Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/08/10

General

New

[Area52] Fixed an issue causing pvp mods to not apply correctly.

New

[Area52] Fixed an issue causing wraiths pvp mod to not be applied

New

[Area52] Ambush damage in battleground and open world pvp combat has been reduced by 10%.

New

[Area52] Shadow dagger (forbidden technique) damage in Battleground and open world pvp combat as been reduced by 20%

New

[Area52] Ambush damage in battleground, and open world pvp combat has been reduced by 20%.

Talents & Abilities

Change

Fixed an issue where Tidal Mastery did not increase the duration of Tidal Force.

New

[Pending Restart] Added a small ICD to charge so you don't immediately use both charges of charge at the same time. This should make it feel like it did before it was changed recently.

Mystic Enchants

Change

[Thrall] Fixed an issue where Lesser Enchants like Lesser Arcane Explosion were missing. (Pending restart and patch)

2023/08/09

General

Change

[Pending Restart] - Fixed an issue where after the Core Merge, deep frozen debuff was not increasing damage taken on adds that move through jaina's ring of frost on the 2nd boss of Hyjal.

Change

SOCKET BONUSES ARE BACK

New

[Requires Launcher Update] [AddOns] Significantly improved the tracking of absorption healing for both Details and Skada

Talents & Abilities

Change

Chain heal jumps now heal for 75% of the original amount up from 60%. (These changes overall aim to reduce the reliance upon Tidal Force in both low gear scenarios and high gear scenarios respectively.)

Change

Tidal Mastery is now a 3 point talent down from 5 points. (its cooldown per talent point has not changed. This results in a 12 second cooldown nerf to Tidal Force, from 1 minute to 1 minute 12 seconds.)

Change

Tidal Force now increases the healing of Chain heal jumps by 15% from 75% to 90%.

Change

Tidal Force now causes healing wave to heal the target again for 30% of the original amount down from 40%.

Change

Holy Specialization now gives your Holy spell critical damage spells a chance to increase your magic damage done by 5%.

Change

Holy Specialization has been Reworked slightly. It now no longer reduces the cast time of holy spells by 10% per stack. It's previous effect remains unchanged. (it still grants 3% critical strike chance for holy spells per stack.)

Change

Tidal Mastery is now a 3 point talent down from 5 points. (its cooldown per talent point has not changed. This results in a 12 second cooldown nerf to Tidal Force, from 1 minute to 1 minute 12 seconds.)

Change

Chain heal jumps now heal for 75% of the original amount up from 60%. (These changes overall aim to reduce the reliance upon Tidal Force in both low gear scenarios and high gear scenarios respectively.)

Change

Reaching Recovery now reduces the initial heal of Chain heal by 3% and increases the subsequent jumps by 5%.

Change

Tidal Force now increases the healing of Chain heal jumps by 15% from 75% to 90%.

Change

Tidal Force now causes healing wave to heal the target again for 30% of the original amount down from 40%.

Change

Holy Specialization now gives your Holy spell critical damage spells a chance to increase your magic damage done by 5%.

Change

Holy Specialization has been Reworked slightly. It now no longer reduces the cast time of holy spells by 10% per stack. It's previous effect remains unchanged. (it still grants 3% critical strike chance for holy spells per stack.)

Item Changes

Change

[Pending Restart] - Added missing socket bonuses to the Following Parry Tank Sets: Destroyer, Onslaught & Warbringer.

Mystic Enchants

Change

[Reaching Recovery] Now reduces the initial heal of Chain heal by 3% and increases the subsequent jumps by 5% from 7% and 10% respectively.

Change

[Compound Power] Increased the damage of Combo shot from 108% weapon damage to 150% weapon damage.

Change

[Compound Power] Increased the bleed damage dealt by Combo Shot by 50%.

Change

[Lucifur] - Fixed an issue where the dot from Charred Bite was not scaling with SP and AP.

Change

[Compound Power] Steady shot and Arcane shot now grant 2 combo points per hit, they no longer requires critical strikes.

Change

[Lucifur] - Mark of the Beast now grants haste and damage instead of spell critical strike chance and damage.

Change

[Lucifur] - Shred and Mangle now procs Devil's Claw on all targets struck, when affected by the Devil's Claw buff.

Change

[Lucifur] - Whilst effected by the lowered GCD buff, when entering Cat Form you cast Cataclysm.

Change

[Lucifur] [New] - [Cataclysm] - Lucifur now teaches you Cataclysm. Cataclysm is an AoE spell that deals large fire damage to up to 6 nearby enemy targets within 8 yard range and applies a fire damage over time debuff to targets effected. Casting this grants you 15% increased fire damage. Only useable in Cat Form. +

Change

[Lucifur] [New] - [Devil's Ignition] - Your Incinerate is transformed in to Devil's Ingition, dealing fire damage and additional damage if the target is effected by Charred Bite instead of Immolate. Critically Striking with Mangle, Claw or Shred has a chance to grant you Devil's Ember allowing you to cast Devil's Ignition. Only usable in Cat Form.

