Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/08/22

General

Change

Caverns Cordyceps: Mushrooms that grant movementspeed, health, and mana have been added to Uldaman and Blackfathom

Change

Increased experience gain from Brawls by 25%

Change

Increased EXP from creatures in Gnomeregan by 15%.

Change

Added Bonus LFG Cache giving bonus marks and gear to Archaedas, Obsidian Sentinel, Ancient Stone Keeper, and Grimlok in Uldaman

Change

Increased the Experience gain from creatures in Uldaman by 30%.

Change

Mutanus the Devourer and other end wing bosses in Wailing Caverns now gives 300% bonus experience.

Change

Increased the Experience gain from creatures in Sunken Temple by 30%

Change

Increased the Experience gain from creatures in Maraudon by 30%

Change

Increased Experience Gain from creatures in Wailing Caverns for a 30% bonus.

Change

Added Bonus LFG Dungeon Spoils that give Marks of Ascension and gear to the end bosses of each wing of Maraudon.

Change

Added a Bonus LFG Dungeon Spoils that give Marks of Ascension and Gear to the bosses at the end of each wing of Wailing Caverns.

Change

Added Bonus LFG Dungeon Spoils that give Marks of Ascension and Gear to Jammalan, Avatar of Hakkar, and Shade of Eranikus in Sunken Temple.

Change

Increased the size of Caverns Cordyceps that increase movementspeed in Wailing Caverns to make them clearer

Change

[Alar] - Fixed an issue where Heroic Bloodforged Gear had a lower than intended drop chance.

Change

[Alar] - Fixed a conflict issue that could cause mobs to not drop Bloodforged SSC gear.

2022/08/21

General

Change

The 3 minute cooldown on initiating a vote-kick for LFG is being reverted for the time being until other changes for LFG release with it to address some of the issues. This was meant to go live with many other changes to improve the LFG dynamic.

2022/08/20

Quests

Change

[Pending Restart] The Manaforged Barrier quest will be making a return to Uhtred Berg and Draz Grimshield (Tanking Skill Card NPCs), and the associated cards will be available and working as intended!

2022/08/19

General

Change

[Requires Launcher Update] Using a skill card will no longer force Character Advancement to open if used above level 10.

Change

[Requires Launcher Update] The "This Feature Unlocks at level 10" block on talents will now be removed if you have previously logged into a character above level 10

2022/08/16

Talents & Abilities

Change

Fixed an issue where Crows Stability would be removed by immunity effects such as Divine Shield.

Change

Consuming 3 stacks of In Sword We Trust now makes your next Slam instant cast.

Change

Warbreaker no longer disables Colossus Smash from being used but instead shares cooldown with each other.

Change

Fire Watch from the Fire Watch Legendary Mystic Enchantment will no longer roll an individual chance at being dodged, blocked or parried.

Change

[Area 52] Resilient Constitution now reduces damage taken in PvP by 60%, changed from 58%.

Change

Voidwalker Suffering ability no longer affects players.

Change

Increased healing done in 1v1 arena by 5%. (This does not affect passive healing such as Second Wind and Spirit Bond.)

Change

Draconic Slam and Dragon Shout now deals 10% less damage in 2v2 and 3v3 arena.

Change

Brutal Impact Mystic Enchant now reduces the cooldown of Bash by 2 sec, changed from 3.

Change

Brutal Impact now increase the duration of Bash by 0.33/0.66/1 sec, changed from 0.5/1/1.5 sec.

Change

Razor Claws now increases physical damage done versus players by 1%, changed from 2%.

Change

Dash now lasts for 10 sec, changed from 15. (This was too powerful compared to similar alternatives and made it too hard to get any breathing room versus Cat Form players.)

Change

Fixed an issue where ranged and melee abilities dealing Arcane school damage did not consume the Arcane Blast debuffs.

Change

Updated the tooltip on the Hunter vs. Wild talent to clarify that it only works with Hunter pets.

