
Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Witch Doctor] Healing Ward system slightly improved
[Witch Doctor] Unstable Concoction talent reworded, and can now also trigger the heal via the duration
[Witch Doctor] Issue where ingredients were not triggering their potion effects has been fixed
[Witch Doctor] Ingredient System improved fundamentally, should no longer have your ingredients falling off when another Witch Doctor is near you
Adjusted the health of bosses inside of Black Temple and Mount Hyjal, this results in an approximate 5% ~ reduction for each.
Таланты и Способности
[Pending Restart] Fixed a bug where the Feint buff reducing hit chance of next hit would not be removed by certain abilities. The buff now lasts 3 sec, changed from 4.
Таланты и Способности
[Elune] Vampiric Death now deals 20% reduced damage in PvP combat.
[Elune] Arcanesworn now deals 25% reduced damage in PvP combat.
[Elune] Coup de Grace now deals 25% reduced damage in PvP combat.
[Elune] Judgement of Arcane Wrath now deals 25% reduced damage in PvP combat.
[Elune] Cat-a-clysm now deals 30% reduced damage in PvP combat.
Общее
[General] Costs have been added to further ranks of spells from your trainer and training books. Once you learn a rank, you never have to pay for the rank again in the event you swap specs. These are one time costs.
[Runemaster] Ley Walk nerfed from 20 yds to 15 yds
[General] Scaling of Crossbows fixed.
[Felsworn] Demon Hide now also provides flat armor.
[Witch Hunter] New node Wicked Intent added as a switch node to Dark Riposte, causing Desecrate to allow use of Noctis Blade as if you had parried.
[Ranger] Elude now shifts your actionpage like Stealth (post feedback in ranger after playing around with it)
[Necromancer] Cost of Lichfrost and Glacial Tab staggered out through levels.
[Necromancer] Pandemic now clarifies that it does not spread Noxious Corpserot.
[Necromancer] Necrosis now correctly affects Noxious Corpserot.
[Necromancer] Parasite Plague now correctly works with Noxious Corpserot.
[Witch Doctor] Call For Da Docta now allows Mojo Beam to critically heal.
[Witch Doctor] Splash on Em now also benefits from effective healing of Mojo Beam.
[Witch Doctor] Spirit Out of the Bottle now additionally causes Spirit in a Bottle to affect additional enemies while using during Mojo Beam channel.
[Witch Doctor] Unstable Concoction now gains potency based on Mojo Beam channeling instead of time.
[Witch Doctor] Original Spot of Splash Potion taken by Mojo Beam. A channeled spell allowing you to use Potion Toss, Splash Potion and Spirit in a Bottle while channeling.
[Witch Doctor] Splash Potion now taught alongside Potion Toss.
[Cultist] Eldritch Smite of Yogg-Saron now regenerates missing mana.
[Cultist] Eldritch Knight now causes Blade of the Empire to not cost mana.
[Cultist] Mana costs of Whisper of Yogg-Saron, Eldritch Mending reduced.
[Cultist] Heretic tree pathing adjusated with the above changes in mind
[Cultist] Void Embrace now has a 20 yd range up from 15 yds
[Cultist] Abyssal Guard now gives critical healing and critical strike chance instead of increases the healing of Eldritch Mending
[Cultist] Malevolent Power now also works with any melee ability
[Cultist] Heretic's Pennant now also works with Whisper of Yogg-Saron
[Cultist] Increased the cd reduction on Eldritch Smite of Yogg-Saron to 4 sec from 3 sec
[Bloodmage] Accursed tree pathing adjusted with the above changes in mind
[Bloodmage] Cursed Guile is now a passive called Battleweaver and its effects have been adjusted with this change in mind
[Bloodmage] Savagery now reduces cooldowns by 2 sec up from 1 sec
[Bloodmage] Increased the damage of Cursed Forms Cursed Fang ability by ~15%
[Bloodmage] Bloodhunt stack duration halved, duration increased to 5 sec, haste increased to 2% from 1%
[Bloodmage] Exsanguination now also allows you to prevent enemies from stealthing
[Bloodmage] Cleaving Strikes now also works with Cursed Fang
[Bloodmage] Barely Human now has 1 stack down from 2, but now also gives critical strike chance
[Primalist] Hammer of Life damage is now a conal spell and does not require a target. Healing unchanged, sourcing from you in 360° radius.
[Primalist, Guardian] Primal Devastation and Sever now apply a consolidated debuff called Wounded(they were grouped before but it wasnt clear that they did not stack)
[Primalist] Bring Me Their Bones now deals ~140 additional base damage and ignores armor
[Ranger] Jacked is now a 5 sec stun up from 4 sec
[Barbarian] Reckful now causes Smash to have a chance to not incur a cooldown. (Weapon damage proc was weighing on hit weapons too much and created potential for more RNG burst than wanted alongside the other changes alongside having to have a forced ICD)
[Barbarian] Bloodthirsty Savage now causes activation of Onslaught to make your next Disembowel to apply to additional targets.
