Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2019/10/15

General

Change

[Laughing Skull]: IMPORTANT - Extracting an Enchant to your collection will consume the item once again.

Change

[Laughing Skull]: Reduced the cost of unlearning by 50%

Change

[Laughing Skull]: Implemented Dampening for arenas.

World

Change

[Laughing Skull]: Crow's cache will no longer spawn immediately after an update. It will now spawn on a set timer every three hours.

Change

[Laughing Skull]: Kill announcements will now display the risk of the player, allowing you to not wander around looking for people in a different risk.

Change

[Laughing Skull]: Crow's cache now has a teleport avaialable from booty bay.

Change

[Laughing Skull]: People below level 60 will not be able to see the crow's cache location.

Change

[Laughing Skull]: Fixed many Creatures Aggro where they would not behave properly upon respawn.

System Changes

Change

[Laughing Skull]: Crow's cache will no longer spawn immediately after an update. It will now spawn on a set timer every three hours.

Change

[Laughing Skull]: Kill announcements will now display the risk of the player, allowing you to not wander around looking for people in a different risk.

Change

[Laughing Skull]: Crow's cache now has a teleport avaialable from booty bay.

Change

[Laughing Skull]: People below level 60 will not be able to see the crow's cache location.

Change

[Laughing Skull]: Fixed many Creatures Aggro where they would not behave properly upon respawn.

Change

[Laughing Skull]: Added structuring for hotspots in the world. (These are NOT available yet)

Change

[Laughing Skull]: Added structuring for titan buffs to drop from the world. (These are NOT available yet)

Change

[Laughing Skull]: Corrected some issues created by cross-risk grouping.

Change

[Laughing Skull]: Arena system has been reworked. We are making the finishing touches on wargames and high-risk arenas. There are also rewards for playing arenas now.

Change

[Laughing Skull]: Transmog System has been reworked. It is now conformed into a slot-based system. This system is being finished and all transmogs will return once it is complete.

Change

[Laughing Skull]: High warlord weapons no longer cost rank 14 to purchase. However, they are now available for arena points and no longer honor.

Change

[Laughing Skull]: With the arena system rework. We have added many items and many more to come into the progression vendors. There are 5 PVP progression seasons, not to be confused with our seasonal realms. Laughing skull is currently in the 4th PVP progression. The 5th PVP Progression will unlock many more items. Stay tuned!

Change

[Laughing Skull]: Reworked the balancing of teams in Battlegrounds.

Change

[Laughing Skull]: Polished and reworked the RE collection interface and icons.

Change

[Laughing Skull]: IMPORTANT - Killing your own faction leaders will now result with a rep loss with the law. Be careful out there, Hero.

Change

[Laughing Skull]: Implemented an arena cap bar that will show you how many arena points you have earned and can earn until the next flush.

Change

[Laughing Skull]: Added a new UI for looting items.

Item Changes

Change

[Laughing Skull]: PvP Progression 4 will have new enchants and new honor items available. These are custom enchants and items that are exclusive to PVP rewards. These are useable in PVE scenarios.

Change

[Laughing Skull]: Implemented Onyxia attunement going into your collection

Change

[Laughing Skull]: Implemented an item that is put into your collection after completing the MC attunement quest. To get this item you must complete the quest again.

Change

[Laughing Skull]: Implemented an item that is put into your collection after completing the BWL attunement quest. To get this item you must complete the quest again.

Change

[Laughing Skull]: Significantly increased the amount of loot gained from High-Risk lootboxes.

Change

[Laughing Skull]: Increased the amount of loot gained from weekly loot boxes.

Quests

Change

[Laughing Skull]: Corrected an issue where the scourge invasion weekly quest would NOT reset properly.

Change

[Laughing Skull]: Created Sixty new crafting quests, all of which are available from the callboard.

Change

[Laughing Skull]: Subprofessions such as cooking, fishing, and first-aid are now their one category of dailys. You can now complete THREE different professions quest per day. One gathering, one crafting, and one subprofession.

Change

[Laughing Skull]: Corrected issues where quest rewards would NOT show up in the quest log.

Change

[Laughing Skull]: Significantly increased the amount of honor gained from High-Risk quests.

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Got me in Stitches

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Deadwind Vices

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Cub Clubbing

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: A Monument to Spite.

Change

[Laughing Skull]: Added the correct locations on the map for their Points of Interest for all quests available that require travel into the world.

Change

[Laughing Skull]: Corrected issues where multiple types of the same quest were available.

Change

[Laughing Skull]: Corrected issues where you would not be able to see PVP dailys or the scourge invasion quests.

Change

[Laughing Skull]: Corrected issues where you would only be able to complete one high-risk quest whether it be a weekly or daily.

Change

[Laughing Skull]: Corrected an issue allowing you to not complete BOTH faction leader quests.

Change

[Laughing Skull]: Created Adventurer's Contract: Stegodon? Stegodon't!

