Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/11/19

Talents & Abilities

Change

Living Bomb now costs 20% base mana, down from 22%.

Change

Shadow Word: Pain now costs 22% base mana, down from 25%.

Change

Devouring Plague now costs 24% base mana, down from 28%.

Change

Increased the cooldown of Kick and Pummel to 12 seconds, from 10.

Change

Fixed an issue where Arcane Empowerment was increasing the spell damage coefficient of Arcane Missiles by less than what the tooltip states.

Change

Elemental Mastery and Nature's Swiftness no longer trigger the same cooldown.

Change

Arcane Missiles now deals 5% reduced damage against players. It previously did not have a PvP modifier.

Change

Wound Poison now deals 15% reduced damage against players, from 20%.

Change

Blast Wave no longer deals reduced damage against players. It previously had a PvP modifier of 5%.

Change

Earth Shock now deals 20% reduced damage against players, from 25%.

Change

Smite now deals 5% reduced damage against players, from 10%.

Change

Holy Fire now deals 10% reduced damage against players, from 15%.

Change

Sinister Strike now deals 5% reduced damage against players, from 10%.

Change

Reduced the effect of all instant cast healing spells (including periodic heals and absorbs) in arenas.

Change

Seal of Command now deals 15% reduced damage against players, from 10%.

Change

Crusader Strike (One with the Light) now deals 20% reduced damage against players, from 15%.

Change

Mortal Strike now deals 20% reduced damage against players, from 15%.

Change

Deadly Poison now deals 30% reduced damage against players, from 25%.

Change

Divine Storm (One with the Light) now deals 20% reduced damage against players, from 15%.

Change

Lava Lash now deals 25% reduced damage against players, from 15%.

Change

Reduced the base damage of Arcane Barrage but increased spell damage coefficient from 34.5% to 36%. This will result in a small damage reduction for players with low-to-moderate spell damage.

Change

Improved the spell damage coefficient of Smite from 44% to 47.5%

Change

Improved the spell damage coefficient of Wrath from 30% to 32%.

Change

Improved the spell damage coefficient of Lightning Bolt from 40% to 38%.

Change

Fixed an issue where Living Bomb explosion would stop working if the target was outside line of sight.

Change

Fixed Holy Concentration to only proc on crit, as intended.

Change

Fixed an issue causing sap to not remove stealth from the target.

Change

Reduced the attack power scaling of Explosive Shot.

Change

Backdraft now also triggers off Shadowfury.

Change

Clarified the tooltip of Holy Wrath.

Change

Fixed an issue where Frostbrand attack could not apply to enemies that are snare immune. This will allow talents like Frozen Power to work on Raid Bosses.

Change

Increased the spell damage coefficient of Shadow Word: Death by approximately 25%.

Change

Increased the spell damage coefficient of the periodic damage effect of Fireball.

Change

Fixed an issue where the mana gain from Rapture was incorrect.

Change

Fixed an issue where rank 3 of Frozen Power wouldn't trigger the damage increase for Cone of Cold or Frostbolt.

Change

Clarified the tooltip of Killer Instinct.

Change

Brain Freeze now increases the damage of your Arcane Missiles and Frostbolt on targets affected by your Fireball by 4/8/12%, from 3/6/9%.

Change

Fixed an issue where Wild Quiver sometimes wouldn't trigger as intended.

Change

Fixed a typo in the tooltip of Pandemic.

Change

Fixed an issue where Thrill of the Hunt didn't work properly together with Multi-Shot.

Change

Updated the Capstone of Improved Polymorph: The final rank of this talent now makes your Polymorph reduce the targets' damage and healing by 10% for 20 seconds. This effect is removed upon taking direct damage.

Change

Polymorph now has a base cast time of 1.5 seconds, down from 1.8.

Change

Hemorrhage now deal 175% weapon damage when used with Daggers, from 140%.

Change

Surprise Attacks now also increases the damage of Ambush.

Change

Backstab now deals 195% weapon damage, from 185%

Change

Hot Streak no longer modifies the damage of Pyroblasts cast on players. It previously reduced the damage of Pyroblast by 10%.

Change

Fixed an issue that could cause Seal of Vengeance not to proc off Paladin abilities.

Change

Clarified the tooltip of Lethality to indicate that it increases critical strike damage bonus of non-periodic Rogue abilities.

Change

Fixed a bug that caused Fade and Hand of Reckoning to put each other on cooldown.

Change

Fixed an issue causing Savage Defense to be consumed if the target missed with an attack.

Change

Corrected an issue where Shadow and Flame increased the coefficient of spells by a flat amount instead of a percentage. The base spell power scaling of the affected has been increased to compensate. These changes will result in a damage increase for players who used any of these spells but didn't have the talent, and a slight reduction for those who did.

Change

Fixed an issue causing Malice talents to not properly grant spell crit chance.

New

New Capstone: With the final rank of the Revitalize talent, healing a target to full health with Healing Touch will restore 30% of its mana cost.

System Changes

Change

Fixed an issue that caused players to be stuck in wildcard after transferring to Area 52.

Change

[Area 52] Added proper item level calculation to character panel.

Change

[Area 52] Introduced new Character Upgrades ui

Mystic Enchants

Change

Concussion now increases the damage of Lightning Bolt, Chain Lightning, Thunderstorm and Shock by 2%, up from 1%.

Change

Malediction now also increases the critical strike chance of your Haunt by 2%.

