
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Starcaller] Chosen of the Moon duration increased by 3 sec.
[Witch Doctor] Bwonsamdi’s Gift now also grants ranged haste and allows Reclamation to transform into Spirit Volley, as well as additional Spirit synergy
[Witch Doctor] Frenzied Spirits now lasts up to 15 sec total, down from 20, but it now also generates a Spirit for you every sec while active
[Chronomancer] Added Temporal Return spell learned baseline at level 14
[Chronomancer] Nozdormu’s Gaze added as a switch node with Titan’s Gaze
[Chronomancer] Added Overcorrection as a switch node with Bronze Timeways
[Chronomancer] End of Time added as a switch node with Eternity
[Chronomancer] Procrastination added as a switch node with Timekeeper, and the original Procrastination node has been reworked
[Chronomancer] Maker of Realities added as a switch node with Unmaker of Realities
[Chronomancer] Titan’s Gaze now has a new effect that augments Time Out! and its previous effect has been baked into the Constant Recovery talent
[Primalist] Battle Druid now has a 3 sec icd
[Primalist] Tooltip issue regarding Seismic Crash and Primal Resurgence interaction has been fixed.
[Primalist] Issue where Rylak’s Charge sometimes wouldn’t charge you has been fixed.
[Primalist] Totemic Smash no longer deals aoe to the initial target, and now the aoe damage is only dealt to targets around the initial target.
[Primalist] Totemic Smash no longer transforms from Geode Barrage
[Primalist] Earthenforged Barrier, Rock Solid, and Fury of the Earthmother have been adjusted to work with the new version of Rock Barrier in mind
[Primalist] Rock Barrier no longer costs Rage, now costs mana
[Primalist] Rock Barrier now increases your Armor, scaling with your Stamina
[Primalist] Bearskin now has a 5min cd up from 3min, but now reduces damage taken by 60% up from 50%
[Primalist] Sacred Grove no longer has a cast time
[Primalist] Geode Barrage now has an increased cast time, but its base damage has also been increased with this in mind.
[Primalist] Rush of the Hunt now has a new effect with Rylak’s Bite
[Primalist] Ursoc’s Roar and Bring Me Their Bones are now a switch node
[Ranger] Serrated Shot now also deals its damage on application
[Felsworn] Carve now usable while silenced.
[Templar] Zealot level 15 and 40 passives swapped positions
[Templar] Righteous Upheaval and Sanctified Smash swapped positions
[Templar] Oathkeeper - Level 50 Passive Dodge to magic resistance conversion reduced from 20% to 10%.
[Templar] Aggramar’s Rage now also increases the damage of Chastise and Thousand Blades, but its critical strike chance for both is reduced by 3%.
[Templar] Added Justicar of Light as a switch node with Guardian of Light
[Templar] Meditate now reduces damage taken by 50% down from 80% and now has a 3min cd up from 2min, but now has a 15 sec duration up from 8
[Templar] Libram of Grace now increases healing received by 20% up from 15%.
[Templar] Eternal Blessing now increases your Holy Damage dealt instead of reducing Physical Damage taken
[Templar] Barrier of Light reworked into a short duration team aura, instead of a personal DR spell.
[Templar] Tome of Light now has a 5min cd up from 3min, but it now absorbs significantly more damage
[Guardian] Sever renamed to Broad Sweep
[Guardian] Valiant Strike renamed to Resurgent Strike
[Guardian] Ram and Shield Challenge have swapped icons.
[Guardian] Footman’s Call now increases the damage of Pulverize scaling with your block rating
[Guardian] Scaling of the healing done by Counter Stance has been increased significantly scaling with your attack power
[Guardian] Forceful Impact value down to 1 sec from 2 sec
[Guardian] Brace now has a 3min cd up from 2min, but now reduces damage taken by 50% up from 30%
[Guardian] Raise Shield now grants 100% block chance and block value instead of reducing all damage taken by 50%
[Guardian] Vanguard level 40 passive value increased to 5 sec from 1 sec
[Cultist] Eldritch Entities and Void Drain now restore 2% base health instead of 1% max health.
[Cultist] General of Yshaarj now causes healing based on damage dealt instead of percentage max health healing.
[Cultist] Doomcloak reworked into a passive effect.