2022/08/15

Talents & Abilities

Change

Increased the chance to roll Growl if you know Bear form. This increased chance is much more significant while leveling to ensure obtaining your required tanking spells while not being spammed with Growl at max level if you don't want it.

2022/08/14

General

Change

Mend Pet can now also be drafted when you know Enslave Demon, Dominate Undead and Tame Dragonkin.

World

Change

[Pending Restart] Corrected the spawn location of the Crow's Cache "Nagrand, Nagrand".

Dungeons & Raids

Change

[Mythic+] Corpse Juice triggered by the Corpse Explosion Affix no longer stacks up, instead each individual creature applies Corps Juice to targets hit by Corpse Explosion to prevent a unwanted behaviour in damage calculation on higher Mythic Levels. Corpse Juice is now a Disease effect instead of a Magic Effect.

2022/08/13

Talents & Abilities

Change

[Pending Restar] Fixed an issue where the recent changes to Curse of Agony was dealing far more damage than the old Curse of Agony before the rework. It now deals the same damage as it did before, but linearly scaling up as intended, with the first and last tick doing the same damage as the old first and last tick.

Dungeons & Raids

Change

[Pending Restart] [Steamvaults] [Hydromancer Thespia] - Lesser Waterelementals summoned by Hydromancer Thespia no longer ignore line of sight with their Water Bolt ability. This allows the use of Smoke Bomb to pull them together once again.

Mystic Enchants

Change

Fixed an issue where Seed of Life would not be applied when casting Rejuvenation and Regrowth as intended. They will now refresh and add a stack of Seed of Life instantly when cast on a target.

Change

[Pending Restar] Due to the reduced Curse of Agony damage, Endless Agony now also increases the build up of the damage of Curse of Agony over its duration by 50%, and your Curse of Agony now benefits from spell haste.

2022/08/12

General

Change

[Pending Restart] - Fixed an issue with Phasing in the Blood Bowl. This could sometimes cause the actual winner to not receive the spoils. Additionally, players would not see other players inside this area if they were in an incorrect phase.

Website

Change

Prevented the video on the landing page of the website from autoplaying with audio enabled.

2022/08/11

Mystic Enchants

Change

[Pending Restart] Fixed an issue where the recent change to the Conductor buff from Hydromancer did not properly increase the damage of Electrocute per stack.

2022/08/10

Website

Change

- Fixed an issue that prevented videos from loading in dashboard.

Change

- Fixed an issue that prevented store realm images from loading.

Dungeons & Raids

Change

[Pending Restart] [Shadow Labyrinth] Cabal Executioner will have increased aggro range (~10 yards more), to prevent a riskfree skip of the entire room.

Change

[Pending Restart] [Shadow Labyrinth] Blackheart the Inciter will remove all flames (caused by players) from the room on evade or death.

Mystic Enchants

Change

Fixed an issue where Endless Agonizer from the Legendary Mystic Enchant Endless Agony would have two active buffs shown at the same time with different tooltips.

Change

Fixed an issue where Divine Storm (One with the Light) damage versus players was reduced by too much in a recent fix. It now correctly deals as much damage in PvP as before the patch.

2022/08/09

Talents & Abilities

Change

[Pending restart] Fixed an issue where Improved Steady Shot did not proc properly when casting back-to-back Steady Shots.

Mystic Enchants

Change

[Pending Restart] Fixed issues with the Overflowing buff from Overflow. It will now trigger Natures Grace and be consumed properly.

Change

Fixed the Poison Bomb unlearn issues.

2022/08/08

General

Change

Beacon of Divinities AoE heal effect can proc on non-effective heals. This means if your heal gets "sniped" as you use Divine Favor, your heal will still splash to the rest of the raid.

