游戏更新日志

在这里,您可以查看《Ascension》游戏的所有更新日志。

所有更新日志按照时间顺序排列。

2023/12/14

常规

变更

[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse

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[Necromancer] Added effect to Revenant Mastery

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[Necromancer] Added Horde Lich to Animation tree

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[Necromancer] Added Bone Knights to Animation tree

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[Necromancer] Added Plaguewarped to Animation tree

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[Necromancer] Added Putricide's Formula to Animation tree

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[Necromancer] Added Bone Legion to Animation tree

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[Necromancer] Graverobber can now trigger from any Command spell

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[Necromancer] Unholy Frenzy now costs HP instead of Mana

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[Necromancer] Unholy Frenzy no longer on GCD

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[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects

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[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated

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[Necromancer] New VFX for Unholy Frenzy

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[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers

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[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers

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[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors

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[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi

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[Necromancer] Removed original Unholy Command spell

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[Necromancer] Reworked Ghoul Mastery into Corpse Wagon

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[Necromancer] Added an effect for Skeletal Archer Mastery

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[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects

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[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%

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[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies

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[Necromancer] Undead Commander now procs from any Command spell

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[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%

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[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec

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[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec

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[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min

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[Necromancer] Animate: Tomb King is now instant

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[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell

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[Necromancer] New VFX for Scourge Summoning Ritual

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[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes

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[Necromancer] New VFX/SFX for Lich Armor

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[Witch Doctor] Fixed tooltip of An Unlikely Alliance

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[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types

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[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time

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[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player

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[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost

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[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline

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[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell

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[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'

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[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls

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[Reaper] Fixed a bug where the effects of the Purgatory talent were always active

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[Reaper] Fixed a bug where Reap was generating double Soul Fragments

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[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing

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[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank

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[Reaper] Extinction now procs on cast instead of on-hit

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[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%

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[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit

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[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)

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[Guardian] Changed icon for Warquake and slightly altered VFX

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[Guardian] Fixed tooltip of Challenge

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[Guardian] General's Presence now only affects party members

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[Reaper] Fixed buff tooltip of Counterscythe

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[Reaper] Soulwarden's Resolve no longer costs mana

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[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active

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[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times

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[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%

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[Monk] Engraved Fists removed

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[Monk] Hidden Agility scaling on Sweeping Kick removed.

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[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.

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[Monk] Jab now requires a one-handed weapon

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[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec

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[Son of Arugal] The Ferocity spec has received significant playstyle changes

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[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work

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[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min

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[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing

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[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%

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[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec

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[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec

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[Son of Arugal] Essence Harvester adjusted

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[Son of Arugal] Sanguine Shield now scales inversely with Thirst

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[Son of Arugal] Finger of Agony is now available in the Blood spec tree

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[Son of Arugal] Coagulation reworked

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[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted

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[Son of Arugal] Bloodbender node reworked

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[Son of Arugal] Cooldown of Liquify increased to 2minutes

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[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec

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[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel

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[Son of Arugal] Torment Time reworked

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[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them

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[Son of Arugal] Scaling and base damage of Taldaram's Torment increased

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[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss

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[Son of Arugal] Taldaram's Torment no longer has increased stacking damage

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[Son of Arugal] New active in the Blood spec tree: Crimson Tide

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[Son of Arugal] Aneurysm base cd reduced by ~10 sec

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[Son of Arugal] Vampiric Pools node added to the class tree

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[Son of Arugal] Bloodcrazed adjusted

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[Son of Arugal] Packcaller moved to the class tree

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[Son of Arugal] Blood Doctor node added to the class tree

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[Son of Arugal] Blood Savant node added to the class tree

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[Son of Arugal] Vestigial Muck no longer has a cooldown

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[Son of Arugal] Blood Armor is now called Shadowfang Shield

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[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks

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[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.

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[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools

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[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts

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[Son of Arugal] Class tree repathed slightly to account for the above changes/additions

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[Son of Arugal] Warhound node moved to the class tree

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[Son of Arugal] Reckless Behavior node added to the class tree