
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Barbarian] Ancestral Armor is replaced with Savage Revelry, a new active ability
[Barbarian] Axe Twirling has taken Ancestral Armor's place
[Barbarian] Gutspiller now correctly counts as a Ranged Barbarian Attack
[Barbarian] Axe Throw no longer has a deadzone
[Barbarian] Natural Defenses replaced with Bloodlord, a 30 sec CD ability that makes your next ranged barb attack 100% crit, ignore 30% armor, and incur no CD
[Barbarian] Headhunter's Axe crits now consume Berserking
[Barbarian] Headhunter's Axe now gains 10% crit per stack of Berserking
[Barbarian] Axe Throw now works off of ranged haste but can be used while moving
[Barbarian] Axe Throw no longer buffs crit chance of headhunters axe
[Barbarian] Axe Throw now costs 10 Energy down from 25
[Barbarian] Axe Throw no longer generates Carnage, now applies Berserking which acts similarly to how Carnage interacted with Ranged Barbarian Attacks, but also grants ranged haste, and is applied to caster instead of target
[Barbarian] Ogre's Might now also affects the cast time and damage (but not CD) of Brutal Swing
[Barbarian] Rend and Tear now costs 40 Energy and has a 30 sec CD
[Barbarian] Activating Barbaric Rage now removes any stacks of Exhaustion
[Barbarian] Demolish now reduces armor by 30% up from 10%
[Barbarian] Mounting Fury stacks now also increase the damage of Rampage by 25%
[Barbarian] Mounting Fury now also procs from the use of Rampage
[Barbarian] Mounting Fury now also reduces the energy cost of Raging Strike by 15% per stack
[Barbarian] Horde Breaker now reduced CD of Brutal Swing by 75% up from 60% and reduces its damage by 25% down from 40%
[Barbarian] Fixed AP scaling of Impale
[Barbarian] Devastating Blows now boosts crit damage by 75% down from 100%
[Barbarian] Added a visual effect / indicator for Crushing Slam's cast time with Ogre's Might
[Barbarian] Ogre's Might now increases Crushing Slam CD to 35 sec up from 27 sec
[Barbarian] With Ogre's Might, Crushing Slam is now kickable
[Barbarian] Decapitate now gains 40% damage per carnage stack up from 30%
[Barbarian] Slightly increased base AP scaling of Crushing Slam
[Barbarian] Crushing Slam's Savagery effect now provides a 25% increase to damage down from 40%
[Barbarian] Crushing Slam now gains 20% damage per carnage stack down from 30%
[Barbarian] Now starts with custom dual axes instead of a 2h
[Barbarian] Added new VFX for Gutspiller
[Barbarian] Fixed a bug where Gutspiller's level scaling would stop early
[Barbarian] Fixed AP scaling of Gutspiller
[Barbarian] Gutsplitter now called Gutspiller
[Barbarian] Savage Smash now requires a weapon to use
[Barbarian] Barbaric Strike now requires a weapon to use
[Barbarian] Crushing Slam now requires a weapon to use
[Barbarian] War Cry tooltip now states that it affects Melee Attack Speed
[Barbarian] Wrecker should now start auto attack
[Barbarian] Added a more hefty impact visual to Wrecker
[Barbarian] Added VFX for Grit
[Cultist] Relinquish Madness CD reduced to 5 min from 10 min
[Sun Cleric] Added a new spell coming with core rework called Ray of Illumination, creates a sun ray at the target area that reveals stealthed enemies in its radius and increases holy damage they take by 10%
[Sun Cleric] Fixed Light's Advance
[Sun Cleric] Transgression is now considered a Fire spell instead of Holy
[Primalist] The Rockhide passive now gives you a chance to gain a Mountain's Might stack when you take damage
[Primalist] Updated tooltip of Rock Shower to reflect that it deals Nature Damage
[Primalist] Increased tickrate of Boulder Dash
[Primalist] Fixed the knockback effect of Boulder Dash
[KoX] Added activation VFX for Forgefiend's Blade
[Necro] Rimebolt is now Glacial Flip, a 40 sec CD that converts your RP into Mana
[Necro] Reduced accumulation rate of Blighted stacks (Rotling Unholy Command) and added a stack cap of 30 per rotling
[Necro] Reduced duration and fixed scaling of Crypt Frenzy (Leaper's Unholy Command)
