Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2021/03/06

Dungeons & Raids

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgore the Untamed will no longer target pets with his Fireball Volley.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgore the Untamed's Fireball Volley will now apply a stacking damage over time effect to player.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgore the Untamed will now end the encounter immediately if he dies during Phase 1 or if a target is out of reach for him, resetting the encounter.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgore the Untammed's Conflagration will no longer target pets.

Change

[League 2] [BWL] [Razorgor the Untamed] Corrected an issue where Razorgore the Untammed's Conflagration would scale with the effected players damage increasing and damage reducing effects.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgore the Untamed now has a 3 second cast time on his Conflagration and Conflagration will only target 1 player initially. A player effected by Conflagration will still spread Conflagration to other Player around him.

Change

[League 2] [BWL] [Razorgor the Untamed] Each of the Waves of Blackwing Forces during the Razorgor the Untamed encounter is now build of 1. Blackwing Warlord 1. Blackwing Sorcerer 1. Death Talon Wyrmkin and a random number between 1 and 5 Blackwing Mages and Legionairs of any constellation. Each wave contains 8 creatures.

Change

[League 2] [BWL] [Razorgor the Untamed] The Waves of Blackwing Forces during the Razorgor the Untamed encounter now spawn every 45 seconds up from 30.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgor the Untamed's Calm Dragon (Mind Control) No longer breaks from damage taken and increases the targets damage taken by 100% for the duration. Duration has been reduced to 5 from 10 seconds. The cool-down has been increased to 30 from 10 seconds.

Change

[League 2] [BWL] [Razorgor the Untamed] Razorgor the Untamed's Fireball Volley (Mind Control) Now deals 50% of maximum health damage to effected targets. The range has been increased to 100 yards and the cool-down increased to 60 seconds.

Change

[League 2] [BWL] [General] A safe zone has been created between the lower and upper level of the Halls of Strife (Suppression Room). Broodlord Lashlayer's Checkpoint has been relocated to this location.

Change

[League 2] [BWL] [General] Corrected several issues with checkpoints inside The Blackwing Lair.

2021/03/05

General

Change

Scroll of Fortune cost has been reduced. Scroll of fortune will now increase in increments of 25 down from 37.5. This will require you to clear your cache to see the updated prices.

Dungeons & Raids

Change

[League] [Pending Restart] [DMN] Corrected an issue where Guard Slip'kik would not apply his buff to players.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Increased the rate of Gruuls Hurtful Strikes to 6 seconds up from 8 on Flex Difficulty and 3 seconds up from 4 on heroic difficulty.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Increased the rate Trauma inflicts damage to a moving target by 25% on heroic difficulty. Trauma can now stack any number of times.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Slightly reduced the time between Ground Slams after the first from 135 seconds to 120 seconds.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Increased the rate of Cave In and Giant Boulder spawns by 20%. The delay between the first two Boulder and first two Cave In will now be 24 seconds down from 30.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Gruul will now grow every 24 seconds up from 30 seconds.

Change

[Pending Restart] [Gruuls Lair] [Gruul] Reduced the health of Gruul the Dragonkiller by ~ 24% on all difficulties.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Maulgar's Arcing Smash is now bound to his next swing and can no longer be avoided. This will prevent Maulgar from hitting his target with an attack and Arcing Smash at the same time while acting as a Fierce Blow if a Fierce Blow is already pending and would get overwritten by the Arcing Smash.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Corrected an issue where Maulgar's Champion would not increase Physical Damage dealt by the target of the effect on heroic difficulty.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Corrected an issue where Olm the Summoner would not always summon 3 Wild Fel Stalker on 25 Player Heroic Difficulty.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Reduced the healing from Blindeyes Permanent Renew by 50% on Flex Mode difficulty.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Corrected an issue where Krosh Firehands Greater Fireball was dealing much less damage then intended on heroic difficulty.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Maulgar will now use his Shockwave ability more often on heroic difficulty.

Change

[Pending Restart] [Gruuls Lair] [Maulgar] Reduced the Health of High King Maulgar and his Council Members by ~15% on all difficulties.

Change

[Pending Restart] [Gruuls Lair] [General] Corrected an issue where Gronn-Priests where dealing less damage then intended.

Change

[Pending Restart] [Gruuls Lair] [General] Reduced the health by Lair Brutes and Gronn-Priests inside Gruuls Lair on all difficulties.

