
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Reaper] Souls for the Slaughter now only triggers from Darkrend Scythe and only affects Red Wake
[Reaper] Dark Fate deprecated and replaced with a passive with Crow’s Harvest synergy
[Reaper] Blood Knight reworked
[Reaper] Ruin now also works with Wraithblade
[Reaper] Genocide no longer triggers from Murder but its % chance to proc has been increased to 20%
[Reaper] Crimson Harvest now deals damage equal to a portion of the damage dealt by Murder
[Reaper] Crimson Thirst value increased to 10% per stack up from 5% and now also reduces the cost of Murder by the same amount
[Reaper] Purgatory value increased to 15% from 10%
[Reaper] Soulforged Weaponry reduced to 25% from 75%
[Reaper] Veilpiercer Weapon Damage reduced to 150% from 250%
[Reaper] Misfortune reworked
[Reaper] Unbound reduced by 1%
[Reaper] Fixed a bug where Fractured Soul existed
[Reaper] Soul Furnace now also increases the amount leeched from Soul Harvest by 10%
[Reaper] Shadowbound has been reflavored to Bolstered Form
[Reaper] Bolstered Form is no longer a capstone and its place in the talent tree has been deprecated
[Reaper] Encore reworked
[Reaper] Sinister Litany now has no cooldown
[Reaper] Deathwail reworked
[Reaper] Spectre’s Call now triggers from Soulrot
[Reaper] Spectral Affinity replaced Concentration of Souls as a switch node with Death’s Presence
[Reaper] Spiritual Reflexes added as a switch node with The Jailer’s Call
[Reaper] Spectral Reaper reworked
[Reaper] Essence Harvest reworked
[Reaper] Gravesite reworked
[Reaper] Spirit Chaser reworked
[Reaper] Lamenting reworked to increase the amount leeched from Reave
[Reaper] New talent: Three Spirits added with Ghostly Weapon synergy
[Reaper] Ghastly Hilt now also causes the damage proc from Ghostly Weapon to strike 2 additional targets
[Reaper] Ghostly Weapon now deals 50% bonus Shadow Damage up from 20%
[Reaper] Death Dealer now also affects Soulrend
[Reaper] Soulrots % damage replication effect has been increased to 75% from 50%
[Reaper] Soulrot is no longer a Soul Infusion ability and now strikes all enemies around you within 8 yds
[Reaper] Cull now generates 1 Soul Fragment for each target struck
[Reaper] Wraithblade now stuns baseline, the talent that did it in the Soul tree has been reworked into Bleeding Spirits
[Reaper] Shattered Soul reworked to now have Wraithblade synergy
[Reaper] Reaped Soul spenders now generate Runic Power
[Reaper] Spectral Scythe is now a Soul Infusion ability and scales with the amount of Reaped Souls spent
[Reaper] Spirit Culling now gives a chance on Reap Soul generation to summon a Spectral Scythe instead of increasing the maximum amount summoned by 1
[Reaper] Warden of Lost cooldown reduction is now 1 sec from 2 sec
[Reaper] Soul Strike no longer requires you to dodge or parry an attack to use it and now also heals for a % of your missing health, but its Weapon Damage has been reduced to 80% from 100%
[Reaper] Slaughter, Crow’s Harvest, Cull, Ghostly Weapon, Gravesite, Jailer’s Bargain, Sinister Litany, Hungering Scythe, Soulrot, Wraithblade, Soul Strike, Deathmist, Ghastly Screech, and Dreadwake now have Runic Power costs
[Reaper] Shadowbound now generates Runic Power instead of refreshing the duration of Essence Binder
[Reaper] Dirge now generates Runic Power alongside 2 Soul Fragments
[Reaper] Reap now generates Runic Power alongside a Soul Fragment
[Reaper] Murder now has no cooldown and costs 30 Runic Power
[Reaper] The Reaper kit has been overhauled to utilize Runic Power. Overall gameplay style should remain mostly unchanged.
[Reaper] Mana removed from the class. Runic Power added as the new secondary resource alongside Reaped Souls
[Pyromancer] Scorching Ray reflavored to Twinflame, Draconic Fang deprecated and its talents now work with Twinflame
[Ranger] Pecking now also causes your War Falcons to have a chance to deal additional damage to nearby enemies.