[Necro] Fixed transform model of Putrid Goul's mutation via Unholy Command
[Ranger] Skirmish now buffs Ranged Haste instead of Movement Speed
[Ranger] Fixed tooltip of Craft: Leather Waterskin
[Ranger] Heartseeker should no longer require you to be in melee
[Ranger] On The Hunt procs should no longer be able to be deflected
[Witch Doctor] Praise will now be able to stack Flask of Mana
[Witch Doctor] Vitality of Dambala now correctly buffs the healing taken from Voodoo Serpent Beam
[Witch Doctor] Revitalize now specicially buffs the healing of Revitalize, Voodoo Serpent Beam, Praise, Loa's Brew and Gift of the Loa
[Witch Doctor] Touch of Torta now correctly buffs the healing taken from Gift of the Loa
[Witch Doctor] Trying a fix to make Army of the Loa correctly provide blanket Immunity to all fears
[Runemaster] Adding a passive to come with core update that buffs mind guard but reduces your offensive capability
[Runemaster] Mind Guard now reduces your stamina by 30% down from 50%
[Runemaster] Reduced Mind Guard's max damage block to 40% down from 70%
[Runemaster] Reduced scaling of Pyrostrike
[Runemaster] Brainspill now requires you to face your target
[Reaper] Reduced CD of Desolat from 4 sec to 3 sec (wary to go all the way to zero just yet)
[Reaper] Reduced SP scaling of Crimson Harvest, added significant AP scaling
[Reaper] Soul Shock's base CD increased to 12 sec from 6 sec
[Reaper] Scythe Rush base lockout duration increased from 10 sec to 15 sec
[Reaper] Doomrend now has a 5 sec CD down from 15 sec and costs 1 Reaped Soul
[Reaper] Slaughterscythe now takes 15% hp down from 25%
[Reaper] Soulrot's Soul Infusion effect now doubles its tickrate (letting the Reaped Soul effect proc twice over the duration) and allows it to cleave 1 additional enemy
[Reaper] Reap Magic's Soul Infusion effect now gives it 40% spell haste reduction, but no longer increases the cost of abilities
[Reaper] Reap Magic now also leeches health if you successfuly steal an effect
[Reaper] Soul Shock now requires you to face your target
[Reaper] Fixed tooltip of Harvest Time
[Reaper] Fixed typo in tooltip of Masochistic Rage
[Reaper] Cleaned up (and fixed) tooltip of Crimson Harvest
[All] Fixed a bug causing some minions to take increased damage from AoE effects
物品变更
Added missing item (Hellreaver) into Edrim Skysong, available for Mythic Coins.
常规
[Pending Restart] - Fixed inconsistencies in the Shield Finesse Mystic Enchantment that would cause it to sometimes not provide improvement to critical block.
[Pending Restart] - Fixed an issue where Warlock Demons was not getting the correct damage reduction from the Avoideance spell and was taking far more damage from AoE abilities compared to hunter pets.
物品变更
[Pending Restart] updated the differences in stats (Primarily Stamina) in differences between the Frostwolf and Stormpike items bought for Honor from the Alterac Valley vendors. Frostwolf versions have gained slight increases in stamina to match Stormpike versions.
常规
[Pending Restart] - Mobs who stun with the "Charge" spell in TBC Dungeons will no longer charge you (stunning you) in melee range and this specific "Charge" now has the same deadzone as the Normal Charge. This affects mobs in Hellfire Ramparts, Shattered Halls, Mana Tombs, etc.
[Reaper] Halved the healing of Soul Shock
[Witch Doctor] Fixed summoning type for Vitality Ward, Stasis Ward & Spirit Ward
[SoA] Sanguine Shield now correctly generates Exsanguination
[Barbarian] Storm of Steel now limited by Pacify instead of Silence
[Tinker] Rocket Boots now correctly provides Root immunity, and removes Root effects on use
[Tinker] Fixed tooltip of Sapper Charge
[Tinker] Trying a fix for Parachute Pack
[Venomancer] Increased rage gain per stack of Carapace Regeneration to 10
[KoX] Increased STR scaling of Hellfire Imps
[KoX] Trying a fix for Chains of Binding
[KoX] Added new VFX for Demon's Blood
[KoX] Added VFX for Forgefiend's Blade proc
[KoX] Added VFX for Dark Grit
[Pyro] Concussion now correctly obeys its ICD