
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Pyromancer] Overheating no longer granted from dealing any fire damage
[Pyromancer] Overheating now stacks to 3 instead of 10
[Stormbringer] Ball Lightning now has a snakelike motion and a single missile
[Barbarian] Until Wrist Snap is placed in the core kit, Improved Wrist Snap will now teach you the Wrist Snap ability
[Sun Cleric] Fixed Sunsworn's Daybreak generation
[Sun Cleric] Fixed Solar Strike's reset effect
[Monk] Fixed Blade Mastery's final stack
常规
[Barbarian] Trying a new system to allow Barbarians to only consume their own Carnage stacks
[Witch Doctor] All the individual Dinomancy: X talents are disabled in the trees
[Witch Doctor] A new Dinomancy passive is added (replacing Avatar: War Raptor) that teaches you all of the Dinomancy Avatar abilities
[Witch Doctor] Avatar dino attacks should now cause your active Saurids, Raptors & Dimetradons to target swap to the target of the attack
[Witch Doctor] Trying a potential fix for Bloody Chomp getting its GCD invoked when it shouldnt
[SoA] Aneurysm no longer on regular GCD
[SoA] Fixed AP scaling of Goldrinn's Thirst
[Demon Hunter] Glaive Rush recharge time reduced from 5 sec to 4 sec per charge
[Demon Hunter] Glaive Rush Recharge can no longer be manually canceled
[Witch Hunter] Fixed tooltip (cd) of Smite Evil
[Witch Hunter] Fixed damage scaling of Darkslayer's Lantern
[Witch Hunter] Deadly Flourish now on regular GCD
[Witch Hunter] Darkslayer's Lantern no longer breaks on dmg
[Witch Hunter] Fixed CD of Dawn Blade
[Witch Hunter] Morbid Rend should now work correctly against Slow immune enemies
[Monk] Fixed Runes of Benediction
[Monk] Fixed Runes of Zeal
[Monk] Pushed updated Combo Chain tooltip to patch
[Monk] Blade Mastery stacks now correctly boost the damage of the final strike
[Runemaster] Fixed tooltip of Mind Guard
[Chrono] Order Incarnate now correctly reduces cds by 50% instead of 40%
[Chrono] Chaos Incarnate now correctly reduces cds by 50% instead of 40%
[Chrono] Chaos Shard now deals 200% increased damage while in Chaos Incarnate
[Chrono] Discordant Blast now deals 200% increased damage while in Chaos Incarnate
[Chrono] Chaos Shard now deals bonus damage to nearby enemies affected by Decomposition
[Chrono] Discordant Blast now has a 6 sec base CD and a 5 sec cast time, but its damage is scaled up
[Chrono] Unmake now starts ticking as soon as it is applied
[Chrono] Chaos Incarnate no longer boosts spell haste
[Chrono] Unmake now lasts 2 sec down from 8 sec but ticks twice as fast and has fixed SP scaling
[Chrono] Timeline Destroyer talent disabled
[Chrono] Timeline Destroyer and Timeline Guardian now share a Cooldown, but the CD is reduced to 60 sec from 1 min
[Chrono] Timeline Guardian now teaches you Timeline Destroyer when learned
[Chrono] Maw of Order now teaches you Maw of Chaos when learned
[Chrono] Maw of Chaos talent disabled
[Chrono] Tome of Chaos talent disabled
[Sun Cleric] Fixed a bug where the AS buff from spending Daybreak was considered a debuff
[Chrono] Tome of Order now teaches you Tome of Chaos when learned
[Sun Cleric] Fixed tooltip of Devotion
[Sun Cleric] Added new visual for Shining Shield's damage proc
[Sun Cleric] Divine Ascension now gives SP from Int instead of SP from AP
[Sun Cleric] Ascended (the AS stacks from Divine Ascension) now give you 10% AS per stack down from 15%
[Sun Cleric] Daybreak now also includes Shining Ray
[Sun Cleric] Shining Ray now deals Holyflame Damage instead of Fire
[Sun Cleric] Shining Ray now also increases your Holy and Fire Spell Damage based on your Attack Power for a short time
