
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Таланты и Способности
Eagle Eye and Far Sight will no longer be castable while affected by the Crow's Rage debuff.
Общее
[Pending Restart] - Shard of the Scale cooldown has been adjusted. On Normal, Heroic, Mythic and Ascended the cooldown is respectively: 3 minutes, 2 minute 40 seconds, 2 minute 20 seconds, 2 minutes. Since this item has a ramp time to its maximum effectiveness it's cooldown was reduced for it to line up with cooldown / long duration abilities better.
Общее
[Pending Restart] - [Onyxia] - Blast Nova now deals 40% reduced instant damage but deals an increased 60% damage over a 6 second duration. This means if you are hit by it, you may use things within your raid-composition to mitigate or heal the damage over the duration.
[Pending Restart] - [Onyxia] - Blast Nova now has 12 yard radius up from 15.
[Pending Restart] - [Mythic and Ascended] - [Onyxia] Lord Nefarian will now cast his Shadow Grasp spell every 45s up from 30s.
Общее
[Pending Restart] - Basalthane, fixed a bug with Basalthane that caused his Eruption damage after the 10-man change to deal slightly too much damage in (17+ man raids )
Fixed a bug where Infernos (the extinguished version) had less Weapon DPS than intended.
Таланты и Способности
[Pending Restart] [Dark Apotheosis] Fixed an issue where this stance was not benefitting from all the intended threat caused increases.
Общее
[Pending Restart] [Area-52] [Elune] [Quest] Unwanted supplies now properly removes quest item once turned in allowing it to be completed multiple times without having to delete the item manually with each pickup.
Рейды и Подземелья
[Pending Restart] [The Black Morass] [General]: The size of Time Keepers has been greatly reduced.
[Pending Restart] [The Black Morass] [General]: The melee damage and health of Time Keepers have been greatly reduced on all difficulties to better align with the stats of enemy creatures.
[Pending Restart] [The Black Morass] [General]: Time Keepers summoned to assist the player by Chrono-beacon now have a maximum lifetime of 1 minute and will follow the summoning player instead of walking in a random radius around their summon position. Time Keepers will now actively try to assist the summoning player, prioritizing the player’s attack target over other enemies.
[Pending Restart] [The Black Morass] [General]: If all points on Medivh’s shield are lost, or all players are dead during an active boss encounter, the instance will now wipe the event, resulting in the death of all still living players. The event can be restarted from the last saved portal afterward.
[Pending Restart] [The Black Morass] [General]: All attacking infinite dragonkin will now directly attack Medivh and will no longer become stuck if moved too far from Medivh’s position.
[Pending Restart] [The Black Morass] [General]: Rift Keepers and Rift Lords will now move on their own to assault Medivh if not defeated within 3 minutes of spawning.
[Pending Restart] [The Black Morass] [General]: There will now be a 15-second recovery time between rifts after closing them.
[Pending Restart] [The Black Morass] [General]: Medivh will now take a break from summoning new portals after every boss. Talking to Medivh again will restart the event.
[Pending Restart] [The Black Morass] [General]: The instance events are now started by talking to Medivh instead of automatically starting when a player approaches him.
[Pending Restart] [The Black Morass] [General]: The instance will now save your progress, allowing you to restart from the last portal you successfully closed after a wipe, server restart, or server crash. Note that already closed portals will not award any loot or reputation.
[Pending Restart] [The Black Morass] [General]: Added several quality-of-life functions.
[Pending Restart] [The Black Morass] [General]: Corrected multiple issues where the instance could become stuck or fail to progress.
Общее
[Pending Restart] - Magmadar's heads now transfer 50% more damage to the body than before and now correctly display in combat log the "true" damage that they take, before they were displaying the full damage amount (more than what was dealt to the body).
[Pending Restart] - Dragon Killer now lasts for an additional tick, dealing 6% total health per dragon killer, up from 5%.
Общее
Fixed an issue where Hand of Justice could proc from Seal of Penitence and Judgement of Penitence, causing you to PvP attack yourself, HoJ could also proc from some other unintended abilities. We believe this fixes the PvP flagging in Onyxia's Lair issue. Side effect of this fix is that Hand of Justice can now only proc from Physical damage.
*Developer's note: The goal with these adjustments is to reduce the initial burst damage especially in PvP combat without affecting their overall damage too greatly. The reason for why Vengeance was previously changed to only Holy damage is due to the way it interacts with Crusader Strike and then now Verdict, which is that the ability scales off of your Weapon Damage, which is increased by Vengeance, and then the ability itself is increased by Vengeance, essentially double dipping. With Verdict moved to Physical it opens up Vengeance returning to affecting both damage types, and so Crusader Strike has seen a small adjustment as it will now double dip here again.*
Crusader Strike's weapon damage percentage has been reduced by 5%.
Verdict's mana cost has been reduced by 20%.
Verdict now deals Physical damage instead of Holy.
Vengeance now once again provides Physical damage in addition to Holy.
Fixed an issue where Sunder Armor could only stack twice, the unruly Sunder and Expose Armor have been sent to behavioral therapy and should now behave with each other. Due to the way this was fixed Sunder Armor's application on enemies has a new spell ID, this may affect some addons that track these.
Изменения Предметов
[Pending Restart] Reduced the amount of charges received from the Oozling Thoughtcore worldforged item to 6. Changed from 8. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14 days.
Общее
Nightmare Dragons - You may now walk through the portal the Nightmare Dragons are guarding to go to new Nightmare Dragon locations.
[Pending Restart] - Crow's Cache loot has been updated, in addition to the crafting materials, it can now drop items like Scroll of (Insert Stat), Mana / Health potion consumables and High-Risk materials.
Fixed a bug where Crow's Cache Holder when killed would sometimes not drop the Cache.
[Pending Restart] - [Shadowstep] - No longer reduces it's cooldown when used out of combat. Now has a 22second base cooldown down from 25seconds.
Общее
[Zul’Gurub] - Ascended - Zulian Tiger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Tiger now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Tiger now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Tiger now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Stalker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Stalker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Stalker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Stalker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Panther now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Panther now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Panther now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Panther now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Cub now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Cub now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Cub now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Cub now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zulian Crocolisk now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zulian Crocolisk now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zulian Crocolisk now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zulian Crocolisk now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Zul'Gurub Trigger now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Zul'Gurub Trigger now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Zul'Gurub Trigger now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Zul'Gurub Trigger now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Withered Mistress now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Withered Mistress now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Withered Mistress now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Withered Mistress now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Voodoo Slave now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Voodoo Slave now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Voodoo Slave now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Voodoo Slave now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Soulflayer now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Soulflayer now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Soulflayer now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Soulflayer now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Son of Hakkar now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Son of Hakkar now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Son of Hakkar now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Son of Hakkar now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Skullsplitter Speaker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Skullsplitter Speaker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Skullsplitter Speaker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Skullsplitter Speaker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Sandfury Speaker now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Sandfury Speaker now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Sandfury Speaker now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Sandfury Speaker now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Venombrood now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Venombrood now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Venombrood now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Venombrood now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Skitterer now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Skitterer now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Skitterer now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Skitterer now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Serpent now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Serpent now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Serpent now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Serpent now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Raptor now has 20% less health on Ascended.
[Zul’Gurub] - Mythic - Razzashi Raptor now has 15% less health on Mythic.
[Zul’Gurub] - Heroic - Razzashi Raptor now has 10% less health on Heroic.
[Zul’Gurub] - Normal - Razzashi Raptor now has 5% less health on Normal.
[Zul’Gurub] - Ascended - Razzashi Broodwidow now has 20% less health on Ascended.