
在这里,您可以查看《Ascension》游戏的所有更新日志。
所有更新日志按照时间顺序排列。
天赋与技能
[Cultist] Tentacles consolidated into Tentacle of the Old Gods, given baseline.
[Cultist] Cultists can no longer use staves
[Witch Doctor] Fixed the Witch Doctor class quest so that it works with Loa's Brew healing instead of Serpent Beam with the recent Witch Doctor changes in mind. You may now go save Lil Wa'zoo once again!
常规
[Primalist] With the above change in mind, Rally Pet has been added to the talent tree and will allow you to pet weave between your stabled pets
[Primalist] Experimental Change with Wildwalker: Primal Spirit pets removed, Befriend Beast added instead (Tame Beast analogue)
[Witch Doctor] Brewing tree slightly repathed.
[Witch Doctor] New node Illusory Fumes added to Brewing.
[Witch Doctor] Dance of the Loa removed.
[Witch Doctor] Vodoo Cauldron reworked.
[Witch Doctor] Arcane Brew and Rage Brew now in a switch node.
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] New node Touch of the Spirits added to Voodoo.
[Witch Doctor] Master Brewer now causes Spirit in a Bottle and Loa's Brew to instantly unleash Cauldron: Jungle Shrooms.
[Witch Doctor] Doctor of the Jungle value increased by 2.
[Witch Doctor] Cauldron: Jungle Shroms base tick rate reduced by 3 sec (slower).
[Witch Doctor] Base: Crystal Water reworked.
[Witch Doctor] Base: Beast Blood reworked.
[Witch Doctor] Spirits cannot be targeted anymore.
[Witch Doctor] Jungle Booms value doubled.
[Witch Doctor] Jungle Shrooms (Potion Toss) tick rate reduced by 0.5 (slower).
[Witch Doctor] Per level value of Jungle Shrooms (Potion Toss) reduced by 38%. SP scaling increased by 2%.
[Witch Doctor] Loa's Brew base mana cost increased by 3%.
[Witch Doctor] Ward Lord now additionally increases the tick rate of Healing Ward.
[Witch Doctor] Tick rate of Healing Ward halved. (50% slower)
[Cultist] Bulwark of Y'Shaarj no longer provides parry chance, block chance doubled.
[Cultist] Voidguard avoidance conversion increased by 10%.
[Felsworn] Spellshield reworked.
[Sun Cleric] Blessed Bulwark proc chance doubled.
[Sun Cleric] Glorious, Just Glorious now works with Dawn's Arrival cleave.
[Sun Cleric] Glorious, Just Glorious now scales with defense rating instead of block rating.
[Sun Cleric] Righteous Slam now scales with defense rating instead of block rating.
[Sun Cleric] Sun Guardian now provides defense rating instead of block rating.
[Sun Cleric] Bastion of Vengeance now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Protector of the Flame now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Seraphim Sun Cleric (Spec Passive) now works with any type of melee avoidance rather than just blocking.
[Sun Cleric] Sunflare Aegis no longer provides an absorb, instead increases Intellect.
[Sun Cleric] Gleam reworked into Gleaming Armor.
[Sun Cleric] Sustained By The Light reworked.
[Sun Cleric] Shining shield block chance reduced by 5%.
[Sun Cleric] Zealous Doctrine block chance increased by 5%, now additionally provides armor.
[Sun Cleric] Sacred Vessel reworked.
[Sun Cleric] Light The Way and Angelic Touch swapped.
[Sun Cleric] New node Together In Conquest added to Seraphim tree.
[Sun Cleric] Gleaming Vigil and Dawnguard now a switch node.
[Sun Cleric] Solar Scripture reworked.
[Sun Cleric] Sun Strider reworked.
[Sun Cleric] Sun Warrior's Guidance now additionally provides a chance to increase your parry chance.
[Sun Cleric] Seraphim Stride cooldown reduced by 5 sec.
[Sun Cleric] Now reduces damage taken instead of increasing block value.
[Sun Cleric] Seraphic Bulwark GCD reduced to 0.5 sec. Now on its own GCD category.
