Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/08/12

General

Change

Fixed Mystic Enchanting EXP requirement curve on Area 52 it should now cap at level 250.

Change

Fixed Bloodelf and Draenei Start Locations for TBC.

Change

[Thrall] Level 70 build Draft builds have been added to the featured section of Thrall so they can be referenced. You can learn talents from these builds at any level by selecting the Learn Menu button.

Talents & Abilities

Change

Fixed an issue where Exorcist Slash was incorrectly consuming Holy Specialization stacks.

Change

Fixed an issue where Hammer of Wrath was not benefitting or consume Holy Specialization.

Mystic Enchants

Change

[Oracle of the Eclipse] [Pending Restart] Blessing of the Moon now has a 30 second duration, which will now also be visible.

Change

[Disciple of the Tides] [Pending Restart] Fixed an issue where Tidal Shield was scaling from your Spell Damage as well as Spell Healing Power.

2023/08/11

General

Change

Sticky Slime from Shattered Halls now reduces movement speed by 25% per stack from 30% per stack, making the maximum reduced movement speed 75% down from 90% (an increase of 250% in speed).

Change

[Draft] Fixed an issue where Mind Control could be drafted. This spell is disabled. If you drafted Mind Control, it will have a very high chance to be picked as an unlearn in Hand of Fate and Card Swaps so you can remove it.

Change

Added socket bonuses to Totem of Pulsing Earth, Everbloom Idol & Libram of Repentance

Change

[Pending Restart] Healing done in Battlegrounds increased by 20% for Strength, Agility and Intellect Primary Stat.

New

Heirloom bonus experience will be disabled until all races reach max level

New

Level 60 tier set bonuses are no longer working after level 60.

Talents & Abilities

Change

Divine Storm now heals for 8% of the damage caused on up to 3 party or raid members down from 15%.

Change

Penance has had its spell healing coefficient increased from 6.6% of your healing power to 10% of your healing power per penance tick. (This was missed when we increased all spell coefficients by 25% following the reduction in PvE power damage reduction, additionally it was struggling in healing numbers following a fix to penance casting incorrect ranks recently.)

Change

[Thrall] [Pending Restart] Fixed an issue where Cheap Shot did not cost 1 epic gem.

Website

Change

[Launcher] Some tuning has been made to the downloader to address some issues where certain drives would not perform well causing the download speed to decrease.

Item Changes

Change

[Pending Restart] Fixed an issue where the Heirloom shield Polished Observers Shield could not block attacks.

Mystic Enchants

Change

[Bloodsail Captain] Panache, Hammer the Gap and Blurred Blade now require Swashbuckling to cast, not to be learned. This will ensure they are not wiped from your bars when changing weapons.

Change

[Defias Gunslinger] Grape Shot and Pistol Shot now require Swashbuckling to cast, not to be learned. This will ensure they are not wiped from your bars when changing weapons.

Change

[Thunder Slam] Lightning Blade and Thunder Slam will no longer require a 2-handed weapon equipped to learn the spells. This will ensure they are not wiped from your bars when changing weapons.

Change

[Champion of Justice] [Pending Restart] The Champion of Justice heal has had its coefficient raised from 10% of your bonus spell healing to 20% of your bonus spell healing (this additional healing doesn't get capped by the previous change, that is exclusive to the damage to healing conversion.)

Change

[Champion of Justice] [Pending Restart] Champion of Justices damage to healing from melee abilities has been raised from 35% to 50% however it is now capped at 1500 healing added.

Change

[Hammerstorm] [Pending Restart] Increased the duration of Hammerstorm from 4 to 6 seconds. And fixed an issue where it could stop functioning sometimes after loading screens.

Change

[Champion of Justice] The triggered heal from melee abilities can no longer critically strike. (this heal can still effectively crit, whereas before the changes it had two chances to critically strike, once from the ability and once on the heal.)

Change

[Pending Restart] The Thermal Void, Oracle of the Eclipse, Verdant Convergence, Ebon Dawn, Hammerstorm and Crusader's Judgement Worldforged Mystic Enchantments can now be found in the TBC world expansion. Tips were added for all of them in tooltips after the next server restart. Also Verdant Convergence was available momentarily in the wrong place and it's now in the intended acquisition method.

Change

[Divine Purpose] [Pending Restart] Fixed an issue where Divine Purpose 75% damage modifier to Penance was also affecting the triggered healing effect.

Change

[Divine Purpose] [Pending Restart] Fixed an issue where Divine Judgements 75% damage modifier to Penance was also affecting the triggered damage effect.

