在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
常规
[Sun Cleric] Zealous node added to the class tree to replace the Valkyrie Spear switch node
[Sun Cleric] Gift of the Sun CDR has been moved to a vertical line node for Valkyrie
[Sun Cleric] Angel of the Sun now only works with Dawn
[Sun Cleric] Fixed a bug where Radiant Flame had a lower tick rate than intended
[Sun Cleric] Valkyrie Spear moved to the Valkyrie tree, Horusath Blast takes its spot in the class tree
[Sun Cleric] Zealous Execution talent deprecated and its damage baked into Glorious Execution baseline, and Valkyrie Spears switch node moved to its place
[Sun Cleric] Photosynthetic now also works with Horusath Blast and its CDR has been increased to 10% from 5%
[Sun Cleric] Horusath Blast now has a 20 sec cd baseline down from 45 sec and talents that reduced its cd have been adjusted with this change in mind
[Sun Cleric] Solar Champion is now called Grace, a new node has been created and given the name Solar Champion in the Piety tree
[Sun Cleric] Sins of the Father is no longer a capstone and it and Purgation have been swapped with Spears of Glory and Burning Heat
[Sun Cleric] Redeemer is now the level 50 passive for Blessings
[Sun Cleric] Sun Ray and Solar Wrath are deprecated and replaced with passives
[Starcaller] Issue where Huntress Saber and Arcing Comet speed boosts were conflicting and set you back to normal move speed fixed.
[Starcaller] Chance to proc Nebula increased by 10%.
[Runemaster] Genesis now has a 3min cd up from 1.5min, but now unleashes 50% of your damage dealt up from 30% and unleashes all 4 Brands on your target when it deals damage
[Runemaster] Elemental Inscription now only reduces the cooldown of Rune of Resonance by 2 sec instead of resetting the cooldown, but the talent position has been swapped with Ley Synergy
[Runemaster] Ley Synergy now also reduces the cooldown of Turbulence
[Runemaster] The True Path is now the level 50 passive in the vertical line for Riftblades
[Ranger] Quills cost reduced by 5.
[Pyromancer] Draconic level 30 passive now properly requires level 30.
[Pyromancer] Breath of Alexstrasza reworked
[Pyromancer] Aspect of Magic damage increased from 40% to 60%.
[Pyromancer] Breath of Malygos scaling per Breath Charge increased from 95% to 120%
[Pyromancer] Breath of Nozdormu scaling per Breath Charge reduced from 65% to 40%.
[Necromancer] Crypt Keeper has been reflavored to Crypt Fiend
[Knight of Xoroth] The Defiance spec tree has been re-pathed to give you access to more Imp synergies earlier
[Knight of Xoroth] Emerging Powers spot in the Defiance tree has been replaced with a new node called Demolisher
[Knight of Xoroth] Emerging Power is now the level 20 passive for Defiance and the current level 20 passive is now at level 40
[Knight of Xoroth] Defiance Level 10 spec passive proc chance increased to 30% up from 15%
[Knight of Xoroth] Flames of Xoroth rank added. Damage reduced. Target count diminishing damage removed.
[Knight of Xoroth] Burning Oath no longer wrongly triggers Dread Knight instead of Deathfire.
[Knight of Xoroth] Blade of Xoroth cast through Ascended Warlock now has a working scaling.
[Knight of Xoroth] Direct damage of Hellmaw reduced by 15%. DoT increased by 20%.
[Guardian] Voice of an Angel now now affects Chivalry instead of Inspiring Speech.
[Guardian] Legion Commander now affects Harrowing Melody, increases its charges and causes Ballads affected by it to critically hit.
[Guardian] Hammer of Kings is now a transform of Valiant Stand and now scales with modifiers to Valiant Stand
[Guardian] Inspiring Speech removed, replaced by Break Through! Passive, causing your Ram critical strikes to reduce armor.
[Guardian] Soundwave, Harrowing Melody and Inspiring Speech positions swapped.
[Guardian] Reflective Shield now requires you to have Tower Formation active
[Guardian] Paragon now works with Heavy Blow instead of Tower Formation
[Guardian] Bastion is now called Paragon,Shield Formation is now called Bastion, Forgehammer is now called Heavy Blow
[Guardian] The Green Tower now reduces the cooldown of Formations by 5 sec
[Guardian] Shield Unit reworked to have Formation synergy
[Guardian] Knight’s Conviction value increased to 25% from 20%
[Guardian] Shieldforge is now a passive and its 3 associated talents have been reworked
[Guardian] Honorguard is now called Line Formation
[Guardian] Tower Formation is now on your stance bar and baseline with a new effect alongside a new Formation called Assault Formation.
[Felsworn] Slayer - Level 50 Passive now causes Azzinoth’s Assault to scale with Agility.
[Felsworn] Cooldown of Azzinoth’s Assault reduced by 3 sec.
[Felsworn] Chaos Blades now procs from critical hits of Azzinoth’s Assault and causes your melee swings to deal additional Chaos Damage.
[Felsworn] Nether Disciple now works with Demonic Evasion instead of Immolation Aura
[Felsworn] Legionfall now works with Demonscar.