Change

[Lucifur] [New] - [Number of the Beast] - Critically Striking with any abiliy has a 66% chance to grant you Number of the Beast, stacking 6 times. Upon reaching 6 stacks you can manually cast Cataclysm consuming all stacks and granting an additional 7 seconds of Devil's Claw.

Change

[Lucifur] - Charred Bite now increases the damage dealt by Searing Pain and Devil's Ignition by 10% per stack.

Change

[Lucifur] - The Devil's Claw generator for Lucifur has changed from Scorch to Searing Pain, and all related buffs and effects have been changed to affect Searing Pain instead.

Change

[Lucifur] - Searing Pain has reduced threat generation whilst you have Lucifur equipped.

Change

[Eldritch Knight] - While Eldritch Weapon is active you generate 20% more threat overall. Eldritch Explosion now generates 30% more threat, 50% with the Eldritch Weapon buff.

Change

[One with the Light] One with the Light now causes Holy Specialization to grant 10% cast time reduction for your Holy Fire, instead of granting % damage to Smite and Holy Fire.

Change

[Curse of Arugal] - Void Eruption can now be used while shapeshifted into a Worgen.

Change

[One with the Light] One with the Light has been changed slightly. It can now only trigger one instance of two stacks of Holy Specialization. (Before it was possible to trigger ten stacks instantaneously from a single Divine Storm, this caused major performance issues.)

Change

[Repentant Reconcilliation] [Pending Restart] Fixed an issue where Repentant Reconcilliation would not be consumed when healing allies or damaging enemies. (It previously would only be consumed upon healing yourself.)

Change

[Cauterizing Flames] [Pending Restart] Fixed an issue where Cauterizing Fire would gain double the effect of Divine Aegis. It will now correctly benefit the same as other Holy healing effects.

2023/08/08

General

Change

[Pending Restart] - A New Heirloom Shield has been added, Polished Observer's Shield, this shield has Stamina, Defense and Hit Rating. The armor of the shield will not currently reflect accurately in the tooltip, however, will display correctly when equipped by you, this behavior is denoted in the tooltip with an "equip" effect.

Change

[Reposting For Clarity] - Originally TBC did not have Armor Penetration Gems. With the addition of new gems in this patch, Armor Penetration Gems can be obtained just like other Gem Recipes and can be crafted once you obtain the pattern.

Talents & Abilities

Change

[Pending Restart] Guardian Spirit - added limit to how much the spirit can absorb on fatal hit, 15% of target's MAX health, similar to how Ardent Defender and Cheat Death already work. This is done to prevent the negation of mechanics that are intended to kill a player in specific circumstances.

Website

Change

Fixed an issue where certain characters merged to Area 52 were not showing up on the website.

Dungeons & Raids

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Reduced the damage of Legion Portals Negative Energy by 40%.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Legion Portals now spawn Undead Forces and Worthless Imps slightly faster.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Legion Portal no longer summon Frost Wyrms.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Corrected an issue where Rain of Fire would disappear visually.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] The Mark of Kaz'rogal is now a Arcane spell. Previously was a Shadow spell.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] The Pillar of Cataclysm and Suffering now also increase all enemies Fire or Shadow damage taken for a brief moment whenever they cast their area of effect damage until they have a target close enough to connect their channeled beam to.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] Increased the damage inflicted by Cataclysmic Strikes poeriodic effect and Tormenting Strikes direct damaging effects.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Reduced the required amount of Nightmare Amalgans being killed while under the effect of Jaina's Circle of Frost to complete the Crushed Ice achievement to 12 down from 20.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected the visual scale of Lady Jaina's Ring of Frost to match the actual effect radius.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Carrion Swarm would not reduce targets healing received.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Added raid warnings that announce who got send into the Nightmare.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Extended Nightmare and Sleep tolltipps to further explain how the mechanic works.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Increased the scale of players bodys that are send into the Nighhtmare by 100% for allied healers to spot them easier.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where player would not see Spiritual Pain appear on screen or their combat logs. Spiritual Pain will now correctly show up informing the player inside the Nightmare that he takes damage because of his left behind body taking damage as well.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Player leaving or entering the Nightmare now get restored to full health.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Death and Decay no longer inflicts percentage damage. Death and Decay now inflicts a flat amount of damage per second instead.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Increased the radius of Body Heat being applied to 2 yards up from 1 yard.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Reduced the damage of Ice Spikes by 50%.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Rage Winterchill will now attempt to send Ice Spikes after targets currently not being chased after by an Ice Spike.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Items] Exquisit and Flawless Band of Eternity, Sage and Restorer version are now both able to proc from both damaging and healing spells.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Items] The tooltipps of Exquisit and Flawless Bands of Eternity now display their proc chance and internal cooldown.