[Ranger] Rub It In now provides Archery Point spenders a chance to refund an Archery Point, chance based on amount spent.
[Ranger] Brigand - Level 30 Passive now provides off-hand weapon damage.
[Ranger] Venom-Soaked Daggers no longer increase off-hand weapon damage.
[Ranger] Brandished Blades is now a flat CD reduction to Ravage.
[Ranger] Ravager now affects Flank and Ambush on top of Ravage.
[Ranger] Brigand - Level 20 Passive is now Dice Games.
[Ranger] Brigand - Level 15 Passive removed.
[Ranger] Blackjack now available at level 15 down from 20.
[Ranger] Deft Hands now removes cooldown of Whipvine Arrow.
[Ranger] Guidance value doubled.
[Ranger] Quickdraw now also increases weapon damage of Quick Shot
[Ranger] Banditry no longer increases damage of Way of the Defias.
[Ranger] Quills reworked. Now a default AOE spell benefitting from Archery Points and benefitting from Quivers.
[Ranger] Spray Quiver replaced by Poison Quiver.
[Pyromancer] Explode DoT Bonus reduced from 50% to 30%.
[Primalist] Some talents have been adjusted with the Seismic ability change in mind
[Primalist] Totemic Rage passive ability is now an active called Seismic Smash
[Primalist] Mountain King level 30 spec passive and Terrasmash now also work with Seismic abilities
[Primalist] Stone Solder and Mountain King level 20 spec passive reworked
[Primalist] Bear’s Maw deprecated, talents associated with it have been replaced with Seismic Crash
[Primalist] Rockslider now triggers from Terrasurge crits instead of Seismic Spike
[Primalist] Cracking the Earth now requires 5 targets hit instead of 8
[Primalist] While Blessing of Azeroth is active your Seismic spells will not generate Rage
[Primalist] Everlasting Rage added as a switch node with Trembling Rage and has Seismic Tremor synergy
[Primalist] Trembling Rage now increases the amount of Rage generated by Seismic Tremor by 2
[Primalist] Seismic Tremor (previously Fracture) now only generates Rage over time and no longer generates it on every cast
[Primalist] Seismic Spike (previously Earthspine) now generates 3 Rage for each target it damages, instead of 10 flat rage on every cast
[Primalist] Dream reworked
[Primalist] Earthspine, Fracture, and Stonefall are now classified as “Seismic” spells, have been renamed, and share an 8 sec cooldown
[Necromancer] Plaguefather Command now causes an instant damage AOE explosion instead of a persistent area damage cloud.
[Knight of Xoroth] Warbeast value reduced by 10%.
[Knight of Xoroth] Hand of Doom value reduced by 5%.
[Knight of Xoroth] Murderous Might no longer increases critical damage.
[Cultist] Twisted Sanity no longer works with Void-Touched
[Chronomancer] Aeons cooldown halved.
[Chronomancer] Bronze Protector Chrono Mend is now an activatable aura that causes the protector to pulse healing. (Pulses of healing happen at the 1 second slower frequency as previous Chrono Mend cast time)
[Bloodmage] Blood Tears from Darkcasting now do significantly reduced damage.
[Bloodmage] Accursed Form/Final Embrace will now reduce the spawning range of the orbs from Darkcasting to prevent disrupting the melee phase.
[Bloodmage] Clotting now requires you to strike 5 targets to obtain the buff
[Bloodmage] Crimson Maw no longer double dips on the target increase from Clotting.
[Bloodmage] Hematoma no longer generates rage.
[Bloodmage] Base duration of Blood Rituals increased to 20 sec from 15 sec
[Bloodmage] Bloodbolt now leeches baseline, further increased in the Accursed tree, and its healing reduction effect has been put into the Bloodbound Etchings talent
[Bloodmage] Bloodveil now restores 2% missing health down from 3%
[Bloodmage] Ultra Instinct now works with all ability damage
[Bloodmage] Infected Fangs now also works with Ravenous Strike
[Barbarian] Steel Fury stacks required reduced to 10 and value increased. Talent now also increases the duration of Storm of Steel by 2 sec.
[Barbarian] Keep It Going! Now also increases tick rate and specifies that it triggers Savagery regardless of your health percentage
Fixed an issue where some new class quest items were missing from the wardrobe.
常规
[Pending Restart] Warlock - Fixed a bug where further ranks of Shadow Crash were unable to be learned