Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/03/19

Item Changes

Change

Fel Enchanted Warchest will now grant 4 bags per opening instead of causing players to open them over & over & over to get the bags on starting characters.

Dungeons & Raids

Change

[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer change his starting abilities depending on his % health.

Change

[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer use his Thunderclap ability, instead he will use his Stomp ability more frequently and his Stomp ability will act like a Thunderclap.

Change

[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred will no longer use his Shadow Storm ability and will no longer summon Qiraji Warriors or Qiraji Lashers.

Change

[League 2] [AQR] [Ossirian the Unscarred] A raid warning is now shown when Ossirian changes phase and whenever a Void Singularity spawns.

Change

[League 2] [AQR] [Ossirian the Unscarred] Ossirian the Unscarred has been reworked.

Change

[League 2] [AQR] [Moam] Moam will now always start combat with 50% of his Mana pool.

Change

[League 2] [AQR] [Moam] A raid warning is now shown when Moam begins to cast Mana Meltdown.

Change

[League 2] [AQR] [Moam] Moam's Arcane Explosion (Big) has been renamed to Mana Meltdown. Mana Meltdown now has a 10 second cast time and will obliterate all enemies within 40 yards around Moam. Targets further away take less damage. Targets that survive are infused with Mana that Moam can feed on again.

Change

[League 2] [AQR] [Moam] Greatly improved the readability of Moam's abilities.

Change

[League 2] [AQR] [Moam] Moam has been reworked.

Change

[League 2] [AQR] [Ayamiss the Hunter] Ayamiss the Hunter will now use Stinger spray at an increased frequency when her health falls below 20%.

Change

[League 2] [AQR] [Buru the Gorger] Brood Guards Vulnerability ability now stacks up to a maximum of 25 stacks down from 100.

Change

[League 2] [AQR] [Buru the Gorger] Brood Guards now require their target to be in melee range in order to lay their eggs.

Change

[League 2] [AQR] [Buru the Gorger] Corrected an issue where Buru's Brood Guards would prefer walking over flying.

Change

[League 2] [Buru the Gorger] A raid warning is now shown whenever Buru becomes vulnerable or restores his defence.

Change

[League 2] [AQR] [Buru the Gorger] Buru the Gorger will now apply a visual indicator to the target she is currently interested in.

Change

[League 2] [AQR] [Buru the Gorger] Buru's Egg can no longer parry attacks.

Change

[League 2] [AQR] [Buru the Gorger] Greatly improved readability and information given by Buru's ability tooltipps.

Change

[League 2] [AQR] [General Rajaxx] General Rajaxx now owns his Captains, Lieutenants and Colonel, making them part of the General Rajaxx encounter.

Change

[League 2] [AQR] [Kurinnaxx] Sand Trap no longer deals damage or silences effected targets. Sand Trap now reduces effected targets chance to hit, dodge and parry by 50%.

Change

[League 2] [AQR] [Kurinnaxx] Increased the duration of Mortal Wound to 30 seconds up from 15.

Change

[League 2] [AQR] [Kurinnaxx] Wide Slash now has a 3 second cast time, deals 200% weapon damage up from 100% and Kurinnaxx will not turn during its cast.

Change

[League 2] [AQR] [Kurinnaxx] Kurinnaxx will now use his Wide Slash ability always together with his Teleport Player ability.

Change

[League 2] [AQR] [Kurinnaxx] Kurinnaxx Adaptive Carapace will now adapt Kurinnaxx defence if he is hit by spells and abilities that inherit more then 1. spell school. Hitting Kurinnaxx with such abilities while the player is drenched in Acid will also increase Kurinnaxx vulnerability to all inherit spell schools.

Change

[League 2] [AQR] [Kurinnaxx] Increased the duration of Drenched in Acid to 30 seconds up from 15 seconds.

Change

[League 2] [AQR] [Kurinnaxx] Only 1 Spawn of Kurinnaxx will now spawn on all difficulties.

Change

[League 2] [AQR] [Items] Added a Heroic version of The Head of Ossirian.

Change

[League 2] [AQR] [General] Kurinnaxx and General Rajaxx now drop a handful of items that previously could only drop from General Rajaxx Captains, Lieutenants and Colonel.

Change

[League 2] [AQR] [General] Moam and Ossirian now exclusively drop set weapons.

Change

[League 2] [AQR] [General] Buru the Gorger and Ayamiss the Hunter now exclusively drop set rings.

Change

[League 2] [AQR] [General] Kurinnaxx and General Rajaxx now exclusively drop set cloaks.

