
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Pending Restart] - Mass Dispel will now prioritize in the following order for friendly dispels: Players with Debuffs, Pets with Debuffs, Guardians with Debuffs. i.e. if no player within a selected range has a dispellable debuff, then it will try to dispel pets, then guardians if no pets have dispellable debuffs left.
Psionic Overload gains an additional 10% of the damage your Mind Flay dealt.
Priest:
Drain Soul damage reduced by 5%.
Warlock:
Instant Poison now gains 10% of the Rogue's attack power. (Wound Poison will also receive this treatment in the near future)
Rogue:
Damage dealt by Enervate increased by 10%.
Moonglow (Balance talent) has been increased from 3%/6%/9% to 4%/8%/12%.
Druid:
Righteous Fury's threat generation reduced by 10%.
Weapon damage dealt by Verdict has been reduced to 90% (was 115%)
Fixed an issue where Improved Crusader Strike was mistakenly still named and described as Improved Seal of the Crusader.
Vengeance (Retribution talent) now only increases Holy damage.
Crusader Strike's scaling from Holy Spell Damage has been reduced to 20% (was 30%)
Crusader Strike's tooltip now states the amount of bonus damage it gains from your Holy Spell Damage.
Paladin:
Fixed an issue where the achievement "Scholomance" mistakenly required killing some random alliance quest giver in Stormwind. To let players obtain the achievement with that objective removed it now also requires killing the Blood Steward of Kirtonos.
The Winter Wondervolt costume is no longer broken by shapeshifting.
Honorable Kills have been enabled early so that the achievement "With a Little Helper from My Friends" can be obtained. This also means that PvP rank title achievements are obtainable. There is a known issue where killing players will not cause the floating text to appear stating that you received an honorable kill, this will be enabled with the release of Season 1.
Onyxia's Lair will open on Saturday, December 20th at 18:00 Server Time.
During Challenges like Artisan's Guild (Where you can only gain exp from crafting) you will now get 1 points of skill rank ups rather than the 2 baseline. This is to allow you to get more EXP in level relevant brackets.
Drastically sped up dynamic respawns in Vanilla Daily zones.
常规
[Pending Restart] - Band of Sulfuras is now considered a bonus drop from Ragnaros and he will always drop a bonus ring.
[Pending Restart] - Band of Sulfuras is now considered a bonus drop from Ragnaros and he will always drop a bonus ring.
[Pending Restart] - All ranks of Dampen Magic will be unlearned except Rank 1 & Rank 2. Rank 2 will now apply Dampen Magic to everyone within 30 yards of the cast.
[Pending Restart] - Fixed a bug where the damage of Wrath of Ragnaros could hit you while the knockback did not. This will mean if you didn't get knocked up, you won't be hit by the attack.
[Pending Restart] - Fixed a bug where the meteors on ragnaros had 1 yd bigger hitbox than their model.
[Pending Restart] - [Ascended Ragnaros] - The damage of Supernova has been decreased by approximately 8% and now fires every 4 seconds up from every 3.5 seconds. This half a second provides more breathing room during the burst attack.
[Pending Restart] - Ragnaros' Unbearable Heat buff now ticks once every 2 seconds, instead of once a second.
[Pending Restart] - Dampen Magic now reduces all magic damage taken by 5% and reduces all healing taken by 5%. The talent tha improves dampen magic now increases the effectiveness by 1/2% per talent.
[Pending Restart] - Magmadar's heads are now targettable and able to be interrupted - but take 50% reduced damage but also transfer the damage taken to Magmadar.
[Pending Restart] - Fixed a bug where partial resistances were penalized slightly too much when fighting a higher level mob. This results in your resistance values being slightly stronger when taking damage from bosses.
物品变更
Band of Sulfuras now has 20 Fire Resistance on it and its affix pool has been GREATLY expanded for the amount of affixes that can roll.
[Pending Restart] Fixed an issue where the Libram of Amphibious Devotion worldforged item had higher than intended damage due to incorrect scaling. Damage values have been adjusted to their proper levels. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14days.
