Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/10/25

Website

Change

Debugged the Bugtracker. 🐛 👟

New

Improved website routing. The website will now remember and return you to the previous page you visited before prior to being prompted to login/register, for the purpose of improving UX through reduced friction.

Dungeons & Raids

Change

Reduced the potency of Mana Drain used by creatures inside Scholomance by 30% per tick on Heroic and Mythic difficulty.

Change

[Mythic+] Pending Restarts - Reduced the radius of Infernal Pact - Molten persistent ground effect and Infernal Pact - Mortar impact damage to 2 yards down from 3 to better match the effects visual radius.

Change

[Mythic+] Pending Restarts - All Mythic dungeons Mythic 14 and higher now require 5 Champions to be slain in order to complete. Previously would require a number of Champions equal to the required number of Bosses.

Mystic Enchants

Change

[Pending Restart] Arcane Motes now increases the damage of Moonfire by 3%, changed from 2%. (Correction of the previous changelog entry.)

2021/10/24

General

Change

Increased Mythic Coin weekly cap by 25%.

Change

Mythic Bonus Caches are now rewarded from 40% and 60% completion from 50% and 75%. Meeting these timers grants you an extra Mythic Cache!

Change

Nightmare mode players can no longer queue for battlegrounds.

Change

Corrected the tooltips of Many Mystic Enchantments. This requires a patch update.

Change

Corrected the cost for upgrading wands & ranged weapons in the new Mythic Coin system.

Dungeons & Raids

Change

[Serpentshrine Cavern] [Leotheras the Blind] Pending Restarts - Chaos Blast now increases Fire damage taken by 200% up from 100% per stack.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Increased the damage of Multi-Shot to 50% weapon damage up from 40%.

Change

[Serpentshrine Cavern] [The Lurker Below] Pending Restarts - Increased the damage of The Lurker Belows Whirl ability to 50% weapon damage up from 40%.

Change

[Serpentshrine Cavern] [Leotheras the Blind] Increased the damage of Leotheras the Blinds Whirlwind ability to 50% weapon damage up from 40%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Reduced the damage of Phoenix Ember Blast by 25%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Increased the damage of Phoenix Rebirth by 50%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Increased the damage of Phoenix Burn by 30%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Reduced the damage of Toxic Spores by 40%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Increased the damage of Tainted Elemental Poison Bolt by 40%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Reduced the damage of Forked Lightning by 25%.

Change

[Serpentshrine Cavern] [Lady Vashj] Pending Restarts - Reduced the damage of Static Blast by 25%. Static Blast now deals 50% increased damage for every target it jumps to up from 30%.

Change

[Serpentshrine Cavern] [Leotheras the Blind] Pending Restarts - Creeping Felfire now deals 20% less damage.

Change

[Serpentshrine Cavern] [Leotheras the Blind] Pending Restarts - Chaosblast now deals 25% less damage on Normal and Heroic difficulty, 50% less damage on Ascended 10 player difficulty and 80% less damage on Ascended 25 player difficulty.

Change

[Serpentshrine Cavern] [Leotheras the Blind] Pending Restarts - Chaosblast no longer shares damage between targets hit.

Change

[Serpentshrine Cavern] [Fathomlord Karathress] Pending Restarts - Reduced the damage per jump of Fathom Guard caribdis Chain Lightning by 10% on Normal Heroic and Ascended 10 player mode and by 5% on Ascended 25 player mode.

Change

[Serpentshrine Cavern] [Fathomlord Karathress] Pending Restarts - Reduced the damage of Fathom Guard Caribdiss Hurricane by ~ 40%.

Change

[Serpentshrine Cavern] [Hydross the Unstable] Pending Restarts - Reduced the damage of Mark of Hydross and Mark of Corruption by ~40%.

Change

[Serpentshrine Cavern] The following changes are made in reaction to the recent resistance changes.

Change

[Mythic+] Pending Restarts - Creature Affix - Necrotic - Necrosis now has a 2 seconds internal cooldown per caster.

Change

[Mythic+] Pending Restarts - Creature Affix - Necrotic - Clarification regarding blocked attacks. Necrosis will apply on partially blocked attacks, Necrosis will not apply on fully blocked attacks. Necrosis previously applying to fully blocked attacks was caused in conjunction with absorb effects.

