Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/09/25

General

Change

Increased visibility distance in Open World by 25%.

World

Change

[Alar] [High-Risk] Pushed additional code that lays the groundwork for new HR PvP Daily quests that rotate with the currently active 1v1 zone (which will release in a future update).

Change

[Alar] [High-Risk] You can find the active rotating 1v1 Honorable Combat zone on the call board. Select the dialogue option for Honorable Combat near the bottom of the list. (Pending Restart)

Change

[Alar] [High-Risk] Rotating Honorable Combat Zones are now active on Alar. This will allow solo and group players to experience different zones and opportunities to farm and compete over HR Materials. Winterspring will remain a permanent 1v1 zone and will not rotate off.

Item Changes

Change

Epic Warlord's Belt Buckle displayed +12 Strength, when it was actually granting +16 Strength. The text has been updated to indicate the correct value of +16 Strength. (Patch Pending)

Dungeons & Raids

Change

[Molten Core] [Garr] Garr will no longer remove magic effects from players, instead he now periodically silences all player.

Change

[Molten Core] [Garr] Garr has been partially reworked.

Change

[Molten Core] [Gehennas] Gehennas now exclusively drops Tier 1 Waist Token.

Change

[Molten Core] [Lucifron] Lucifron now exclusively drops Tier 1 Wrist Token.

Change

[Molten Core] [Magmadar] Magmadar now exclusively drops Tier 1 Leg Token.

Change

[Molten Core] [Magmadar] Magmadar has been fully reworked. He now has new mechanics and ascended mechanics.

Change

[Molten Core] Finkle Einhorn, the famous adventurer has been reported missing AGAIN. Ironforge authorities report he has been last seen near Blackrock Mountain.

Change

[Molten Core] The Bindings of the Windseeker no longer start a quest in their normal version, instead they combine directly into the Vessel of Rebirth, jumping over the previously first step of the questline.

Change

[Molten Core] All items, including legendary items now exist in Heroic and Ascended versions.

Change

[Molten Core] All bosses inside Molten Core are now able to drop Sulfuron Ingot.

Change

[Molten Core] Tier 1 and Tier 2 Set Token can be exchanged at Major Mattingly in Stormwind and Overlord Runthak in Orgrimmar.

Change

[Molten Core] All bosses and trash creatures no longer drop Tier 1 Set Items directly, instead all bosses up to Majordomo now drop Tier 1, for Ragnaros Tier 2, Set Token.

Change

[Molten Core] The loot of Magmadar, Lucifron, Gehennas, Garr, Baron Geddon, Shazzrah, Golemagg and Sulfuron Harbinger has been redistributed evenly among said bosses. This causes items that were previously shared between all bosses to drop less often and causes items that were exclusive to a single boss to drop more often.

Change

[Molten Core] All bosses have been updated to latest standards including proper despawn on evade, sending of the boss frame to player clients, ignoring of invisibility and feign death effects, no longer following the parry hasten rules, no longer reposition in combat.

Change

[Molten Core] All trash creatures now use updated spells and abilities, old improved versions and completely new.

Change

[Molten Core] Pending Restart - Molten Core has been partially reworked.

2021/09/24

General

Change

Fixed an issue where sealed in flames was not increasing the damage of Hammer of Wrath properly.

Change

[Alar] Resilient Constitution now reduces damage taken in PvP by 40%, changed from 35. [Pending Restart]

Talents & Abilities

Change

Improved Hammer of Justice now reduces the cooldown of Hammer of Justice by 4/8/12/16/20 seconds, changed from 3/6/9/12/15. [Pending Restart]

Change

Frost Nova now has a 20 second cooldown, changed from 22. [Pending Restart]

Change

Repentance now has a 40 second cooldown, changed from 35. [Pending Restart]

Change

Gouge now has a 3 second duration, changed from 3.5. [Pending Restart]

World

Change

[High-Risk] As a temporary consequence of pushing the code for rotating 1v1 zones, Western Plaguelands will not be set to honorable combat for the moment. Rotating Honorable Combat Zones will follow in the next day or two (we will create an additional changelog if this is delayed).

Dungeons & Raids

Change

[Ascension Creature Abilities] Reduced the direct healing of Regrowth used by Dire maul creatures to 15% down from 25% and periodic healing to 3% down from 5% maximum health.

Change

[Area 52] [Serpentshrine Cavern] Pending Restart - Reduced the health, damage dealt and healing done of all creatures inside the Serpentshrine Caverns by 4.5% on Ascended Difficulty.

Change

[Scholomance] Pending Restart: Removed the five closest zombies to Lorekeeper Pokelt in Lorekeeper Pokelts room.

