
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Sun Cleric] Fixed a bug causing Spears of Light to still require 10 solar power to cast
[Various] Fixed some abilities (Such as chains of zovaal, arcing comet etc) having a 'You can't do that yet' error (If it persists, you may need to zone into a new map such as a dungeon or battleground, then you should be fixed everywhere)
[Tinker] Fixed VFX of Bomb Launcher's attack
[Tinker] Fixed a bug where the aura/state effect of Throw Dynamite with the Dynamite Stacks talent would force enemies into a stun animation
[Tinker] Fixed a tooltip issue causing Dynamite Stacks to imply it gives a 1 sec cast time when it actually gives a 1.5 sec cast time
[Pyromancer] Fixed a bug causing Raze to make Slagstone hit the same target twice
[SoA] Removed the hand visual from Eyes in the Night aura
Correct Leveling Dungeons LFG to be 15-59 like it was in Season 7.
常规
[Pending Patch Update] - Downported the bonus stats on items from the Mythic Version onto the Normal / Heroic versions. This means Ironweave Leggings (normal) now has Intellect, Stamina Defense and Spell Power instead of only Intellect and Stamina. Smoothening the progression curve for a lot of vanilla items that missed the bonus (even though downscaled) stats.
[Pending Patch Update] - Updated Various Stats, Item Set Bonuses, and implemented new sets for Tier 1 Sets. You can view the updated set bonuses and stats ingame.
[Chronomancer] Fixed Time Out!
[Guardian] Blitz' slow is now correctly counted as a Snare effect and will be removed by effects that cleanse slows
[SoA] Fixed a bug where players could not manually end the Pack Hunting effect with right click or /cancelaura
[Venomancer] Burrow now causes the caster to drop BG flags
[Venomancer] Fixed a bug where Cycle of Decay could be consumed if it procs mid cast
[Tinker] Removed the cost of Telescopic Focusing Lens
[Tinker] Electric Field can no longer miss
[Reaper] Reaper's Pact moved down to tier 2 in Domination
[Reaper] Moved down some talents in Soul tree to balance out the early tiers a bit more
[Reaper] Painmail no longer reduces damage taken but now heals for 3% per stack
[Reaper] Added some AP scaling to Blood Siphon
[Reaper] Increased SP scaling of Blood Siphon slightly
[Reaper] Fixed a bug where Reap could do increased healing (and progress the chain multiple times) when striking multiple enemies
[Reaper] Massochistic Rage now causes consecutive Desolates to deal increasing damage while active
[Reaper] Reduced scaling of Reap's base healing slightly (I think it makes more sense for reaper's sustain to come, more substantially, from other active abilities instead of the filler - reap should be able to keep you up but in order to support a HP-spending engine you should be required to use other abilities)
[Reaper] Desolate now costs 5% HP down from 8% but deals less damage
[Reaper] Withering Touch no longer on GCD
[Sun Cleric] Seraph's Hammer now costs 8% base mana instead of 25 Rage, and has a 10 sec CD up from 6 sec
[Stormbringer] Trying a fix for Wind Servant's Unbound effect falling off during combat
[Stormbringer] Fixed a bug causing Child of the Storm to not proc
[Stormbringer] Fixed Haven
[Stormbringer] Fixed a bug where Fist of Lei Shen was marked as being a Shadow spell
[Stormbringer] Wind Servant's Blessing of Air no longer needs to be channeled but now has a longer cooldown
[Primalist] Added new VFX to Flourishing Growth
[Primalist] Wildaxe now consumes Brutalize stacks to deal bonus damage
[Primalist] Added a couple of new nodes to the Wildwalker tree
[Primalist] Added some direct Physical Damage to Wildaxe
[Primalist] Brutalize base cooldown reduced to 1 sec from 2 sec
[Ranger] Flank now correctly consumes Recently Parried
[Ranger] Added an AoE Archery Point spender to the Archery tree
[Ranger] Dismounting Shot now has a reduced cooldown but consumes Archery Points to gain duration
[Ranger] Reduced some base values and increased scaling of Archery Points again
[Ranger] Changed the effect of Precision Shot
[Ranger] Increased RAP scaling of various Ranger attacks
[Ranger] Removed the 15% Agi to RAP conversion from Ranger's class passive
[Ranger] Fixed a bug with Power Shot's AP scaling, causing it to be too low
[Venomancer] Fixed missing SP scaling for Fang Venom: Toxic Blast that was inflating its damage
[Demon Hunter] Tyranny DH can once again no longer gain rage in Demon Form
[Demon Hunter] Tyranny DH's activatable demon form now has no cooldown by costs 100 Rage
[Demon Hunter] Tyranny DH no longer enters demon form by default at 100 Rage
[Barbarian] Fixed a bug where Savage Revelry was usable while stunned
[Barbarian] Fixed a bug where Savage Revelry was able to crit
[Barbarian] Reduced base values of Berserker Axe
[Barbarian] Reduced top end of Headhunter's Thirst
[Barbarian] Increased damage of Axe Throwing
[Necromancer] Reduced cooldown of Phylactery to 10 mins to match its duration
[Necromancer] Reduced base scale of some minions
[Reaper] Essence Tear should now correctly steal stats from the target instead of buffing them xd
[Starcaller] Aspect of the Moonguard now massively boosts threat of Celestial Cleave & Vengeance of Elune specifically
[Starcaller] Celestial Cleave no longer boosts threat against affected enemies
神秘附魔
[Pending Restart] Fixed an issue with the Ironsand bleed where ranks 2-5 were not inheriting the proper scaling.
