
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
Fixed bugs with Darkshore's graveyards for both factions.
Items purchased from reputation vendors can no longer be disenchanted.
Fixed a bug where Two-Handed PvP Weapons were located in the Armor category of PvP Vendors.
Fixed a bug where Rookie's Shoulders could not be bought from PvP Vendors.
Misc doodad fixes in Dun Morogh.
Overhauled visual of Human Racial Banner.
Asset improvements to the Gnome starting area.
Improved spawning for cages and occupants for quest Gnoll Rustlers.
Re-enabled Soul of Iron.
Added shared XP gain for battleground kills so not only the killing blow dealer benefits.
Fixed the map of Darkspear Isle being exactly 3 pixels too far to the left.
Adjusted the human cosmetic racial Banner of Heritage so it cannot be used to block clicking on NPCs.
Fixed a bug where Improved Arcane Intellect was not behaving correctly.
Fixed a typo in a first aid quest in Kharanos that erroneously told you to go to Bloodhoof Village.
Dark Storms and Frostmane Hold no longer have prerequisites from the Orc/Dwarf starting areas, to better flow with the new Troll/Gnome starting areas.
Hackfixes the gnome start to have some graveyards. This will cause some bugs for players outside of the starting area, but prevents a softlock.
Fixed a bug where Samor Festivus sold infinite Healing Potions.
Pyroclasm (Warlock talent) now behaves as intended.
Fixed a bug wherein Macgrann's Meat Locker had an unusually long respawn timer.
Fixed a bug where many chests around the world had short respawn times.
Fixed a bug where the run speed of gnome/troll starting mobs was faster than intended.
Fixed placeholder gossip on Bolrannach
Removes spawns from Mrrgll Cave
Adds new custom loot table to Amethyst Crab
Removes pickpocketing from starter area mobs
Updates The Loa of Death to have more precise directions to the cave
Performance and rendering improvements in Durnholde Keep.
Various rendering bugs resolved in Orgrimmar.
Fixed a 100% drop chance BoE on Elder Ice Claw Bears.
Fixed various bugs with the buildings in Anvilmar.
Lowered the respawn timer of many low level quest bosses.
Fixed a bug where some low level crafted items could not be disenchanted.
Fixed the audio volume of boar and wolf noises.
Fixed a bug where the effect Font of Starlight would not fall off upon leaving Winterspring.
Adjusted many low level items.
[Pending Restart] Fixed a bug causing Crippling Poison and Mind-Number Poison to have an extremely low proc chance.
Added /console cameraMode 2 which will the camera no longer collide with smaller objects and apply transparency instead.
Fixed an issue where Seal of Justice + Curse of Recklessness spells would make the enemy become stuck in CC. These spells are enabled again.
Added various nameplate improvements from Ascension, such as: nameplateZ, nameplateDistance, nameplateIntersectOpacity, nameplateIntersectUseCamera, nameplateIntersectM2, nameplateFadeIn, nameplateShowPersonal, nameplateShowPersonalPosition, nameplateInCombatOnly
Combat log tracking now create a timestamp prefix file for your current session when using /combatlog.
Added two new minimap zoom levels.
You will no longer received trade requests from other players while talking to NPCs or interacting with the Mailbox and Auctionhouse.
Общее
[General] Normal Dungeons have had their difficulty increased. Creatures now have increased health and slightly increased physical damage. We will be monitoring feedback on this to get the tuning right.
Fixed spell visuals (e.g., Consecration) clipping into uneven terrain.
Fixed a bug some users would experience with invalid named sound devices on Win11.
Fixed a bug where spells would not play their visual animation when you oneshot an enemy.
Fixed a client crash that could occur when inspecting quest reward items.
Fixed an issue where windows application DPI scaling settings would make game font blurry.
Общее
[Witch Hunter] Flourish Wickedness effect duration increased by 5s
[Witch Hunter] Sensed Evil duration increased by 10s
[Witch Hunter] Lethal Pursuit is no longer a visible buff.
[Witch Hunter] Lethal Pursuit now properly allows Shadow Rage to stack 3 additional times (for a total of 6).
[Witch Hunter] Lethal Pursuit will now properly fall off your pet if you unlearn the talent.
