
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
Fixed a bug where Presence of Mind had incorrect cooldown, it is now 90 seconds.
Fixed a bug where Glyph of Mirror Images wasn't summoning a 4th image.
Fixed a bug where Mirror Images would always heal w/o the glyph of Mending Images
Fixed a bug where stoneclaw wasn't providing the absorb amount in the tooltip.
[Pending Restart] - Low Tide can now spread riptide to targets more than 15 yds away from you.
Таланты и Способности
[Bloodmage] Dark Sigil now works with all critical strikes instead of just Shadow
[Bloodmage] Gore Barrage now also affects Animated Blood
[Bloodmage] Terrorizer no longer increases the damage of select spells that costed health (now moved to Barely Human) and instead grants additional damage with key rage costing spells
[Bloodmage] Barely Human no longer reduces spell pushback and instead increases the damage of spells that cost health
[Bloodmage] Dark Blood now has a secondary effect that increases the healing of Blood Rituals
[Barbarian] Headhunter's will now gain spell pushback for Throw Weapon through the Headhunting talent.
[Witch Doctor] Witch Doctor's will now gain spell pushback reduction in the class tree through the Spiritual Traditions talent, meaning even Shadow Hunters have access to it now. The value remains unchanged.
Общее
Fixed a bug where you could miss during Mindshift.
Fixed a bug where the Taunt from Dark Apotheosis wouldn't put you at the top of the threat list if the target wasn't attacking you
Second bug: It was NOT correctly reducing cast time post update.
First bug: It was lowering the damage provided from Arcane Blast.
Two bugs have been fixed with Glyph of Arcane Blast.
[Pending Restart] - [Druid] - [Epic: Critical Cycles] This enchant now only stacks 5 times (down from 10), but grants 8 second duration increase (up from 5). This will slightly reduce the damage this enchantment can grant while significantly reducing the effort it takes to stack and maintain.
[Pending Restart] - [Balance Druid] - Surging Eclipse has been reworked: Casting Starsurge while in an Eclipse phase will increase the damage of your next Wrath or Starfire by 30%, depending on the phase. Empowered Wraths or Starfires have a 30% chance to reset the cooldown of Starsurge.
[Pending Restart] - [Balance Druid] - Eclipse no longer requires a critical hit to trigger from Wrath and Starfire.
Power Slam off-hand damage should now be working as intended.
Fixed an issue causing the recent Conflagrate PvP mod not to always apply.
[Templar] Sacred Candle will now also work with Sacred Restraint and Deep Secrets will now also work with Testaments
[Templar] Fixed a major bug with Temple Guardian that was preventing it from healing for the proper values, which results in a huge increase to its healing done.
[Templar] Adjusted Testament of Faith values to properly represent a very powerful healing cooldown, increasing ranks 2-7 by an average of 250%. This has been hotfixed live.
[Primalist] Seismic Grasp no longer has a knockdown effect.
Таланты и Способности
[Stormbringer] You can now glide while under the effects of Aether Current.
[Templar] Fixed an issue where Sacred Restraint (the effect similar to Forbearance or Weakened Soul that prevents you from being targeted again by a Testament) was checking if the caster had it, and not the target. This is reloaded live.
[Cultist] - Fixed an issue where some Hammer of Twilight ranks were giving damage progression values in the wrong order (rank 4 was hitting harder than rank 5 for example). This was reloaded live.
[Knight of Xoroth] Brimestone Striker CDR increased to 4 sec from 1 sec.
Общее
Fixed an issue causing the epic mystic enchantment Blink of the Warden to have an old tooltip. The correct tooltip is: "Your Blink distorts reality around you, leaving behind a mirror image in the place you left for 3 seconds. The next spell cast on you will be redirected to the mirror image instead. In addition, using Blink generates two charges of Arcane Blast." This functionality is already live, and the tooltip and display of these spells will be on the launcher shortly.
[Pending Restart] Vindication now lasts for 12 seconds, up from 10.
[Pending Restart] - [Starcaller] - Fixed an issue where you could get into a state where Touch of Moonlight did not consume Lunar Eclipse if you logged out while Lunar Eclipse was active.
Fixed an issue causing the off-hand penalty removal from Power Slam not to work as it should.
[Pending Restart] Dark Apotheosis now makes the Warlock immune to interrupt effects from monsters, making it much more dependable as a tank. This interrupt immunity does not work against players.
[Pending restart] [Epic: Curseweaver] This enchant has been upgraded. Instead of increasing the amount of Curses you can have on a target by one, it now makes your Curse of Agony and Curse of Doom no longer occupy a Curse slot. This means this enchant enables these two damaging Curses to be applied alongside any other Curse.
[Pending Restart] Fixed a bug causing the triggered Shadow damage from Shadow of Death not to trigger properly.
