Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/09/03

General

Change

Increased slot based Resilience by 10%.

Talents & Abilities

Change

Increased the threat generated by Ghostly Strike and Riposte significantly.

Change

Fixed a bug where Arcane Potency wouldn't be consumed by certain spells.

Change

Ice Lance now deals 15% reduced damage against players, from 10%.

Change

Deadly Poison now deals 5% reduced damage against players.

Change

Envenom now deals 20% reduced damage against players, from 10%.

Item Changes

Change

Wild Thornroot now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Wild Quillvine now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Wild Berries now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Symbol of Kings now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Stranglethorn Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Sacred Candle now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Rune of Teleportation now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Rune of Portals now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Maple Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Leaded Vial now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Ironwood Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Imbued Vial now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Hornbeam Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Holy Candle now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Flintweed Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Enchanted Vial now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Empty Vial now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Crystal Vial now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Corpse Dust now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Ashwood Seed now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Arcane Powder now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Change

Ankh now stacks up to 100 times. This will require you to clear your cache after the next server restart.

Dungeons & Raids

Change

Added a minimum 95 average Item Level requirement to Heroics.

Mystic Enchants

Change

Fixed an issue where the proc from Purification by Light could trigger Sanctity of Battle. (This fix requires a restart.)

Change

Corrected an issue with Here Comes The Big One referencing another spell id in the tooltip caused it to display the wrong amount during certain stacks.

Change

Corrected an issue with Here Comes The Big One with Blade Flurry & Sweeping Strikes also granting stacks of the big one.

Change

Temporarily Disabled Seething Flames.

Quests

Change

Population Control: Will now reward 5 orbs, up from 3. It now also will reward 100 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Proving Grounds: 2v2 Will now reward 400 orbs, up from 3. It now also will reward 5 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Social Engineering: Will now reward 5 orbs, up from 3. It now also will reward 200 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Social Engineering: Will now reward 5 orbs, up from 3. It now also will reward 200 Marks of Ascension and will also reward 10 Mystic Runes.

Change

The Arms Race: Will now reward 5 orbs, up from 3. It now also will reward 200 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Turning Up The Heat: Will now reward 5 orbs, up from 3. It now also will reward 200 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Weaving A Thread: Will now reward 5 orbs, up from 3. It now also will reward 200 Marks of Ascension and will also reward 10 Mystic Runes.

Change

Trial of the Naaru: Mercy - Fixed an issue where the Executioner would disappear & added gossips to the main prisoners

Change

The Cipher of Damnation - Increased Cyrukh's attack range and made him always give quest credit upon dying

Change

An Apexis Relic & The Relic's Emanation - Players can now walk away after completing the quests without getting punished for not doing all 10 waves

Change

Fixed a Typo in Adventurer's Needed Sethekk Halls

2020/09/02

General

Change

Fixed an issue where V'eru was despawned on some realms.

Change

Fixed an issue where G'eras was despawned on some realms.

New

Added personal 1v1, 2v2, 3v3 reset scrolls to the arena/honor vendors.

New

The Mystic Enchantments that had changes made to them in the balance patch can be exchanged to a different enchant (of the same cost) on the altar for a limited amount of time.

Change

Fixed a bug where transmog items would disappear when using the auctionhouse or trading with other players.

Change

Arena Ladder NPC will now show up player names.

Talents & Abilities

Change

Fixed a bug where the scaling of Thunderstorm was twice as high as intended. (Change active on next server restart.)

Change

Reduced the amount shielded from Sacrifice (Voidwalker ability) by 15%.

Change

Ice Lance will now deal 10% reduced damage against players. It previously did not have a PvP mod.

Change

Reduced the power of debuffs that increase magic damage taken. Curse of Elements, Earth & Moon and Unleashed Storm now all increase magic damage by a maximum of 10%.

Change

Natural Reaction now increases dodge rating by 8/16/24% of Agility, from 11/22/33%

Change

Kill Command can now be used while shapeshifted.

Change

Fixed an issue where Thick Hide (Druid talent) wasn't increasing armor properly. Also updated the tooltip to be more clear.

Change

Fixed an issue where the tooltip of the first rank of Unrelenting Assault said it increased damage by 0%.

Change

Prevented Molten Armor from unintendedly triggering effects such as Ignite and Impact.

Change

Fixed an issue where different spell cast speed reductions such as Curse of Tongues could stack.

Change

Fixed an issue with Flame Throwing. It will now properly reapply 15 seconds after being consumed.

Change

Fixed a tooltip issue with Misdirection not indicating that it only works for Hunter abilities.

