
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Starcaller] Fury of the Stars now works with Astral Blade
[Starcaller] Eye of Elune reworked, now has Moon Arrow synergy
[Starcaller] Infused Blades reworked and now has Astral Blade synergy
[Starcaller] Aspect of the Huntress now works on all ranged damage, but drains mana each time it deals damage
[Starcaller] Aspect of the Huntress and Warden are now baseline, replaced with new passives
[Starcaller] Aspect of the Cosmos no longer generates mana
values
[Starcaller] Moon Arrow and Celestial Strike now generate 8% mana up from their previous
[Reaper] Ghost now lasts 3 sec down from 5
[Ranger] Horn of Endurance no longer heals allies around the target, instead targets just heal themselves
[Pyromancer] Cleansing Flames now uses flat mana per second instead of periodic max % mana draining.
[Pyromancer] Flames of Fate mana increase value reduced to 50% from 100%
[Pyromancer] Fire and Brimstone no longer increases mana costs
[Pyromancer] Nexus Lord mana increase value reduced to 15% from 25%
[Primalist] Torn to Shreds no longer requires a critical strike
[Primalist] Torn to Shreds now also works with Rylak’s Bite
[Primalist] Heart of the Bear now also works with Totemic Smash
[Primalist] Primal Shred range increased to 40 yds from 30 yds
[Primalist] Totemic Smash Weapon Damage increased by 10%
[Primalist] Raptor Talons now also affects Wildclaw
[Primalist] Pulverize has been reworked (Goal here is a stronger Totemic Smash overall that is less overbearing on the rage cost and easier to get off consistently when it is up, but no reset/casino play in a spec where Wild and Dangerous already exists)
[Primalist] Totemic Smash now costs 35 rage down from 45
[Primalist] Primal Wave now additionally does Nature Damage in reduced radius instead of providing magic resistance buff.
[Primalist] Spirit Charge now also deals damage. (same for Lesser Spirit Charge)
[Primalist] Flourishing Growth and Primal Infusion have been reworked
[Primalist] The Life tree has seen significant work, has been overhauled, and is now considered a Support Healer
[Necromancer] Cryoshroud added as a passive in the Rime tree
[Necromancer] Level 50 passive added to the Rime tree
[Necromancer] Bonefreeze deprecated and its associated talents repurposed for other abilities in the kit
[Necromancer] Malady of Damnation now reduces spell haste instead of reducing damage dealt.
[Necromancer] Curse of the North now increases duration of Winds of Northrend instead of providing a magic resistance debuff.
[Knight of Xoroth] Warbringer is now the level 20 passive for War instead of the starter node. Gore took its place as the starting node.
[Knight of Xoroth] Hellfire Breath now transforms Flames of Xoroth
[Knight of Xoroth] Implosion now spends Deathfire and gives you 1 Imp for each Deathfire
[Knight of Xoroth] Hellmaw now spends Deathfire instead of generating it
[Knight of Xoroth] Blade of Xoroth removed, replaced with a passive augmenting Skulltaker for Hellfire players
[Guardian] Piercing Blow is now baseline and learned at level 42 but no longer provides crit
[Felsworn] Unleashed Fury replaced by Magic Erosion, causing Cripple to dispel magic.
[Felsworn] Fel Cursed no longer dispels magic.
[Cultist] Eldritch Mending now has one more level. Level spacing adjusted.
[Cultist] Void Hunter moved to the Godblade - Level 50 Passive, its place in the tree has been reworked into a new passive node
[Chronomancer] Added level 40/50 passives to the Artificer tree
[Chronomancer] Artificer capstones have seen a small overhaul, adding Pulse Driver, a reworked Threads of Eternity, and an addition to Wand Mastery
[Chronomancer] Empowered Wand spells are now either Continuum or Distortion spells with their own synergies and categorized effects
[Chronomancer] All active abilities have been reflavored in the Artificer tree
[Chronomancer] Artificer is now a 40 yd range spec and cannot cast while moving
[Chronomancer] Healing spells cost increased and base values increased.
[Chronomancer] Time - Level 20 Passive now increases duration of Aeons.
[Chronomancer] Time - Level 30 Passive now increases healing bonus of Reverse Wound.
[Chronomancer] Unearthed Pools now reduces the cost of instant cast spells.
[Chronomancer] Mend Timeline no longer has a cooldown but its mana cost has been doubled.
[Chronomancer] Added a level 20 passive to the Infinite tree
[Chronomancer] Unearthed Power reworked to give Discordance and Timerend synergy
[Chronomancer] Time Means Nothing now also works with Anomaly Spikes
[Chronomancer] Unearthed Passage is now a switch node with Gift of the Timeways
[Chronomancer] Added Warpstriker, Pure Chaos, Chaos Fusion to the Infinite tree
[Chronomancer] Shards of Chaos are now called Anomaly Spikes
[Chronomancer] Added a level 50 passive to Infinite
[Chronomancer] Melt Reality now has an increased cooldown and additional effects that push it as a more staple and unique spell in the Infinite kit
[Bloodmage] Infuse and Vampyr’s Kiss have been reworked
[Bloodmage] Black Heart now also works with Vampyr’s Kiss
[Bloodmage] Drenched in Blood now works with Animated Blood instead of Bloodbolt
[Bloodmage] The entire Fleshweaver vertical line of passives has been rebuilt with it being a Support Healer in mind
[Bloodmage] Acquired Taste added to the Fleshweaver tree
[Bloodmage] Lingering Essence,Heart Rupturer, Sovereignty, Consolidation, Universal Donor have been reworked
[Bloodmage] Heartbreak now has a new Pooled Vitality effect and no cooldown, but its Rage cost has been increased to 40 from 30.