Change

[Mythic+] - Weighted items whose stats more closely reflect the Mythic+ loot cache selection to appear slightly more often in the loot rolling option. This means items like Hourglass of the Unraveller, Quantum Blade, The Bladefist, Latros Shifting Sword and other items who appear in the agility selection will now do so more frequently. Items without these key stats (or procs) such as the Cowl of the Guiltless will be weighted slightly less in these selections.

Change

[Mythic +] - Removed items from the personal mythic+ loot cache whose stats did not have any resemblence in the option selected. Example: Syrannis Mystic Sheen a cloak made up of increased armor and resistances will no longer be able to be found in the Strength, Agility, Intellect, or Spirit options (even when it was previously superbly rare).

Change

Elemental Rend from the Spell Shredder Legendary Mystic Enchantment will no longer roll an individual chance at being dodged, blocked or parried. This synchronizes the behavior between Elemental Shredder and Elemental Rend.

Talents & Abilities

Change

[Pending Restart] Fixed an issue where the Demonic Pact Capstone was not giving 5% spell damage to the caster.

Change

Fixed an issue where the recent Two-Handed One with the Light buff was applying in PvP as well. (This was intended as a PvE increase for Two-Handers as in PvP it was already powerful while using that.)

Website

Change

Updated the Launcher framework to Electron 20.

New

Fixed the issue causing the launcher to either fail to start, or instantly close when attempted to open. The issue was related to GPU sandboxing in Electron, we have notified the maintainers about this issue and provide a temporary solution until an official solution from them is available.

Mystic Enchants

Change

[Pending Restart] Fixed an issue where Overflow wouldnt trigger a Living Seed on the last Chain Heal target.

2022/08/07

General

Change

Fixed an issue where Seed of Life could be triggered via Lifebloom.

Change

Lifebloom can now be casted on multiple targets at the same time.

Change

Corrected the tooltip of Redoubt Talent.

Change

Fixed an issue with Demonic Pact not triggering. Additionally, corrected the tooltips of rank 1, 2 and 3. This will require a Launcher Update.

Change

[Pending Restart] - Improved the logic of Poison Bomb to make it more fluid to use. Additionally, fixed an issue where Poison Bomb could randomly unlearn at times.

Change

Fixed an issue where Celestial Fury could trigger from non-arcane spells.

Change

Improved the tooltip of the Tidal Mastery enchant.

Change

Reaching Recovery no longer reduces the healing the initial healing of Chain Heal while Tidal Force is active.

Change

[New Capstone]: Tidal Mastery - Healing Wave criticals add 2 seconds, Lesser Healing Wave 1 second and Chain Heal criticals 0.5 seconds to the duration of Tidal Force.

Change

Tidal Force now has a 90 second cooldown, up from 80. The Tidal Mastery talent now also reduces the cooldown of Tidal Force by 6/12/18/24/30 seconds in addition to its previous effects.

Change

Sniper Training has been adjusted, the new tooltip reads: While standing still for 3 sec, you gain Sniper Training increasing the damage of your Hunter shots by 1/2/3% for 15 seconds. This effect stacks up to 5 times. Moving during combat removes one stack per second.

Talents & Abilities

Change

Rapid Killing is now 3 point talent as intended.

Dungeons & Raids

Change

[Alar] - [Area - 52] - [The Eye] - [Kaelthas Sunstrider] - Greatly reduced lag genenerated during Kaelthas Sunstriders forming of the Dying Star on Ascended difficulty.

Change

[Alar] - [Area - 52] - [Pending Restart] - [The Eye] - [Voidreaver] - Voidreavers Eradication Crystals Eradication ability damage can now be prevented by Cloak of Shadows.

Change

[Alar] - [Area - 52] - [Pending Restart] - [Serpent Shrine Caverns] - [Morogrim Tidewalker] - Tidewalker Lurkers Carnivorous Bite will now stack for each Murloc individually. Previously each cast would be applied to the same stack, causing damage to scale falsely if a Murloc empowered with Mgrmrs Gllrlmrl ability applied a stack. Carnivorous Bite now lasts for 15 seconds up from 10 seconds to give each Murloc the chance to refresh his own debuff.

