Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/11/03

Talents & Abilities

Change

Clarified the tooltip of Rank 2 of Haunt to show that it works for Warlock periodic spells.

Change

Fixed an issue where Rank 2 of Combat Expertise didn't give the right amount of Agility and Intellect.

Change

Fixed the proc and consume behaviour of Fingers of Frost. It should for examlpe no longer be consumed by the same spell that procs it or by a spell that doesn't deal damage.

Change

Defensive Stance now increases non-magic threat generated slightly more than before.

Change

Damage Shield now also triggers on blocked attacks.

Change

All taunt spells now use melee hit chance instead of caster hit chance. This means taunt misses will be much more rare.

Change

Added threat scaling on the Tenacity pet spell Thuderstomp.

Change

Fixed a tooltip where Seal of Light would show a lower value than intended. It now more accurately shows the amount healed with increased spell power.

Change

Fixed an issue with the Soul Leech Capstone proc, causing it to sometimes misbehave.

Change

Fixed an issue causing effects that modify the damage taken by your demon also to change the amount of mana returned by Dark Pact.

Change

Fixed an issue causing rank 8 Immolate to do more damage than rank 9.

Change

Fixed a spelling mistake in Seal of Command.

Change

Fixed an issue causing Improved Victory Rush to not show its buff icon.

Change

Nature's Swiftness and Elemental Mastery no longer share a cooldown.

Change

Mend Pet is now usable while shapeshifted.

Change

Fixed an issue that could cause Rend to scale with spell damage.

Change

Fixed a bug with Rank 2 of Aspect Mastery not giving its bonus to Aspect of the Viper.

Change

Fixed an issue that caused Judgment of Light not to be able to proc certain item effects.

Change

Fixed an issue that caused Balance of Power talent and RE to give less hit than intended.

Change

The talent Frozen Power now freezes the target instead of just rooting. This means it'll synergize better with Mage talents.

Change

Clarified wording of Impact to state that it only works on direct damage spells.

Change

Presence of Mind now works on Blizzard (Hailstorm) and Slow (Mass Slow).

Change

Fixed a bug where the off-hand attack with Single-Minded Fury Slam and Mortal Strike wasn't properly being increased by damage modifiers.

Change

Fixed the tooltip of Spellstone to correctly state that it affects all periodic spell damage.

Change

Fixed an issue that could cause the 20% threat reduction capstones to sometimes stop working until relogging.

Change

Fixed an issue causing Kill Command to only apply on the first special attack done by the pet.

Change

Fixed an issue where the cooldown of Art of War sometimes wasn't working properly.

Change

Fixed an issue where Serrated Blades would be consumed and prevent Garrote from silencing the target when cast from Stealth or Shadow Dance.

Change

Wind Shear now has a 20 second cooldown, from 18.

Change

Titan's Grip now reduces damage done by 15%, from 13%.

Change

Fixed an issue where instant Shadowbolts cast with Backlash or Nightfall could consume charges of Backdraft.

Change

Fixed an issue causing Mana Shield to receive unintended additional spell power scaling.

Change

Fixed an issue where Concussion wasn't increasing the direct damage of Shock spells properly.

New

Holy Fire now reduces the effect of periodic heals and absorbs on the target by 30%.

New

Effects that reduce the effect of periodic healing now also reduce the effect of absorb effects. This means that shield spells cast on targets afflicted by Infected Wounds, Piercing Shots or Shadow Embrace will have their absorb amounts reduced.

New

Shadow Embrace now reduces healing over time on the target by 2/4/6/8/10% per stack giving a maximum value of 30% healing over time reduction to the target.

New

Fixed an issue where the Barrage talent wasn't properly increasing the healing reduction effect of Aimed Shot.

World

Change

Fixed an issue with Telredor elevator and phasing. Players will no longer see a duplicate elevator or fall through one they are standing on.

System Changes

Change

[Area 52] Added Customizable Icons and Naming for Specializations.

Quests

Change

Added over 300 Quest PoI locations to outland daily quests. More will be coming soon!

2020/11/02

General

New

Reduced the effectiveness of heals and absorbs in arenas by 10%.

Talents & Abilities

New

Fixed a bug where the scaling of Mana Shield and Power Word: Shield was incorrect. This bugfix will result in a slight reduction in the amount absorbed.

New

Titan's Grip now reduces all damage done to players by 8% but no longer reduces the damage of Bladestorm by 10%.

New

Shadow Bolt now deals 5% reduced damage against players. It previously did not get reduced.

New

Arcane Barrage now deals 15% reduced damage against players, from 10%.

New

Stormstrike now deals 15% reduced damage against players, from 10%.

New

Overpower now deals 20% reduced damage against players, from 15%.

New

Insect Swarm now deals 15% reduced damage against players, from 20%.

New

Flame Shock now deals 20% reduced damage against players, from 25%.

New

Conflagrate now deals 20% reduced damage against players, from 25%.

New

Ignite no longer deals reduced damage against players. It previously had its damage reduced by 10%.

