View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pending Restart] Fixed an issue where Temporal Contracts could not be sold back to the vendor.
Fixed an issue where some temporal contracts would not give completion.
Melee 1 Handed & 2 Handed weapons that have attack power & crit & haste & armor pen or combination of these stats can now appear whenever opening strength or agility in the mythic+ category lootbox.
Songbird Blouse has been reitemized to be an AGI item and will no longer appear in STR/SPIRIT/INT
General
Rainbow Girdle is now a primarily based STR item and will no longer appear in AGI/SPIRIT/INT Mythic+ Loot Boxes.
Death’’s Grasp will no longer appear in STR/SPIRIT/INT mythic+ loot boxes
Death''s Grasp has received an itemization upgrade.
Gordok Nose Ring has received an itemization upgrade.
Fixed an issue with a multitude of items in Heroic / Mythics having incorrect PvE power! an itemization pack to clean up some items that just didn't make the mark will be following soon after!
Released new 10 for 1 Skillcard Exchange Upgrading
Added Arena Spectator NPCs to Capital Cities.
Talents & Abilities
Increased the periodic damage of Flamestrike by 30%. [Pending Restart]
General
Fixed an issue with Ironforges phasing not allowing you to complete some direbrew quests.
Pending Restart, Captain Kromcrush will no longer be hostile after completing a tribute run.
Talents & Abilities
Demoralizing Shout now has a 1 second global cooldown, changed from 1.5 sec. [Pending Restart][Requires Launcher Update]
Demoralizing Roar now has a 1 second global cooldown, changed from 1.5 sec. [Pending Restart][Requires Launcher Update]
Fixed an issue where Fanaticism incorrectly wasn't increasing the critical strike chance of the Heart of the Crusader capstone effect. [Pending restart]
World
[High-Risk] The increased drop chances are designed to help balance the Risk Vs Reward for PvE farmers and further increase HR activity. This will make HR farming more lucrative for farmers and promote more Horde vs Alliance vs Outlaw PvP action.
[High-Risk] The overall increase in Sanguine Herbs and Homicite should ensure Beast Nest Bait and Hidden Cache Keys can be more reasonably crafted and the obtained rewards reflect the crafting cost and risk of carrying the Keys and Baits.
[High-Risk] The overall increased drop chances for materials used to craft consumables (even without For the Horde/Alliance active) will ensure those items are more obtainable and HR Farming is more lucrative. This should also result in more HR Daily Crafting Quest completion.
[High-Risk] Increased the chance to find High-Risk Meat by roughly 15%.
[High-Risk] Vulture Meat is now approx 100% more likely to drop as the Epic version.
[High-Risk] Sulfurous Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Flash Frozen Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Jurassic Meat is now approx 90% more likely to drop as the Epic are version.
[High-Risk] Scorched Meat is now approx 90% more likely to drop as the Epic re version.
[High-Risk] Storm Charged Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Void Tinged Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Corrupted Meat is now approx 90% more likely to drop as the Epic version.
[High-Risk] Vulture Meat is now approx 55% more likely to drop as the Rare version.
[High-Risk] Sulfurous Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Flash Frozen Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Jurassic Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Scorched Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Storm Charged Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Void Tinged Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Corrupted Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] HR Exclusive Meat is approx 50% more likely to drop from creatures than drop Meat.
[High-Risk] Scarlet Flesh is now approx 80% more likely to drop as the Epic version.
[High-Risk] Frostsaber Eye is now approx 80% more likely to drop as the Epic version.
[High-Risk] Naga Tails is now approx 80% more likely to drop as the Epic version.
[High-Risk] Flayer Stalks is now approx 80% more likely to drop as the Epic version.
[High-Risk] Jadefire Meat is now approx 80% more likely to drop as the Epic version.
[High-Risk] Silithid Flesh is now approx 80% more likely to drop as the Epic version.
[High-Risk] Scarlet Flesh is now approx 40% more likely to drop as the Rare version.
[High-Risk] Frostsaber Eye is now approx 40% more likely to drop as the Rare version.
[High-Risk] Naga Tails is now approx 40% more likely to drop as the Rare version.
[High-Risk] Flayer Stalks is now approx 40% more likely to drop as the Rare version.
[High-Risk] Jadefire Meat is now approx 40% more likely to drop as the Rare version.
[High-Risk] Silithid Flesh is now approx 40% more likely to drop as the Rare version.
[High-Risk] Items required to harvest High-Risk Herb nodes are approx 50% more like to drop and will more often drop higher quality versions (read below).
[High-Risk] Increased the chance to gather Sanguine Lotus by approx 100%.
