View all of our changes in a minimal format.
Sorted in chronological order.
World
Laughing Skull and Sargeras: Fixed problematic FFA enabled zones in cities.
System Changes
Vastly improved visibility update speed for players and creatures. Players and creatures should appear when within view distance exponentially faster.
Recruit-a-friend rewards now are being granted at level 20, to fit new riding requirements.
Fixed recruit-a-friend level granting.
Dungeons & Raids
Mystic Orb drop rate has been adjusted in Blackrock Depths.
Mystic Enchants
The following random enchants now remove the aura they affect once the random enchant is removed from the player: Frost Warding, Demonic Aegis, Improved Inner Fire. This was done to prevent a bug. In the next update these random enchants will also now stack 5 times, up from 1.
World
Laughing Skull: Increased drop rate of Dungeon Blues in the World by 3x.
Item Changes
Pristine Pouch is now Bind-On-Account
System Changes
Implemented extra layers of protection for Glory cowfarming
World
Rotting Worms now grant 33% of normal experience.
System Changes
Guards in Horde and Alliance territory will now respond to same-faction PvP Encounters again on Laughing Skull and Sargeras
Removed 'Stopped Experience Gain' from Laughing Skull and Sargeras
Item Changes
Increased the chance for levelling dungeon blues/epics to drop in the world on Laughing Skull.
Dungeons & Raids
Fixed issue with Nefarian not properly transitioning to Phase 2 in some cases.
Item Changes
Increased the Mystic Orb drop rate in the world by 50% on Laughing Skull.
Mystic Enchants
The Fired Up Random Enchant proc effect is now properly consumed by Flametongue Weapon criticals and similar effects.
General
Apprentice Riding now costs 4 gold.
Item Changes
Apprentice riding is now available at level 20.
Item Changes
Rune of Perfection is now Soulbound
Item Changes
Removed Burning Crusade and Wrath of the Lich King crafting materials from the Darkmoon Faire exotic vendor.
System Changes
Laughing Skull: Added Leveling Instance blues to the world.
Website
Added Profession as an option in the bugtracker located under General
General
Added periodic eating and drinking emotes.
System Changes
Internal live performance tracking.
Implemented idle session timeout.
General
Improvements to Free For All PVP system: inns and safe zones will cancel out combat, no longer allowing you to get autoattacked inside.
Fixed an issue causing players to deal extra damage in Battlegrounds.
Pets will no longer decide to leave you when you dismount or perform a relog.
Talents & Abilities
Sudden Death - Now has a 4% chance to proc per point, but no longer procs from off-hand weapon attacks. This should result in a slightly higher proc chance for melee build using slow one-handers, and a greatly increased proc chance for players wielding a single 2H weapons.
Arcane Potency is no longer consumed by DoT effects, but properly consumed upon casting a DoT effect.
Owls Focus is now being consumed properly after your tamed pet uses an ability as intended and is re enabled.
Second Wind should now correctly proc from these effects: Feral Charge, Intimidation, Impact Talent - Fire Blast Stun, Frostbite Talent, Water Elemental Freeze, Ice Barrier Shatter Talent, Seal of Justice, Frozen Power Talent, Improved Hamstring Talent, Entrapment Talent, Pet Charge.
Remorseless Attacks will no longer be immediately consumed when you deal the killing blow with your Rogue combo point generating abilities.
Rapid Killing will no longer be immediately consumed when you deal the killing blow with your Arcane Shot, Aimed Shot, or Chimera Shot.
Wound Poison once again correctly applies the Savage Combat debuff to the target.
Exorcism will now always critically strike Undead and Demon targets as intended.
Sweeping Strikes tooltip now indicates that it only works with your melee auto attacks and Warrior abilities.
Improved Drain Soul now properly restores mana to the caster after getting a killing blow with your Drain Soul ability and the tooltip has been clarified to indicate that the target needs to grant experience or honor.
The Natures Grasp effect now has a 3 second internal cooldown.
Winters Chill now properly procs off of all frost damage spells.
The Endurance talent now properly states that it no longer reduces the cooldown of your Sprint ability, as that was moved to the Improved Sprint Talent previously.
Improved Devotion Aura now properly grants its healing bonus effect to all Paladin auras.
Sanctified Retribution now properly grants its damage bonus effect to all Paladin auras.
Swift Retribution now properly grants its haste bonus effect to all Paladin auras.
Stormstrike now increases the damage of all your direct damage Nature effects, not just Shaman and reflects this on the tooltip properly.
Holy Shock now correctly states in its tooltip that is shares a cooldown with Shaman Shock spells.
Shaman Shock spells now correctly state in their tooltips that they share a cooldown with Holy Shock.
Heart of the Wild- Now properly grants stamina and attack power as stated in the tooltip while in bear and cat form respectively.