物品变更
[Pending Restart] Fixed an issue where Special Excavation Lantern item effect would not scale with Spell power and Attack power.
常规
Due to yesterday's class changes, everybody has had their Racial Knowledge 2 week cooldown reset.
Hunter pet talents should now be at a consistent amount for every Hunter, which should be 15 points to spend at level 60.
The pick pocket botting measures have been greatly eased up from 100 pockets in one area per 4 hours to 1000.
Blade Twisting (rogue talent) now properly procs.
Garrote (Rank 6) now correctly silences the target just like Garrote (Rank 8) did in Burning Crusade.
[Pending Restart] arr now takes 2% more damage per stack of Earthen Fury to balance out the amount of damage reduction he gains from his Hardened Defense buff.
[Pending Restart] Garr's Landslide phase now lasts for 15 seconds, down from 40.
Molten Core Callboard Caches now require 63 Item Level down from 65.
常规
[Pending restart] [Arena Matchmaking] Improved 3v3 Solo queue matchmaking. This will result in fewer games with strange team compositions that include multiple healers, weird class-stacking etc. This change will roll out over the next days with fine-tuning happening to ensure this doesn't increase queue times significantly.
[Pending restart] [Arena Matchmaking] Fixed an issue where the MMR of players who consistently queued together could fail to converge. This would also result in these teams having volatile team rating fluctuations.
[Pending restart] [Item] The use effects on Phylactery Shard, Bloodscorn Ritual Kris and Cylla's Endless Potion are now halved in PvP combat. These items are refundable.
[Pending restart] [Item set bonus] Mythical Protector is now another 30% less effective in PvP combat. This PvE Dungeon set bonus was still too powerful in PvP scenarios.
[Pending Restart] [Druid] [Epic: Shifting Bark] This has been slightly reworked. It now increases the damage reduction granted by Barkskin by an additional 10% and makes Barkskin reduce the duration of Interrupt and Silence effects by 50% while active.
[Pending Restart] [Hunter] [Master's Call] Cooldown reduced to 45 seconds (from 60) and range increased to 30 yards (from 25).
[Pending restart] [Warlock] The damage of Shadow Crash has been reduced by 8% in PvP combat.
[Pending restart] [Rogue] The damage of Ambush has been reduced by 8% in PvP combat.
[Pending restart] [Priest] The healing of Penance has been reduced by 10% in PvP combat.
[Pending restart] [Shaman] The damage of Windfury has been reduced by 5% in PvP combat.
[Pending restart] [Shaman] The damage of Lava Burst has been reduced by 8% in PvP combat.
Winter's Veil has been enabled and will begin on the 15th, various changes have been made so the holiday can work cleanly in a Classic world and so the Merrymaker achievement can be obtained.
Holidays:
The "Caretaker's Key" used in the quest "The Caretaker's Behest" can now only be used in its intended location.
Tidepriestess Aquila now properly respawns for the quest "The Shattered Strand Commander".
Darai Moonbough is now found both in town and in Hive'Zora at the same time, fixing issues where she would sometimes not move on the correct day, this will be properly fixed in the future when the underlying issue is resolved.
The eggs required for the quest "Egg Smash!" now spawn every day, fixing an issue where they would sometimes not spawn on the correct day.
The objects required for the quest "Recover the Lost" now spawn every day, fixing an issue where they would sometimes not spawn on the correct day.
Fixed an issue where the Glowing Seed provided by "Striking at the Heart" gave credit for "Starve Them!" instead.
Paladin Dungeon Set boots now properly unlock on Mokvar's vendor list after completion of "Anthion's Parting Words".
Fixed an issue where the quest "Staying Frosty" did not allow you to loot Frost Crystals.
Quests:
The following items now have 1% Alacrity: Chief Architect's Monocle, Dustfeather Sash, Starfire Tiara, Crimson Felt Hat, and Girdle of Insight. More existing items may be adjusted with this stat in the future, with care to not ruin an item players are likely currently using.
