Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2017/11/08

Talents & Abilities

Change

Summoned demons which require soul shards now also require you to have the Drain Soul ability learned.

Change

Steady Shot ap scaling reduced to 20%.

Change

Armored to the Teeth tooltip changed to reflect that only melee attack power is given.

World

Change

Corrected the Ground Tremor spell used by multiple npcs.

Item Changes

Change

The Lawbringer 8 piece set bonus has had its proc chance corrected.

Change

Bonereaver’s Edge proc now grants 33% less armor penetration.

Dungeons & Raids

Change

Jeklik’s Terrifying Screech is no longer interuptable.

Change

Arlokk’s Backstab damage has been reduced.

Change

Hardmode bosses in Molten Core now provide the appropriate reputation.

Change

Corrected 10 and 25 man values for some of the creatures in Molten Core.

Change

Trash mobs in 25 man Molten Core are now properly immune to most Crowd Control effects.

Change

Lava Surger’s Surge ability will now only target players.

Change

Mar’li now uses her poison abilities more often now as intended.

2017/10/31

Item Changes

Change

Zul'Gurub set pieces are now unique-equipped and require reputation to equip.

Quests

Change

Quests for the Zul'Gurub set pieces are now repeatable.

2017/10/30

Dungeons & Raids

Change

Poisoned Fangs from Venoxis should no longer show up as damage dealt by the player.

2017/10/28

Talents & Abilities

Change

Spirit weapons now properly increases the damage of your Flametongue weapon effect.

Dungeons & Raids

Change

Mystic Runes from raid boss kills are now looted/shared by the party.

Change

Hot-fixed an issue where Lava Spawns in Molten Core would drop Mystic Runes.

Change

Corrected an issue with Hakkar's corrupted blood mechanic.

Change

Released Zul'gurub

Change

Magmadar's Offspring no longer deal damage with their charge ability.

Change

Corrected an issue where Majordomo Executus' Flamewaker Elites in 25 man Molten Core were tuned as if they were 10 man Flamewaker Elites.

Change

All raid bosses now drop mystic runes for each raid members.

Change

Reduced the amount of gold dropped by creatures and bosses in 10 man instances by 50%.

Mystic Enchants

Change

Improved Inner Fire RE temporarily disabled due to potential exploit.

Change

Divine Aegis RE temporarily disabled due to potential exploit.

Change

Frost Warding RE temporarily disabled due to potential exploit.

2017/10/25

Talents & Abilities

Change

Holy Power now gives 20/40/60/80/100% critical damage bonus as intended.

2017/10/24

General

Change

Light of Ascension has been re enabled for players.

Talents & Abilities

Change

Owl's Focus pet talent has been temporarily disabled due to a bug and potential exploit.

Change

The Spirit Weapons talent no longer affects Windfury Weapon

Change

Redoubt now grants 7/14/21% block chance, down from 10/20/30.

Change

Endurance (Combat) no longer reduces the cooldown of sprint.

Change

Improved Sprint now grants 30/60 second CD reduction and causes your sprint to make you slow immune for 2/4 seconds.

Change

Blazing Speed now has a 4 second internal cooldown.

Change

Master Conjuror now grants 50/100% bonus combat rating from your warlock stones, up from 25/50%.

Change

Crusader Strike now deals 85% of your weapon damage, up from 75%.

Change

Two-Handed Weapon Specialization (Arms) now grants 1/2/3% damage dealt with two-handed weapons and 2/4/6 expertise, changed from 2/4/6% damage.

Change

Two-Handed Weapon Specialization (Retribution) now grants 1/2/3% damage dealt and melee crit with two-handed weapons, changed from 2/4/6% damage.

Change

Incineration now grants 3/6/9% crit chance, up from 2/4/6%.

Change

Spell Impact now grants 3/6/9% bonus damage, up from 2/4/6%.

Change

Precision (Fury) now also grants 1% crit per point.

Change

Dual Wield Specialization (Fury) now also grants 1% melee hit per point.

Change

Blood Frenzy now grants 2/4% melee haste, up from 1/2%.

Change

Eradication has had its proc chance doubled from 6% to 12%.

Change

Cruelty now also grants 1% strength per point.

Change

Malice now also grants 2% energy regeneration per point.

Change

Improved Chain Heal now grants 5/10% bonus healing to Chain Heal, down from 10/20%.

Dungeons & Raids

Change

Ragnaros should no longer bring any of his cousins to come hand out with him anymore.

