Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/10/10

General

Change

Fixed random item suffix/affix (Ex. Muskblood belt of the Bandit) not showing the random applied stats when inspecting other players.

Talents & Abilities

Change

Fixed an issue where Victory Rush was generating less threat than intended.

2020/10/08

General

Change

Increased drop chance of Dungeon gear while leveling in High-risk by 35%.

Talents & Abilities

Change

[Seasonal]: Copious Power no longer will be consumed without benefiting a spell cast first.

Mystic Enchants

Change

Lunar Spirits is now disabled until we fix a bug with the targetting and spam of moonfire related to this RE.

2020/10/07

General

Change

Pending Next Restart it will be possible to start Nightmare Mode after trading, using the collection or using the Mailbox. You will be able to start Nightmare Mode so long as you've not gained any experience.

Talents & Abilities

Change

[SEASONAL]: Envenom now deals 75% reduced damage to players from 80%.

Change

[SEASONAL]: Shadow Bolts instant cast through the backlash talent proc effect deal 10% reduced damage to players.

Change

[SEASONAL]: Shadow Bolts instant cast through the nightfall talent proc effect deal 10% reduced damage to players.

New

[SEASONAL] [NEW]: Silent Resolve is now transformed into Copious Power. This talent states, "After casting Power Word: Shield your next healing spell with a cast time is 4/8/12% more effective."

Change

[SEASONAL]: Reduced the amount of spell power scaling granted by borrowed time to Power Word: Shield by 2/4/6/8/10%.

Change

[SEASONAL]: Reduced the spell power scaling of Power Word: Shield by 10%.

Change

[SEASONAL]: Reduced the base absorb of Power Word: Shield by 15%.

Website

Change

[Website-Mobile] Fixed an issue where shop search option would hide items if there is only one result.

Change

[Launcher] Fixed an issue where shop search option would hide items if there is only one result.

Mystic Enchants

Change

Guardians of the Grove has undergone an extensive rework pending next restart. Treants will now cast HoTs on a target even if they already have that HoT allowing up to 3 applications of Rejuvenation as an example. Treants will now prefer HoTs over hard-casted druid healing spells. Treants will now actually cast Swiftmend, they weren't before, and will do so when their randomly selected target is in mortal danger (less than 40%). Treants will spend significantly less time standing around wasting their global cooldowns on no actions. Treants will now apply stacks of lifebloom to targets if they don't have one but due to the potency of lifebloom they won’t stack lifeblooms together on one target. Treants will now cast Healing Touch (in PvE only just like Regrowth). Treants will now cast Regrowth on targets even if they already have the Regrowth HoT.

Change

[SEASONAL]: Copious Power Random Enchant no longer affects absorbs.

Quests

New

[Timewalking]: Timewalking quests will now give 10 Badges of Justice each.

2020/10/06

Talents & Abilities

Change

[Seasonal]: Explosive Shot now deals 45% reduced damage to players from 40%.

Change

[Seasonal]: Living Bomb Explosion now deals 30% reduced damage to players from 20% reduced damage.

Change

[Seasonal]: Living Bomb DoT portion now deals 15% reduced damage to players, from 20% reduced damage to players.

Change

[Seasonal]: Hailstorm now deals 20% reduced damage to players.

Change

[Seasonal]: Fire Storm now deals 20% reduced damage to players.

Mystic Enchants

Change

Fixed an issue where Nimble Mind, Molten Mind and Twisted Mind incorrectly were useable with Tree of Life.

Change

Muntions will now correctly increase the damage dealt of Hunter Shots instead of mage spells when wearing a gun.

Change

Munitions Expert will now correctly reduce the damage dealt of Hunter Shots instead of mage spells when wearing a bow.

Change

Covering Crown will always apply to the target instead of the caster.

Change

Fixed an issue where Powerful, Brutal, Critical, etc. would not work for spells that are taught by REs, such as Scorched Ground, Perilous Pain, Crusader Strike (One with the light) Divine Storm (One with the light) etc.

Change

Zephyr no longer deals 20% reduced damage with a 2-hander. This is a bug-fix from adapting the windfury modifiers. It now deals 20% more damage with 1-handers.

Change

Contagious no longer affects ALL dot effects.

Change

Fixed an issue where Not on Holy Grounds damage increase was able to be snapshotted, increasing the damage without having your consecration on the target.

Change

Fixed an issue where Corrupted Wounds damage increase was able to be snapshotted, increasing the damage without having your rupture on the target.

2020/10/05

Item Changes

New

[Titan Scrolls] Now cost 100g on the vendor, down from 200g.

Dungeons & Raids

Change

Fixed a crash related to Shade of Aran's Tirisfal Power mechanic.

Change

The Shade of Aran can no longer use full-room Arcane Rifts on flex.

Change

Pending restart, Shade of Aran's Drinking phase can no longer be interrupted, preventing players from being trapped in Polymorph Purgatory.

Quests

Change

Increased Marks of Ascension from Keeping Evil at Bay to 200 from 100.

Change

Added Mystic Runes to Wargames Call board quest

Change

Increased Marks of Ascension on all Profession quests to 300 from 200.

Change

Added Mystic Orbs and Marks of Ascension to all Callboard Breadcrumbs.

Change

Increased Marks of Ascension from Adventurers Needed to 150 from 100

Change

Increased Marks of Ascension from Heroes Needed to 300 from 200

Change

Pending restart, all Heroes Needed Callboard quests will have a heroic tag, and will require heroic kills.

