
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Felsworn] Infernal Wrath now gives you a way to summon Infernals and now has a switch node called Infernal Power
[Felsworn] Ingrained talent added to the Infernal tree
[Felsworn] Infernal level 30/40/50 passives reworked
[Felsworn] Screaming Maw reworked
[Felsworn] Dark Codex added to the Infernal tree
[Felsworn] Felshock reworked, now gives a way to extend Inner Demon
[Felsworn] Illidari Smiter reworked and now has a switch node attached to it called Doomsayer
[Felsworn] Illidari Magi reworked
[Felsworn] Fel Magician has been reworked to Dark Magician and now gives Felfury spenders the ability to refund Energy
[Felsworn] The True Blessing now has Annihilation synergy
[Felsworn] Archimondes Wrath now affects all Felfury spenders instead of just Infernal Doom
[Felsworn] Cursed Flames added to the Infernal tree
[Felsworn] Man’ari Teachings reworked
[Felsworn] Withering now works with Felgorged and Fel Fireball
[Felsworn] Demonic Attunement now works only with Ragefire
[Felsworn] Twisted now also affects Infernal Doom
[Felsworn] Infernal level 10 passive reworked, now has a new version of Felstrikes
[Felsworn] Felfire Scarring now has Ragefire synergy
[Felsworn] Wrath of Sargeras added to the Infernal tree
[Felsworn] Fel Flamecasting reworked
[Felsworn] Infernal Doom now has an Inner Demon effect that applies a DoT, but no longer summons an Infernal baseline (this was added to a new talent)
[Felsworn] Felforged now works with Fel Fireball
[Felsworn] Fel Wrath is now in the Infernal tree
[Felsworn] Chaos Incursion is now a DoT
[Felsworn] Fel Fireball is now cast while moving baseline, but now has a slightly increased cast time and more damage
[Felsworn] Felwrath now only applies a DoT with its Inner Demon effect
[Felsworn] Felgorged now reduces the cost of Manaburn and Cripple
[Felsworn] Fel Rush no longer has charges but now has an increased Energy cost
[Felsworn] Cripple now has no cooldown, an increased energy cost, and no longer deals damage
[Felsworn] Dark Teach ings now allows Cripple to apply Fel Cursed
[Felsworn] Focused Hatred added to the class tree and it now only works with direct magic critical strikes
[Felsworn] Eye of the Legion now works with Felfury spenders
[Felsworn] Pact Hunter talent added to the class tree
[Felsworn] Eliminate Advantage now increases your damage instead of reducing your damage taken
[Felsworn] Felheart now scales with Felfury
[Felsworn] Demon Soul has been reworked to Annihilation
[Felsworn] Hateforged Barrier is now the starter ability for Tyrant
[Felsworn] Voidblaze is now the starter ability for Slayer
[Felsworn] Manaburn is now the starter ability for Infernal
[Felsworn] Doomscar and Chaos Orb removed
[Felsworn] Sargeron Smite is no longer a DoT
[Felsworn] Anti-Magic precapstone added
[Felsworn] Illidari Barrier now triggers from Hateforged Barrier
[Felsworn] Felstrider now has a switch node called Felguard
[Felsworn] Skull of Guldan now has a switch node below it in the class tree with Gul’dan’s Gift and Suffering
[Felsworn] Whispers of the Pit no longer has an Inner Demon effect
[Felsworn] Trickery now called Manaburn and no longer shields
[Felsworn] Infernal Resolve removed, Hateforged Barrier takes its place in the class tree
[Felsworn] Felstrikes as a mechanic have been removed from Felsworn
[Felsworn] Inner Demon now has no cooldown and lasts as long as you can maintain it via Felfury
[Felsworn] The class tree and all spec trees have had their pathing adjusted
[Felsworn] Various spells now generate Felury and others spend it
[Felsworn] The Felsworn class has seen an overhaul. Felfury has been reworked and is now built and spent. Fel Empowerment is now called Inner Demon.