[Bloodmage] Transfusion and Bloodbolt now have Pooled Vitality effects
[Bloodmage] Dark Essence duration increased from 1.5 sec to 3 sec
[Bloodmage] Fleshbending proc chance increased from 25% to 100%.
[General] Raids will now optimally require at least 2 Supports instead of just 1
[General] Supports now have 2 general archetypes, DPS and Healer supports. All of them will do damage, but Healer-oriented supports will do less damage and make up for it with powerful off-healing potential. This will be shown in spec selection as DPS→SUPPORT or HEALER→SUPPORT depending on spec.
[General] Bloodlusts, Curse of the Elements-esque effects, and a new powerful Armor buff have been made exclusive to the support role.
[General] Supports now have a series of choice nodes in their passive Vertical Line, each support makes the same choice in their own specs flavor to grab the unique support buffs.
[General] Supports have had their paradigm overhauled but kept within the same previous design premise and 3 new specs are now considered supports: Fleshweaver, Life, and Moon Priest. This gives us a total of 7 Supports, or 10% of the available specs in CoA. Each tree has been adjusted to match their new role but their previous playstyles have been kept. Expect many spells to have been adjusted and talents reworked within these 3 trees.
[General] Base mana per level increased for Sun Cleric, Cultist, Tinker, Venomancer, Witch Doctor, Chronomancer, Pyromancer and Primalist.
天赋与技能
Hunter pet talents have been fixed and returned to their original functionality. This corrects an issue with hidden dependencies that blocked certain talent choices and will result in a slight buff for PvP and slight nerf for PvE
物品变更
Deprecated Essences will no longer drop in High-Risk. These can be safely vendored.
常规
[Pending Restart] - Fixed a bug where sometimes items that were meant to be tradable from raids were not tradable.
天赋与技能
[Pending Restart] Fixed a bug where Fear lasted longer than 6 sec in PvP.
[Pending Restart] Fixed a bug where Void Shift was usable while silenced.
常规
Fixed a bug where world bosses would sometimes not drop loot.
Fixed phasing issues with Bellygrub in Redridge Mountains
天赋与技能
These updates are the follow-ups to the general resilience change from last week and aim to rein in the most dominant outliers in the short term. There may be more tweaks like these over the next days if needed, but the primary focus is on a bigger long-term balance pass that will be centered around buffs and improving diversity.
[Pending Restart] Wind Lash now deals 10% less damage in PvP combat.
[Pending Restart] Shadow Crash now deals 10% less damage in PvP combat.
[Pending Restart] Hammer of the Righteous now deals 10% less damage in PvP combat.
[Pending Restart] Shield of Righteousness now deals 10% less damage in PvP combat.
[Pending Restart] Glyph of Avenger's Shield now increases its damage by 50% in PvP combat, changed from 100%. (Unchanged versus monsters).
常规
[Pending Restart] Resurrecting at the closest town, closest city or at the spirit healer will now apply Resurrection Sickness to the player when above level 10.
Fixed a bug where itemlevel from Green & Blue Quality items were contributing as much itemlevel as an epic item in the average item level calculation.
地下城与团队副本
[Pending Restart] [Manastorm] [Zul'Gurub ]: Corrected an issue where the High Priest level would not complete correctly.
[Pending Restart] [Zul'Gurub] [High Priest Thekal]: Rip, applied by Swipe and Speed Slash is now treated as a area effect, obeying all damage modifications effecting area damage.
[Pending Restart] [Zul'Gurub] [High Priest Thekal]: Rip, applied by Swipe and Speed Slash is now treated as a area effect, obeying all damage modifications effecting area damage.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Sacrificed Trolls now apply initial threat scaling from their health rather than an initial 100k flat.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Sacrificed Trolls now apply initial threat scaling from their health rather than an initial 100k flat.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Corrected an issue where Brainwash Totems would sometimes spawn with much more health then intended.
[Pending Restart] [Zul'Gurub] [Jindo, the Hexxer]: Corrected an issue where Brainwash Totems would sometimes spawn with much more health then intended.
[Pending Restart] [Zul'Gurub] [Hakkar]: Player being freed from Hakkar's Will no longer lose other players positive effects.
常规
Fixed a bug where Darkmoon Faire was not starting. It will be available next restart.
地下城与团队副本
[Area52] [Pending Restart] [Tempest Keep - The Eye] [Kael'thas Sunstrider]: Corrected multiple issues where the encounter could become stuck.