[Felsworn] Reachwalker now causes Azzinoth’s Assault to increase the damage of Doomscar.
[Felsworn] Burning Hatred now works with Felwrath instead of Immolation Aura
[Felsworn] Expose now only lasts 8 sec down from 12 sec, but the critical strike chance portion of it now works for all allies.
[Felsworn] Expose, Illidan’s Favor, and Suffering now also work with Chaos Nova
[Felsworn] Consumed by Flames and Mannoroth’s Rage now works with Trickery instead of Immolation Aura
[Felsworn] Trickery now has a 40 sec cd up from 20 sec
[Felsworn] Vengeance is now a passive and its talents have been repurposed to work with Doomscar or Felrend
[Felsworn] Trickery and Immolation Aura have switched places. Immolation Aura now lasts 30 min and its tick rate has been increased to 5 sec from 1.5 sec
[Felsworn] Fel Napalm now a capstone increasing damage of Cripple against enemies affected by Doomscar.
[Felsworn] Abyssal Destruction now increases damage and critical damage of Doomscar.
[Felsworn] Fel Doom now triggers from Twin Slice and Dancing Blades instead of Felstrikes.
[Felsworn] Wrath of Tichondrius now triggers from Annihilan Strike -> Felrend and causes your melee swings to hit an additional enemy.
[Felsworn] You Cheat, Guldan! Has been reworked and its previous effect moved to a new level 30 vertical line passive for Tyrants
[Felsworn] Oblivion deprecated.
[Felsworn] Slaying tree restructured and repathed.
[Felsworn] Cripple now has ranks.
[Felsworn] Annihilan Strike is now a fully conal ability.
[Felsworn] Doomscar and Felrend’s Combo now works with Dancing Blades instead of Twin Slice and Doomscar’s now causes it to do more damage.
[Cultist] Gaze of C’thun now applies its stealth reveal to allies you heal with it instead of directly on yourself
[Cultist] Curse of Y'Shaarj damage early ranks reduced.
[Cultist] Presence of Y'Shaarj now procs from direct damage dealt.
[Cultist] Base mana increased.
[Bloodmage] Insatiable now works with Aortic Assault instead of Bloodfang Bite, but now also works with any Marrowbite cast instead of just the mortal form effect
[Bloodmage] Bloodshards is now a passive
[Bloodmage] Tissue Decay talent removed and its effect baked baseline into Marrowbite
[Bloodmage] Bloodmoon Blast now transforms into Bloodfang Bite and Taldaram’s Torment now transforms into Taldaram’s Torment. Additionally, Taldaram’s Torment now transforms into Vital Shred for Accursed and Crimson Maw in Final Embrace
[Bloodmage] Umbral Hunter reworked
[Bloodmage] Blood Pact is no longer a stacking effect and instead just provides a damage increase
[Bloodmage Crimson Expedition now works with Gore Barrage and Aortic Assault instead of Sanguien Rupture and Claw Sweep
[Bloodmage] Night Hunter now works with Veinburst instead of Vital Shred and Gore Barrage
[Bloodmage] Animated Blood now has a 1 min cd baseline up from 45 sec
[Bloodmage] Aortic Assaults place in the tree replaced with a new passive node called Terror
[Bloodmage] Aortic Assault is now a transform of Gore Barrage
[Bloodmage] Blood Drinker deprecated and replaced with Thirsting Claws (Now called Thirsting Jaws) from the Eternal tree
[Bloodmage] Shadow’s Vigil now provides threat reduction but no longer triggers Call of the Darkwing
[Bloodmage] The previous effect of Darkcasting has been moved to the level 50 Accursed vertical line passive
[Bloodmage] Bloodlord’s Curse now also works with Bloodfang Bite
[Bloodmage] Darkcasting from its new position swapped with Night Hunter
[Bloodmage] Clotting now also works with Veinbursts and now also triggers from Sanguine Rupture
[Bloodmage] Darkcasting swapped with Cleaving Strikes (now called Clotting), Darkcasting reworked
[Bloodmage] Ravenous Strike no longer heals.
[Barbarian] Axe Play talent now also enables the use of Enraged abilities to avoid the feeling of proccing the talent at the end of an enrage effect, nobody likes that level of teasing.
[Barbarian] Issue where Crushing Slam rank 10 had a longer cooldown than prior ranks fixed
常规
[Pending Restart] -- Creature RPG Overhaul -- Creatures now also have their passive racials active at all times. Humans have a slightly higher chance of detecting stealth. Dwarves have slightly higher frost resistance. Gnomes have more mana. Night Elves have a slightly higher chance to dodge. Draeneis have bonus resistance to Shadow Spells. Orcs now get stunned for less duration. Taurens have slightly more health. Trolls will regenerate some hp during combat. Undeads have bonus resistance to Shadow Spells. Blood Elves have small but bonus resistance to all spell schools.
常规
[General] Normal Dungeons have had their difficulty increased. Creatures now have increased health and slightly increased physical damage. We will be monitoring feedback on this to get the tuning right.
常规
[Witch Hunter] Flourish Wickedness effect duration increased by 5s
[Witch Hunter] Sensed Evil duration increased by 10s
[Witch Hunter] Lethal Pursuit is no longer a visible buff.