Change

[League 2] [AQR] [General] Re-distributed some items from Moam's loot table over Kurinnaxx, General Rajaxx, Buru the Gorger and Ayamiss the Hunter to even out the size of the loot table.

Change

[League 2] [AQR] [General] All boss encounter before Ossirian the Unscarred now have a chance to drop Recipes from AQR and AQT.

Change

[League 2] [AQR] [General] All boss encounter now have proper checkpoints.

Mystic Enchants

Change

Fixed an issue where Bulwark Random Enchant wouldn't teach the Bulwark spell correctly.

Change

Fixed a bug where Wild Wrath didn't get its ranged attack power scaling bonus applied properly. [Pending restart]

2021/03/17

Dungeons & Raids

Change

[League 2] [BWL] [Chromaggus] Chromaggus will now take 10% more damage from all sources on heroic difficulty.

Change

[League 2] Decreased the damage, healing and health of all mobs in BWL on all difficulties by 5%.

Mystic Enchants

Change

Fixed another issue with Focused Burst.

2021/03/16

Mystic Enchants

Change

Fixed an issue where Focused Burst wouldn't always fire all its shots versus other players.

2021/03/15

General

Change

Reworked how new spells are learned through Mystic Enchantments. There is currently a bug with certain MEs where you have to re-equip your ME to learn the spell, for example with Locust Ranger.

Change

Increases base health for levels 60-70. Players health pools have been increased by about 300 for level 60 and 500 for level 70.

New

All Legendary and Epic Mystic Enchants will for a time be exchangeable! Just put the item on a Mystic Altar and click "Exchange Enchant" to exchange it for free to an enchant from your collection.

Talents & Abilities

Change

Fixed an issue where Bright Light required a different spell than Light's Grace rank 3. It will now work with it. (The tooltip of this ME will still be incorrect until next patch update.)

Change

Fixed release issues with Static Shock capstone, Twilight Paragon and Consumed by Fire.

Item Changes

Change

Fixed an issue where some Bloodforged items would show the incorrect PVP Power value on the tooltips.

Change

Reduced the stats on ammunition.

Change

Fixed an issue where Six Demon Bag didn't have the correct amount of PVE or PVP power.

Mystic Enchants

Change

Fixed an issue where Wild Wrath wasn't consuming properly.

Change

Fixed an issue where Mental Quickness wasn't calculating properly. [Pending restart]

Change

Fixed a bug where Graceful Prayer wasn't available. [Pending restart]

Change

Clarified the tooltip of Total Eclipse to state that Owlkin Frenzy only works with the final rank of the talent.

Change

Evoker now no longer increases the damage or critical strike chance of Frostbolt.

Change

The Elemental Devastation Mystic Enchant now makes your Elemental Devastation talent give an additional 3% critical strike chance. This enchant now stacks up to 3 times.

Change

Elemental Devastation now makes your Elemental Devastation talent give an additional 3% critical strike chance. This enchant now stacks up to 3 times.

Change

Bright Lights was changed and now reads: Your Light's Grace talent now also triggers from Holy Fire and increases spell haste and Holy damage by 3% while active. Requires rank 2 of the Grace talent.

Change

Fixed an issue with Blood Raid causing inconsistent bleed damage increase.

Change

Fixed an issue where Focused Burst would fire while moving.

Change

Centered now increases the hit chance and damage done of your Smite, Holy Fire, and Penance by 2% per stack, instead of only increasing hit chance by 3% per stack.

Change

Fixed a bug where Rain of Arrows had an incorrect attack power scaling.

Change

Direct Command now increases Seal of Command damage by 20%, up from 15%.

Change

Consecrated Strikes has been buffed. The new tooltip reads as follows: Your Crusader Strike, Divine Storm and Hammer of the Righteous abilities have a chance to consecrate the ground beneath your feet. Consecrated Ground deals Holy damage every second to your enemies, increases the Strength of your allies by 5% and increases your Strength by 10% and your spell damage by 30% of your Strength. Consecrated Ground will also imbue your weapon with pure light, giving your melee abilities a chance to deal additional physical damage. This damage can trigger your Seal of Command. Does not stack with other temporary weapon enchants.

Change

Increased the spell damage coefficient of Master of Shadows from 12% to 18%.

Change

Wild Wrath has been adjusted: Dealing damage with Wild Quiver makes your next Wrath cast instant and gives it a 10% ranged attack power scaling, stacking up to 3 times. Casting Wrath refreshes the duration of your Insect Swarm and consumes all stacks.

Change

Fixed an issue where Unchained Blink would not appear in Mage tab in the Spellbook.