Change

[Mythic+] Pending Restarts - Creature Affix - Necrotic - Corrected an issue where Necrotic was always applied if the creatures attack was absorbed or partially absorbed.

Change

[Mythic+] Pending Restarts - Creature Affix - Necrotic - Necrotic now requires the casting creature to inflict damage with its attack in order to apply Necrosis. This will prevent unavoidable status effects such as Sunder Armor to apply stacks.

Change

[Mythic+] Pending Restarts - Reduced the health scaling per Mythic Level for all creatures by 2%. Creatures will now reach the health value of previous Mythic 10 at Mythic 13.

Mystic Enchants

Change

[Alar] Locust Shot now deals 25% less damage versus players, changed from 20%.

Change

[Alar] Chimera Shot - Serpent now deals 30% less damage versus players, changed from 25%.

Change

[Pending Restart] Overflow no longer heals the lowest percent health ally but instead a random ally. The heal amount based on Healing Touch has been increased to 30%, changed from 20%. It will now correctly heal a nearby ally based on the position of the target healed rather then the caster. (The smart heal was reverted as it was causing these issues. We are still looking into a solution to make it work as it should with the smart heal, but we wanted to push something to make it feel better to use now.)

Change

[Pending Restart] Stormborn now deals 33% increased damage!

Change

[Pending Restart] Chaos Meteor now also triggers Wild Felfire, Chaos Manifesting and Controlled Burn.

2021/10/23

General

Change

Crusader III now has a PPM of 1.35 from 1.2 (which Crusader I has)

Change

Crusader II now has a PPM of 1.3 from 1.2 (which Crusader I has)

Change

Crusader II and Crusader III will follow the proc values & conditions of Crusader now, changing them to PPM based instead of % hit based with an ICD. This should drastically increase the value for single 2 handed builds of these enchants. This change also makes Crusader II and Crusader III worth going for over Crusader.

Change

[Auction House] Fixed an issue where you sometimes could not click on items, only able to click on their icon. This requires a patch update.

Change

[Mythic+] Mythic+ Gear Upgrader costs have been "rounded" to multiples of 5. This means you will never end up with a random amount of mythic coins.

Talents & Abilities

Change

[Pending Restart] Decimation now also reduces the global cooldown of Soul Fire by the same percent as its cast time reduction.

Change

[Pending Restart] Pyroblast now deals 5% increased damage.

Change

[Pending Restart] Soul Fire now deals 5% increased damage.

Change

[Pending Restart] Fixed an issue where the Wyvern Sting sleep effect could be reflected by Deter and Punish.

Dungeons & Raids

Change

[Dire Maul - West] Removed three trash creatures right on top of Tsu'zee. Tsu'zee can now be pulled without additional trash.

Change

[Scholomance] Corrected an issue where creatures inside Scholomance dealt much more damage then intended.

Change

[Darkmaster Gandling] Darkmaster Gandling will now summon a class of Risen Students at 50% remaining health.

Change

[Darkmaster Gandling] Risen Guardians have been replaced with Risen Students.

Change

[Instructor Malicia] Instructor Malicia no longer casts healing abilities.

Change

[Raz Frostwhisper] Increased the damage of Shatter against targets affected by Deep Freeze by 100%.

Change

[Raz Frostwhisper] Chill Nova no longer deals damage.

Change

[Marduk Blackpool and Vectus] Marduck Blackpool and Vectus are now considered a single boss encounter. Reduced health of both bosses by 50%. In order to successful complete the encounter, player need to kill both bosses in a single attempt. Failing the encounter will cause both bosses to respawn.

Change

[Kirtonos the Herald] Kirtonos the Herald no longer changes form based on a timer, he changes form based on health percentage, switching from his undead form into his gargoyle form at 50% health remaining.

Change

[Kirtonos the Herald] Kirtonos the Herald no longer knocks targets back.

Change

[Scholomance] Greatly improved the logic of caster creatures throughout the dungeon.

Change

[Scholomance] Reduced the amount of CC abilities available to creatures throughout the dungeon.

Change

[Scholomance] All creatures inside Scholomance now use improved versions of their old abilities and partially new abilities.

Change

[Scholomance] Scholomance has been reworked.

Change

[Mythic+] Reduced the damage increase per Mythic level by 3%. Creatures reach the equivalent to previous Mythic 10 at Mythic 16.