Change

Fixed a tooltip issue with Shadowfiend not indicating it restores base mana.

Change

Reduces the damage threshold for The Stagger effect from the Tactical Mastery capstone. It will now trigger from attacks exceeding 10% of your maximum health, from 20%.

Change

Increased the armor increase of Tactical Mastery to 14/27/40%, from 10/20/30%.

Change

Fixed a bug where the final rank of Tactical Mastery unintendedly increased armor by a percentage of your Strength.

Change

Increased the threat of the Damage Shield talent.

Change

The Damage Shield talent now only triggers while in Defensive Stance.

Change

Reduced the magic threat modifier Defensive Stance slightly. While in this stance, your will generate 3-5% (depending on your other threat modifiers) less threat from Magic sources than before.

Change

Increased the physical threat modifier Defensive Stance slightly. While in this stance, your will generate 5-10% (depending on your other threat modifiers) more threat from Physical sources than before.

Change

Moonglow now increases spirit by 4/7/10% and spell haste by 2/4/6%.

Change

Furor now increases Arcane and Nature damage while in Moonkin Form by 2/4/6%.

Change

Nature's Splendor now increases the healing of your Rejuvenation, Regrowth and Lifebloom by 2/4/6%, from 1/2/3%

Change

Increased the attack power scaling of Bloodthirst to 50%, from 45%.

Change

Focus Magic now increases the casters' critical strike chance with Fire and Frost spells in addition to Arcane spells.

Change

Deadliness now increases Attack Power by 2/4/6%, from 1/2/3%.

Change

The Divine Strength talent now has a Capstone Bonus: With the final rank of this talent you gain 10% of your Strength as Hit Rating.

System Changes

Change

Fixed a bug where players would cast random spells when leaving a BG/LFG

Mystic Enchants

Change

Plague Bearer should now also be able to be exchanged in the altar. (Change active on next server restart.)

Change

Overheating should now also be able to be exchanged in the altar. (Change active on next server restart.)

New

NEW EPIC RE: Here Comes The Big One - Every fourth use of bloodthirst will deal double damage. (Requires server restart)

Change

NEW EPIC RE: Transformative Medicine - Your Wild Growth applies your highest known rank of Rejuvenation to targets affected by your Abolish Poison or Abolish Curse spells.

Change

NEW LEGENDARY RE: Hot Hands - Increases your spell critical strike chance by 3% on targets affected by your Living Bomb. Your Hot Streak can now trigger from Pyroblast.

Change

NEW EPIC RE: Transference of Guilt - Your Righteous Defense ability now instantly transfers 10% your ally's threat to you, but its cooldown is increased by 20 seconds.

Change

NEW EPIC RE: Focal Point - The buff granted to yourself by your Focus Magic when its target crits now only increases your critical strike chance by 2% and lasts for 5 seconds, but stacks up to 3 times.

Change

NEW EPIC RE: Shatter - Your Mage spells cast immediately following a Frostbolt deal 10% increased damage and have their critical strike damage bonus increased by 25%.

Change

NEW EPIC RE: Insatiable - Your Taste for Blood effect now increases the damage of Overpower by 20% and can now stack up to three times. Using Overpower consumes all stacks.

Change

NEW EPIC RE: Centered - Your Holy healing spells increase the hit chance of your Smite, Holy Fire and Penance by 2% for 10 seconds. This effect stacks up to 5 times.

Change

NEW EPIC RE: A Honest Mistake - After one of your spells misses you gain 5% increased spell hit chance and 5% spell haste for 10s.

Change

The Molten Fury Mystic Enchantment now adds 4% damage to targets below 35% health, from 5%.

Change

Fixed a tooltip issue and a range issue with the Blunt Force Trauma Mystic Enchant.

Change

Overheating no longer triggers from autoattacks.

Change

Demonic Brutality now increases Voidwalker ability effects by 7%, from 11%.

Change

The Lightning Strikes Twice Mystic Enchant can no longer be used together with Forked Lightning.

Change

Fixed a typo in the tooltip of Spring Thaw.

Change

Dark Embrace now increases damage done by 2%, from 1%.

Change

Cracking Thunder is now Epic rarity, from Legendary. The bonus threat on its triggered effect is slightly reduced.

Change

The Crusader Strike and Divine Storm damage trggered by the One with the Light Mystic Enchantment will now benefit from effects that affect Crusader Strike and Divine Storm such as Sanctity of Battle or Vanqusihing Storm.

Change

Defensive Magic is now Epic quality, from being Legendary. (It's still equally awesome though.)

Change

Demonic Rage now also reduces the cooldown of Bloodrage by 50%.