Change

Swift Justice has been reworked. The tooltip now reads: When Surge of Light triggers from a non-Holy spell, it no longer prevents critically hitting with Smite or Flash Heal. Consuming Surge of Light grants you 1% spell haste for 12 seconds, stacking up to 5 times.

Change

Fixed an issue where Deranged Druid would trigger channelled abilities.

Change

Pyrolate now increases the damage of your Immolate by 15% (up from 5%) against targets afflicted by your Pyroblast.

Change

Storm Caller has been renamed to Astral Tempest and buffed. The tooltip now reads: You gain a stack of Overloaded when dealing direct Nature or Arcane Damage. Upon reaching 20 stacks of Overloaded, you will trigger an Astral Tempest on your target. This spell deals Astral damage to all nearby enemies over 8 seconds and increases the magic damage you deal by 5% for 8 seconds. Astral damage is a combination of the Arcane and Nature schools, and will benefit from the highest modifier to either school.

Change

Overloaded has been renamed to Overloaded Froststorm and buffed. The tooltip now reads: You gain a stack of Overloaded when dealing direct Nature or Frost Damage. Upon reaching 20 stacks of Overloaded, you will trigger an Overloaded Froststorm on your target. This spell deals Froststorm damage over 8 seconds and increases your spell casting speed by 10% for 8 seconds. Froststorm damage is a combination of the Nature and Frost schools, and will benefit from the highest modifier to either school.

Change

Critical Cycles now also increases the damage of Moonfire and Insect Swarm by 30% while in the corresponding Eclipse phase.

Change

Fixed an issue causing Earth's Blessing's heal increase to not work.

Change

Fixed an issue where Prophet of Wrath would use the wrong ranks of Arcane Missiles (Divine).

Change

The Holy Ascension Legendary Enchant now also reduces the cooldown of your Holy Fire by 2 seconds.

Change

Fixed an issue where Throw Weapon would not knock down the target.

Change

Increased the range on the heal from the Atonement Legendary Enchant to 60 yards, from 25.

Change

Versatile Power now makes your Expose Weakness grant 66% as much Spell Damage as it gives attack power, up from 33%.

Change

Triggered spells from Battlemage now deal 20% reduced damage against players.

Change

The Death or Glory buff now lasts for 10 sec, down from 20. It also reduces the duration of your Last Stand to 10 seconds.

Change

Emberstorm capstone will now trigger on cast instead of on hit.

Change

Fixed Chained in Fear and Overwhelm Trauma to be Rare Mystic Enchants as intended.

Change

Fixed a bug where Stay Frosty would trigger each time Arcane Missiles dealt damage instead of once per cast.

Change

Fixed an issue where Bountiful Gift would not affect all stat types.

Change

Fires of Vengeance is now changed to increase damage by 5% from 4%.

Change

Expunge no longer reduces the cooldown of Chimera Shot. It is now Epic rarity, down from Legendary.

Change

Fixed an issue where Fingers of Frost Mystic Enchant did not work on Frost Shock.

Change

The Brain Freeze mystic enchant now increases the chance to trigger the Brain Freeze talent by 3% and increases the damage of Fireballs cast with Brain Freeze by 3%.

Change

Fixed an issue where rank 2 of Surge of Light had a lower proc chance than intended.

Change

Good Fortune now increases your Holy spell critical strike chance by 7% for 7 seconds, up from 5%.

Change

Improved the visual for Fury of the Titans.

Change

The Shield Block from the Bulwark Legendary Enchant now also increases the damage reduction of your Critical Block talent by 8% while active.

Change

Swarming Sting now increases the damage of your Insect Swarm against targets afflicted by your Serpent Sting by 10%, from 5%.

Change

Spring of Life's Regrowth cast time buff will now be consumed properly. In addition, clarified the tooltip.

Change

Fury of the Titans has been buffed. The damage of Titanic Strike per combo point is increased from 60/80/100/120/140% to 60/90/120/150/180%. In addition, the Titanic Fury also makes your auto-attacks generate Combo Points.

Change

Removed the extra spell visual from Empowered Smite.

Change

Reduced the ICD of Martial Crescendo to allow off-GCD hits to give stacks.

Change

Clarified the tooltip of Wild Felfire to state that it casts an effect similar to Rain of Fire, but does not get scaled by talents affecting Rain of Fire.

Change

Quick Entangling Roots now reduces the cast time of Entangling Roots by 10%, instead of by 0.2 sec.

Change

Removed the duplicate Quick Entangling Roots Mystic Enchant.