Mystic Enchants

Change

Fixed an issue where Heavyweight wasn't triggering as intended from Slam or Bladestorm.

2021/03/04

General

Change

Fixed an issue where Empyrean Demolisher would say it have a 45 second ICD. This change is only applied to some TBC items.

Mystic Enchants

Change

The absorb from Dominant Word: Shield will now be prioritized and consumed before the normal Power Word: Shield. [Pending restart]

Change

Fixed an issue where Dominant Word: Shield wasn't increasing the mana from Rapture. [Pending restart]

Change

Fixed a bug where Sacred Unity wasn't increasing Light's Beacon duration by 10 sec. [Pending restart]

2021/03/03

General

Change

Fixed an issue where Pandemic would not increase the periodic damage dealt by corruption and unstable affliction.

Change

Fixed an issue where Spellstones would not increase the damage of Curse of Agony.

Change

Kazzak and ALL vanilla world bosses will now take players out of PvE mode if they damage or are hit by a world boss. as a reminder: Healing a player that does not have PvE mode on while you do, will remove your PvE mode.

Change

Corrected an issue where Dominant Word Shield would have NO effect.

Change

Corrected an issue where Dominant Word Shield would NOT double the mana gained by rapture.

Change

Fixed an issue where Soul Warding talent and random enchantment were mutually exclusive. this is now fixed.

Change

Fixed an issue where Focused Burst Channel could abruptly end before all intended arrows were shot out.

Change

Corrected an issue where Soul Warding Rank 2 would NOT affect Power Word: Shield.

Change

Corrected an issue where players would receive pushback on the Multi-Shot & Focused Burst combination when taking damage.

Change

Added back-end missing spells for Harnessed Energy to Function with Druid Spells.

Change

Corrected an issue where atonement would heal for 1% of the damage dealt instead of 25%.

Change

Fixed an issue where Harnessed Energy instantly granted both stacks of Missile Barrage.

Change

Fixed an issue where Harnessed Energy would not grant 2 stacks of Missile Barrage.

Change

fixed an issue where Lunar Spirits would not trigger the effect to empower Arcane Explosion

Change

Fixed an issue where PvE power on Wildhammer, Area-52 & League would display the incorrect values. the correct values are now display properly after the most recent restart.

Talents & Abilities

Change

Fixed a tooltip issue where Rank 2 of the Lone Wolf talent stated it gives 3% damage, when the buff (correctly) says 6%. (The text will be updated the next time patch-S is pushed.)

Change

Fixed an issue where Predator's Swiftness sometimes wasn't consumed properly.

Mystic Enchants

Change

Fixed an issue where the Off-hand attack from the Fury of the Titans enchant would stack with modifiers to Heroic Strike.

Change

Increased the duration of the Titanic Fury buff (from Fury of the Titans) to from 12 to 15 seconds and increased the damage increase against non-players from 15% to 20%.

Change

Fixed an issue where Focused Burst could get interrupted when used to initiate a fight or by other unintended causes.

Change

Titanic Strike (from Fury of the Titans) can now trigger the Cut to the Chase talent.

2021/03/02

General

Change

PvE and PvP power values on gear have been tripled, but their effects reduced proportionally. This change is purely visual and will not have any impact on the strength of your character.

Change

Reduced the effect of healing spells inside Battlegrounds and Arenas by 5%.

Change

Absorb spells such as Power Word: Shield, Mana Shield and Ice Barrier are now increased by PvE power. This change will result in their absorb value going up by approximately 24% for a fully PvE-geared character.

Item Changes

Change

Fixed an issue where Soulbound Level 60 PvP gear did not have increased amounts of Resilience and PvP Power compared to their Bloodforged counterparts.

Change

Increased the PvP Power and Resilience on Soulbound PvP Weapons by 33%. They will now have twice as much PvP Power and Resilience as their Bloodforged counterparts.

Change

FIxed some issues with items having an incorrect amount of PvP Power and Resilience.

Change

Fixed the PvP Power and Resilience of some PvP items that did not have them.

Change

Bandages now have a level requirement around the level where they can be obtained from mobs.

Change

Fixed an issue where the Giantstalker 5-set bonus did not grant its resistance as intended.

Change

Boon of Shirvallah from Renataki's Charm of Beasts can now be dismissed by right-clicking the buff.

Change

Marshal's Silk Gloves and General's Silk Handguards will now increase the absorb of Mana Shield by 170, down from 285.

