Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2017/10/01

Talents & Abilities

Change

Improved Whirlwind now clarifies that it affects Bladestorm.

System Changes

Change

Chat is now re-enabled in battlegrounds.

2017/09/28

Talents & Abilities

Change

Maelstrom Weapon rank 1 no longer has a 100% proc but its intended chance of 4 PPM.

2017/09/27

Talents & Abilities

Change

Lethal Shots now also increases your Arcane Shot damage by 2/4/6/8/10%.

2017/09/26

General

Change

Level 60 characters are now in their own bracket for drop on death items. (Anyone under 60 killing a 60 will not receive loot and 60s killing anyone under 60 will also receive no loot)

Talents & Abilities

Change

The change to "Holy Power" Talent now grants 75% max critical strike damage bonus down from 100%

Change

Improved Psychic Scream now reduces its cooldown by 5/10 sec, up from 2/4 sec.

Change

Psychic Scream cooldown increased to 40 sec, up from 30 sec.

System Changes

Change

Stat allocations are now available to change in battlegrounds before they begin.

Dungeons & Raids

Change

Captain Greenskin, in the Deadmines, no longer respawns after a few minutes.

2017/09/25

Talents & Abilities

Change

Furor now additionally increases your Stamina in Bear/Dire Bear Form by 2/4/6/8/10% and your damage in Cat Form by 2/4/6/8/10%.

Change

Thick Hide armor bonus increased to 5/9/13%, up from 4/7/10%.

Change

Dire Bear Form armor bonus changed to 250%, down from 370%.

Change

Bear/Dire Bear Form health bonus percent changed to 15%, down from 25%.

Change

Furious Attacks PPM increased to 7.5/15 from 5.5/7.5, duration lowered to 5 sec, from 10 sec.

Change

Conjure Water now costs 1 AE instead of 2.

Change

Conjure Food now costs 1 AE instead of 2.

Change

Dampen Magic now costs 1 AE instead of 2.

Change

Amplify Magic now costs 1 AE instead of 2.

Change

Curse of Exhaustion slow increased to 60%, up from 30%.

Change

Cold Blood cooldown reduced to 120 sec, down from 180 sec.

Change

Divine Illumination cooldown reduced to 90 sec, down from 180 sec.

Change

Aura Mastery cooldown reduced to 90 sec, down from 120 sec.

Change

Inner Focus cooldown reduced to 90 sec, down from 180 sec.

Change

Death Wish cooldown reduced to 120 sec, down from 180 sec.

Change

Survival Instincts cooldown reduced to 90 sec, down from 180 sec.

Change

Tidal Force cooldown reduced to 90 sec, down from 180 sec.

Change

Execute base damage increased by 20%.

Change

Stance Mastery ability has been removed (as it was obsolete).

Change

Two-Handed Weapon Specialization (Paladin) damage changed to 2/4/6%, up from 1/2/3%.

Change

Two-Handed Weapon Specialization (Warrior) damage changed to 2/4/6%, up from 1/2/3%.

Change

Hand of Salvation now reduces threat per second by 5%, up from 2%. The cooldown is 60 sec, down from 120 sec.

Change

Windfury Attack Power bonus for the proc is back.

Change

Vile Poisons now increases damage done by poisons by 10/20/30%, up from 7/14/20%. Windfury now procs on special abilities as intended.

Change

Deadly Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.

Change

Instant Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.

Change

Intimidation cooldown reduced to 45 sec, down from 60 sec.

Change

Efficiency now reduces mana cost of all shots by 6/12/18/24/30%, up from 3/6/9/12/15%.

Change

Improved Aspect of the Hawk. Attack speed gained from the proc changed to 6/12/18/24/30%, up from 3/6/9/12/15%.

Change

Improved Steady shot proc chance changed to 6/12/18/24/30%, up from 3/6/9/12/15%.

Change

Mongoose Bite now has an additional 50% RAP scaling.

Change

Counterattack now has an additional 80% RAP scaling.

Change

Instant Poison base damage increase by 10%. Attack Power scaling increased from 5% to 6%.

Change

Toughness movement reduction reduced to 4/8/12/16/20%, down from 6/12/18/24/30%.

Change

Judgement Attack Power scaling when used with Seal of Righteousness reduced to 15%, down from 22,5%.

Change

The proc on Deathbringer should now be working as intended.

Change

Enlightened Judgements range increase reduced to 10/20 yards, down from 15/30 yards.

Change

Fanaticism critical strike increase reduced to 4/8/12%, down from 6/12/18%.

Change

Ice Armor attack speed debuff reduced to 20%, down from 25%. The slow debuff reduced to 15%, down from 30%.

Change

Frostbrand base damage reduced by 20%. SP scaling increased to 20%, up from 10%.

Change

Shadowcraft and Darkmantle set bonus energy regen proc chance reduced to 2 PPM, down from 3 PPM.

