
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Barbarian] Barbarism can now be ranked up
[Monk] Ascension can now be ranked up
[Sun Cleric] Bless can now be ranked up
[Sun Cleric] Patched up missing node connections in Blessing
[Monk] Improved Jab reworked into Impact of Discipline, increasng damage of Engrave Runes of Discipline.
[Monk] Engrave Runes of Benediction have been fixed to properly increase spell power.
[Monk] Flurry reworked into Flowing Combos, which makes Combat Moves increase your haste. Icon changed.
[Monk] Improved Engraved Fists now addionally benefits from Intellect.
[Monk] Guidance and Focus nodes have been connected.
[Monk] Fighting spec passive fixed.
[Monk] Amount of connection paths in Fighting tree increased.
[Cultist] Protection of the old gods block chance decreased to 5% from 8%
[Cultist] Blackguard block rating from strength decreased to 15% from 25%
[Guardian] Added a new switch node to Barbed Nets
[Guardian] Added the Improved Spartan Kick node to the Gladiator tree
[Sun Cleric] Added a new switch node to Zealotry
[Sun Cleric] Gave the talent 'Justice' an extra point in its node
[Sun Cleric] Added the tank-oriented aspect of 'Sun's Favor' to Sun Warrior's Protection
[Demonhunter] Can now use Staves
[Sun Cleric] Added the Holy Conqueror node to the DPS Seraphim side of the tree
常规
[Son of Arugal] Consolidation base and per level value increased.
[Cultist] Mew node Protective Grasp added to Godblade tree.
[Cultist] Pathing in Godblade tree slightly altered.
[Cultist] Bulwark of Horror and Laughing Shield have swapped places.
[Demon Hunter] Spectral Glaives spawning from Infernal Resolve even without nodes to do so has been fixed.
[Cultist] 3 new switch nodes added to Godblade.
[Demon Hunter] Illidari Smite application radius fixed.
[Demon Hunter] Felshocker duration increased, damage taken debuff removed.
[Cultist] Void Embrace AoE range reduced from 30 yards to 15 yards.
[Cultist] Entropic Union (Mindbender Heal) now only affects 3 targets max.
[Demon Hunter] Felblood now has two combos akin to Slaying combos.
[Demon Hunter] Feldrink and Burning Vengeance have swapped places.
[Demon Hunter] Tyranny tree repathed slightly.
[Demon Hunter] Updated tooltips of Illidari Smite and Rain of Chaos.
[Demon Hunter] Soul Tap is no longer in capstone and costs Energy instead of Rage.
[Demon Hunter] Flamewreathed Glaived reworked into Chaotic Smiter.
[Demon Hunter] Fel Knowledge no longer scales with AP.
[Demon Hunter] Nether Shift now reduced magic damage taken instead of granting dodge.
[Demon Hunter] New switchnode with Sculptor of Doom made.
[Demon Hunter] Archimonde's Wrath reworked.
[Demon Hunter] Felblood Demon Form no longer gains benefit from Attack Power.
[Demon Hunter] Felsworn Grit reworked.
[Demon Hunter] Felshocker now procs only from spell crits. Damage debuff reduced significantly. Damage dealt by the DOT increased slightly.
[Demon Hunter] Flaming Felrend moved to Slaying.
[Demon Hunter] Voidblaze and Malice of Gul'dan are now a switch node.
[Demon Hunter] Illidari Smite range increased to 30yd and now does damage around target enemy not yourself.
[Demon Hunter] Fel Blades moved to Slaying.
[Son of Arugal] Blood side of class tree slightly repathed.
[Son of Arugal] Taldaram's Torment and Dark Liturgy have been swapped.
[Son of Arugal]Embrace of the Vampyr cast time removed.
常规
[Cultist] Entropic Union is now a 10 sec cooldown AoE Heal
[Cultist] Increased the cooldown of Maddening Scripture to 20 sec
[Cultist] Reality Twist is now a 1 point node
[Cultist] Twisted Zeal changed from +% haste to +%crit
[Cultist] Herald of Yogg-Saron now scales off Intellect
[Cultist] Mana cost of healing and protection spells increased across the board
[Barbarian] Fixed an issue where Improved Ancestral Combat did not reduce energy cost of Ancestral Combat.
[Chronomancer] Issue where Enchanted Collar was not applied to pet has been fixed.
[Cultist] Veiled Knight reduced to a 1 point node and now is a switch node with a new tank node.
[Necromancer] Immolate removed from all summons.
[Cultist] Unblinking Vigil scaling increased.
[Cultist] Inevitable Prophecy base healing and per level increased.
[Cultist] Inevitable Prophecy can no longer be cast through a Silence state.
[Cultist] Healing increase for Eldritch Mending from Inevitable Prophecy reduced.
[Cultist] Eye for Edicts now additionally increases the effectiveness of Edicts.
[Cultist] Abyssal Haven adjusted to increase healing of Abyssal Protection and make it proc from any source.
[Cultist] Eldritch Reserves has been fixed.
[Cultist] Abyssal Protection proc chance increased to 40%.
[Cultist] Influence Cultist has been shifted to Intellect from Spirit.
[Cultist] Edicts base % chance reduced, Influence Spec Passive now increases the proc chance.
[Son of Arugal] Harvest adjusted and made into a switch node.
[Son of Arugal] Thirst now provides a damage or healing increase per stack depending if you have Gift of Lana'thel or Cunning of Atherann chosen.
[Son of Arugal] New passive in Blood interacting with Transfusion and Dark Liturgy itroduced.
[Son of Arugal] Pathing Slightly adjusted.
[Son of Arugal] Switch node with Sanguinity made.
[Son of Arugal] Transfusion Spirit scaling increased slightly.
[Son of Arugal] Lycanthropic Mend now increases both damage and healing done.
[Son of Arugal] Fleshweaver effect adjusted.
[Son of Arugal] Dark Intent now reduced the CD of Aneurysm and increases the duration of it's healing debuff.
[Son of Arugal] Switch node with Consolidation made.
[Son of Arugal] Switch node with Fleshweaver made.
[Son of Arugal] New connection between Eye of the Lycan and Killing Claws made.
[Son of Arugal] New connection between Bloodmoon Power and Bloodcrazed made.
[Son of Arugal] New connection between Bloodcrazed and Killing Claws made.
[Runemaster] Words of Wrath crit damage fixed.
[Son of Arugal] Consume renamed to Crimson Rupture.
[Runemaster] Diplace Familiar and Trispell will now break familiar's stealth.
常规
[Monk] Chastise with Injuries talent being a positive effect has been fixed.
[Tinker] Hydraulic Strike rank effects and tooltips now properly follow rank 1.
[Cultist] Laughing Shield tooltip clarified to accurately portray how the effect works.
[Tinker] New node called Barrel Choke in place of Minefield, which increases Physical Damage the target takes by 3%, stacking 3 times. This only increases the damage that the tinker deals to the target.
[Tinker] Minefield node has changed (Firearms spec tree) in light of deploy bomb being out of the way in class tree
[Tinker] Issue where you could get off two Blackpowder Shots with a round has been fixed
[Monk] Trying to use Double Jump while carrying a flag will now show an error message "You can not Double Jump while carrying a flag."
[Monk] Issue where Truthseeker was proccing a stack for each enemy hit rather than each combat move used has been fixed
[Monk] Issue where Flurry was not generating Energy has been fixed
[KoX] Issue with Flesh Hook pulls breaking has been fixed
[Venomancer] Issue with Gripping Web pulls breaking has been fixed
常规
[Reaper] Can now wear plate.
[Demon Hunter] Glaive Volley now correctly causes Glaive Throw to cleave