*Developer's note: As people get more geared spells become cheaper by proxy of your stats increasing, allowing players to cast spells more frequently as they get more gear allows mana to continue to be an important resource in the long-term. The reason why the stat is not named Spell Haste is because it is unique in its interactions with periodic effects such as Shadow Word: Pain, so to avoid confusion this stat was given a new name. As for why effects such as Bloodlust or Power Infusion does not affect periodic effects, this is due to the fact that these specs weren't tuned around being able to have such large snapshottable buffs like that, and tuning them around that niche could negatively affect their general performance.*
A new stat can be seen in the Spell section of the character panel named "Alacrity". This stat functions similarly to Spell Haste from later expansions, however it also affects damage over time and healing over time effects. Damage over time and healing over time effects are still not affected by spell casting speed increasing effects such as Bloodlust.
Stats:
Millhouse Manastorm can no longer be accidentally killed if you deal too much damage.
Bosses:
Leatherworking soulbound armor kits are now applies to Legs instead of Bracers, and they are now permanent enchantments. We have plans for addressing how this will work with Arcanums and ZG style enchants in the future.
Fixed an issue where Crimson Felt Hat had significantly too few stats.
Libram of Liberation is now properly considered a Libram and can be equipped by Paladins.
Skullbore's chance on hit has been reduced from 2 Procs Per Minute to 0.7, its duration has been reduced from 60 seconds to 35 seconds, additionally fixed an issue that allowed the spell to stack, but it has been partially retained and can stack up to 2 times.
Verdant Benediction's proc chance has been reduced from 75% to 20%.
Stormhowler's range has been reduced from 30 yards to 10 yards, it can no longer proc effects, and it now only benefits from 50% of spell damage.
Items:
Bless Water now blesses 5 waters at a time.
Pious Robe (Dungeon Set 2) has had its stats adjusted, you will find that it has a new stat described further below named Alacrity.
Circle of Healing has been reduced by 5%.
Shadow Power (talent) now also increases the critical strike chance of Psionic Overload's effect.
Shadow has received a new 2 point talent left of Shadowform named Psionic Overload. This talent activates from generating mana through Vampiric Touch and after you surpass a value based on your spell damage and spirit your next Mind Flay will also launch 3 bolts of shadow damage.
Priest:
Elemental Shields now also gives the Shaman a 5%/10%/15% chance on receiving damage to gain the Focused Casting effect for 6 seconds, which prevents spell pushback.
Fire Elemental Totem now also provides the Totem of Wrath effect if you have Totem of Wrath learned.
Elemental Mastery now also restores mana equal to the original cost of the spell that you use with it.
Elemental Overload damage is now treated as if it isn't a proc, allowing it to proc spells such as Judgement of Wisdom.
Elemental Devastation now increases your critical strike by 2%/4%/6%, down from 3%/6%/9%.
Primal Wielding reduces the damage dealt by Lightning Bolt and Molten Blast by an additional 15%.
Shamanistic Rage's aura tooltip now reflects the current version of the spell.
Shamanistic Focus now has a 6 second internal cooldown.
Shaman:
*Developer's note: Fire Mage changes are planned, but due to the immunities of Season 1 these changes are not a high priority and will be applied in the hopefully near future.*
Damage dealt by Rank 1-6 Arcane Blast has been decreased and mana cost has been increased by varied amounts, Rank 7 is unaffected.
Mage:
Fixed an issue where Overgrowth did not share a cooldown between its ranks.
*Developer's note: The intention with these changes is to give Balance druids more of a rotation without following in the footsteps of Eclipse like in later expansions. Whether you choose to deal Nature damage or Arcane damage depends on your stats, set bonuses, and the fight you are in.*
Force of Nature's treants now take 20% reduced damage, 70% reduced Area of Effect damage, and while any treant is alive the Druid gains 10% increased intellect.