[Pending Restart] Fixed a bug causing the removal of the positional requirement of Ambush while Rush of Blood is active not to work properly.
[Pending Restart] Fixed issues causing the updates to the updates to Glyph of Hemorrhage, Glyph of Ambush and Dirty Deeds.
Таланты и Способности
[Pending Update] - [Witch Hunter] - Fixed an issue where Stoicism was still triggering an old large absorb effect from the Dark Barrier talent.
Developer's Note: Flank originally had dynamically changing % Weapon Damage values between ranks, but due to the vast differences in weapon damage amongst the potential playstyles of polearms or daggers or other onehanded weapons, this made it extremely difficult to gauge relative gains. With the % weapon damage standardized, it's easier to adjust and gauge values. By reducing the normalized weapon damage, we can ensure that the damage does not get back out of hand, as we do not want to reintroduce the extreme damage seen previously. Overall, this should be a slight buff for daggers and around the same, perhaps a slight nerf for polearms.
[Pending Restart] - Ranger - Flank (Rank 9) - Damage decreased by 50.84%. This rank is available at level 58.
[Pending Restart] - Ranger - Flank (Rank 8) - Damage decreased by 50.45%. This rank is available at level 52.
[Pending Restart] - Ranger - Flank (Rank 7) - Damage decreased by 46.15%. This rank is available at level 46.
[Pending Restart] - Ranger - Flank (Rank 6) - Damage decreased by 47.35%. This rank is available at level 40.
[Pending Restart] - Ranger - Flank (Rank 5) - Damage decreased by 50.53%. This rank is available at level 34.
[Pending Restart] - Ranger - Flank (Rank 4) - Damage decreased by 42.49%. This rank is available at level 26.
[Pending Restart] - Ranger - Flank (Rank 3) - Damage decreased by 25.49%. This rank is available at level 18.
[Pending Restart] - Ranger - Flank (Rank 2) - Damage decreased by 12.50%. This rank is available at level 10.
The following changes are for their normalized weapon damage (the "plus x" that you see in the tooltip after the percent weapon damage)
[Pending Restart] - Ranger - Flank (Rank 8) - % Weapon Damage increased from 145% to 150%. This rank is available at level 52.
[Pending Restart] - Ranger - Flank (Rank 7) - % Weapon Damage increased from 140% to 150%. This rank is available at level 46.
[Pending Restart] - Ranger - Flank (Rank 6) - % Weapon Damage increased from 135% to 150%. This rank is available at level 40.
[Pending Restart] - Ranger - Flank (Rank 5) - % Weapon Damage increased from 130% to 150%. This rank is available at level 34.
[Pending Restart] - Ranger - Flank (Rank 4) - % Weapon Damage increased from 125% to 150%. This rank is available at level 26.
[Pending Restart] - Ranger - Flank (Rank 3) - % Weapon Damage increased from 120% to 150%. This rank is available at level 18.
[Pending Restart] - Ranger - Flank (Rank 2) - % Weapon Damage increased from 115% to 150%. This rank is available at level 10.
[Pending Restart] - Ranger - Flank (Rank 1) - % Weapon Damage increased from 110% to 150%. This rank is available at level 4.
[Pending Restart] - Ranger - All ranks of Flank have had Percent Weapon Damage set to 150%, or 300% with daggers. This is a buff to all ranks except the level 58 rank, which is unchanged as it was already 150%.
[Pending Restart] - [Templar] - Scarlet Hammer (the passive talent in the vertical line) renamed to Scarlet Training.
[Pending Restart] - [Templar] - Fixed an issue where Scarlet Hammer would not properly transform.
[Pending Restart] - [Templar] - Fixed an issue where Blessed Strikes was improperly configured to restore Mana instead of Energy.
Общее
[Pending Restart] - Low Tide no longer has an ICD on spreading riptide.
Fixed an issue causing Dark Apotheosis tanks to sometimes lose their threat modifier after dying, resulting in them doing far less threat than intended. This has been hotfixed and is already live.
[Pending restart] Fixed an issue causing Abyssal Eruption from the new Feeding the Abyss enchantment not to increase healing properly.
Таланты и Способности
[Guardian] Shield of Denial and Unyielding Stand will now be usable in Tower or Line Formations. This was hotfixed live. The tooltips will be properly updated with the next restart!
Developer's Note: This talent was always intended to only be auto attacks, but was triggering off of all melee damage instead, leading to some of the disproportionate power that we have seen from Rangers.
[Ranger] Dirty Blades now only triggers off of auto attacks. This is already in, tooltip will be updated from Melee Attacks to Melee Auto Attacks next update.
[Pending Restart] - Necromancer - Graverobber now reduces the cast time and mana cost of your Raise spells and Animates. Its previous effect has been moved to the Corpse Wagon talent. Note: This will help smooth out the early game mana economy for Animation Necromancers while also enhancing their fantasy of being the absolute best at using Animate and Raise spells.
