
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Primalist] Primal Hunger now also increases the attack power of all party and raid members by 5%
[Sun Cleric] Piety's spec passive now grants 6 rage on Holy damage down from 8 rage
[Sun Cleric] Added connection between Blaze of Glory and Burning Light
[Sun Cleric] Added connection between Photosynthetic and Burden of Sacrifice
[Sun Cleric] Swapped the position of Spears of Light & Dawnsear in class tree
[Sun Cleric] Swapped the position of Twin Flames and Harsh Lessons
[Sun Cleric] Spiteful now grants 5 Rage every 10 sec instead of 4 every 5 sec
[Pyromancer] Reduced range of Summon Flame Orb to 30yd from 40yd
[Pyromancer] Increased range of Flame Step to 30yd from 20yd
[Necromancer] Will of the Necropolish now lasts 14 sec
[Pyromancer] Firelord's Mandate is now a 3% spell crit chance aura that affects all allies.
[Stormbringer] Moved Summon Air Elemental to the Wind passive from the class tree, shifted around class talents to account for this change.
[Chronomancer] Accelerated Learning now gives you mp5 akin to Blessing of Wisdom, and has ranks.
[Witch Doctor] Voodoo Alchemy has been reverted to its previous iteration:D
[Barbarian] Conqueror changed to a passive node that only affects the Barbarian
[Starcaller] Galactic Vigor is now an active core ability that grants 5% Stamina to all allies. Lasts 30min. (A new talent will replace where it was in the tree)
[Barbarian] New Spell: Barbarism - Increases attack power by a flat amount for 30min.
[Knight of Xoroth] New Spell: Demon's Might - Increases the Strength of all allies by 5%. Lasts 30 min.
[Monk] New Spell: Ascension - Increases attack power by a flat amount for 30min.
[Guardian] Can no longer use Two-Handed Swords, Axes, and Maces. Polearms to be removed in a future patch.
[Guardian] Vanguard's Passive node now indicates that it reduces the cooldown of your Raise Shield
[Guardian] Arcing Strike no longer generates increased threat baseline
[Guardian] Arcing Strike now generates increased threat while in the Vanguard spec
[Guardian] New Spell: Chivalry - Increases the Strength of all allies by 5%. Lasts 30min.
Still working on standardizing all of the 30min duration buffs so that they work similarly, and still creating new visuals (some have placeholder visuals)
[Son of Arugal] New Spell: One With The Pack - Increases the Stamina of all allies by 5%. Last 30min.
[Primalist] New Talent: Ride the Wave - Increases movement speed of all allies after using Primal Wave
[Monk] Grace of Aman'thul now gives 30% of your agility as armor, up from 25%.
[Primalist] Return to Life is now core and learned at level 15
常规
[Son of Arugal] Adjusted values of Bloodthorns.
[Son of Arugal] Ferocity spec passive no longer has a hidden AP to SP conversion. Caster spells have had their AP scaling increased as compensation.
[Barbarian] Ancestral Wisdom has been adjusted to give all hit rating.
[Barbarian] Ale of the God-King AP scaling has been reduced significantly and it's Spirit scaling reduced slightly.
[Ranger] Crossbow Master now reduces the range of Dismounting Shot too.
[Barbarian] Trip to the Alehouse now provides a % reduction to Keg Smash CD (fixing the weird Fill interaction).
[Ranger] GCD of Adaptations that are available in class tree has been reduced siginificantly.
[Ranger] Throatcutter Shot no longer cancels Strider's Blade.
[Barbarian] Ancestry tree pathing has been adjusted. (Improved Thouderous Leap will be remade later this week)
[Barbarian] Ale of the God-king has been moved to a central position in Ancestry tree.
[Ranger] Wardancer now increases the effectiveness of your next Ranger's Horn after using Backstep.
[Ranger] Warband cooldown has been increased by 30 seconds.
[Ranger] New node called Adaptive added to Farstrider allowing you to swap between Adaptations more often.
[Ranger] Diversion has been moved to the class tree capstone.
[Ranger] Snatch has been moved one row upwards in the class tree.
[Ranger] Value of Affinity has been increased.
[Ranger] Blade of the Sin'dorei has been renamed to Woodland Blade.
[Ranger] War Falconer has been reduced to a one point node.
[Ranger] Blade of the Sin'dorei now extends the duration of active horns.