[High-Risk] Increased the chance to gather Sanguine Thorn by approx 50%.
[High-Risk] Increased the chance to gather Sanguine Root by approx 25%.
[High-Risk] Re-worked the loot logic for Sanguine Herbs. Herbalism nodes will now contain Sanguine Herbs more consistently. This should translate to approx 300% increased chance.
[High-Risk] Increased the chance to mine Tainted Homicite by approx 20%.
[High-Risk] Increased the chance to mine Impure Homicite by approx 40%.
[High-Risk] Increased the chance to mine Pure Homicite by approx 50%.
[High-Risk] Re-worked the loot logic for Homicite. Mining nodes will now contain Homicite more consistently. This should translate to approx 150% increased chance.
Item Changes
[High-Risk] Corrected a spelling error in Sulfurous HR Materials and Craftables. Kaladin no type good.
[Pending Restart] Bloodforged variant of Ring of Entropy (Kazzak) will now have the proper stat values
[Pending Restart} Mythic variant of the Stoneskin Gargoyle Cape will now have the proper item level
General
Magical Surge cast speed from the Mage 6 Set will also no longer be consumed from instant cast spells (such as Surge of Light with Smite)
The Magical Surge cast speed from the Mage 6 Set should no longer prevent your instant cast spells from being instant casts and its cast speed will now stack with other cast speed effects.
[Brewfest] Coren Direbrew can now drop a level 70 version of the Tankard O'Terror in his TBC version.
[Brewfest] Coren Direbrew now awards level 60 loot in his classic version.
[Brewfest] Coren Direbrew now supports Classic and The Burning Crusade expansion separately. Player on Al'ar can challenge Coren Direbrew in his classic version, Area 52 Player will find him in his tbc version.
Talents & Abilities
[Pending Restart] The damage increase of Tiger's Fury has been increased by 20%.
[Draft Mode] Hunger For Blood is now an Epic spell, changed from Legendary.
[Draft Mode] Circle of Healing is now a Common spell, changed from Rare.
[Draft Mode] Detect Invisbility is now an Uncommon spell, changed from Common.
[Draft Mode] Track Humanoids is now an Uncommon spell, changed from Common.
[Draft Mode] Devastate is now a Common spell, changed from Rare.
[Draft Mode] Mangle is now a Common spell, changed from Rare.
[Draft Mode] Rebirth is now an Uncommon spell, changed from Common.
[Draft Mode] Ritual of Summoning is now an Uncommon spell, changed from Common.
[Draft Mode] Track Humanoids is now an Uncommon spell, changed from Common.
[Draft Mode] Tracking Mastery is now an Uncommon spell, changed from Common.
[Draft Mode] Call of the Spirits is now an Uncommon spell, changed from Rare.
[Draft Mode] Call of the Ancestors is now an Uncommon spell, changed from Rare.
[Draft Mode] Call of the Elements is now an Uncommon spell, changed from Rare.
[Draft Mode] Savage Defense is now an Uncommon spell, changed from Rare.
[Draft Mode] Crusader Aura is now an Uncommon spell, changed from Rare.
[Draft Mode] Righteous Fury is now an Uncommon spell, changed from Rare.
[Draft Mode] Blessing of Sanctuary is now an Uncommon spell, changed from Rare.
[Draft Mode] Rebirth is now an Uncommon spell, changed from Common.
[Draft Mode] Blessing of Kings is now an Uncommon spell, changed from Rare.
[Draft Mode] Aspect of the Wild is now an Uncommon spell, changed from Rare.
[Draft Mode] Fire Resistance Aura is now an Uncommon spell, changed from Rare.
[Draft Mode] Frost Resistance Aura is now an Uncommon spell, changed from Rare.
[Draft Mode] Shadow Resistance Aura is now an Uncommon spell, changed from Rare.
[Draft Mode] Concentration Aura is now an Uncommon spell, changed from Rare.
[Draft Mode] Blessing of Wisdom is now an Uncommon spell, changed from Rare.
[Draft Mode] Blessing of Might is now an Uncommon spell, changed from Rare.
[Draft Mode] Divine Spirit is now an Uncommon spell, changed from Rare.
[Draft Mode] Nature Resistance Totem is now an Uncommon spell, changed from Rare.
[Draft Mode] Pounce is now an Uncommon spell, changed from Rare.
[Draft Mode] Cower is now an Uncommon spell, changed from Rare.
[Draft Mode] Cure Poison is now an Uncommon spell, changed from Rare.
[Draft Mode] Expose Armor is now an Uncommon spell, changed from Rare.