
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Cultist] Increased scaling of Entropic Comet
[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances
[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)
[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec
[SoA] Shadowfang Rage now grants 20% increased damage down from 25%
[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed
[SoA] Blood Trails no longer applies a visual animation each time a stack is applied
[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec
[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack
[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved
[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%
[All] Classes that can use thrown weapons now start with the Throw ability
[All] Classes that can use bows now start with the Shoot ability
[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target
[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage
[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD
[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)
[Necro] Added default targeting to Transfer Life
[Necro] Fixed a bug where Foul Bidding would not apply indoors
[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage
[Ranger] Horns now have 30 sec shared CD, 1 min individual CD
[Ranger] Horns now last indefinitely baseline
[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time
[Ranger] Steadiness no longer breaks when moving
[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still
[Pending Restart] - Fixed a recent issue where some Tier 5 set bonus effects would sometimes proc on other targets than yourself.
[Pending Restart] - Tier 5 gear pieces (bloodforged included) now has a vendor price.
地下城与团队副本
[Pending Restart] - [Blood Furnace] - Kidney Shot from Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - The Instant Cast Shocks from the cultists will no longer target totems. This means that your tremor totem and other supporting totems will not be instantly sniped upon putting them down.
[Pending Restart] - [Shadow Labyrinth] - Ambassador Hellmaw's fear will now have a 1.25 second cast time and can be interrupted and will now correctly obey Diminishing Returns.
[Pending Restart] - [Shadow Labyrinth] - Kidney Shot from Cabal Assassins will now correctly obey Diminishing Returns.
[Pending Restart] - [The Slave Pens] - Players not considered tanks will now generate significantly less threat on Rokmar the Crackler for hurting Princess Pinchess and Tanks will generate significantly more threat by hurting Princess Pinchess.
[Pending Restart] - [The Slave Pens] - Princess Pinchess now moves within a dedicated area close to her spawn position. She will no longer climb walls in panic.
[Pending Restart] - [Mana Tombs] - Mana Leech''s mana burn in Mana Tombs now burn 4% of your mana up to a maximum of 350 mana, down from 8% of your total mana and their attack speed has been reduced to 1.8 seconds from 1.4 seconds.
[Pending Restart] - [Hellfire Ramparts] - Reduced the amplitude of which Watchkeeper Gargolmar would cast his Whirling Slash (knockback) by 40%.
[Pending Restart] - [Hellfire Ramparts] - Mana Burns from Mana Hounds on Omor the Unscarred in Hellfire Ramparts now burn 4% of your mana up to a maximum of 350 mana, down from 8% of your total mana.
[Pending Restart] - [Auchenai Crypts] - Stolen Soul debuff now only reduces damage and healing done by 25% (from 50%) and will be removed when your stolen soul is slain or if 60 seconds pass, whichever comes first. This debuff previously reduced damage by 50% and lasted for 2 minutes and was not removable.
[Pending Restart] - [The Underbog] - The Duration of Corpserunner has been increased by 12.5 seconds.
[Pending Restart] - [The Underbog] - Allergic Reaction (Sneezing Debuff) now triggers less often and has a 30 second duration reduced from 60 second duration and no longer triggers once its applied.
[Pending Restart] - [The Underbog] - The Combined health of Claw and Swamplord Musel''ek will now be equal to the health of all the bosses in the instance instead of the combined health being approximately 135%.
[Pending Restart] - [The Underbog] - Claw will no longer chain charge the same target every 3 seconds. Instead he will now charge the furthest target away every 5 seconds and up to 3 different targets over 15 seconds, then this charge sequence will go on cooldown for 30 seconds. Previously this charge had no cooldown and often targetted the same person. Since the charge is intertwined with dropping threat, Claw will no longer drop threat as frequent (faster than your taunt cooldown).
[Pending Restart] - [The Botanica] - The Duration of Corpserunner in Botanica has been increased by 15 seconds.
[Pending Restart] - [The Botanica] - High Botanist Freywinns Blue Saplings Icebolt Stun will now correctly obey diminishing returns and can be interrupted.
[Pending Restart] - [The Botanica] - Stomp from Warp Splinter now has a 25 Yard Radius (down from 27) and has a 2 second cast time and also now correctly obeys the diminishing returns. This cast time will allow you use proactive cooldowns like Fade or Bladestorm to reduce the effectiveness of the stun.
