
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Witch Doctor] Will of the Serpent now reduces the cooldown of Serpent Ward by 8 sec down from 10 sec
[Witch Doctor] Appeasement of Bwonsamdi no longer stacks
[Barbarian] Headhunter's Spear switched back with Berserker Axe
[Witch Hunter] Darkness Witch Hunter's now start with Quickdraw at level 10
[Barbarian] Axe Throw now applies Carnage baseline
[Barbarian] Hate reworked
[General] CoA-unique items now scale with level
常规
[SoA] A Balanced Diet slightly reimagined
[General] Adventure Caches from levels 1-10 now provide loot
[Monk] Eternal Blessing Reimagined
[Monk] Quickpalm replaced with Zen Mind
[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage
[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage
[Monk] Meditate cooldown increased to 45 seconds from 30 seconds
[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast
[Monk] Soulbind re-added to the Discipline Tree
[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally
[Monk] Grace of Aman'Thul now also heals the Monk
[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded
[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"
[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.
[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap
[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.
[Venomancer] Rot base damage reduced, SP scaling increased by 2%.
[Venomancer] Web Wrap SP scaling increased by 3%.
[Venomancer] Web Wrap duration reduced to 3 sec.
[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.
[Venomancer] Rotpriest stack count increased reduced to additional 4.
[Venomancer] Blight SP scaling increased by 3%.
[Venomancer] Caught In A Bind effectivness reduced by 5%.
[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5
[Witch Doctor] Shadowhunting capstones updated
[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec
[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana
[Witch Doctor] Cobra's Quickness now also increases haste
[Witch Doctor] Bethekk's Hunger reworked
[Witch Doctor] Darkspear Power reworked
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
常规
[Sun Cleric] Guidance spell targeting reworked.
[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60
[Barbarian] Increased the scaling of the bleed effect on Gutspiller
[Witch Doctor] Shadowbite now Invokes Hir'eek
[Witch Doctor] Berserking now lasts 10 sec up from 8 sec
[Witch Doctor] Zandalari Roots is now Ward Specialist
[Witch Doctor] Scaling of Godslayer and Reclamation increased
[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target
[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes
[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5
[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec
[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration
[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance
[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets
[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes
[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments
[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin
[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom
[Witch Doctor] Hexing Strike is now a passive
[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage
[Witch Doctor] The original Rage of Bethekk has been removed
[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive
[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax
[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline
[Witch Doctor] Class tree repathed slightly on the left side
[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing
[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed
[Witch Doctor] New Talent in class tree: Lucky Charm
[Witch Doctor] New Talent in class tree: Dark Embrace
[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)
[Witch Doctor] New Talent in class tree: Like A Loa
[Witch Doctor] Juju Burst is now ground targeted with a 30yd range
[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity
[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks
[Stormbringer] Wind spec tree capstones updated
[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale
[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static
[Stormbringer] Master Elementalist now reduces the cooldowns of Conjure Storm and Cloudburst
[Stormbringer] Tailwind now costs static and has a 30 sec cooldown down from 1.5min
[Stormbringer] Insulate now costs static and has a shorter duration and 20 sec cooldown, down from 1min
[Stormbringer] Lexicon of Servitude now also reduces the cast time of Air Elemental spells
[Stormbringer] Wrath of Al'Akir now extends the duration of Unbind Air Elemental whenever you deplete Static
[Stormbringer] Cyclone's Recharge now reduces the cooldown of Kiss of the Clouds
[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy
[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15
[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE
[Stormbringer] Wind Blast is now passive
[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.
[Stormbringer] Unshackle no longer costs Typhoon stacks
[Stormbringer] Focal Point now causes Call Lightning to buff your allies
[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness
[Stormbringer] Aerodynamics now costs static
[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree
[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class