View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
Improved Travel form is now a 3 point talent, changed from 5.
Improved Sprint now increases the duration of Sprint by 1/2/3 seconds, changed from 2/4/6.
Improved Felhunter is now a 3 point talent, changed from 2. It now reduces the cooldown of Spell Lock and Devour Magic by 7/14/20 seconds.
Devour Magic now has a 40 second cooldown, changed from 20.
Spell Lock now has a 60 second cooldown, changed from 40.
Iron Will now has a 5 second duration in PvP, changed from 6.
Shockwave now has a 2.5 second duration, changed from 2.
Improved Blink now reduces the cooldown of Blink by 4/8/12 seconds, changed from 3/6/9.
Blink now has a 45 second cooldown, changed from 40.
Mystic Enchants
The Deadly Bite bleed now lasts for 12 seconds, up from 8 seconds.
Shadow Word: Pain cast while Shadow Visions proc is active will now affect up to 4 additional nearby enemies, up from 3 additional enemies.
Champion of Justice's Adorned can now be applied by several players on the same target.
Champion of Justice's Adorned heals will now never trigger the Adorned buff.
Champion of Justice's healing effects are now able to critically hit.
Manacharged Strike now deals approximately 20% more damage. Its damage against players is now reduced by 40%, up from 30%.
In the Zone spell shield now has a 5% attack power scaling.
Carnage Incarnate now allows Taste for Blood to empower your next Swipe to generate additional threat, in addition to its previous effects.
Crush (Heavyweight) can now hit up to 6 targets, changed from 10, and now deals 110% weapon damage, changed from 125%.
Increased the cost reduction from dual school rare Mystic Enchant like Cold Logic from reducing the cost of abilities from the two schools by 4%, up from 2%.
Increased the bonus scaling granted from all Focused Mystic Enchants to 3%, up from 2%.
Clarified the tooltip of Throw Weapon Mystic Enchant to state the 20 yard range.
Frost Lich now slows the target by 50%, changed from 70%, but also has a 4 second duration, changed from 2.
Stormbringer Legendary Mystic Enchant has been reworked, it now reads: Your damaging abilities have a chance to strike your target's location with lightning, dealing additional Nature damage to the target and leaving an electrified area slowing enemies by 50% and dealing damage every second for 4 seconds.
Harbinger of Flame now also increases your Fire damage done to the targets affected by Flame Burst by 3%, and Flame Burst now lasts for 5 seconds.
Amal'thazad's Curse has been reworked. It now reads: Your damaging abilities have a chance to call forth Amal'thazad's Curse, chilling yourself but granting you 1% critical strike chance per stack. Amal'thazad's Curse also deals frost damage to your target and chills enemies near the target, reducing their movement speed by 5%, stacking 5 times.
Unbounded Spell Slinger now reduces the mana cost of your next ability by 20%, up from 10%. In addition, its damage has been increased by 30%.
The damage of Purification By Light's Exorcism has been increased by 20%. In addition, fixed a bug where it could proc from auto-attacks but not melee abilities.
Deathbringer Mystic Enchant now heals you for 50% of the damage, down from 70%, but now deals 50% more damage.
Growing Light now also gives you a buff when you heal the target of your Beacon of Light. This buff inicreases the healing transferred to your Beacon of Light by an additional 20% for 6 seconds, stacking up to 3 times.
Controlled Typhoon now increases the damage of Typhoon by 40%, changed from 20%.
Foul Play now has a 2 second silence duration, changed from 3.
Changed the tooltip of Demonic Mind to be more accurate.
Powerful Death Coil now increases the damage of your Death Coil by 10%, changed from 15%.
Frozen Mind now increases armor by 250% of Intellect, changed from 200.
Eternal Water now also makes your Water Elemental's Water Bolt spell increases your spell haste by 1% for 10 seconds, stacking up to 10 times.
Urgent Touch now reduces the cast time of your Healing Touch spell by 0.1, down from 0.15 seconds.
Controlled Blast now reduces the cooldown of Blast Wave by 15 seconds, changed from 10.
General
Fixed an issue where your Prestige quest would not be completed in Battlegrounds.
Increased Marks of Ascension from new Prestige Rotating Daily Event to 2500 from 1000
Added a new instancing system that will sync creatures and objects so portals, npcs, and necessary things stop disappearing from capitals.
Added Rotating Prestige Event Quests to promote different types of leveling content each day. Open World, Dungeons, Leveling in rotation.
Skill card Exchange will now give you many more sealed cards for turning in Higher quality cards. See news article!
Opening Sealed cards will now give you Darkmoon Tickets, these will be used to claim rewards and prizes on Silas Darkmoon in the near future!
Added onto Titan Scroll aura description to explain what they are and how they work.
Fixed a case where macros would untarget stuff when you used an @cursor sometimes
added @cursor to /castrandom and /castsequence macros.
General
Pets will get resurrected when entering the Arena.
Talents & Abilities
Fixed a bug where Deterrence would not give parry chance.
World
[High-Risk] Greedy Demons will now have a chance to drop Golden Mark of War (Pending Restart)
[High-Risk] Greedy Demons will now always drop some Silver Mark of War (Pending Restart)
[High-Risk] Greedy Demons now have a chance to drop Epic HR Materials (Pending Restart)
[High-Risk] Greedy Demons will now always drop some Rare HR Materials (Pending Restart)
[High-Risk] Greedy Demons will now always drop additional Mystic Orbs and Runes (Pending Restart)
[High-Risk] Greedy Demons will now always drop Molten Core and ZG Loot. (Pending Restart)
System Changes
PvE Mode: PvE Mode will now be removed when entering Open World arenas.