[Sun Cleric] Shining Ray now applies Purging Flames instead of its own DoT
[Sun Cleric] Chastise is now Shining Ray, with a new visual
[Sun Cleric] Shining Ray is now a 3 sec cast time, 12 sec CD, and costs 30 Rage
[Sun Cleric] The old visual for Desecrate is now on Glorious Execution
[Sun Cleric] Divine Execution is now called Glorious Execution
[Sun Cleric] Glorious Execution deals 250% Weapon Damage as regular Physical Damage instead of 225% as Holy
[Sun Cleric] Inquisition now gives Melee Hit Rating based on Intellect
[Sun Cleric] Scarlet Doctrine now called Zealous Doctrine
[Sun Cleric] Fanaticism now gives 25% melee attack speed but causes your attacks to drain 1% of your max hp
[Sun Cleric] Inquisition now gives your off-hand attacks a chance to grant a Daybreak stack
[Sun Cleric] Inquisition stacks now increase your Attack Speed by 4% down from 8%
[Sun Cleric] Inquisition stacks now stack up to 6 times, up from 4
[Sun Cleric] Sunsworn causes your Physical Damage Abilities to generate a stack of Daybreak with a short ICD
[Sun Cleric] New passive for Sun Cleric called Sunsworn (after the core rework this will be part of Seraphim's base kit)
[Sun Cleric] Solar Strike now has a new visual effect
[Sun Cleric] Solar Strike no longer generates Daybreak stacks
[Sun Cleric] Solar Strike now generates some Rage
[Sun Cleric] Solar Strike now has an 10 sec CD but can be used 3 times before incurring its regular Cooldown
[Sun Cleric] Solar Strike no longer costs Rage
[Sun Cleric] Solar Strike now deals 100% Weapon Damage in addition to a lowered amount of Physical Damage
[Sun Cleric] Blade of The Sun now also boosts Holy and Fire Dammage the target takes from you by 25% for a short time
[Sun Cleric] Desecrate is now called Solar Strike
[Sun Cleric] Scarlet Blade is now Blade of The Sun, a 12 sec CD that deals weapon damage plus holyflame damage
[Sun Cleric] Duration of Purging Flames increased
[Sun Cleric] Dawnbringer now costs 30 Rage instead of some Mana
[Sun Cleric] Dawnbringer now deals 150% Weapon Damage up from 100%
[Sun Cleric] New icon for Dawnbringer
[Sun Cleric] Dawnbringer now generates 1 Solar Power for each enemy hit
[Sun Cleric] Purge is now called Dawnbringer
[Guardian] Inspiring Strike no longer costs Energy
[Guardian] Inspiring Strike is now a 12 sec CD up from 8 sec, but also regenerates 50% of your missing energy
常规
[Demon Hunter] Glaive Rush charges now have a 5 sec recharge time down from 12 sec
[Demon Hunter] Glaive Rush now has 4 charges up from 3
[Sun Cleric] Daybreak's visual effect now only appears when it's fully stacked
[Sun Cleric] Consuming Daybreak now grants you a stacking AS buff (more SC changes tomorrow)
[Primalist] Fixed tooltip of Predator's Hunt
[Tinker] I hit 9 instead of 0 last time I tried to fix the animation of Combat Dash... should be fine now xd
[Tinker] Fixed a bug where Cannonball Launcher would proc twice each time you use BPS
[Barbarian] Decapitate now deals 100% weapon damage
[Tinker] Fixed a bug where Cannonball Launcher consumed 1 ammo on cast
[Cultist] Fixed a bug where Entropic Union would tick too fast
[Demon Hunter] The reduction from the Rushed Out debuff is slightly decreased
[Demon Hunter] Glaive Rush charges have a 12 sec recharge rate
[Demon Hunter] The base distance of Glaive Rush is slightly increased
[Demon Hunter] Glaive Rush now uses a 3-charge system
[Ranger] The Blade Twisting talent is disabled
[Ranger] Slightly reduced chance for knockout to break on damage
[Ranger] Envenomed Arrows now drains 8 Focus per proc up from 5
[Ranger] The Dueling passive now gives you a chance to apply Counterstruck with any melee damage, in addition to its previos effects