Change

[Disciple of the Tides] [Pending Restart] Disciple of the Tides stacks no longer increases the healing of your penance by 5% of your healing power. Instead it now increases the healing of your penance by 5%. (this effect proved far too powerful and allowed penance to receive huge healing bonuses)

Change

[Hoplite] Fixed an issue where a rank of Javelin required energy instead of rage. (pending spell patch and restart). You can temporarily use a lower rank.

Change

[Bloodsail Captain] Fixed an issue where Hammer the Gap was not being learned.

Change

[Bloodsail Captain] Fixed an issue where action bars could be lost on relogging (Requires Restart)

Change

[Defias Gunslinger] Fixed an issue where action bars could be lost on relogging (Requires Restart)

Change

[Lucifur] Fixed an issue where action bars could be lost on relogging (Requires Restart)

Change

[Frenzied Growth] Fixed an issue where Frenzied Growth was not correctly shown or useable on Area 52 and Thrall following the Mystic Enchant overhaul.

Change

[Warden of Demonreach] These changes will result in a significant DPS increase while bringing the enchant back to its intended design as a straightforward heavy hitting spell caster.

Change

[Warden of Demonreach] Fuego, Arctis and their empowered AOEs have been buffed.

Change

[Warden of Demonreach] The empowered AOE from Fuego and Arctis will now trigger on cast. This means your AOE will not be lost if your target dies.

Change

[Warden of Demonreach] The empowered AOE from Fuego and Arctis now scales independently, and is no longer tied to a % of the initial hit.

Change

[Warden of Demonreach] Starborn grants you max stacks of Gathering Will or Winter's Mantle and increased the crit chance of Fireball, Frostbolt, Arctis and Fuego by 50% for 7 seconds.

Change

[Warden of Demonreach] Now teaches you Starborn if you know Combustion. Starborn has a cooldown of 45 seconds.

Change

[Warden of Demonreach] Winter's Mantle will now only trigger from Frostbolt or Ice Lance.

Change

[Warden of Demonreach] Gathering Will will now only trigger from Fireball or Fireblast.

Change

[Warden of Demonreach] Winter's Mantle now stacks up to 8. The AOE damage will still trigger at 4 stacks or more.

Change

[Warden of Demonreach] Gathering Will now stacks up to 8. The AOE damage will still trigger at 4 stacks or more.

2023/08/10

General

Change

[Area52] Starsurge damage reduced by 10% in pvp combat.

Change

[Area52] Arcane missile damage in 2v2 and 3v3 arena decreased by 15%

Change

[Area52] Devastate damage in pvp increased by 10%.

Change

Chromie now also sells the new Shield Heirloom over Tokens of Prestige on both realms.

Talents & Abilities

Change

[Pending Restart] Sundering no longer breaks from Ignite damage.

Change

[Pending Restart] Improved Sprint now also makes Sprint remove all slow effects on use.

Change

Lengthy Abolish Curse, Lengthy Abolish Disease and Lengthy Abolish Poison Mystic Enchants have been removed.

Change

Fiery Payback has been reworked. It now increases your damage done by 3/6% while below 35% health. The Capstone now reads: While below 35% health, your direct damage Fire Mage spells heal you for a small amount. This effect can only occur once every second.

Change

Improved Berserker Rage has been renamed to Raging Berserker. It now has an updated Capstone effect: Using Berserker Rage or Heroic Fury generates 50 rage and reduces the duration of any active Disarm effect by 50%. If used while below half health, your melee abilities are empowered for 5 seconds, causing them to drain life from your enemies.

Change

The cooldown of Siegebreaker is now reset by Heroic Fury instead of being reset by Bloodbath.

Change

Unending Fury now also increases the duration of the stun effect of Intercept by 0.33/0.66/1 second.

Change

Bloodsurge now also triggers from Intercept.

Change

Charge now has 2 charges instead of the current recast mechanic.

Change

The Languish Epic Mystic Enchant now has an additional effect. If your Curse of Exhaustion is dispelled, the dispelled target is slowed by 80% for 1.5 seconds.

Change

The capstone on Improved Stings has a new effect: If your Serpent Sting is dispelled, the target is afflicted by Serpent’s Kiss for 3 seconds. Casting Chimera Shot on a target afflicted by your Serpent’s Kiss deals bonus Nature damage and applies Serpent Sting.

Change

The periodic damage of Serpent Sting can now critically strike without requiring the Improved Stings talent capstone.

Change

Natural Perfection has been reworked. It now reads: Being critically struck by a spell or ability has a chance to reduce the damage you take from the next 3 attacks by 10% [5s dur]. This effect can only occur every 30 seconds.

Change

Increased the damage of Execution Sentence by 25%.

Change

Seals of the Pure and Judgements of the Pure now also increase the damage of Execution Sentence.

Change

Providing for Nature also makes Nature’s Grace trigger from Hypnosis and Nature’s Grasp.