[Barbarian] Overkill now scales with modifiers to Decapitate.
[Barbarian] Spiked Weapons now also proc from Decapitate.
[Barbarian] Fixed an issue where bleed from Brutal Swing would again be reduced by armor ( as a % damage value dependant on Brutal Swing damage, this was already mitigated once on the source damage)
[Barbarian] Horde Breaker now also causes Crushing Slam to apply Wounded.
[Barbarian] Storm of Steel cooldown reduced by 10 sec.
[Barbarian] Whirling Assault and Mounting Fury swapped.
[Barbarian] Decapitate now deals additional damage to enemies below 35% maximum health
[Runemaster] Sigils are now on the same gcd as your general kit, rather than being on their own seperate gcd
Таланты и Способности
[Pending Restart] [Elune] [Area-52] [Lay on Hands] - Fixed an issue where Lay on Hands cooldown did not reset on Last Checkpoint respawn.
[Area-52] [Serpent Form] - Venomous Fury now deals 20% reduced damage in 2v2 arenas, it now matches its 1v1's PvP mod.
[Area-52] [Hellfire Pursuit] - Fixed a bug where the Hellfire Pursuit PvP mod was not applying correctly. It now correctly deals 40% reduced damage in PvP combat, down from 10%.
[Area-52] Fixed a bug where the Deep Wounds PvP mod was not applying correctly. It now deals 28% reduced damage in PvP combat.
Таланты и Способности
[Area-52] [Hoplite] - Flurry of Spears now deals 30% reduced damage in PvP combat for levels 40-59.
[Area-52] - Serpent Sting now deals 20% reduced damage in PvP combat.
[Area-52] [Bundle of Shurikens] - Sharpened Glaive now increases your next Glaive Toss at 3 stacks by 65% in PvP combat, down from 100%.
Общее
[Elune] - Smoothed the curve of the Raid Trial scaling auras for healing rather than hard capping the reduction at trial level 6.
Рейды и Подземелья
[Elune] [Black Temple] [Illidan Stormrage]: Corrected an issue where Shadow Parasites and Shadow Demons would gain flexible health for each summoned Parasite or Demon of the same summon group .
Общее
[Starcaller] Fixed an issue where Nightborne Armaments were affected by a different spell, causing them to increase your damage taken rather than decrease.
[Bloodmage] Enduring now grants maximum health% instead of stamina%.
[Bloodmage] Cunning now causes Blood Howl to increase your Shrug Off value for a duration.
[Bloodmage] Rejuvenating Shadows and Cunning swapped.
[Bloodmage] Bloodhowl and Wicked Howl swapped.
[Bloodmage] Blood Howl now leads into Cunning instead of Eternal Presence.
[Bloodmage] Eternal Presence now in original place of Cunning.
[Bloodmage] Dark Hide renamed Dark Mark, effect adjusted.
[Bloodmage] Shadows in the Night reworked, swapped with Grimclaws.
[Bloodmage] Cursed Bites now causes your next Bloodfang Bite following Cursed Rage to hit additional targets.
[Barbarian] Relentless procs also reduce the cooldown of Crushing Slam by 1 sec. (wont be visible in talent tooltip until restart)
[Barbarian] Fixed an issue where Disembowel was not benefitting from 100% of its AP scaling (due to level mismatch on maximum rank)
[Barbarian] Devastating Blows now also increases damage of Decapitate per stack. (wont be visible in talent tooltip until restart)
[Barbarian] Extension through Rancor increased by 1 sec.
[Barbarian] Fixed an issue where Headlopper and Savage Massacre were being mitigated by armor twice.
Общее
[Reaper] Soul Shock is now properly considered a sap effect
[Reaper] Chains of the Godless is now considered a knockout (gouge) effect
[Barbarian] Carnage down to 85% Weapon Damage baseline down from 100%
[Barbarian] Rage of the North no longer increases damage of Ale of the God-King.
[Barbarian] Ancestor's Fury stack count reduced from 3 to 2.
[Barbarian] Attack Speed granted by Frost Giant's Fury reduced by 5%.
[Barbarian] Glacial Echoes fixed to do the damage over its duration, not per tick. Value reduced by 20%.
[Barbarian] Ale of The God-King AP scaling reduced by 2%, AGI scaling reduced by 10%
[Barbarian] Voodoo Fury removed.
[Barbarian] Unrestrained Javelin weapon damage % value reduced by 25.
[Barbarian] Zul'jin's Legacy no longer has a damage reduction on Throw Weapon.
[Barbarian] Manic value reduced by 1%.
[Barbarian] Guts, Everywhere value reduced by 10%.
[Barbarian] Duration of Axe Twirling increased by 2 sec.
[Barbarian] Time to Kill fixed, cooldown refund increased by 0.5.
[Stormbringer] Amping Up now also refreshes Volt
[Stormbringer] Electrifying Surge reworked into Thunder Wave
[Stormbringer] Hurricanes no longer increases the duration of Unshackle