[Sun Cleric] Radiant Convergence, Radiant Marks and Guiding Glow moved around.
[Sun Cleric] Sun Shield and Offense Is Defense combined.
[Sun Cleric] Seraphim tree pathing adjusted.
天赋与技能
[Primalist] Fury of the Wild now has boon and pet synergy
天赋与技能
[Primalist] Wildwalking now also makes Geode Barrage free of cost
[Primalist] Wildshape is no longer on the gcd
[Stormbringer] Increased the mana costs of Shock, Call Lightning, Electrocute, and Crackle across the board and across all ranks
[Sun Cleric] Piety's spec passive has been changed to have more active Solar Power synergy, its tree has been overhauled with this in mind
[Witch Doctor] Recipes for Brewing have turned into active nodes
[Witch Doctor] Spirits now regenerate missing health and mana per stack instead of granting health/mana regen
[Witch Doctor] God Is Dead now only works with Godslayer, but affects an additional target
[Witch Doctor] Bad Juju now has a 1.8 sec cast time down from 2 sec base
[Felsworn] Evasive, Demonic Finesse, Improved Infernal Alacrity, and Immolator now also include Doomglaive
[Venomancer] Hallucinogenic Venom now reduces the mana cost of spells instead of generating missing mana
[Runemaster] Devastating Flame now purges 1 magic effect down from 2
[Runemaster] You can now use abilities during Turbulence, but you no longer spinny spin
[Runemaster] Cooldown of Echo increased to 90 sec from 45 sec
[Runemaster] Cooldown of Fragmentation is now 6 sec down from 8 sec
[Runemaster] Eternal Magic now reduces the cooldown of Primordial Blast by 3 sec
[Runemaster] Elemental Prowess no longer reduces the cooldown of Primordial Blast
[Runemaster] Runic Brand and Boiling Runes no longer have a healing reduction effect due to the above change
[Runemaster] Waterbrand now has a healing reduction effect, instead of resource and casting speed increase
[General] Whoopie Cushion (from PvP vendor) now has a 2 min cd down from 10 min
天赋与技能
[Necromancer] Death Knight talent is now Night of the Living Dead and has a new effect
[Necromancer] Bone Wraith now transforms from Animate: Zombies, similar to Crypt Keeper
[Reaper] Blood Binding now a proc from casting Scythe Rush after Cull.
[Reaper] Soulslam now a standalone ability.
[Witch Doctor] Snake Charmer fixed.
[Witch Doctor] Devotion of Lukou tooltip clarified.
[Witch Doctor] Recipe: Fish Bones now states its duration.
[Witch Doctor] Issue where Bloodthistle was not scaling with SP and not receiving spell crit fixed.
[Witch Doctor] Splash on Em now a 40% CD reduction to both Potion Toss and Splash Potion.
[Witch Doctor] Splash Potion CD reduced by 20 sec.
[Witch Doctor] Healing Ward double scaling fixed.
[Witch Doctor] Healing Ward no longer has falloff healing per target.
[Ranger] Cunning now also generates 3 Focus.
[Ranger] Flank Focus cost reduced by 5.
[Ranger] Thread The Needle now also affects Focus costs of affected abilities.
[Ranger] Ranger General's Command no longer costs Focus.
[Ranger] Falconstrike Focus cost reduced by 5.
[Ranger] Lethal Cunning also generates Focus while active.
[Ranger] Maximum Power now additionally causes the Skullpiercer Shot to have no cost.
[Ranger] Deadshot now generates energy instead of costing.
[Ranger] Precision Shot cost reduced by 10.
[Ranger] Skullpiercer Shot cost reduced by 5.
[Ranger] Quick Shot Focus cost reduced by 5.
[Chronomancer] Empower Wand: Spray damage falloff value normalised across the affected spells.
[Chronomancer] Empower Wand: Spray now clarifies that affected spells deal less damge per additional enemy hit.
[Chronomancer] Hyperwand fixed to affect post scaling damage not just base, value reduced by 5%.
[Chronomancer] Pierce the Time value reduced by 3%.