Change

Fixed an issue where the heroic version of Totem of the Storm and the normal version had the same values.

Change

Fixed an issue where Finkle's Lava Dredger would not stack properly.

Change

Fixed an issue where Shaman Tier 2 8-set bonus would replace other stronger existing Lightning shields on the target. It will now only apply on targets with no or weaker Lightning Shields.

Change

Fixed an issue where Druid T4 2 set bonus did not trigger on healing over time spells.

Mystic Enchants

Change

Demonic Rage now only reduces the cooldown of Bloodrage while you're in Metamorphosis.

Change

Boomer has been converted to an Epic Mystic Enchant.

Change

Bountiful Gift now has a cooldown of 15 seconds, down from 20 seconds, and its effect are now increased by 400%, up from 300%.

Change

Avatar of Earth and Avatar of Fire now reduces the cooldown of their respective totems by 60%, up from 50%.

Change

Debilitating Roar now reduces the cooldown by 120 seconds, up from 60 seconds.

Change

Sacred Unity now increases the duration of Beacon of light by 10 seconds, up from 2 seconds.

Change

Righteous Flames now reduces the charges gained from Inner fire by 50%, down from 60%.

Change

The Inescapable Root debuff now lasts for a maximum of 4 seconds.

Change

Soul Warding Mystic Enchant now reduces the cooldown of Power Word: Shield by 0.3 seconds, down from 1 second.

Change

Fixed an issue where Sacred Unity could extend the duration of another player's Beacon of Light on the target.

Change

Dominant Word: Shield has been reworked. Now reads - Your Power Word: Shield now absorbs 250% of its normal value when used on a target below 75%. The additional absorb effect lasts for 5 seconds and reduces the cooldown of your Power Word: Shield by 1 second. In addition, the mana returned to you from your Rapture is increased by 100%.

Change

Fixed a bug where Deadly Aim could increase the damage of Aimed Shot by more than the intended 30% (10% against players).

Change

Final Shield has been changed to an Epic Mystic Enchant.

Change

Shocktrooper now also reduces the damage your Shock spells deal against players by 10%.

Change

Armor of Faith now grants a shield equal to 10% of the heal, up from 5%, and now also procs from Flash Heal.

Change

Wild Felfire now also removes player casted absorbs on the target of your initial Chaos Bolt.

Change

Increase the cooldown reduction of Intensify Rage Mystic Enchant to 10%, up from 5%.

Change

Inducing Trauma Mystic Enchant will now also refresh rend on Ambush hits.

Change

Lunar Spirits will now spread the Moonfire DoT effect without dealing instant damage. Lunar Spirit has been made into an Epic Mystic Enchant, and gained an effect. it now reads: Your Arcane Missiles spreads Moonfire on your target to other nearby enemies within 10 yards. In addition, you have 10% chance on Moonfire ticks to grant a buff to your next Arcane Explosion which leaves a Lunar Spirit on targets hit, dealing damage over 6 seconds. a!changelog add fix live Fixed an issue where the cooldown reduction to Bloodrage from Demonic Rage was usable outside of Metamorphosis.

Change

Fixed an issue where Lock and Load would not remove ammo consumption when using Explosive Shot (Aimed).

Change

Fixed an issue where Tenacious Companion damage reduction did not apply properly.

Change

Fixed an issue where Fleeting Shadow did not trigger Shadow Dance from Prowl.

Change

Serpent Strike Mystic Enchant now also increases the damage done by Wing Clip against targets afflicted by your Serpent Sting.

Change

Psychic Influence now makes your Mind Flay increase the damage your Shadow Word: Pain and Vampiric Touch deals by 30%, up from 20%.

Change

Warm Welcome Mystic Enchant now also increases the damage done of Flame Shock against the target afflicted by your Immolation.

Change

Fixed an issue with Master of Deception causing it to not work as intended.

Change

Harnessed Energy now allows you to stack Missile Barrage twice, but can only trigger Missile Barrage from Arcane Blast and Starfire.

Change

Arrows of Fire Mystic Enchant now has a scaling of 1.2%, down from 1.5%

Change

Focused Burst now makes your Multi-Shot into a channeled ability, which breaks on movement. Auto Shot still fires while channeling.

Quests

Change

[Death to the Felforged!] fixed name to make it more clear it's a High Risk quest. Death to the Felforged! (High-Risk)