
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Monk] Scaling added to Maiming Strikes and Bladegrease
[Monk] Decisive Strikes reworked
[Monk] Re-arranged the Blademaster tree slightly
[Monk] Nimble Movement moved down 2 rows in the class tree
[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree
[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement
[Monk] Reworked Quick Strikes
[Monk] Reduced the cd of Martial Strike to 10 sec baseline
[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.
[Sun Cleric] Spears of Light vfx scaling fixed
[Sun Cleric] Dawnbringer vfx scaling fixed
[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree
[Cultist] Issue where Twilight Devastation would only proc once has been fixed
[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed
[Witch Doctor] Mark of Mojo has received vfx
[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted
[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed
[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades
[Pyromancer] Path of Flames scaling fixed
[Tinker] Anti-Magic grenade vfx improved
[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons
[Tinker] Improved Spanner Smash reworked
[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'
[Tinker] New talent: Mechanical Mind
[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers
[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation
[Tinker] New talent: Arclight Adept
[Tinker] New talent: Thaw 'Em and Cook 'Em
[Tinker] New talent: Bomb Batting
[Tinker] New talent: Scrap Slam
[Tinker] New switch node talent: Bot Expert/Turret Expert
[Tinker] Various new nodes added to the Mechanics Tinker tree
[Tinker] New talent: Mechsuit Expert
[Tinker] Shredder: Flamethrower adjusted
[Tinker] Mechanics Tinker talent tree adjusted
[Tinker] Shredder: Sawblade adjusted
[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self
[Tinker] Sentry Turrets are now on a charge system
[Tinker] Minigun removed
[Tinker] Removed the mana cost on Reload
[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree
[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms
[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing
[Tinker] Added new switch nodes to the class tree
[Tinker] Firearms Tinker passive is now a switch node between two guns
[Tinker] Rounds now have a 30 second cooldown
[Tinker] Reworked Self Sufficiency
[Tinker] Deft Hands is now a 1 point node
[Tinker] Re-arranged the class tree for clarity and better pathing options
[Tinker] Reworked Mechaplating
[Guardian] Shield Combat adjusted
[Guardian] Added a switch node below Press the Attack
[Guardian] Added a new switch node to Improved Spartan Kick
[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive
常规
[Pyromancer] Increased range of Volcanic Burst to 40yd
[Pyromancer] Volcanic Burst now has a 1 min CD
[Pyromancer] Volcanic Burst tooltip clarified
[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long
[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat
[Pyromancer] Rekindle now lasts 1.5 sec baseline
[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec
[Pyromancer] Rekindle now has a 1.5 min CD
[Pyromancer] Scalding Brand tickrate doubled
[Pyromancer] Scalding Brand now has a 45 sec cooldown
[Pyromancer] Rearranged Incineration tree
[Pyromancer] Reworked Speed Slagging into a 2/2 node
[Pyromancer] Burning Barrage is now called Demolisher and is a 2/2 node also boosts the damage of Scorching Ray by 3% per rank
[Pyromancer] Burning Barrage ranks now give 20% damage to Slag Barrage down from 40%
[Pyromancer] Created a number of new switch nodes in Incineration
[Pyromancer] Added a new passive called Cataclysm to Incineration
[Pyromancer] Slag Foundry now also boosts the damage of Slagstone
[Pyromancer] Added a new passive called Hellscape to Incineration
[Pyromancer] Added a new passive called Burning Vortex to Incineration
[Pyromancer] Added a new passive called Living Torch to Incineration
[Pyromancer] Added a new passive called Burn Book to Incineration
[Pyromancer] Added a new passive called Cinderfield to Incineration
[Pyromancer] Added a new passive called Controlled Burn to Incineration
[Pyromancer] Firefall now has a 20 sec recharge
[Pyromancer] Firefall is now a 15yd aoe centered on a target rather than 30yd around the caster
[Pyromancer] Firefall moved to top of Incineration tree
[Pyromancer] Firefall is now instant cast
[Pyromancer] Firefall now has 3 charges
[Pyromancer] Reduced the value of Scepter of Fire's thorns effect on Ember Touch
[Pyromancer] Hot Trail movement speed nerfed from 50% to 40%
[Pyromancer] Hot Trail duration buffed from 3 secs to 6 secs
[Pyromancer] Added node to Incineration that causes Meteor, Phoenix Breath and Firebomb to create a patch of fire under the target causing 60% of initial damage over 12 sec
[Pyromancer] Burning Embers now causes Spellburn to silence its target for 2 sec instead of applying Ignite
[Pyromancer] Fixed cast VFX of Meteor
[Pyromancer] Dancing Flames & Stoke are now a switch node
[Pyromancer] Slag Foundry stacks now buff the damage of next Slag Barrage by 5% per stack instead of increasing armor
[Pyromancer] Slag Foundry now stacks to 10
[Pyromancer] Hot Headed is now called Infernus, causes Slagstone to deal an additional 15% of its damage as periodic damage over 3 sec
[Pyromancer] Removed Wildfire
[Pyromancer] Explode is now a 30 sec cooldown
[Pyromancer] Cataclysmic Revenge is now baseline at level 15
[Pyromancer] Swapped the positions of Cauterize Wounds & Flamewake
[Tinker] Build: Restorative Beacon now heals a flat amount scaling with healing SP instead of being % based
[Tinker] Fixed an issue where Cybernetic Augmentations was displaying a circular aura around affected targets for its entire duration
常规
[Tinker] Improved Nanobot Barrier changed to Barrier X15 Upgrade
[Tinker] Various Invention talents have been adjusted for clarity and to remove that "filler" feeling