2020/10/04

General

Change

Fixed the behavior of Knock Back spells related to their movement.

Change

Improved the smoothness of movement under certain conditions.

World

Change

Corrected an issue where Reclaiming Auchindoun's Blessing of The Spirits would not be updated unless you logged in or changed maps.

Change

Corrected an issue where, if the Reclaiming Auchindoun event expired, no winner was announced.

Change

Added warnings for the Reclaiming Auchindoun event ending.

Change

Corrected an issue where the Reclaiming Auchindoun score would occasionally be reset.

Change

Killing Cabal in the center of Auchindoun during the Reclaiming Auchindoun event now grants your team a point per kill.

Change

Pending restart, Reclaiming Auchindoun's Spirit Crystals will be of a Rare quality.

Change

Pending restart, corrected an issue where the Spirit Obelisk in the Reclaiming Auchindoun event had too high of a tolerance for determining whether or not a summon needed to be despawned after being summoned at a invalid position.

Item Changes

Change

Corrected an issue where Shadow Cleave (Metamorphosis) and Black Arrow were unable to trigger the Frozen Shadoweave set bonus.

Mystic Enchants

Change

Corrected an issue where Flame Surge's radius was randomly larger/smaller than intended.

Quests

Change

Digging Up The Past - Reduced the charred bones' respawn timer.

2020/10/03

General

Change

[Seasonal]: Added game event structuring for Karazhan release.

Change

[Seasonal]: Added game event structuring for daily Scroll of Fortune quests.

Change

[Seasonal]: Added game event structuring for daily Seal the Deal quests.

Talents & Abilities

Change

Fixed the issue with Lock and Load. It should now function as the tooltip states and isn't consumed by Seething Flames.

World

Change

significantly increased the chances once again for Skill Cards to drop from mobs.

System Changes

Change

You can now queue for Battlegrounds and Dungeons at the same time!

New

Rotating Honorable Combat zones are now enabled in Outland.

Dungeons & Raids

Change

Corrected an issue where multiple of Prince Malchezaar's Adumbral Pools could spawn from a single projectile.

Change

Fixed an issue where Prince Malchezaar would occasionally crash the server when trying to auto attack players.

Mystic Enchants

Change

Greatly increased the scaling for Purification By Light's Exorcism and Consecration effects.

Change

Updated the visual on the Unrelenting Wrath effect to give a more clear indicator of when it triggers. (This change will go live when a new patch is pushed.)

Change

FIxed an issue where Unrelenting Wrath wasn't properly triggering.

2020/10/02

General

Change

Fel Commutation Quest, (Mysterious Scroll quest) now scales to your level.

Talents & Abilities

Change

Fireballs instant casted through "FIREBALL!" from the Brain Freeze proc will no longer also consume Maelstrom Weapon.

Change

Fireballs casted through Maelstrom Weapon will prioritize FIREBALL! From Brain Freeze proc over Maelstrom Proc.

Change

Flame Throwing's cast time reduction will now function in conjunction with Maelstrom Weapon.

Change

Casting Frostbolt with 4 stacks of Maelstrom Weapon and atleast 1 stack of Improved Cone of Cold will now make your frostbolt instant cast.

Change

Improved Cone of Cold's cast time reduction aura will no longer be consumed whenever you have 5 stacks of Maelstrom Weapon.

Change

Fixed an issue where having Flame Throwing or Improved Cone of Cold or the Brain Freeze Proc that reduces cast time of certain spells would negate the cast time reduction granted from Maelstrom Weapon.

Change

Fingers of Frost should now be consumed on spell hit rather than spell_cast

Change

Seething flames should no longer consume Lock and Load.

Quests

Change

Removed level 70 Dusty Tome Quests and Dusty Tome Rewards since they are no longer necessary.

2020/10/01

General

Change

All Tabards that are not bloodforged tabards, will count towards the represent & equip X amount of tabards achievement.

Change

Skill Cards from World in High Risk now will drop at a significantly higher rate.

Change

Skill Cards from World now will drop at a significantly higher rate.

Talents & Abilities

New

Shadow Bolt no longer deals reduced damage to players.

New

Earth Shock now deals 30% reduced damage to players, from 35%.

New

Flame Shock now deals 30% reduced damage to players, from 35%.

New

Garrote now deals 5% reduced damage to players, from 10%.

New

Rupture now deals 10% reduced damage to players, from 15%.

New

Steady Shot no longer deals reduced damage to players.

New

Deadly Poison now deals 25% reduced damage to players, from 20%.

New

Mutilate now deals 15% reduced damage to players, from 10%.

New

Ambush now deals 15% reduced damage to players, from 10%.

New

Explosive Shot now deals 40% reduced damage to players, from 35%.

New

Mortal Strike now deals 10% reduced damage to players, from 5%.

Website

New

Website performance has been improved.

Change

Fixed order history crash.

Change

Fixed an issue where it would display old realms with same characters as new realms in bug tracker report creation and my characters.

New

Archived characters are now available to be transfered.

New

Nightmare leaderboard is now available.

System Changes

Change

Reduced the mana pools of level 61-70 players slightly. On level 70, you will now have 361 less maximum mana than before.

Mystic Enchants

Change

Zephyr - The Wrath of Al'Akir buff (granted from Windfury Procs) now also increases your chance to proc windfury weapon by 2% per stack.

Change

Zephyr now also benefits from windfury modifiers. (Elemental Weapons)

Change

Zephyr now deals 40% reduced damage to players from 20%.