New

Pyroblast now deals 10% reduced damage against players, from 15%.

New

Devouring Plague now deals 25% reduced damage against players, from 35%.

New

Serpent Sting now deals 15% reduced damage against players, from 20%.

New

Rake now deals 25% reduced damage against players, from 30%.

New

Shadow Word: Pain now deals 25% reduced damage against players, from 30%.

New

Holy Fire now deals 15% reduced damage against players, from 20%.

New

Chain Lightning now deals 15% reduced damage against players, from 20%.

New

Lightning Bolt and Overloaded Lightning Bolt now deals 0% reduced damage against players, from 7%.

New

Corruption now deals 20% reduced damage against players, from 30%.

Change

Haunt healing animation will now always show.

Change

Fixed a bug that allowed to equip two Fishing Poles with Titans Grip.

World

Change

Increased the respawn rate of Battered, Tattered, and Solid Chests by 20%.

System Changes

Change

Implemented a system that allows to dynamically scale damage from abiltiies, healing and absorbs in different PvP scenarios.

Item Changes

Change

Increased the drop chance of small pouches by 33%.

Mystic Enchants

Change

[Legacy] Fixed an issue where Master of Shadows in-game behaviour didn't match its tooltips. This change will will go live after the next server restart.

2020/11/01

Dungeons & Raids

Change

Pending restart, Reduced the damage of 'Starving' on Moroes by 20%.

Change

Pending restart, Wild Felstalker on Maulgar can now be banished properly.

Change

Pending restart, Magtherion's Infernals can now be Slowed, Rooted in Place, Frozen in Place, Turn Evil Feared.

Change

Pending restart, Magtheridon's Mind Exhaustion debuff will last 3 to 9 seconds on Flex.

Change

Pending restart, High King Maulgar will no longer attack players when he uses his Charge ability.

Change

[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Magtheridon's Lair by 10%.

Change

[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Gruuls Lair by 10%.

Change

[Seasonal] Reduced Physical Damage, Spell Damage, Health, and Healing of mobs in Karazhan by 10%.

Change

Pending restart, Corrected an issue where Magtheridon's Mind Exhaustion debuff would last 90 seconds if you had more than 10 players, instead of gradually scaling to 90 seconds at 25 players.

Change

Pending restart, Prince Malchezaar will now delay Adumbral Pool summoning by a static 6 seconds, up from 4-6 seconds.

Mystic Enchants

Change

Fixed an issue where Eviscerate wasn't properly triggering the Master of Shadows effect.

Quests

Change

Adjusted requirements for [High-Risk] I am Become Death, Destroyer of Forges to not require Deathforge Key. Adjust quest text to no longer tell players how to acquire the key.

2020/10/31

General

Change

Pending restart, corrected an issue where you would be notified that your professions could be levelled up.

Change

Pending restart, corrected an issue where you would be notified that your talents could be levelled up.

Change

Aura of Experience now has an icon to match it's buff. It no longer looks like an EXP pot.

Dungeons & Raids

Change

Introduced Doomwalker & Doom Lord Kazzak achievements.

Change

Introduced Heroic Karazhan Realm First Completion Achievements.

Change

Introduced Heroic Karazhan Completion Achievements.

Change

In addition to Doom Lord Kazzak's normal loot template, he will now drop an extra 2 items from the loot table that are bloodforged in high-risk.

Change

Reduced the effect of Nightmare Mode to 50% in raids, down from 300%.

Change

Reduced the effect of Nightmare Mode to 100% in dungeons, down from 300%.

Mystic Enchants

Change

Prophet of Wrath is disabled until more client-side crashes are resolved with the Random Enchant. This random enchant is a free-reroll pending next restart.

2020/10/30

General

Change

Pending restart, you will now receive notifications when you are able to rank up your known abilities.

New

Added Horde Hybrid Risk NPCs to Garadar, Thunderlord Stronghold, Area 52 and Shadowmoon Village.

New

Added Horde War Heralds to Garadar, Thunderlord Stronghold, Area 52, Shadowmoon Village that will offer 6 zone specific High Risk quests daily. Only one zone will have active quests each day.

New

Added Alliance Hybrid Risk NPCs to Telaar, Sylvanaar, Area 52 and Wildhammer Stronghold

New

Added Alliance War Heralds to Telaar, Sylvanaar, Area 52, Wildhammer Stronghold that will offer 6 zone specific High Risk quests daily. Only one zone will have active quests each day.

Item Changes

Change

Ironweave Bag no longer has a level requirement.

Dungeons & Raids

Change

Pending restart, Prince Malchezaar's Infernals no longer consider players in the Shadow Realm for the sake of targetting.

Quests

Change

New Quest [High-Risk] For The Horde: Work Ascended

Change

New Quest [High-Risk] For The Horde: Illidari Demon Hunting

Change

New Quest [High-Risk] For The Horde: I am Become Death Destroyer of Forges

Change

New Quest [High-Risk] For The Horde: Draining the Cistern

Change

New Quest [High-Risk] For The Horde: War Forged