Change

[Laughing Skull]: Created Adventurer's Contract: Swarming the Swarmers

Change

[Laughing Skull]: Created Adventurer's Contract: Seriously Vile

Change

[Laughing Skull]: Created Adventurer's Contract: Mourning Wood

Change

[Laughing Skull]: Created Adventurer's Contract: Got me in Stitches

Change

[Laughing Skull]: Created Adventurer's Contract: Deadwind Vices

Change

[Laughing Skull]: Created Adventurer's Contract: Cub Clubbing

Change

[Laughing Skull]: Created Adventurer's Contract: A Monument to Spite.

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Stegodon? Stegodon't!

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Swarming the Swarmers

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Seriously Vile

Change

[Laughing Skull]: Created [High-Risk] Adventurer's Contract: Mourning Wood

2019/10/14

General

Change

Laughingskull: Personal Bank can no longer be used while PvP Flagged

Change

Laughingskull: Implemented Account Bound Slot based transmogrification. We will be integrating old mogs into the new system in the next couple days.

Change

Laughing Skull: Added Teleport Option to Current Crows Cache

2019/10/13

General

Change

Fixed teleport coordinates issue on Stone of Retreat Gadgetzan

Dungeons & Raids

Change

Seasonal: Reduced trash and boss spell damage in AQT by 5%

Change

Seasonal: Reduced trash and boss damage in AQT by 5%

Change

Seasonal: Reduced trash and boss health in AQT by 5%

Mystic Enchants

Change

Seasonal: Reduced health of all tentactles in Cthun 25m by 30%.

2019/10/08

Dungeons & Raids

Change

Kel'Thuzad - Reduced duration of phase 1 by 1 minute.

Change

Kel'Thuzad - Fix for inconsistant crashes related to Maexxna Shade despawn event.

2019/10/06

World

Change

Retuned Qiraji Invasions to be more solo-friendly.

2019/10/03

Talents & Abilities

Change

Darkmoon: Explosive Shot now deals 20% reduced damage in PvP.

Change

Cheat Death and Ardent Defender now share a cooldown.

Change

Lowered the damage reduction portion of Cheat Death to 50%, from 90%.

Change

Cheat Death now has a 2min cooldown, from 1min. The cooldown will now also show as a debuff, like Ardent Defender does.

Dungeons & Raids

Change

Gluth - Lowered the health of Zombie Chow by 40%.

Change

Gluth - Removed the damage on Zombie Chow's Disease Cloud.

Change

Sapphiron - Changed Frost Aura to a periodic effect, which will no longer cause spell pushback.

Change

Sapphiron - Blizzard should now despawn upon entering the air phase.

Change

Kel'thuzad - Fixed an issue with phase one ending far too early.

Change

Kel'thuzad - Unstoppable Abomination's Constricting Chains should no longer cause the Abomination to focus the victim.

Change

Kel'thuzad - Unstoppable Abominations should now begin the timer of their Frenzy upon reaching melee range, rather than on pull.

Change

Kel'thuzad - Wail of Souls should no longer use the incorrect range.

Change

Kel'thuzad - Fixed a typo in the Shade of Naxxramas' name (you will need to delete your cache to see this change).

Change

Kel'thuzad - Lowered the damage of the Shade of Naxxramas' Patchwerk phase by 15%.

Change

Kel'thuzad - Shade of Naxxramas' Patchwerk phase should now have a short window of not casting Hateful Strike on spawn.

Change

Kel'thuzad - Noth's Shades should now correctly despawn.

Change

Kel'thuzad - Lowered the bounce range of Shade of Naxxramas' Holy Wrath by 5 yards and lowered the damage by 20%.

Change

Sapphiron now stacks Frostbitten every 8 seconds from 3 seconds.

2019/10/02

Talents & Abilities

Change

Darkmoon: Shield Slam now deals 25% reduced damage in PvP, from 20%.

Change

Darkmoon: Backstab now deals 20% reduced damage in PvP, from 15%.

Change

Darkmoon: Chimera Shot - Serpent now deals 15% reduced damage in PvP, from 20%.

Change

Darkmoon: Serpent Sting now deals 10% reduced damage in PvP, from 20%.

Change

Darkmoon: Multi-shot now deals 10% reduced damage in PvP.

Change

Arcane Missiles Rank 1 now deals damage every second.

Change

Power Word: Shield Rank 3 now properly lasts 15 seconds.

Change

Soul Fire no longer requires a Soul Shard to cast.

Change

It is no longer possible to cast Renew without leaving Moonkin Form.

Change

Netherwind Presence has had its tooltip corrected.

Change

Taunt has had its tooltip corrected to state that it shares a cooldown with Distracting Shot.

Change

Distracting Shot has had its tooltip corrected to state that it shares a cooldown with Taunt.

Change

Last Stand has had its tooltip corrected to state that it shares a cooldown with Survival Instincts.

Change

Survival Instincts has had its tooltip corrected to state that it shares a cooldown with Last Stand.