[Ranger] Blow the Horns is now a flat modifier rather than a percentage.
[Ranger] Farstrider spec tree has received a rework.
[Ranger] Commander now makes your Skullpiercer Shot increase the effectiveness of your next Ranger's Horn.
[Ranger] Class tree nodes have been moved around a bit.
[Ranger] Reverberation changed to Reverberating Shots, which makes Quick Shot reduce the cooldown of Horns.
[Ranger] Dismounting Shot shot's slow has been reduced to 30%.
[Ranger] Added new effect of flank to encourage attacking from behind.
[Ranger] Dismounting Shot no longer scales with Archery Points.
[Ranger] Flank can now be used from any position.
[Ranger] Battle Screech node in Farstrider value has been reduced slightly but can stack now.
[Ranger] Wild Strike now additionally deals low amount of weapon damage.
[Ranger] New node called Personal Cadence added to the Farstrider tree.
[Ranger] Other Ranger's Horns have been removed.
[Ranger] Ranger's Horn of Triumph is now Ranger's Horn of Tempo, increasing melee and ranged attack speed.
[Ranger] Ranger's Horn of Coordination now increases movement speed.
[Ranger] Ranger's Horn of Perserverance now reduces the costs of spells and abilities and increases total Rage and Runic Power.
[Ranger] Ranger's Horn of War now increases critical strike chance.
[Ranger] Ranger's Horn of Endurance now increases max health and gives dodge. Node has been moved to the Farstrider tree.
[Ranger] New node in Farstrider tree.
[Cultist] Saronite Prayer is now core and gives 5% spirit to all allies
[Pyromancer] Phoenix Blessing now gives 5% intellect to all allies.
[Sun Cleric] Bless is now core and gives 5% spirit to all allies.
[Stormbringer] Blessing of Air is now a proper aura that affects all allies.
[Witchdoctor] Voodoo Alchemy is now core and gives 5% spirit to all allies.
[Ranger] Falcon's Focus now gives 5% agility to all allies.
[Stormbringer] Windshield now gives mp5 to all allies akin to Blessing of Wisdom at all ranks.
[Necromancer] Lich Armor is now "Gift of the Lich" and gives 5% intellect to all allies.
[Son of Arugal] Bloodthorns no longer gives damage reduction, and is now core and learned for free at level 15.
[Venomancer] New Spell: Shadra's Wisdom now gives 5% intellect to all allies for 30min.
[Venomancer] Envenomed Weapons is now learned at level 15
[Primalist] Shifted talents around in the class tree to account for Primal Senses being made core
[Primalist] Primal Senses moved to core and is learned for free at level 8
Buffs and Auras are currently in the process of being standardized across the board:
[Primalist] Primal Senses now gives 5% agility, down from 10%.
[Barbarian] Herald of Galakrond moved to Coldhammer's position in the Ancestry tree, and Coldhammer had its damage increased.
[Barbarian] Breath of the North per level scaling has been increased
[Barbarian] Ancestral Wisdom energy cost of abilities is now reduced by 15% and it gives 5% of your Spirit as spell hit rating
[Barbarian] Breath of the North now slows your target by 30%.
[Barbarian] Various talents in the Ancestry tree have been moved around
[Barbarian] Blizzard node now also increases the damage done of Breath of the North
[Barbarian] Breath of the North now scales with spellpower
[Ranger] Steel Twister is now Blade Dancer and increases your parry chance on Flank rather than reducing your targets parry chance
[Barbarian] Thunderous Leap now has a 2min cooldown, down from 3min
[Guardian] Changed some icons back to their originals
[Monk] Changed some icons back to their originals
[Ranger] Removed the heal from Survival Potion. Now it removes 1 magic effect and all bleed effects on use, and then it removes 1 disease, and poison effect every 3 seconds for 9 seconds.
[Ranger] Wildstrike now inflicts a bit of weapon damage on top of its usual effects.
[Ranger] Updated various icons in class and spec trees
[Guardian] Adjusted Banners across the board to lower values. This was done so that they fall in line with the new buff/aura rework we have coming that adds standardization to the buffs/auras in the game.
常规
[Reaper] Fixed an issue where Soul's core passive was reducing the CD of unintended spells
[Stormbringer] Fixed a bug causing Gale Breath ranks > 1 to have 100yd radius
[Stormbringer] Gale Breath now roots for up to 8 sec