Mystic Enchants

Change

[Pending restart] Fixed an issue where Endless Agony would not extend the duration of Curse of Agony.

Change

Boomer now has a higher proc chance, but can only trigger once every 8 seconds, up from every 3 seconds. In addition, triggering Boomer now also grants you 3% spell critical strike chance for 5 seconds. In addition, fixed an issue where this spell did not have level scaling and fixed a spell power scaling bug causing it to do less damage at higher levels.

Change

With the Mystic Enchant Tidecaller, your Healing Wave casts also increases the healing done by your next Wild Growth by 5%, stacking up to 5 times.

Change

Stormhammer can now trigger the cooldown reduction on Concussion Blow (Stormhammer) with damage from Stormstrike while affected by the Stormhammer buff, and the Stormhammer buff now lasts for 12 seconds, up from 8 seconds. In addition, the cooldown of Concussion Blow is now 25 seconds, down from 30 seconds and the range of Concussion Blow (Stormhammer) has been increased to 30 yards, up from 15 yards.

Change

[Pending restart] Combo Shot from the Compound Power enchant no longer targets enemies that aren't already in combat. This means it will no longer cause ninja pulls.

2022/08/06

General

Change

[This change got deleted via the bot] - Sniper Training has been adjusted, the new tooltip reads: While standing still for 3 sec, you gain Sniper Training increasing the damage of your Hunter shots by 1/2/3% for 15 seconds. This effect stacks up to 5 times. Moving during combat removes one stack per second.

Talents & Abilities

Change

Reduced the armor of all TBC bosses and further reduced the armor of Shade of Aran, Lady Vashj, Leotheras the Blind, High Astromancer Solarian, Void Reaver, Kaelthas Sunstrider, Maiden of Virtue, Netherspite and Hex Lord Malachrass. This change is intended to boost the power of physical damaging builds in particular, to put them on a more level playing field with other archetypes.

Change

[New Epic Enchantments] - The following Epic Enchantments are now available after a client update through the launcher and once the server has been restarted: Beacon of Divinity, Power Loop, Sharpshooter, Shield Finesse, Light of the Guardian, Combusting Shots, Repentant Reconciliation, Prayers of the Penitent, Celestial Fury, Poison Bomb, Warbreaker and Exsanguinate.

Change

ll damage increase. See separate changelog entry.)

Change

- Ice Lance now deals 20% reduced damage versus players, changed from 15%. (It is also receiving an overa

Change

- Wind Strike now deals 15% reduced damage versus players, changed from 25%.

Change

- Dragon Roar now deals 40% reduced damage versus players, changed from 30%. (It is also receiving an overall damage increase. See separate changelog entry.)

Change

- Guarded by the Light Mystic Enchant no longer affects Divine Shield.

Change

- Removed 3 and added 3 new Crows Cache location for TBC.

Change

- [Area 52] Increased the base health of level 70 characters by 300.

Change

- Crows Rage debuff now lasts until you enter a city or teleport to another continent.

Change

- While under the effects of Crows Rage, after getting hit by a knockback from a player you gain Crows Stability, granting you 15 sec immunity against other knockback effects. (This basically works as a 15 second diminishing return timer for knockbacks.)

Change

- Chaos Meteor disorient no longer breaks on Ignite damage. (To make it more useful for builds that would trigger Ignite by using the meteor.)

Change

- Predatory Instincts now reduces area of effect damage by 10/20%, changed from 15/30%.

Change

- Veiled Shadows now also gives Fade a 2 sec immunity to movement impairing effects.

Change

- Blind is now a physical debuff instead of a poison one. (This does not affect bosses or creatures in the world that uses a blind spell)

Change

- Prismatic Cloak is now a 2 point talent, changed from 3.

Change

- Improved Kidney Shot is now a 2 point talent, changed from 3. It now reduces Kidney Shot cooldown by 5/10 sec.