Change

Searing Light now increases the damage of Smite, Holy Fire and Penance by 2%, up from 1%.

Change

Serpent's Wrath now increases the damage of Wrath by 3%, up from 2%.

Change

Shock and Swarm now also increases the damage of Chain Lightning.

Change

Evergreen now also makes your Healing Touch refresh the duration of your Lifebloom on the target.

Change

Nemesis now also reduces the cooldown of Inferno and Ritual of Doom.

Change

Fixed an issue where Atonement wasn't triggering as it should.

Change

Fixed an issue where the slow effect from Overheating wasn't removed by spells that remove snares such as Hand of Freedom.

Change

Fixed an issue where Jab Cross wasn't always increasing threat correctly.

Change

Fixed an issue with Sword and Thunder. It will now consume the proc of Sword and Board and will be able to proc again without having to wait for the debuff to drop off.

Change

New Moon now correctly only increases the duration of your own Moonfire.

Change

Holy Radiance now also transfers overhealing, similar to how Beacon of Light works, instead of only working for effective healing. Tooltips have been updated accordingly.

Change

Updated the secondary effect of The Bad Shepherd. It no longer applies Slow after breaking Polymorph with Arcane Blast, but instead applies a 2 second Stun effect when you break your Polymorph with any direct damage Mage spell.

Change

Spirit Dash now has a 20 second internal cooldown, down from 30.

Change

Updated Rush of Blood, it now increases the critical strike chance of your Hemorrhage by 7% and makes your Hemorrhage criticals allow your next Ambush to be useable out of stealth and costs 20 less energy.

Change

The Sudden Death enchant now reduces the internal cooldown of Sudden Death by 1.5 seconds, from 1 second.

Change

Fixed a bug where Inescapable Roots didn't prevent Entangling Roots from being removed by leaving shapeshift forms.

Change

Fixed a typo in the tooltip of By Fire Be Purged.

Change

Slow (Mass Slow) now properly targets enemies in a 20-yard radius around your target.

Change

Fixed an issue where Vigor RE would sometimes stop working.

Change

Changed to tooltip of Alembic to clarify that it doesn't trigger when being hit by spells.

Change

Fixed an issue causing Grim Reach to not affect the Unbounded version of Drain Soul/Drain Life/Drain Mana.

Change

Fixed a bug causing Cosmic Reprisal's Bright Sun to sometimes not do damage.

Change

The Exorcism proc from Purification By Light now correctly stuns undead and demons.

New

[New Rare Enchant]: Fragmented Glacier - Increases damage of your Mage Arcane and Fire spells while under the effect of Fingers of Frost by 5%.

New

[New Epic Enchant]: - Unstable Void: Your Backdraft no longer reduces cast time, but instead increases your critical strike chance with Destruction spells by 15%. Requires the final rank of the talent.

New

[New Legendary Enchant]: Overflow - Your Healing Touch now jumps to an additional nearby friendly target, healing them for 30% of the original amount. In addition, Healing Touch can now trigger Living Seed also on non-criticals.

New

[New Epic Enchant]: Dancing Flames - Using Fire Ward grants you Dancing Flames which reduces the cast time of Flamestrike by 100% and its mana cost by 50%. Lasts 10 sec.

New

[New Legendary Enchant]: Heavyweight - Dealing weapon damage with any Warrior attack reduces your attack speed by 5% but increases your physical damage by 2%, stacking up to 5 times. Normal auto-attacks reset this effect. If you reach five stacks, your next auto-attack will crush targets in front of you, dealing 125% unnormalized weapon damage. This damage is tripled and always crits against non-players, but can't crit against players.

New

[New Epic Enchant]: Master of Arms - Consuming your Strength of Arms buff will increase your Armor Penetration rating by 10% of your Strength for 12 seconds.

New

[New Epic Enchant]: Stay Frosty - Grants an extra charge to your Fingers of Frost. In addition, every direct damage Mage spell you cast will increase its proc chance by 2% until it triggers.

New

[New Rare Enchant]: Restorative Shadows - Your Shadow Bolt and Mind Blast casts now generate 10 energy. (This effect stacks up to three times.)

New

[New Epic Enchant]: Tides of Battle - When used above 90% energy, your Sinister Strikes increases your physical damage by 2% but drains 3% of your energy per second for 5 seconds. When used below 90% energy, your Sinister Strikes increase your energy generation by 15% but reduce your attack speed by 3% for 5 seconds. Both these effects stack up to 5 times, but can not be active at the same time.

New

[New Legendary Enchant]: Double Down - Your Sinister Strike now hits with both weapons, but no longer generates combo points. Does not work with Titan's Grip.

2020/11/18

Talents & Abilities

Change

Holy Radiance will now use total healing done (including overhealing) instead of effective healing.

World

Change

Flamecrest will now be considered as a non-pvp zone.

Website

New

[Launcher] Deals are now available in launcher.

New

Shop carts will now indicate the remaining time on deals.

New

[Launcher] Twitter widget size has been adjusted to use more space.

New

[Launcher] Date has been added to articles.

System Changes

Change

[Area 52] Primary Stat will now save to your specialization!

Change

[Area 52] Tweaked the cost of Fel Commutation (item insurance). Items that you obtain while leveling in TBC are now significantly cheaper. Karazhan items and beyond are now slightly more expensive.

Change

Transmog System: Auras being applied from specific transmog will now apply the correct race aura in Caverns of Time.