[Pending Restart] - [The Botanica] - Saplings that reach Warp Splinter now heal for their remaining HP instead of their full HP. Additionally, these saplings take 40% increased damage.
[Pending Restart] - [The Botanica] - Allergic Reaction (spreading cloud disease) from Laj will be removed upon killing Laj.
[Pending Restart] - [The Botanica] - Laj is no longer immune to a school of damage when he transforms. Instead he will gain resistant to the element he has become, the damage of taken from that element is reduced by 50% and will increase the damage taken from a different element by 20%. (Listed in tooltip of spell)
[Pending Restart] - [The Arcatraz] - The duration of Corpserunner in Arcatraz has been increased by 10 seconds.
[Pending Restart] - [The Arcatraz] - Heal cast from Daliah the Doomsayer is now interruptable.
[Pending Restart] - [The Arcatraz] - Exhausting Aura from the Ererdar Soul Eaters now only increases the cost of your abilities by 50% from 100%.
[Pending Restart] - [The Arcatraz] - Energy Discharge from the Arcatraz Sentinel now triggers every 1.2 seconds from every 1 second. The damage done remains unchanged.
[Pending Restart] - [The Arcatraz] - Arcatraz Sentinels can no longer spawn unrelenting spirits. This change aims to tone down a very strong combination of the Sentinels Chain Lightning, Grevious Wounds (from taking AoE damage from passing by the chain lightning) and the Unrelenting Spirit keeping you in combat (which allows for Grevious Wounds to continue dealing damage).
[Pending Restart] - Critters in Mythic+ can no longer spawn an unrelenting spirit.
常规
[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion
[Reaper] Slightly reduced AP scaling of Soulrot
[Reaper] Added AP scaling to Reap Magic's leech
[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4
[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize
[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands
[Monk] Meditate ticks can no longer crit
[Barbarian] Fixed the CD increase on Ogre's Might
[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling
[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it
[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage
[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%
[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values
[Barbarian] Fixed AP scaling of Berserker Axe
[Barbarian] Fixed AP scaling of Rending Axe
[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log
[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)
天赋与技能
The addons DRTracker and DiminishingReturns are now available via the launcher and updated to work with Ascension diminishing returns.
Diminishing return timers for crowd control are now 18 sec, changed from 15.
Fixed an issue where Endless Agony and Master of Shadows would interrupt eating and drinking.
常规
[KoX] Call Hellfire Imp now costs 10 Rage down from 15
[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec
[Son of Arugal] Bloodmoon Blast now has AP scaling
[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned
[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate
[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration
[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip
[Venomancer] Fang Venoms now have VFX
[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil
[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec
[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste
[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs
[Demon Hunter] Felwracked (the Root from the Rush->Felrend combo) now has the same application radius (8yd) as Felrend itself
[Demon Hunter] Reduced min dash distance of Glaive Rush by 1yd
[Demon Hunter] Added new VFX for Malice of Gul'dan
[Demon Hunter] Fixed a bug where Malice of Gul'dan was considered as a Shield effect
[Witch Hunter] While Witchblast Musket stance is active, Auto Shot is now enabled
[Witch Hunter] Masochism no longer buffs Flintlock Shot
[Monk] Fixed a bug where Unarmed Combat Master would not teach the player Left Hook and Right Hook
Goal of these barb changes is to both give brutality some more umph outside of the 1 shot gimmicks and to give tactics its own sort of gameplan that doesnt lean in to brutality's to avoid abuse
[Barbarian] Thunderous Leap now has a 1.5 min CD down from 2 min
[Barbarian] Savage Smash now strikes with your offhand weapon while dual wielding (giving double chances to proc wrecker effects)
[Barbarian] Ramhorn Rage now ticks every 1.5 sec up from 1 sec
[Barbarian] Unending Fury now applies 1 stack of Exhaustion when it ends
[Barbarian] Axe Twirling's base duration is now 9 sec up from 6 sec
[Barbarian] Hulk now also gives 5% crit while at or above 75% hp
[Barbarian] Tirelessness now also gives Ranged Haste