Change

[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [General] Increased the time between waves spawning after the last invading creature of a wave has been killed to 15 seconds up from 5 seconds to grant player room for resurrection, buffing and regeneration.

Change

[Pending Restart] Design: Purified Shadowsong Amethyst can now drop from Mount Hyjal trash mobs and be bought from Indormi inside the raid for a Heart of Darkness.

2023/08/07

General

New

[Area52] Spirit healing has been reduced by 10% in Battleground pvp combat.

Item Changes

Change

[Pending Restart] - G'eras now also sells designs for Fractured Living Ruby.

Change

G'eras now sells the designs for Quick Dawnstone, Reckless Noble Topaz and Forceful Talasite. You can find this designs under the Amani Empire tab.

Change

Gronnstalker 3 set bonus got changed: Now it increases the damage you deal with your critical strikes by 3%. This was changed to open up the bonus for playstyles not utilizing hunter stings in their rotations.

Change

Slayer T6 3set bonus got changed to properly grant expected power gain: Increases your physical damage, critical strike chance and chance to hit by 1%.

Change

Added missing Intellect to Lightbringer T6 tank set. You can preview this changes on the item vendor.

Change

Slightly reitemized stats on T6 Skyshatter and Lightbringer healer sets to smooth out gearing progressions and relative power between these two sets.

Dungeons & Raids

Change

[Pending Restart] [The Battle for Mount Hyjal] [General] Increased the number of creatures spawned inside the Undead Camp right outside the Alliance Base. This creatures are not part of enemy attck waves but can be engaged and slayn to obtain loot and reputation without starting the invasion event from Jaina.

Change

[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Increased the duration of Jaina's Ring of Frost to 15 seconds up from 10.

Change

[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Greatly reduced the health of Nightmare Amalgans inside the Nightmare Phase. Increased the effects of Fleshbound Nigthtmare, applied to Nightmare Amalgans when they leave the Nightmare Phase through a Nightmarte Portal by 100%.

Change

[Pending Restart] [The Battle for Mount Hyjal] [General] Increased all bosses hitbox radius.

Mystic Enchants

Change

[Blooming Growth] [Pending Restart] Renamed the critical strike chance buff granted by Blooming Growth to Blooming Power from Blooming Growth to make it easier to track/identify the buff from Blooming Growths heal over time effect.

Quests

Change

[The Battle for Mount Hyjal] Corrected an issue where bosses inside The Battle of Mount Hyjal would not award KIll Credit towards the Rings of Eternity quests.

2023/08/06

Talents & Abilities

Change

Shuriken Toss now has a 30% spell power scaling, changed from 40%.

World

Change

[Area 52] Heroic Bloodforged events can now drop all previous tiers without an event scroll active. Event Scrolls will still be required to obtain the most recent Heroic Bloodforged tier gear. That means with Hyjal released previous tiers like Karazhan or Serpentshrine Cavern will drop Heroic Bloodforged from the Event Areas even without a scroll active. As a note: Heroic Bloodforged Hyjal requires 145 ilvl to obtain.

Website

Change

[Ascension DB] Fixed an issue where you would be redirected to the homepage after adding a comment.

Item Changes

Change

Cooking recipes that require Warped Flesh have been reduced to 3 for Rare and 6 for Epic, from 10 each.

Change

Cooking recipes that require Serpent Flesh have been reduced to 2 for Rare and 4 for Epic, from 10 each.

Change

Cooking recipes that require Raptor Ribs have been reduced to 2 for Rare and 4 for Epic, from 10 each.

Change

Previously, High-Risk Rare and Epic cooking recipes both required 10 common quality meat. Now Rare High-Risk cooking recipes will require 5 common quality meat.

Change

Pure Flask of the Executioner now requires 10 Mana Thistle from 20.

Change

Impure Flask of the Executioner now requires 5 Mana Thistle from 10.

Change

Impure Flask of Unrelenting Power now requires 5 Mana Thistle from 10.

Change

Pure Flask of Unrelenting Power now requires 10 Mana Thistle from 20.

Change

Pure Flask of the Unyielding now requires 10 Terocone from 20.

Change

Impure Flask of the Unyielding now requires 5 Terocone from 10.

Change

Impure Flask of Butchery now requires 2 Netherbloom from 5.

Change

Pure Flask of Butchery now requires 4 Netherbloom from 10.