Mystic Enchants

Change

The Longevity Random Enchant now provides 1/2/3% cooldown reduction on your Bestial Wrath, Intimidation, and pet special abilities. (Tooltip awaiting change).

2017/10/22

Dungeons & Raids

Change

Hot fixed an issue where 25 man Onyxia's Lair inherited damage values from its Wrath of the Lich King version.

2017/10/21

General

Change

Temporarily disabled Light of Ascension due to potential exploit.

2017/10/19

Dungeons & Raids

Change

Hot fixed an issue where 25 man Onyxia's Lair inherited the Wrath of the Lich King heroic Onyxia's Lair level requirement.

2017/10/18

Talents & Abilities

Change

Spirit Bond is now working as intended.

Change

Improved Berserker stance now properly grants threat reduction.

Change

Warlock demon pets now scale more properly.

Change

Demonic Knowledge is now working as intended.

Change

Master demonologist is now working as intended.

Change

Brain Freeze proc is now being consumed by Fireball as intended.

Item Changes

Change

All PvP gear is now considered Unique-Equipped.

Dungeons & Raids

Change

Disproportionate Fortitude and Disproportionate Strength on Garr now tick 10% slower.

Change

Removed Mind Controls casted by Lucifron.

Change

Optimizied instance data/boss state setting in a way that prevent exploitability of raid lockouts and prevents 10 man from resetting 25 man molten core.

Change

Spaced out Baron Geddon's initial Living Bombs.

Change

Fixed an issue where Majordomo Executus' Cache of the Firelord was dropping too much loot (this is not a nerf, it is a bug fix).

Change

Nerfed Lucifron's Shadow Shock by 33%

Change

Gehennas' Rain of Fire ticks every 3 seconds (up from 2 seconds)

Change

Fixed an issue where Baron Geddon did not revert to normal mode after hard mode was triggered.

Change

Fixed an issue where Sulfuron Harbinger's hard mode could not be triggered.

Change

Created 10 and 25 man level difficulties for Molten Core and Onyxia's lair.

Change

Fixed an issue where Garr's Disproportionate Strength was not scaling his damage properly.

Change

Sulfuron Harbinger's Flamewaker Priests no longer use Mind Flay at the same time.

Change

Molten Core boss mechanics are now more consistent.

2017/10/17

Talents & Abilities

Change

Counterattack scaling adjusted.

Change

Mongoose Bite scaling adjusted.

Change

Ambush now deals 245% weapon damage, down from 275%.

Change

Vampiric Touch dispel damage now scales with 96% of your spell power, down from 120%.

Change

Unstable Affliction dispel damage now scales with 144% of your spell power, down from 180%.

Change

Survival of the Fittest now properly grants bonus armor to cloth and leather items while in bear and dire bear form.

World

Change

Chillwind Ravagers now use the proper chill ability.

System Changes

Change

Players should no longer be locked out of their multi-spec.

Mystic Enchants

Change

Arcane Barrage random enchant now provides additional chance to proc your Arcane Barrage talent and is working properly.

Change

Fixed a bug that caused several random enchants to be rolled with abnormal frequency.

Change

The Wild Quiver random enchant now provides additional chance to proc your Wild Quiver talent and is working properly.

2017/10/10

World

Change

Implemented Loot Overhaul in 'Frostwhisper Gorge,' 'Darkwhisper Gorge,' and 'Alcaz Island'

Change

Implemented Loot Overhaul in 'The Tainted Scar'

2017/10/04

Talents & Abilities

Change

Dire Bear form armor contribution increased to 340%, up from 250%.

Change

Master Tactician proc chance increased to 15% at all ranks, up from 10%.

Change

Death Wish cooldown reverted back to 180 second cooldown, from 120 seconds.

Change

Survival Instincts cooldown increased to 120 seconds, up from 90 seconds.

Change

Nightfall now grants 3/6% chance to proc, up from 2/4%.

Change

Shield Mastery now grants 10/20% block value, down from 15/30%.

Change

Flurry now grants 3% melee haste per point, up from 2%.

Change

Lightning Reflex now grants 2% melee haste per point, up from 1%.

Change

Static Shock now grants 3% chance to proc per point, up from 2%.

Change

All Abilities and Talents which grant % bonus armor should now behave properly.

2017/10/01

Talents & Abilities

Change

Fixed the 'Tailspin' issue with Thunderstorm.

System Changes

Change

Applied a fix to the irregular Call to Arms cycle.

Change

Reputation is now properly working for battlegrounds.