Change

Hypnosis now costs 2 epic gems, changed from 3. It’s been tweaked and now has a 8 sec duration with a 20 sec cooldown. Its range is now 20 yards and it’s castable while moving. It now increases damage taken of the target by 10%, changed from 5%.Inc dmg taken to 10%, from 5.

Change

Devastation Capstone now also increases the duration of Burning Rush by 2 sec.

Change

Shadow and Flame now also reduces the cooldown of Burning Rush by 10/20/30 sec.

Change

Pain Suppression now has a 2.5 Minute cooldown (down from 3)

Change

Pain Suppression now only offers 35% Damage reduction (down from 40%) and the dispel protection only works on itself.

Change

Improved Blink now reduces the cooldown of Blink by 4/8/12 sec, changed from 5/10/15.

Change

The silence from Improved Counterspell now lasts for 2 sec, changed from 3.

Change

Improved Psychic Scream now reduces the cooldown of Psychic Scream by 4/8 sec, changed from 5/10.

Change

Forbearance now has a 30 sec duration, changed from 2 minutes.

Change

The Wind Rush Capstone gives you 15% haste for 3 seconds after successfully interrupting a spell with Wind Shear.

Change

Wind Rush now reduces the cooldown of Wind Shear by 2/4/6 seconds, down from 3/6/9.

Change

Wind Shear now has a 22 second cooldown (down from 25).

Change

Nature’s Grasp now lasts for 3 seconds and roots the enemy for 5 seconds. It now only has a 20 second cooldown. It can now also trigger versus spells and ranged attacks up to a maximum of 15 yards. Now also works with Providing for Nature

Change

You now need the Stormhammer buff active (which is triggered by Thunder Clap or Hammer of the Righteous) for Concussion Blow (Stormhammer) to grant you to Stormshield.

Change

The Incapacitate effect from Sundering no longer breaks from Flame Shock periodic damage or Ignite damage.

Change

Enhanced Weapon Mastery now reduces its cooldown by 4/7/10 sec, changed from 5/10/15.

Change

Sundering now Incapacitates for 3 seconds, up from 2.5. In addition, it now also resets the cooldown of your Lava Burst. Its cooldown is changed to 35 sec, from 45.

Change

Fixed a bug causing Cold Blood not to work properly with the instant damage of Crimson Tempest or Dispatch.

Change

Seal Fate Capstone: With the final rank of this talent, consuming Cold Blood with a finishing move has a 20% chance per combo point to increase your movement speed by 70% for 4s.

Change

Cold Blood has been updated: In addition to increasing critical strike chance and damage, Cold Blood now also increases the range of your next Rogue ability, making it usable from 10 yards.

Change

Focused Power now reduces the cast time of Mass Dispel by 0.3/0.6 seconds (down from 0.5/1s).

Change

Mass Dispel can now dispel Cyclone.

Change

Mass Dispel will now prioritise targets that have magic debuffs over targets that don’t. This means that Mass DIspelling an entire 25-player raid where 10 people have Magic debuffs will dispel those 10 people, instead of randomly choosing 10 players and dispelling them if they happen to have a magic debuff.

Change

The Daze effect from Brambles now slows by 50% and lasts for 6 seconds. It no longer triggers from Treant attacks. These changes are intended to make it a meaningful part you can choose to incorporate into your kit. The Silence has been moved to a capstone.

Change

Feign Death has been added to Survivalist capstone, making it give 30% movement speed for 3 seconds after used

Change

The 30% increased movement speed after using Disengage in the Survival Tactics talents has been moved and merged into the Survivalist capstone

Change

Grappling Hook now has a 40 sec cooldown, changed from 30.

Change

The Daze effect from Blade Twisting now also triggers from Grappling Hook's recast effect.

Change

Grappling Hook can now be recast at your target to pull you toward them. This also roots the target for 1 second.

Change

Ward of Light now reduces damage taken from Periodic magic damage effects by 10% for 5s instead of dispelling a magic effect.

Change

Mass Entanglement no longer benefits from Inescapable Roots, since that interaction was too powerful and offered too little counter-play. Instead, Mass Entanglement now applies a 30% Snare for 3 seconds after the root breaks. This effect is baseline.

Change

Disarm now lasts for 6 seconds, down from 7.

Change

Into Darkness no longer breaks fear effects. Instead it places an absorb shield on you that absorbs all periodic damage taken while the stealth effect holds.

Change

Hasty Fear Ward has been removed.

Change

Fear Ward now has two charges with a 20 second recharge timer. Its duration has been reduced to 3 seconds, but it now protects against both Fear and Horror effects. This should make this spell a more versatile and powerful anti-CC tool, provided that you time it correctly.