[Cultist] Occultism now procs from critical strikes and no longer gives 10% increased critical damage
[Cultist] Terrorbolt is now called Terror and both it and Absolute Horror now work with Wrath of the Black Empire instead of Horrorbolt
[Cultist] Horrorbolt Volley scaling reduced by 10%, base damage reduced by ~275\
[Cultist] Aberration now also reduces the channel time of Eldritch Devastation
[Cultist] Eldritch Devastation now strikes 8 targets up from 5, but its base tick rate has been increased to 1.5 sec from .5 sec
[Cultist] Aberration proc chance increased to 40% from 20%
[Cultist] Occultism critical damage reduced from 20% to 10%
[Cultist] Twilight Guardian no longer scales with Defense rating, now based on damage.
[Cultist] Bulwark of Shadow CD reduction value reduced from 50% to 30%.
[Cultist] Darkward value halved.
[Cultist] Eldritch Devastation now has a 1.5 sec tick rate up from .5 sec
[Cultist] Eldritch Velocity value reduced by 10%.
[Cultist] Inner Turmoil stack count reduced by 2.
[Cultist] Call of C’thun stack count increase lowered from 3 to 1, tick rate bonus increased by 5%.
[Cultist] Total Madness now has a chance to break early on damage taken
[Barbarian] Savage Strength now only gives Agility
[Barbarian] Spear of Sen’jin now has no cooldown but now costs 55 Energy, but now transforms Throw Weapon and scales with modifiers to it instead of Javelin Toss
[Barbarian] Legacy of the Amani reworked
[Barbarian] Headhunting now has a level 30 passive
[Barbarian] Steel Fury stack value reduced by 2%.
[Barbarian] Brutality - Level 50 Passive value reduced by 5%.
[Barbarian] Savage Massacre no longer ignores armor.
[Bloodmage] Aortic Assault now no longer requires a target
[Bloodmage] Pursuit now provides crit chance instead of damage reduction.
[Bloodmage] Gore now provides additional attack power from agility and strength when in Eternal Form.
[Bloodmage] Eternal - Level 15 Passive AGI to Dodge conversion halved.
[Bloodmage] Eternal Resolve no longer heals.
[Bloodmage] Cunning replaced by Packleader, causing Howl spells to empower your summons.
[Bloodmage] Shrug Off replaced by Eternal Hunt, reducing the cost of Bloodfang Bite and increasing its damage.
[Bloodmage] Bloodthorns damage lowered and rank acquisition adjusted.
[General] Spells that deal “X”strike damage (ex: Flamestrike, Naturestrike, Shadowstrike,etc.) have now been assigned 1 school that matches how the ability was intended to function against armor and resistances (ex: A Flamestrike spell is now either a Fire spell or a Physical spell)
[General] Hit rating and expertise values and how you acquire them have been adjusted across the board. They are generally spec-based acquisitions now, instead of class tree or baseline.
[General] Tanks no longer have hit and expertise conversions.
[General] Armor buffs provided by Support specs value increased from 950 to 1150 (top end).
[General] Fixed Agility base stat growth for Starcaller, Guardian and Reaper.(a rough doubling of value based on race)
天赋与技能
[Stormbringer] Stormfury damage now has a chance to trigger the Lesser Conjure Storm instead of Torrential Wrath
常规
[Witch Hunter] Shadow Growl now allows your Shadow Hound to generate additional threat for a duration after using it
[Witch Hunter] Slinging Bolts now increases the damage of Damnation as well as allowing its use regardless of the targets health
[Witch Hunter] Tonics no longer have a mana cost
[Witch Hunter] Bringing the Law’s hit rating has been removed and added to a new baseline spell called Brand of the Profane
[Witch Hunter] Noctis Blade healing now scales with your level
[Witch Hunter] Added Dark Barrier as a switch node with Calm Under Pressure
[Witch Hunter] Added Resourceful Pursuit as a switch node with Neverending Pursuit
[Witch Hunter] Added Bane of Evil as a switch node with Bane of Darkness
[Witch Hunter] Darkbane added as a switch node with Relentless
[Witch Hunter] Boltslinger capstones have been re-pathed with the above changes in mind
[Witch Hunter] Everything You Have no longer drains health and instead has a new reworked effect
[Witch Hunter] Neverending Pursuit increased to 40 from 20
[Witch Hunter] Dark Intent now provides CDR to Burrow Bolt instead of healing for 3% maximum health
[Witch Doctor] Shadowstalker now stacks 10 times up from 8 and ticks every 0.5 sec up from 1 sec
[Witch Doctor] Shadowstalker value increased from 5% to 10%
[Witch Doctor] Spirit Volley capstone replaced with a new effect
[Witch Doctor] Spirit Volley is now the level 50 passive for Shadowhunting