Change

[Mythic+] With Mythic level 14, Champions are introduced. Champions are creatures with their own evolving Champion affix, unlocking additional effects on higher Mythic levels. Starting with level 14, Champions are now an additional objective to complete a Mythic Dungeon.

Change

[Mythic+] Mythic 11 to 20 is now available.

Quests

Change

[High-Risk] Bloody Business Daily Quests now grant 1500 Marks of Ascension from 600 to balance the time and risk associating with completing the quest.

2021/10/22

General

Change

[Area-52] Fixed an issue where "Bring me the Head... oh wait.." achievement was not functioning.

Change

Fixed an issue where many green REs for Prayer of Healing was not affecting Prayer of Preservation.

Change

Fixed an issue where many green REs for Shield Slam was not affecting Bulwark Shield Slam Damage.

Change

[Area-52] Level 61-69 can no longer que Headless Horseman.

Talents & Abilities

Change

Fixed an issue where the Mutilate off-hand attack would not benefit from procs such as Remorseless Attacks, Filthy Tricks, Jab Cross, Upper Hand.

Change

Channeled spells should no longer stop working when being reapplied.

Mystic Enchants

Change

[Pending Restart] Fixed an issue with Mana Fiend causing Delirium to also prevent all energy and rage generation.

Change

[Pending Restart] Chaos Meteor damage has been increased by 50%.

Change

[Pending Restart] Chaos Meteor now deals 20% less damage versus players. It previously did not have a PvP modifier.

Change

[Pending Restart] Chaos Meteor cooldown is now reduced by 2 second from the Emberstorm capstone, changed from 1.

Change

[Pending Restart] Draconic Might (from Dragon Warrior) can no longer be active at the same time as Bestial Wrath.

Change

[Pending Restart] Fixed an issue where Consecrated Ground would also buff enemies.

Change

Fixed an issue where Consecrated Strength would not trigger when Consecrated Ground was triggered.

Change

[Pending Restart] Fixed an issue where Jab Cross would not always be consumed by certain triggered attacks such as Mutilate and Whirlwind.

2021/10/21

General

Change

Fixed an issue where you could not carry more than one of some (UNIQUE-EQUIPPED) items. [Requires Server Restart]

Change

Fixed an issue where Sageclaw had PvE instead of PvP power.

Change

Bolvar Fordragon has returned back from his Vacation. He will now correctly respawn.

Change

Warsong will no longer be the permanent Call to Arms. It will now rotate between the available battlegrounds every day.

Change

[Requires Patch Update] Corrected the tooltip of Balanced Nightseye.

Change

[Pending Restart] Fixed an issue where Seasonal Rank: VI would not trigger its completion after getting 50,000 Mark of Ascension.

Change

Fixed an issue where Mindfang was missing Resillience and PvP power. Requires Cache Clear and Server Restart.

Change

Fixed an issue where some of the "Honorable Kill" Achievements would not be able to be rewarded, yet surprassing the correct amount of Honorable Kills.

Change

[Area-52] Fixed an issue where Headless Horseman could sometimes gain the Timewalking Buff if you had the quest for Scarlet Monastery.

Change

Fixed an issue where Magister's Bindings had the wrong intellect values in Mythic0 & Mythic+

Change

Fixed an issue where Treant's Bane on Normal had the wrong Strength Values. (Requires Cache Clear) it is intended to have 20 Strength.

Change

Bloodforged The Horseman's Blade Will now roll a Bloodforged Affix.

Change

Bloodforged Ring of Ghoulish Delight Will now roll a Bloodforged Affix.

Change

Bloodforged Witches Band Will now roll a Bloodforged Affix.

Change

Bloodforged The Horseman's Signet Ring Will now roll a Bloodforged Affix.

Change

Bloodforged The Horseman's Helm Will now roll a Bloodforged Affix.

Change

Bloodforged Blackhand's Breadth Will now roll a Bloodforged Affix.

Talents & Abilities

Change

Thunder Clap now deals no longer deals increased damage players. It previously did 5% increased damage.

Mystic Enchants

Change

Dragon Roar now deals 20% reduced damage against players. It previously had a PvP modifier of 10%.

Change

[Pending Restart] Thunderstruck now gives 5% of your bonus spell damage to Thunder Clap against players, changed from 8%.