[Bloodmage] Cursed Ground added as a switch node with Bloodwell Eruption
[Bloodmage] Blood Lord added as a switch node with Vampyr Lord
[Bloodmage] Sacrificial Rite now deals damage to your health as part of its traditional resource cost, which will be immediately visible in the tooltip now, rather than Shadow Damage to you that is scaled with spell power and AP. The numbers should be close to the same as before as this is mostly a visual tooltip change.
[Bloodmage] Coagulation no longer says it causes it to remove invulnerabilities (it didn't), and its cooldown increase is reduced to +30s, down from +45s.
[Bloodmage] The Council Assembled has had its effect adjusted with the above changes in mind
[Bloodmage] It’s Raining Blood has been reworked and is now called Blood Rain
[Bloodmage] Blood Princes Command reworked
[Bloodmage] Hematoma talent added to the Sanguine tree
[Bloodmage] Atherann’s Wickedness and Swarm of Flies have been reworked
[Bloodmage] Hemoplague is now called Atherann’s Anguish
[Bloodmage] Valanar's Vengeance and Keleseth’s Calamity no longer share cooldowns and Keleseth's Calamity now has a cast time that is further reduced with Thirst stacks similar to Valanars Vengeance
[Bloodmage] A Pointed Death now has a new effect
[Bloodmage] Blood Banquet now increases the damage of Bloodbolt
[Bloodmage] Hematophage deprecated, associated nodes have been put towards making Taldaram’s Torment stronger
[Bloodmage] Atherann’s Anguish deprecated, the vertical line nodes have been adjusted to make Bloodmoon Blast an equally powerful filler
[Barbarian] Spiked Weapons value reduced by 25%.
[General] Wildwalker and Hellfire pets should have more health now
[General] Healing spells that were in the base 1-9 kits for Hybrid classes have been moved to be learned at level 1 when you first create your character.
[General] All spells that inherit damage, e.g. “deals additional damage equal to 30% of the damage dealt,” will no longer be double dipped on by Resilient Constitution in PVP. This affected >170 spells.
常规
The Healing % bonus gained from PvP Power is now active in the Open World if you are in War Mode or High Risk.
Pets were not benefitting from PvP Power. They will now correctly benefit from PvP power.
常规
[Tinker] Mechsuit: Combustion now has a short cast time instead of dealing damage on a delay
[Tinker] Gatling Gun now has a 2 sec duration and .5 sec tick rate from 3 sec duration .75 sec tick rate
[Runemaster] Phase Rush now reduces the cooldown of Glyphic Overload.
[Runemaster] Glyphic Overload base cooldown increased by 15 sec.
[Runemaster] Eye of the Beholder now provides a damage increase instead of crit damage increase at 5% lower value.
[Runemaster] Unleashed Glyphs scaling reduced.
[Runemaster] Glyphic Destruction no longer provides crit chance.
[Runemaster] Glyph Master value reduced by 2%.
[Runemaster] Glyph Seeker value reduced by 5%.
[Reaper] Added Soul Tap spell learned at level 14
[Reaper] Soulrend duration increased by 4 sec.
[Reaper] Soul Strike cost reduced by 10.
[Reaper] Cull no longer has a Runic Power cost.
[Pyromancer] Obliteration value decreased by 5%
[Pyromancer] Some Pyromancer spells have had their visuals updated
[Pyromancer] From The Ashes now has a 35% chance to trigger instead of only triggering from critical strikes, but it can now also be triggered by Tide of Fire
[Pyromancer] Flamecasting now triggers from generating Heat instead of critical strikes
[Pyromancer] Talents associated with Apocalypse in the Incineration tree have been removed
[Pyromancer] Shazzra’s Boon replaced Fiery Intellect in the class tree
[Pyromancer] Hellscape moved to the class tree
[Pyromancer] Archon of Flame now works with Grace of Alexstrasza as well as Blazing Purge
[Pyromancer] Spirit of Fire no longer gives 10% Spirit and instead increases the absorption of all of your absorb spells
[Pyromancer] Sageweaving has been reworked and now has Ember synergy
[Pyromancer] Inferno now targets an ally and channels a larger amount of healing into them and a smaller amount to allies around them in a large radius
[Pyromancer] Aspect Scriptures talent added to Flameweaving
[Pyromancer] Phoenix Handler talent replaced by a new talent called Concentrated Fire