Change

Swipe rank 5 Attack Power modifier was erroneously 17%. It's now 6,3% as intended.

Change

Improved Mortal Strike now reduces the cooldown of Mortal Strike by 0.66/1.33/2 sec, up from 0.33/0.66/1.

Change

Intimidating Shout now is now usable while shapeshifted. Its cooldown is now 40 sec, down from 120 sec.

Change

Howl of Terror now has a 40 second cooldown, down from 45.

Change

Feral Charge - Cat now shares cooldown with Charge.

Change

Feral Charge - Bear now shares cooldown with Charge.

World

Change

Tuned up guards.

Change

Changed the positions of some dark iron dwarf worker guys in Searing Gorge so it looked like they were actually mining/digging something out

Item Changes

Change

The Magic Rooster no longer has a GCD.

Change

Made the Totem of Storms a unique equip, and removed its maxcount.

Dungeons & Raids

Change

Rehauled all of Molten Core to be more performance-friendly, as well as to improve on/fix bugs for some encounters.

Change

Implemented a safer, more performance-friendly anti feign-res counter for dungeons and raids.

Change

Bosses in Molten Core now keep players from entering the instance while they are in combat (boss state).

Change

Fixed an issue where Majordomo's adds had a low chance to drop a TON of epics.

Change

Made Onyxia's adds use a more secure threat proccing system (and less wonky [my addition COULD have been wonky])

Change

Fixed issue where Onyxia's invisible trigger one would attack you throughout the fight and it would look clunky.

Change

Fixed a severe lack of purple ghosts in Dire Maul: West and made them all move around.

Change

Fixed an issue where you could not use the item to complete the Onyxia Horde attunement quests (in emberstrife's den, it was an issue caused by emberstrife's den not actually putting you in emberstrife's den)

Change

Fixed an issue where the Sons of Flames would cast their fire shield out of combat, causing them to spam it when they reset.

Change

Changed respawn timers of all creatures in Molten Core so that they do not respawn more than once in the same run.

Mystic Enchants

Change

Incite crit strike chance reduced to 3/6/9%, down from 5/10/15%.

Change

Improved Arcane Shot damage reduced to 2/4/6%, down from 3/6/9%.

Change

Blessing of the Eternals rank 2 critical chance reduced to 1%, down from 2%.

Change

Sanctity of Battle rank 2 critical chance reduced to 1%, down from 2%.

Change

Surefooted movement decrease changed to 3/5/7%, down from 5/7/9%.

Change

Starlight Wrath cast time decrease changed to increased damage done by Wrath and Starfire.

Change

Deadliness Attack Power bonus changed to 3%, down from 4%.

Change

Survival of the Fittest no longer gives bonus armor and reduced chance to receive critical hits.

Change

Moonfury damage increase changed to 1/2/3%, down from 2/3/4%.

Change

Toughness movement speed reduction changed to 2/4%, down from 3/6%.

Change

Poleaxe Specialization crit chance reduced to 1%, down from 2%.

Change

Improved Mortal Strike no longer gives cooldown reduction. Damage is 2/4/6%, down from 3/6/10%.

Change

Crusade rank 2 now increases all your damage done to creatures by 1% instead of 2%.

Change

Protector of the Pack no longer gives Attack Power and no longer requires Bear Form.

Change

Puncturing Wounds backstab crit changed to 2%, down from 4%.

Change

Tidal Mastery crit increase changed to 2%, down from 3%.

Change

Elemental Weapons now increases your Windfury Damage by 3/6/9%, down from 5/10/15%.

Change

Fixed the -PH- enchant.

Quests

Change

Fixed an issue where the ancient Vartrus was in phase 2

Change

Fixed an issue where Daphne Stilwell would disappear instantly after finishing her waypoint and completing the Tome of Valor quest for you.

Change

Fixed a high respawn timer for Rok'Alim the Pounder, required for 'Test of Strength'.

Change

Fixed high respawn timers for Elder Saltwater Crocolisks, required for 'Crocolisk Hunting' and 'Exce

Change

Fixed a high respawn timer for Mogh the Undying, required for 'The Star, the Hand and the Heart'.

Change

Fixed high respawn timers for Saltscale Hunters, required for 'Encrusted Tail Fins'.

Change

Fixed high respawn timers for Saltscale Foragers, required for 'Encrusted Tail Fins'.

Change

Fixed high respawn timers for Saltscale Tide Lords, required for 'Encrusted Tail Fins'.

Change

Fixed high respawn timers for Saltscale Oracles, required for 'Encrusted Tail Fins'.

Change

Fixed high respawn timers for Saltscale Warriors, required for 'Encrusted Tail Fins'.

Change

Fixed a high respawn timer for Mai'Zoth, required for 'Mai'Zoth' and 'The Mind's Eye'.