Mystic Enchants

Change

Fixed an issue where Predator's Wrath under very specific circumstances could retain some of its benefits even after the Mystic Enchant had been unequipped. [Pending restart]

2021/09/23

General

Change

Idol of Rejuvenation will now drop off of Overlord Wyrmthalak.

Change

Fixed an issue where Blacksmith's Hammer, Skinning Knife & Some other items could override your tmog.

Change

Polished & Cleaned the skill card exchanging UI.

Talents & Abilities

Change

Reduced the mana cost of Starfire by about 10%. [Pending Restart]

Change

Reduced the mana cost of Wrath by about 10%. [Pending Restart]

World

Change

[High-Risk] Players now must be max level to obtain High-Risk Crafting materials from killing creatures or harvesting nodes. This change is to prevent low level "twinks" from mitigating the risk in High-Risk.

Change

[High-Risk] Fixed an issue where Putridius (Rare Mob) would not always drop HR Materials.

2021/09/22

General

Change

Fixed a typo in the tooltip of Dispel Magic & Cleanse [Requires Patch Update]

Change

Ameer Greatluck can now be found in all instances throughout Azeroth and Outland and can aid you in recovering lost dungeon and raid items.

Change

Ameer Greatluck now stores your vendored items history which you can buyback any item from for a gold cost.

Change

Ameer Greatluck can now recover your mystic extracted items for a gold cost.

Change

Ameer Greatluck can now recover your disenchanted items for a gold cost.

Change

Fixed an issue where Emerald Flame Ring had the incorrect scaling in the heroic version & was not upgrading in Mythic+

Change

Threadbare Trousers has received an itemization upgrade. It will no longer increase SP to undead.

Talents & Abilities

Change

Chimera Shot - Serpent now deal 100% of the damage done by your Serpent Sting, changed from 90%. [Pending Restart]

World

Change

[High-Risk] Blue Wyrmkin in Azshara will now properly drop Dragonweave Cloth and Wyrmkin Trinkets.

Dungeons & Raids

Change

[Dire Maul West] [Prince Tortheldrin] Prince Tortheldrin now selects a single target for his Arcane Blast ability rather then casting it at everyone.

Change

[Dire Maul West] [Prince Tortheldrin] Whirlwind now has a 6 second duration and can be cast while moving.

Change

[Dire Maul West] [Lord Helnurath] Lord Helnurath is now considered a Boss.

Change

[Dire Maul West] [Immolthar] Greatly Improved the caster logic of Eye of Immolthar.

Change

[Dire Maul West] [Illyana Ravenoak] Ferra is no longer considered a boss and has her level reduced to 62 down from 63. Ferra can now be crowd controlled with soft CC.

Change

[Dire Maul West] [Illyana Ravenoak] Illyana improved her skills as a hunter and will now use a better target selection logic for her ranged attacks.

Change

[Dire Maul West] [Magister Kalendris] Magister Kalendris now use caster AI. He will cast spells instead of melee attacking as long as he is able to.

Change

[Dire Maul West] [Magister Kalendris] Magister Kalendris will now enter Shadowform on pull and no longer leave it.

Change

[Dire Maul West] [Tsuzee] Tsuzee improved her skills as a rogue, is now stealthed, able to dual wield and uses a larger set of rogue abilities.

Change

[Dire Maul West] [Tsuzee] Tsuzee is now considered a Boss.

Change

[Dire Maul West] [Tendris Warpwood] TendrisWarpwood no longer casts Barkskin. Instead he now takes on a Stoneform at 50% health remaining.

Change

[Dire Maul West] Corrected the pathing of Residual Monstrositys around Immolthars prison.

Change

[Dire Maul West] Arcane Aberration inside Dire Maul West have their level reduced to 60 on Heroic and Mythic difficulty down from 61. With that the required kill count on Mythic+ has been adjusted down.

Change

[Dire Maul East] [Isalien] Corrected an issue where Empyrean would deal less damage then intended and do not use abilities.

Change

[Dire Maul East] [Isalien] Corrected an issue where Isalien would fail to summon Empyrean.

Change

[Dire Maul East] [Isalien] Isalien is now considered a Boss.

Change

[Dire Maul East] [Alzzin the Wildshaper] Alzzin is no longer immune to interrupt effects.

Change

[Dire Maul East] [Alzzin the Wildshaper] Alzzin will now use caster AI in Tree Form. He will cast spells instead of melee attacking as long as he is able to.