[Area-52] Re-enabled Twin Peaks Call to Arms back into rotation. You can now also random BG into twin peaks.
[Area-52] Fixed a multitude of issues within the Twin Peaks battleground.
Dungeons & Raids
[Onyxias Lair] [Onyxias] Pending Restart - Reduced the damage of Deep Breath on normal difficulty by 95%. Player need a new Patch-S for Heroic and Ascended difficulty.
General
Added Mailbox outside of Ironforge Auctionhouse.
Fixed some bugs with the Spell Transmog Enable/Disable system.
Poisons no longer drop in Highrisk.
Implemented some improved Hot reloading that should allow us to hotfix issues with less restarts.
Added Option to Skillcard Exchanger to buy Golden Skill cards.
Ammo and Arrows will no longer drop in High-Risk
Added an option to Chromie to display your currently active Skill cards.
Updated Knowledge Base Help Menus.
Doubled the distance in which you get experience and kill credit for quests when playing in group.
Item Changes
[High-Risk] Increased the chance to obtain Dusk Shards when disenchanting Molten Core gear.
Quests
[Alar] Adventurer's Contract: Deadwind Vices will now require any Ogre Kills instead of specific Ogres.
General
[Callboard] [Pending Restart] Fixed an issue where the "A True Artisan" quests could have multiple versions available at the same time, despite only able to do 1 per week. They will now correctly randomly shuffle.
[Callboard] [Pending Restart] Fixed an issue where the "Threat to Azeroth" [High Risk] quests could have multiple versions available at the same time, despite only able to do 1 per week. They will now correctly randomly shuffle.
[Callboard] [Pending Restart] Fixed an issue where the "Threat to Azeroth" quests could have multiple versions available at the same time, despite only able to do 1 per week. They will now correctly randomly shuffle.
Fixed an issue where PvP items from the alliance alterac vendor would have pve power instead of PvP power.
You can no longer offer players from the opposite faction to sign petitions.
[Pending Restart] Incantation of Experience - Now has a 1 second cast time, from 2.5 seconds.
Talents & Abilities
Seed of Corruption will now proc as intended.
Item Changes
Fixed an issue where the Ascended Hand of Ragnaros Fireball DoT was scaling with too high spell power.
General
Fixed an error in the Hand of Fate Quest Chain Logic for Specialization III not allowing you to reach the current server cap.
[Area-52] Fixed an issue where after killing Kelthuzad in Naxrammas, you would not unlock the commendations vendor at Romus the Redeemer.
Dungeons & Raids
[Area 52] [Serpentshrine Cavern] Reduced the health, damage dealt and healing done of all creatures inside the Serpentshrine Caverns by 4.5% on Ascended Difficulty.
Mystic Enchants
[Pending Restart] Fixed an issue where the spell damage bonus of the Improved Moonfire Capstone effect wasn't applying correctly.
Quests
[Alar][Callboard] The Weekly Callboard Quest for Raids will now rotate between Onyxia, ZG, and Molten Core. This will prevent the raid quest from disappearing from one week to another as a quest without the raid out can appear.
Item Changes
[High-Risk] Crafting an Epic Scorching Hot Steak will now correctly give you the epic version! (Pending Restart)
Mystic Enchants
Fixed an issue causing the heal triggered by Champion of Justice to also heal targets the player had not Adorned.
Quests
[High Risk Alar]: Updated Hidden Cache and Beast Nest Path to Ascension quest text to indicate the required minimal ilvl to Smash or Open Chests/Nests.
World
[High-Risk] Fixed an issue where Beasts from Beast Nests could sometimes not drop their intended loot.
[High-Risk] Beasts spawned from Epic Beast Nest Bait now drop rare and Epic Dusk Shards.
[High-Risk] Beasts spawned from Epic Beast Nest Bait now drop Epic HR Materials.
[High-Risk] Beasts spawned from Rare Beast Nest Bait now drop rare and epic HR Materials.
[High-Risk] Beasts spawned from Uncommon Beast Nest Bait now drop rare HR Materials.
[High-Risk] Beasts spawned from Epic Beast Nest Bait now drops 2-3 Golden Mark of War from 1.
[High-Risk] Beasts spawned from Rare Beast Nest Bait now drops 2-3 Silver Mark of War from 1.
[High-Risk] Beasts spawned from Uncommon Beast Nest Bait now drops 2-3 Copper Mark of War from 1.
[High-Risk] All Hidden Caches drop additional Mystic Orbs and Runes based on quality.
[High-Risk] Intact Hidden Cache now drops Rare and Epic Dusk Shards.
[High-Risk] Intact Hidden Cache now drops Epic HR Materials.
[High-Risk] Singed Hidden Cache now drops rare HR Materials and Epic Materials.
[High-Risk] Smoldering Hidden Cache now drops rare HR Materials.
[High-Risk] Intact Hidden Cache now drops 2-3 Golden Mark of War from 1.
[High-Risk] Singed Hidden Cache now drops 2-3 Silver Mark of War from 1.