reasonable amount of time even when other groups are fighting for spawns. This also ensures more availability of Lesser Profane Essence, which is used to transmute High-Risk materials from Rare to Epic quality.

Change

Bloody Expedition: Silithid Pest Control - Hive'Ashi. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: Goodnight Twilight. Reduced kill requirements from 12 each to 6 each.

Change

Bloody Expedition: West Silithus Hunt. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: South Winterspring renamed to Dark Whispers. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: Owlbeast Onslaught. Reduced kill requirements from 10 Moontouched Owlbeast and 8 Crazed Owlbeast to 6 each.

Change

Bloody Expedition: North Winterspring Hunt. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: Frostsaber Fray. Reduced kill requirements from 10 Frosaber Huntress and 4 Frostsaber Pride Watcher to 6 and 2.

Change

Bloody Expedition: Winterfall Maul. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Haunting Harvest. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Field of Tears. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Andorhal Annihilation. . Reduced kill requirements from 15 Skeletal Executioner, 12 Soulless Ghoul, 10 Skeletal Acolyte to 5 each.

Change

Bloody Expedition: Scarlet Butchery. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: Hearthglen Takeover. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Plague Beasts of Eastern Plaguelands. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Plaguewood Burnout. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: Beasts of Burning Steppes. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: Mood to Brood. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: Gutting the Firegut. Reduced kill requirements from 12 Firegut Brute and 8 Fireguy Orge Mage to 6 each.

Change

Bloody Expedition: Tar Lord Takedown. Reduced kill requirements from 12 each to 8 each.

Change

Bloody Expedition: West Un'goro Crater Hunt. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Kickin' Jurass. Now requires Stegoddon, Frenzied Pterrordax and Elder Diemetradon instead of all Stegoddon types. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: North Azshara Hunt. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Arkkoran Assault. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Storming the Beach. Reduced kill requirements from 15 each to 10 each.

Change

Bloody Expedition: Blighted Elementals. Reduced kill requirements from 12 each to 8 each.

Change

Bloody Expedition: The Undercroft. Reduced kill requirements from 12 each to 8 each.

Change

Bloody Expedition: The Fungal Vale. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: The Weeping Cave. Reduced kill requirements from 12 Vile Slime, 12 Rotting Behemoth, 4 Devouring Ooze to 6 Vile Slime, 6 Rotting Behemoth, 4 Devouring Ooze.

Change

Bloody Expedition: Northridge Lumber Camp. Reduced kill requirements from 15 Scarlet Lumberjack and 8 Scarlet Knight to 8 Scarlet Lumberjack and 6 Scarlet Knight.

Change

Bloody Expedition: West Winterspring Hunt. Reduced kill requirements from 10 Rogue Ice Thistle, 10 Ragged Owlbeast, 6 Shardtooth Bear, 6 Fledgling Chillwind to 4 each.

Change

Bloody Expedition: The Pillar of Ash. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Draco'dar. Reduced kill requirements from 8 each to 5 each.

Change

Bloody Expedition: Dwarves of Burning Steppes. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Plague Woods of Western Plaguelands. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Plague Woods of Eastern Plaguelands. Reduced kill requirements from 10 each to 4 each.

Change

Bloody Expedition: Corin's Crossing. Reduced kill requirements from 10 Hate Shrieker, 6 Gibbering Ghoul, 6 Dark Caster to 4 each.

Change

Bloody Expedition: East Silithus Hunt. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Zul'Mashar. Reduced kill requirements from 8 each to 6 each.

Change

Bloody Expedition: Silithid Pest Control - Hive'Regal. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: Southwind Village. Reduced kill requirements from 12 each to 8 each.

Change

Bloody Expedition: North Silithus Hunt. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Silithid Pest Control - Hive'Zora. Reduced kill requirements from 6 each to 4 each.

Change

Bloody Expedition: The Crystal Vale. Reduced kill requirements from 15 Desert Rumblers and 10 Dust Stormers to 8 each.

Change

Bloody Expedition: East Un'goro Crater. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Fungal Rock. Reduced kill requirements from 10 each to 6 each.

Change

Bloody Expedition: Slithering Scar. Reduced kill requirements from 8 each to 4 each.

Change

Bloody Expedition: Timbermaw Post. Reduced kill requirements from 10 Totemics and 8 Pathfiders to 8 and 4.

Change

Bloody Expedition: Lake Mennar. Reduced kill requirements for Mageweaver and Scalebane from 12 each to 5 each.

Change

Bloody Expedition: South Azshara. Renamed to Cliff Breaking and Reduced kill requirements from 10 each to 4 each.

Change

Bloody Expedition: Western Plaguelands Hunt. Reduced kill requirements from 8 each to 4 each

Change

Bloody Expedition: Ravencrest Monument. Reduced kill requirements from 12 each to 8 each.

Change

Bloody Expedition: Winterspring Hunt. Reduced kill requirements from 10 each to 5 each.

2022/11/15

World

Change

Added a new Worldforged Mystic Enchant: Ebbing Tides to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Party Recuperate to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Shieldwall Soldier to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Natures Flow to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Shrouded in Shrapnel to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Devastating Pound to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Charged Tides to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Primal Tide to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Vampiric Bite to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Symbiotic Serendipity to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Defense of Thundarian to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Growing Earth to the world to be found.

Change

Added a new Worldforged Mystic Enchant: Holy Hammer Nova to the world to be found.