Developer's Note: All of these changes are to help ensure that Seismic Crash remains optimal for use in single target, amongst reports that Seismic Spike was actually being used for more single target damage.
[Pending Restart] - Primalist - Seismic Crash SP scaling per tick increased from 6.8% to 10%. AP scaling per tick increased from 2.9% to 6%.
[Pending Restart] - Primalist - Seismic Crash (Rank 8) - Damage increased by 20.16%. This rank is available at level 60.
[Pending Restart] - Primalist - Seismic Crash (Rank 7) - Damage increased by 28.57%. This rank is available at level 52.
[Pending Restart] - Primalist - Seismic Crash (Rank 6) - Damage increased by 20.65%. This rank is available at level 46.
[Pending Restart] - Primalist - Seismic Crash (Rank 4) - Damage increased by 18.33%. This rank is available at level 30.
[Pending Restart] - Primalist - Seismic Crash (Rank 3) - Damage increased by 15.91%. This rank is available at level 24.
[Pending Restart] - Primalist - Seismic Crash (Rank 2) - Damage increased by 26.09%. This rank is available at level 16.
Developer's Note: This talent makes it difficult to increase the damage and scalings of Seismic Crash, as it provides too variable of a damage increase amongst the periodicity changes of the spell (i.e. if you were to use this talent with rank 1 Seismic Crash, you would get 2 extra ticks, while if you used it with rank 5 Seismic Crash, you would get 4 extra, and the value difference was difficult to quantify).
[Pending Restart] - Primalist - Crashing Out no longer increases the duration of Seismic Crash, instead just increases its damage.
[Pending Restart] - Primalist - Crashing Out no longer mentions a movement slowing effect on Seismic Crash, as this was removed previously but not from this talents tooltip.
[Pending Restart] - Primalist - Fixed an issue where Seismic Crash tooltip did not correctly display the amount of AP and SP scaling you were receiving.
[Pending Restart] - Primalist - Fixed an issue where Seismic Crash tooltip was displaying a hardcoded value for the amount of ticks, that did not end up updating with the changing periodicity between ranks.
[Pending Restart] - Primalist - Fixed an issue where ranks 2-10 of Seismic Crash were dealing Nature damage and not Physical damage.
[Pending Restart] - Primalist - Fixed an issue where ranks 2-10 of Seismic Crash did not have an initial tick upon cast, resulting in them dealing 1 less tick of damage than intended.
[Ranger] Precision Shot cost increased to 40 Focus from 35
[Barbarian] To The Bone has been reworked and now has synergy between Guts Spilled and Break. Note: This is being done because its original effect was incompatible with the beta design of Gutspiller. The new design of this talent adds QoL to the Headhunter's rotation and will be applied with the next restart.
[Ranger] Reduced the scaling of Precision Shot by 17%.
[Ranger] Reduced the base damage of Flank Ranks 2-5 by ~40%.
[Ranger] Reduced the additional damage granted to Flank and Skullpiercer while a Polearm is equipped through the Ambuscade talent to 25% from 50%
Общее
[Pending Restart] [Epic: Searing Brand] Instead of only dealing damage once per target, it can deal damage to each target multiple times with an internal cooldown of 15 seconds per target.
Общее
[Pending Restart] [Warlock] Fixed an issue causing Searing Brand reducing attack power more than the tooltip says.
[Pending Restart] [Warlock] Reign of Dread no longer scales with haste. This means the duratoin of the -60% chance to be hit does not go down as you get more haste.
[Pending Restart] - Fixed a bug where only 1 of the summons from Stampede was benefitting from Bestial Wrath.
[Live Now] - Fixed a bug where Hunter Pets and Stampede Pets were not correctly benefitting from your Armor Penetration.
[Pending Restart] - Fixed a bug where the Stampede Damage increase was overriden by other hunters using Stampede.
[Pending Restart] - Fixed a bug where Stampede could damage opposite faction players in the group.
[Warlock] [Demonology: Unholy Power] This is now a 3-point talent, increasing the damage of the affected summoned demons by 5/10/15%, changed from 4/8/12/16/20%. This change is intended to slightly reduce the amount of damage amplifiers Demons can stack on top of each other, reigning in the damage potential of Demonology while freeing up a few talent points to be used elsewhere.
Таланты и Способности
[Venomancer] You can now glide while in Venomwing Form
Таланты и Способности
[Barbarian] Developer’s Note: These changes are happening to Headhunting because Headhunting was designed to have quicker enrages than the other specializations, which would lead to more triggers of Born in Blood and more energy regen as well as more instances of Berserker Axe, but the pre-beta rework of Unbridled Rage left them at a slow enrage pacing that did not match the rest of their design, especially at lower levels. These changes will be fully integrated with the next restart.
[Barbarian] Gutspiller now costs 20 Energy down from 40.