[Pending Restart] [Requires Launcher Update] Fixed an issue with the Ironsand ability, where its damage over time effect was not properly interacting with other Random Enchantments like Twilight.
[Requires Launcher Update] Updated the tooltip of the Fel Concentration Capstone to clarify that it only works with periodic magic damage.
常规
Fixed a few client crashes that could become persistent on Zul'Jin.
[Pending Restart] - Tailored the respawn mob timers for the Lesser Known Issue: A Lesser Known Issue a real ogre of a problem and increased the weighting on the spawn timer that Dynamic Respawn has for all callboard quests meaning crowded areas spawn faster.
[Guardian] While Titanic Oath is active, the threat generation of Warquake is increased substantially
[Guardian] Fixed a bug where Honorguard's damage effect could chain between enemies (i.e. if 2 enemies hit you once each, they would both get struck by Honorguard 2 times each, 4 times total)
[Ranger] Reduced baseline Archery Point scaling given to Skullpiercer Shot (mostly since archery now gets increased effect from points)
[Venomancer] Organocannon now modifies Nightweb Poison instead of Venom Spit
[Venomancer] Fixed Rotfang
[Venomancer] Corrupting Poison is now considered a Poison effect
[Venomancer] Fixed Grove Blighter
[Venomancer] Burrow is now correctly interruptible
[Reaper] Otherworldly Escape now correctly removed listed effects on use
[Necromancer] Fixed a bug causing Foul Remnants to not generate correctly from pet attacks
[Sun Cleric] Buffed Sun Cleric's custom starting weapon (Chipped Mallet) from 1-3 damage to 3-6 to make early levels a bit smoother and added +1 holy damage for flavor
[Sun Cleric] Seraph's Oath now causes Gavel of Atonement to cleave 4 enemies
[Sun Cleric] Seraph's Oath now gives Rage on block
[Sun Cleric] Fixed a potential bug where the markers for 5/10 Solar Power (adept & lord) would not apply if you reached those thresholds while silenced
[Sun Cleric] Spears of Light base CD increased to 8 sec from 5 sec
[Sun Cleric] While at 10+ Solar Power, Spears of Light has no cooldown
[Sun Cleric] Spears of Light no longer requires you to have a certain amount of Solar Power to use it
[Sun Cleric] Spear of Light is now called Spears of Light and is learned at a much lower level
[Sun Cleric] Chains of Light is now core for all specs but learned at a higher level
[Sun Cleric] Ray of Illumination is now learned for free at level 40
[Pyromancer] Changed the effect of Sacred Flame
[Pyromancer] Fixed the interaction between Burning Brand and Dragonfire
[Pyromancer] Wild Magic is now a toggle, and the stacking effect will end when toggled off
[Pyromancer] Fixed an issue where Wild Magic's explosion would scale with the caster's SP
[Pyromancer] Fixed a bug where Boil would end on targets outside LoS
[Pyromancer] Fixed Phoenix Breath not applying Ignite
[Pyromancer] Overheat now boosts the damage of your next fire spell by 20% down from 50%
[Monk] Reduced the exponential scaling factor of Staff Strike's damage calculation
[Cultist] Bumped up SP scaling of Wrath of the Black Empire slightly
物品变更
[Pending Restart] Lesser Ward of Shielding and Greater Ward of Shielding now only absorbs one hit versus players. They now last for 30 min, changed from having no duration.
神秘附魔
[Pending Restart] Fixed an issue where Dusk Till Dawn was not properly interacting with Twilight Shock.
[Pending Restart] Fixed an issue where the Beast Shot ability from Bloodmage's Beast Shot was benefitting from modifiers to Aimed Shot. Also raised the cooldown reduction provided to Kill Command and Frenzy Shot upon critting with a hunter ability from 1 to 2 seconds.
Fixed an issue with Symbiotic Serendipity that would sometimes not allow you to gain stacks when using nature spells.
[Pending Restart] Blood for the Blood God now reduces your overall bleed damage by 20% versus players. Bathe in Blood stacks no longer gives reduced strength versus players. (This was done due to a bug causing the damage to be inconsistent and the stack damage reduction not working properly.)
[Pending Restart] Necromancers Touch from Darkmaster now increases damage taken of Drain Life by 10% if the target is a player, changed from 20%. (It was possible to stack too many modifiers and deal very high Drain Life damage in PvP with this.)