Change

[Dire Maul East] [Alzzin the Wildshaper] Alzzin will now change phase depending on health rather then on a random timer. He now changes to Dire Wolf Form at 66% health and Tree Form at 33%.

Change

[Dire Maul East] [Lethtendris] Both Lethtendris and Pimgib now use caster AI. They will cast spells instead of melee attacking as long as they are able to.

Change

[Dire Maul East] [Lethtendris] Enlarge is now called Empower, and stacks up to 5 times.

Change

[Dire Maul East] [Lethtendris] Lethtendris no longer uses Curse of Thorns.

Change

[Dire Maul East] [Lethtendris] Pimgib is no longer considered a boss and has his level reduced to 62 down from 63. Pimgib can now be crowd controlled with soft CC.

Change

[Dire Maul East] [Hydrospawn] Hydrospawn will no longer disarm targets in melee range.

Change

[Dire Maul East] [Hydrospawn] Submerge now reduces targets Stamina by a % amount rather then a flat value.

Change

[Dire Maul East] [Hydrospawn] Geyser now knocks player up instead of back.

Change

[Dire Maul East] [Zevrim Thornhoof] Sacrifice no longer has a cast time. Sacrifice can no longer be removed by any means. Sacrifice now inflicts 10% maximum health damage per second to its target.

Change

[Dire Maul East] [Pusillin] Pusillin now uses caster AI. He will cast spells instead of melee attacking as long as he is able to.

Change

[Dire Maul North] [King Gordok] ChoRush the Observer no longer casts Mind Blast, Fireball, Arcane Explosion, Frost Nova, Earth Grasp Totem. He still casts Lightning Bolt, Chain Lightning, Power Word Shield, Healing Wave, Greater Heal, Bloodlust.

Change

[Dire Maul North] [King Gordok] ChoRush the Observer is no longer considered a boss and has his level reduced to 62 down from 63. ChoRush can now be crowd controlled with soft CC.

Change

[Dire Maul North] [King Gordok] King Gordok will now show that he is king by executing his targets if their health falls below 20% health.

Change

[Dire Maul North] [Captain Kromcrush] Gordok Reaver now spawn at 33% remaining health down from 50%.

Change

[Dire Maul North] [Captain Kromcrush] Captain Kromcrush mastered the arts of all warrior specialisations.

Change

[Dire Maul North] [Stomper Kreeg] Whirlwind now lasts for 6 seconds and can be cast while moving.

Change

[Dire Maul North] [Stomper Kreeg] Booze Spit now has a more clear visual.

Change

[Dire Maul North] [Guard Slipkik] Guard Slipkik went to the local warrior trainer and improved his abilities as a Protection Warrior .

Change

[Dire Maul North] [Guard Fengus] Guard Fengus decided to change his specialisation and is now a Arms Warrior.

Change

[Dire Maul North] [Guard Moldar] Guard Moldar decided to change his specialisation and is now a Fury Warrior.

Change

[Ascension Exclusive Abilities] Abilities stating to disarm a target will now also disarm the targets ranged weapon.

Change

[Ascension Exclusive Abilities] Casted and channelled damaging or healing spells used by creatures are now able to profit from cast speed increasing effects.

Change

[Ascension Exclusive Abilities] Abilities stating to reduce a targets attack speed now also reduce the targets ranged attack speed in addition to melee attack speed.

Change

[Ascension Exclusive Abilities] Volley abilities no longer hit targets in a 360 radius, instead they now use a cone shaped target selection, hitting enemies in front of the caster.

Change

[Dire Maul] Corrected multiple issues where creatures where unable to cast abilities because of abilities requiring mana to cast but the creature not having mana or the creature selecting a long range target but the ability not having enough range.

Change

[Dire Maul] Corrected multiple issues where negative auras casted by creatures would change their owner to be the target player, scaling with the targeted players damage increasing effects.

Change

[Dire Maul] Corrected multiple issues where Dire Maul bosses would cause nearby enemies to enter combat.

Change

[Dire Maul] Creatures that are able to detect invisible units will now indicate this with a buff called Guardian.

Change

[Dire Maul] Bosses now have a maximum level of 60 on Normal difficulty.

Change

[Dire Maul] Reduced the melee damage dealt of all bosses by 45% on Normal difficulty.

Change

[Dire Maul] Greatly increased the potency of healing abilities.

Change

[Dire Maul] Greatly improved the logic of caster units.

Change

[Dire Maul] All creatures now use new spells and abilities. Improving already existing and adding new spells to their ability sets. This abilities and spells are referred as Ascension Exclusive Abilities.

Change

[Dire Maul] Pending Restart: Dire Maul got a full rework.