Lightwell heal over time effect should no longer be broken on any damage taken, but instead only on damage which exceeds 30% of your maximum health as intended.
Doomguard, summoned by Ritual of Doom, now has increased mana and health, and deals additional damage with his abilities and auto attacks.
Pathfinding - Now grants 5/10 bonus movespeed in Aspect of the Cheetah, from 4/8, and mount speed by 8/15 from 5/10.
Scare Beast - Cooldown has been removed.
Conjure Mana Gem - Reduces the cooldown of Mana Gem by 50% and your Mana Gem now has 3 charges.
Arcane Explosion - Base damage increased by 10% and mana cost reduced by 10% at all ranks.
Consecration - Scaling with spell power has been doubled from 2% to 4%.
Meditation - No longer increases the damage you take.
Healing Prayers - Now also increases the critical strike chance of your Prayer of Healing spell by 10% per rank.
Focused Attack - Now causes your melee critical strikes to grant 3 energy, up from 2.
Kick - Energy cost reduced to 10, down from 25.
Distract - Now works on targets in combat and cooldown reduced to 20 seconds, from 30.
Tidal Force - Cooldown reduced to 60 seconds, down from 90, and now also affects Riptide.
Mana Spring Totem - Now provides 34 mp5 at max rank, up from 31.
Mana Tide Totem - Cooldown reduced to 3 min, down from 5 min.
Searing Totem - Reduced the cast time of your Searing Totem attack to 2 seconds, down from 2.2 seconds, and increased scaling from spell power by 20% at all ranks.
Totemic Recall - Now returns 50% of the mana cost of your totems, up from 25%, and no longer costs a global cooldown.
Master Summoner - Now also increases the duration your Infernal and Doomguard summoned demons are active by 3 min per rank.
Backdraft - Now also procs from Shadowburn ability.
Nemesis - Now also reduces the cooldown of your Inferno and Ritual of Doom spell by 10% per rank.
Inferno - Base damage has been doubled and now scales with 100% of your spell power. Also the melee damage of your summoned Infernal is greatly increased, and he now uses his Immolation ability while in combat.
Victory Rush - Now heals you for 10% of your maximum health.
Improved Slam - Now also increases the damage of your Slam by 5% per rank.
Pummel - No longer requires a stance and now costs 5 range, down from 10.
Slam - Bonus damage has been doubled.
Thunderclap - Increased the scaling from attack power by 10%.
Concussion Blow - Now deals 10% more damage and also deals increased threat.
The Imp AI now behaves properly.
World
Ironforge and Undercity are now rest zones.
Stable functionality and stablemasters are back and working.
Mystic Orbs can now drop from creatures in the world (that are level 50 and above, and had a chance to drop loot previously).
System Changes
The Recruit-A-Friend system now allows for any account to be linked to more than one other at a time so you can recruit multiple people if you use more than one scroll, more reward tiers coming soon. Also the entirety of the RaF has been recoded to eliminate issues.
Item Changes
Enchanting your bracers or chest with the Minor Health enchant no longer gives you an incorrect tooltip on your item.
The Blackblade of Shahram proc now works properly.
Dungeons & Raids
The Nightmare Dragons now roam Azeroth.
Nefarian now roams the Blackwing Lair.
Broodlord Lashlayer traps should take 2.5x as long on average to come back up when the Broodlord is in combat.
Chromaggus now announces which vulnerability he gained.
Reduced the threat drop on Broodlord Lashlayer by 50% in effect.
Elementium Ore no longer drops from the Blackwing Technicians, and now drops off of other creatures in the instance (that had loot previously).
Anyone not in Chromaggus' room will be dragged inside if Chromaggus is in combat.
Chromaggus' aspects, breaths, and vulnerabilities now cycle, and do not randomize. They will use the next breath in line instead of trying to choose a random one.
Mystic Enchants
Natures Splendor random enchant now properly states in its tooltip that it only stacks once.
Catlike Reflexes random enchant rank 1 tooltip has been updated to indicate it does stack and does not increase the players dodge chance.
Shield Specialization random enchant tooltips have been updated to indicate they do not stack more than once.
Improved Faerie Fire random enchant now properly states it only stacks once in the enchant collection.
Divinity random enchant now has the proper rank for its tier 3 enchant.
Improved Sinister Strike RE now has matching tooltips for the enchanting altar and while on your gear.
Melee weapon specific random enchants (E.G. Fiery Weapon and Crusader) no longer roll on ranged weapons.
The base damage from the Crackling Thunder RE effect has been doubled, can now critically strike, and now scales with these talents/REs: Improved Thunder Clap, Incite, Raging Thunder, and Impale.
The base damage from the Molten Earth RE effect has been increased by 50% and now scales with these talents/REs: Call of Flame, Elemental Fury, and the critical damage bonus from Lava Flows.
The base damage from the Consecrated Strikes RE effect has been increased by 50%.