[Witch Hunter] Darkstalker now triggers from auto attacks instead of Physical Damage abilities
[Witch Doctor] Voodoo Unleashed now gives flat CDR when you use Mimic to Shadow Puppets
[Venomancer] Tail Strike rank progression adjusted. 2 ranks added.
[Venomancer] Venom Bolt rank progression adjusted. 3 ranks added.
[Venomancer] Venom Fang early direct damage increased.
[Tinker] Minelayer Bot is now called Destructo-Bot and its purpose is to explode on enemies.
[Templar] Added ranks to Templar Strike and Tyr’s Hammer.
[Sun Cleric] Greater Bless is now the correct mp5 value of 33, down from 60.
[Sun Cleric] Justice is now properly Fire damage and not Physical.
[Stormbringer] Electrocutioner now properly triggers off Forked Lightning.
[Stormbringer] Voltaic Burst now properly affects Shock.
[Stormbringer] Shocking now properly increases the damage of Shock.
[Starcaller] Unlearning Bright Moon will now cause you to lose any currently active Lunar Phase stacks to prevent a bug where it would allow you to keep the 8 stack cap.
[Runemaster] Base health and stamina adjusted 1-15.
[Runemaster] Fire Sigil now has ranks with values of 50%,75% and 100%.
[Reaper] Deathbringer now properly increases the duration of Frenzy.
[Ranger] Forestfall now properly obeys LoS instead of allowing you to shadowstep through walls.
[Ranger] Reposition now has a 30 yd range down from 40 yds
[Ranger] Barbed Shot now has ranks. Duration reduced by 1 sec.
[Pyromancer] Volcanocannon has been removed, but Explode now gets 50% damage per DoT up from 30%
[Pyromancer] Draconic Invocation now has a 1 min cd up from 30 sec
[Pyromancer] Aspect of Magic now also increases the duration of Breath of Malygos by 1 sec
[Pyromancer] Breath of Alexstrasza base healing increased by 280
[Primalist] Flourishing Growth AP scaling reduced by 10%. Ranks added.
[Primalist] Terrasmash no longer removes the gcd from Geode Barrage, instead allows it to strike 1 additional nearby target
[Knight of Xoroth] Infernal Steel now also reduces the Rage cost of Hellmaw when it procs and its values have been increased to 50% up from 30%
[Knight of Xoroth] Doom now costs 50 Rage down from 60 and now has a 30 sec cd down from 45 sec
[Knight of Xoroth] Warbringer no longer disables Flames of Xoroth
[Guardian] Standards will now despawn if you go further than 75 yards away from them.
[Guardian] Stand Tall, Walk Strong value increased to 20% from 10%
[Guardian] The level 50 Gladiator spec passive procs now properly require the level 50 passive and will no longer trigger from 10-50.
[Guardian] Forceful Impact now properly triggers off Forgehammer.
[Felsworn] Mannoroth’s Rage now properly triggers from Immolation Aura.
[Felsworn] Legionfel Pact no longer provides increased damage to demons, but now also provides Magic effect resistance. Both resistances to curse/magic effects have been increased to 20%.
[Felsworn] Legionfel Pacts damage against demons has been moved to Demonfire Pact
[Felsworn] Fiery Void’s haste buff can now properly trigger.
[Felsworn] Doomscar no longer resets your swing timer.
[Cultist] As the Prophecy Foretold now has the correct investment requirement (was requiring you to pass the first breakpoint even though it was before it)
[Cultist] Curse of Y’shaarj now properly applies when AP reductions like Wavering Pride are on the target.
[Cultist] Overwhelming Void now properly triggers.
[Cultist] Added Saronite Blessing as a switch node with Dark Rites
[Cultist] Increased the tick rate of Satiate from 0.4 sec to 0.5 sec, but it now regenerates 5% maximum mana per tick up from 3%.
[Cultist] Corruption Level 20 Passive current effect baked baseline into Sanity Tap, changed to the Cast Time reduction from the Absolute Horror talent
[Chronomancer] Chaotic Time will no longer cause Incarnation of Chaos to reduce the CD of Chaos Shard by only 70%, instead of the proper 100%.
[Chronomancer] Waves of Time slow down to 50% from 60%
[Chronomancer] Infinite's level 10 passive will now trigger when you cast a damaging spell instead of periodically
[Chronomancer] Unmakes cast time has been increased to 1.7 sec up from 1.5 sec